I recently pulled yet another Issue4 character out of mothballs and starting leveling him - currently at level 44 and working on his final build.
This is based on a build from another post which I can't currently find.
A few questions: For a regen scrapper, is it better to have higher Melee defense instead of S/L? If so, I could replace the Kinetic combats with Touch of Death. Also wondering if Stamina is underslotted, or if the fully slotted Quick Recovery will be sufficient.
I'd like to have better across the board positional defense, but cant find a way. I'd also love to fit "Fly" into the build since I don't much care for SJ, if possible without giving up too much.
As far as the Alpha slot - would you go for recharge or endurance?
Thanks.
Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1364;662;1324;HEX;|
|78DA65945B53525114C7F781830822828A680A28A0A0C651A61E9B9ACA1B05A5503|
|D7463CEE80ECE0C83CC8187EAA9CFD0456BAAB7AEDFA92FD045F31BD03AEBBF656C|
|60607E9CFFFAEFB5F65A9B4DE9E95A408817578416BCDE30DBED6A65D7365B2D697|
|B4A66CDDA155E21C4F4A9562DC9869446C9B43B96D9A85EB53BED582FB6269FC866|
|5B1A6559934D699B1D6BBF192E34EBD296CD8E71FAC5BFBDBFDF302A2D29F702FCB|
|528CD96D5AC8D9C3EEC49BB5DB75AC3FCBC61D5EA1D8A8EAEB7AC5DE35AC37C2EAB|
|25B3DD91F6B349DAD83C7D0E9C1DF2ABAB8B6D4252B876803243AF009708BA5BAC3|
|97E8DFD9A4813F2C27F999E63E2D0AB02944943A601641A40A641641A549936C8EF|
|46268FFBA58B33BD62845E036F1813078CF4212345AB3C58253C3E96DE91E45585B|
|D281C40E1000A075138A80A27C9EC835FF32D730B79204A912144C4D00F4EBE4ED2|
|B04A3E7C53E30D951893B780DB8C7891B149F611651F59272923E21B8CD94D600B2|
|830DE933D0CBB277C9F7739FA0078C8187F043C168E3D5765BCA55563AA81B1FF1A|
|D8A24844CD34B2C33B9A2B0315E00E237D97B1708F51A0555175A6D1281F667E82F|
|18122536A7F533F5D8E74EE17F09B31F3073862C48F193768D5B41AC23466B68029|
|2D6074198C2E839985C91E4379572C82C8386331C4182343427595F8C4C7B2F819F|
|8C258FA0A7C03BE333E7A9DC9615512B34D61B629CC3685D9A631DB15CCD6E5C5BD|
|707E02F35D7A09372959547767937C6CE7E340029863E8E45B566D2CA38D1CDAC8A|
|18D22190CA4761930ACE0D81426C8B0AA7EDBAB30CCE8BDEB496F673B09BD7701BB|
|4B7DD1D53E25DFA75CE8532EF629C53E655BEF5D6FA1B1E20BD10586D23DF253546|
|D5D4B71377FCF4AF8A7383E2B65593A392BCDB2F40FA33AD587|
|-------------------------------------------------------------------|
131430 Starfare: First Contact 178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
I recently pulled yet another Issue4 character out of mothballs and starting leveling him - currently at level 44 and working on his final build.
This is based on a build from another post which I can't currently find.
A few questions: For a regen scrapper, is it better to have higher Melee defense instead of S/L? If so, I could replace the Kinetic combats with Touch of Death. Also wondering if Stamina is underslotted, or if the fully slotted Quick Recovery will be sufficient.
I'd like to have better across the board positional defense, but cant find a way. I'd also love to fit "Fly" into the build since I don't much care for SJ, if possible without giving up too much.
As far as the Alpha slot - would you go for recharge or endurance?
Thanks.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(5)
Level 1: Fast Healing -- Heal-I:50(A), RgnTis-Regen+:30(11)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc/Rchg:50(17), P'Shift-Acc/Rchg:50(17), P'Shift-EndMod/Acc:50(23), P'Shift-End%:50(37)
Level 6: Super Speed -- Clrty-Stlth:50(A)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), HO:Nucle(15)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Super Jump -- Zephyr-ResKB:50(A)
Level 14: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(25), Dct'dW-EndRdx/Rchg:50(31)
Level 16: Dull Pain -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(31), Mrcl-Heal/Rchg:40(33), Mrcl-Heal/EndRdx/Rchg:40(33), Mrcl-Heal:40(33)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(19), T'Death-Dmg/Rchg:35(19), T'Death-Acc/Dmg/EndRdx:35(21), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(46)
Level 20: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 22: Integration -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(34), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(37), Numna-Regen/Rcvry+:50(39)
Level 24: Resilience -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(50)
Level 26: Dragon's Tail -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-%Dam:30(31)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-EndRdx/Rchg:50(40)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 35: Eagles Claw -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(36), T'Death-Dmg/Rchg:35(36), T'Death-Acc/Dmg/EndRdx:35(36), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(48)
Level 38: Kick -- Empty(A)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46)
Level 47: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )