Fire/Invuln. Bad idea?
Egads! This individual can hear people talking all the way from Issue 6! Let's capture and study him!
Seriously, Inv is incredibly solid and anyone saying otherwise is a complete moron. It's a late blooming set on a scrapper, since Invincibility doesn't come until 28, but a Fire/Inv should be a very effective scrapper at the high end.
I have to agree with Starflier here; while Invuln is stronger as a tanker primary than a scrapper secondary <insert a "Duh" here> it's certainly FAR from a bad set. A bit late maturing like many scrapper sets but it will mature as a very solid performer. I've only played Invuln as a tanker but there's nothing in the scrapper version that would make me doubt it's abilities once it matures.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
If you need more voices in the chorus, it's been a long, long time since Invulnerability was weaker than other sets. It's now a great secondary, arguably the most survivable of all. About all the secondary is missing is a heal, but that can be addressed on your Fire/Shield with regeneration set bonuses, Aid Self, or Rebirth. Well, or just the occasional green against pretty much any normal content.
The psionic hole is still there, but you'll be fine if you're careful. It's noticeable but not a death sentence. The hole is just to remind you of how awesome you are against everything else.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
To offer a dissenting voice, invulnerability is one of the weakest sets for visual fuzziness. It's unrealistic to expect it to be able to challenge dark armor, but it also falls well behind fire armor and super reflexes, and arguably even willpower. This results in a level of costume clarity that many find unacceptably high. If you can live with that you may still find some merit in it.
If that were the only problem with invulnerability that would be one thing, but in my opinion the reason it won the coveted "Worst Set of the Year" award for the fifth time last month is that it also completely lacks fire damage. I see you've thought of making up for this deficit by going fire primary, but is that really enough anymore? Blaze mastery? Please.
I'm not trying to talk you out of anything here, just giving you some facts to consider.
To offer a dissenting voice, invulnerability is one of the weakest sets for visual fuzziness. It's unrealistic to expect it to be able to challenge dark armor, but it also falls well behind fire armor and super reflexes, and arguably even willpower. This results in a level of costume clarity that many find unacceptably high. If you can live with that you may still find some merit in it.
If that were the only problem with invulnerability that would be one thing, but in my opinion the reason it won the coveted "Worst Set of the Year" award for the fifth time last month is that it also completely lacks fire damage. I see you've thought of making up for this deficit by going fire primary, but is that really enough anymore? Blaze mastery? Please. I'm not trying to talk you out of anything here, just giving you some facts to consider. |

COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I love Invulnerability. It can be decent to good with no or minimal IOs, or it can be a survivability monster when you go for the top end builds. Pairing anything with Inv is not squishy. It's just that DM/Inv makes the other combinations look squishy.
Here's an example of how survivable a FM/Inv can be with a high end build, with layered Damage mitigation: Defense/Resist/Capped HP/Regen.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;702;1404;HEX;| |78DA65945B4F134114C767BB8B40698172BFF4460B6D29505A21F14104452482342| |9127D33648111365997A62D467C32F192A86FFAE09389E857D2E86730DEBE8059CF| |9EFFB4D4B449F33B73E67F2E7326B3C5476B01219EAC08ADFBBA6D56ABBB3BFB15B| |35C96958EE249CDAC59C78E6817428CD5DDBB45694B995BB764E51476BCB1B526EF| |4BA72A731BCEC313DB911573CFB2ADDA6968C3399215E9D47275C35F3A3EB6733B6| |5290F826CAE5B874735CB39ECE1D596340F64A57A649503F5759936FB6E94ADFDDC| |AA6D3E96BB45B35AA30E46A8B52CFD9F793DF2CF3544899010BE6DE036C3D801960| |88610973DBDC67A5DE4C928880B056091D17151F7B0443A0D3A9F069D7F811180EE| |0A0974080C3DCC317D1120CA18880171C67392B7A1CFB636F439843E87D0E708FA1| |C49B27C2CC578415138A02BDA6784E74AD0BA1375B54EB8C6008D76BA20D6BB902D| |8C4A61548AA2924EBAA03A5A10478BE268511C6D85043D4AD003411C8238042F491| |05287097DF7091111F11F8C899F80CD1D4D3C60241DC6558AEA5769FB913689D127| |91D620C1A01AE9E025EFBE743159E75FE1259E1C6465E1168F274401C36A16C34A9| |882E2156D8DAA1647318514A690C214D298501AF34E63DED7286A9CAFDDF58DAB84| |D37522F1104922A8292270BD26574CD58AA57C9E6B3ACDC866806920CB989DE071A| |C525442359F18E044B3C8B74C3B53AAC49477BE88F8181422A3EE36F399673CFB85| |31F715F8C6F844BA19E87C33EFB9CEDC07C6FC19E38C043925C84130FF9FE02915C| |F2B41FE260FBDB0016C32C246E3C5F904041D10F82188198D27E666CFC5DED27545| |BEC55368F12CB478165B3C5BCD9E396EBD64A8BAE4D2F0263A7BE995C2E5FEF4379| |EB4D010F1FBDCA56BCB3CE9C026212DBAEFF05574DF65FC6A0ECD70E81F7FD307E2| |0D5F6CEF5BE01DA3E4F76E16A5EF35D96693BDD7646FF75394B2FF0165B7D799| |-------------------------------------------------------------------|
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it![]()
But I keep hearing troubling things, specifically about Invulnerability.
Specifically, that it's kinda crap. It's squishiest of squish, has massive holes... |
Invuln takes a bit of work and a bit of patience, but it can be a very good set if you work with it.
NITES, FTW
50s: BS/Inv Eng/Eng Blaster Grav/Rad Fire/Stone Brute AR/Kin Emp/Arch Mind/Sonic Dark/Dark Stalker Fire/Kin Thugs/Poison EM/Inv Dark/Thermal
In works: WP/SS Tank Demon/Dark Claws/Elec Brute Elec/Psi Dominator
Here's my FM/Inv brute. Was getting 195dps on pylons pre incarnate stuff. Chain is Gloom - Incin - Crem - FS. Went FM because Fury on brutes boosts the DOT.
Extremely survivable. DM/INV is stronger but I have a DM/SD already.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;703;1406;HEX;| |78DA6593DB4E13511486F79E69A914909643CBA99416E809185A40BD34516C8232D| |A8AA778D3D4B22D930CD3A6538CDCF90C7AE11589311E5FC223FA10FA045E80BE41| |5D7BAD0D3499A69D6FED7FD6FAF75ABB33E6D3F57EC69E5D66BCEFAA5D75DDCA95D| |65E5BF8CD6ADDAA05CD963153B4ABBBC20D30C6A278AB620A5B08A36889D63EC531| |D2D7C563E1B8C2D8709EECD98E68551F59B6D5DE0F6F383BA2259CB671120C941A0| |DDB30C5B655B31C41ABA255DF695B4EBD1F579BA2DA84C5E0C9625BB4DC1DAB19BD| |D6B46A06EDB6D5D8B32B66D56D431B63D05C0E7E21CED4A7E36725409285CA88F46| |D44760B91DB061458CED5243EC902ACECE82C09419A69D38438622E8108739506EE| |9CDC7BC86F883699A04D52E4BE48EE9F61A12B775DBAC7988FDC7DE49E4DA0F8053| |2FCE4EEF397B82CEDB98138778B6022823711C3700DA8660229DC29B880389F2164| |11A11C624436038D4255AFAAEA7D8B77FADF13DE20A63F20E6DE113E92081BF5511| |5EB9BC4E13848034A1AE8C0877D837850CD3948030ED1618E74CD996611A80C539E| |161EC559222388A91042878461B2D687C9618CFC26C86189FCBE43C62819B1D1281| |D2C94469577F412C0A7B329C569B5175CC7D5098C1F6BB26AE60FE188B08B03261C| |44AA813884EB24E7D8D3A4324C28CE9271EA40937D87A185986A2176B23592B1046| |5C621254E2D68F13B28A5CB84BB881FF231521E49AA99A5232AD011FD845BF3EAF4| |E7577429D5E09A5173650AF8B7E59611CB79C2014EB2FC0A51788D1050B5A01EBA8| |50B98B7B84658452CAD102E22A2D0B941E9DCF88552E137E22B6879F567E417993C| |C829DFE9CB085FF9886C7A9492EFF495621C95A2CCE145A974CA41CCC4F87E57FCA| |02B7ED815F786E05553F111E89C773B1F7B94BF670AE7F7E89CAFE3B3F5EFEC8EC6| |5FE28491E788B11788BC67949C47297894358FB2EA510EC3D29F86F80FCC9EEF78| |-------------------------------------------------------------------|
Let's just put it this way.... I got a scrapper lvl 50 that's fire//inv and I can out tank Tanks and still stay alive with small amount of dmg taken and maybe once and awhile I'll have to use Dull Pain but that's fine because my recharge is great that I even have Dull pain on perm And with just self buffs I'm at 46% with smashing and lethal Def if ii remember right and then I'm at 73.88 res to smashing and lethal and then everything else is in the high 30s can't remember off by heart but I know it's up there And I love his So fun so play Can drag him into ANYTHING and he can dish out dmg and staying alive parts all in one !!!!! So I'd say GOOOOO with that build it's great it can be strong with a cheap build and even strong with a more pricey build...... Duhh type of thing but had to say it JUSSSSST in case haha
But hopefully that helps and if u need I can post a build for you
But I keep hearing troubling things, specifically about Invulnerability.
Specifically, that it's kinda crap. It's squishiest of squish, has massive holes, and it's entirely possible that its mother does obscene things for money. |
There are a few possibilities here.
A) The person/people telling you this are yanking your chain.
B) The person/people telling you this are complete gibbering idiots.
C) The person/people telling you this have no idea how to build a character in this game.
D) Possibly both B and C (but probably not A)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I think sometimes that the game is so complex, offering so many choices, that some people adopt a simple strategy to narrow down their choices: "If I hear of even a potential weakness, a set is crap and I can save my attention for other sets."
So when these people read about the "psi hole" they automatically think "Ah, don't have to worry about learning anything more about THAT set. It's crap!"
Then when they talk to others, they tend to toss out that opinion without explaining the fairly superficial examination that lead to their arbitrary conclusion.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Invulnerability is awesome.
That said, I have some casual friends that played the set and found it lacking. As others have said, it's a late bloomer. Also, if a player doesn't know that the real strength of the set is Invincibility and how to capitalize the defense bonuses by stacking defense the set will seem squishy.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Ive been playing/Inv since I started playing this game 6 years ago. I can tell you that it is no where as bad as you may be hearing. Over all its one of my favorite armors. Just remember every set has a particular weakness. You maybe strong against one enemy group but struggle against another.
Alright, I had a toon named Skyrider, a Fiery Melee/Invulnerability Scrapper,
|

I still play as her occasionally, and moreso lately, now that I'm not as focused on getting my main to 50. But I keep hearing troubling things, specifically about Invulnerability. Specifically, that it's kinda crap. It's squishiest of squish, has massive holes, and it's entirely possible that its mother does obscene things for money. |

However, it WILL be fun as hell to play.

So let me ask. How well should a Fire/Invuln scrapper be performing, what can I expect, and is there any advice for getting the most out of this combination? (Don't worry, I'm not gonna make one of these threads every time I get a character to 20. >.>;; ) |
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Skyrider_Unleashed: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), GA-3defTpProc(40)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(40), RctvArm-EndRdx(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 8: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(42)
Level 10: Boxing -- Empty(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(17)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Rchg(19), C'ngBlow-Acc/Rchg(21), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Dmg/EndRdx(39)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(46)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31), HO:Cyto(31)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx(45)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(45)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(46)
Level 47: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;715;1430;HEX;| |78DA65935B53525114C7F7818328E20541F1CE45144321287DAAB4CC9CB191C4987| |A6B9CA36CE1241D980335F9D6433553BDF5D263B719EB23F5199AACBE01AEB3FE5B| |640646E7B7F7BAECF5DF6BED937FB9E917E2D5BAD006EF568D4663BF78681BF5BAB| |43D79A36C1E8E148F4F6CB324EDFD4756551A8D8A2C798510931751FB79599532B3| |654AFB04EB68DBB5298FA4D590996DEBC5F3AA256DE3C0AC9ACD93C0B65591B6B49| |A998B85BF50AB55333BD2A89B567980375B66B9D2A4DDD0858B24342A66DDC7FB62| |5DCA52E05EDD3CCC6CD44A54D8683449C038294BD3FF6B4722FF5A1E714CC809D75| |3867EC4E829337C15C6A0C9B8E164699CE516AB9A635A5801728CE435B71033E28D| |5785D1E95A811017AE3D86FE90D15364F850D28FD36F52961BA7EBEE382D92A2779| |6311C6324C39A737A7A8E776314EE41B8CB338AF221C69561C62D0AF0AAF3BCBB6C| |EA2D3006F3887B00EC30340AEF8368D1D7A29F0890A55F5DB71F15FC383A1664A44| |618618A1B509903536EC7B44EA621A46A43095C22C978479E80EA4DE0CCE55C68E4| |0FF09B11AA7137C62CC6C233869BB2824A4A10BD09A137E311461A2DD2296E54356| |51492C720791C92E3141056C2C24B7C7602784F9E09256C02439BC4D02631B4690C| |6D1A434B606877286B4AD358D8140ACEAED24E7777718D426794B6193C9B653C9BE| |52CE3030544948208AA4451250A3D51E889414F0C7A36282BAE5A138782395C790E| |575EC6ABB84D71F3AAFC3CCAA750370515459ADCA21AE3227A724A635D52DD5A5AC| |3EBFBE4723C6FE9B40C82F5CC77365DFD0C7C01BE3272DF18410ACFAAE2D99FF09C| |023F18D37AFB83A43FE7F545F4F6C7D64A7579B35D965C97E57A9765A5CBB2D3652| |9E8ED8F57686CE91BA60F1396D6998FBC9AF2A6B949FF2E4D9AF6189DBFCFAFF16F| |67F02207FFEF0C462B131F19059F634395271D6BA3637DD0B1DE0B52965A4F842ED| |7BF3AECBB1DF67368CDF1C2| |-------------------------------------------------------------------|
Invulnerability is awesome. The end.
Invuln is okay....and may be one of my favorite powers, but let's face it, invuln is no longer invuln. The hole in psi resistance/defense is to the point as such, that if you haven't put enough hard cash into it, you have trouble with EVERY mob, once you get passed the low levels...every mob has a psi or two. I think it more runs into the new additions to the mobs as opposed to the builds themselves. Sometimes it feels as if the additions are in direct opposition of older power sets so as to negate the ability. I get it, it makes it more challenging, but it is difficult to find a story thread or a "mob" (forgive my lack of terminology here) without psi or end drain once you get into the higher levels. If you dont have the cash yet, forget about 30 on up CoS, CoT, Freakshow...etc etc etc...even the stupid clockwork are all psi! LOL
With this said, am I complaining about the build? No, I have a lvl 50 invuln tank (I know we are talking scrappers but same hole) that fares very well...well, downright awesome, and due to my multiple lvl 50s, I have plenty of cash. I know the builds can work out, but, it shouldn't be that you only fight well if you can afford to. I am saying these are legitimate concerns made of not only invuln, but any of the older sets.
I keep reading "with minimal cash"...."with a little bit of cost".....define minimal. To a newer player it is quite different than to a 4-5 year veteran. Without assistance, MOST, not all, but MOST of my toons were barely millionaires. 2 million buys nothing at level 30, yet strong psi/end drain mobs start showing up. Minimal has a different meaning. Besides, enhancement sets were to be additions to ones set, not necessities.
I do not wish anyone to walk away from the builds, my point is that it may not be the builds, but if we close our eyes to the actual concerns, and our only rebuttal is "if you get enough purple enhancements" (okay, exaggerated, I admit), then maybe it needs to be looked at. Again, I dont think it is the builds, but that almost EVERY mob seems to have a psi..excluding the Council who are just easy marks! Psychic little robots...COME ON MAN! LOL
Invuln is okay....and may be one of my favorite powers, but let's face it, invuln is no longer invuln. The hole in psi resistance/defense is to the point as such, that if you haven't put enough hard cash into it, you have trouble with EVERY mob, once you get passed the low levels...every mob has a psi or two. I think it more runs into the new additions to the mobs as opposed to the builds themselves. Sometimes it feels as if the additions are in direct opposition of older power sets so as to negate the ability. I get it, it makes it more challenging, but it is difficult to find a story thread or a "mob" (forgive my lack of terminology here) without psi or end drain once you get into the higher levels. If you dont have the cash yet, forget about 30 on up CoS, CoT, Freakshow...etc etc etc...even the stupid clockwork are all psi! LOL
With this said, am I complaining about the build? No, I have a lvl 50 invuln tank (I know we are talking scrappers but same hole) that fares very well...well, downright awesome, and due to my multiple lvl 50s, I have plenty of cash. I know the builds can work out, but, it shouldn't be that you only fight well if you can afford to. I am saying these are legitimate concerns made of not only invuln, but any of the older sets. I keep reading "with minimal cash"...."with a little bit of cost".....define minimal. To a newer player it is quite different than to a 4-5 year veteran. Without assistance, MOST, not all, but MOST of my toons were barely millionaires. 2 million buys nothing at level 30, yet strong psi/end drain mobs start showing up. Minimal has a different meaning. Besides, enhancement sets were to be additions to ones set, not necessities. I do not wish anyone to walk away from the builds, my point is that it may not be the builds, but if we close our eyes to the actual concerns, and our only rebuttal is "if you get enough purple enhancements" (okay, exaggerated, I admit), then maybe it needs to be looked at. Again, I dont think it is the builds, but that almost EVERY mob seems to have a psi..excluding the Council who are just easy marks! Psychic little robots...COME ON MAN! LOL ![]() |
I recently (within the last year) played a claws/inv brute to level 45 on nothing but SO's and basic IO's. (Then I got bored with it, it was so badass it was ridiculous.)
I fought and killed anything and everything, including carnies, all the prae factions, nemesis, DE, malta, etc. Most of the time I was running at +0x4, and had no issues whatsoever, even with 'psi heavy' bad guys.
Dull Pain is quite good.

I wouldnt judge any set on its performance without getting at least into the mid 30s. Invuln is a very solid set with only one hole ( psionic ), which can easily be remedied by using purples.
I've never played invuln on a scrap, but my invuln tanker is very sturdy against most content.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Invul = Win
Fire= V Nice damage
togeather = ZomG
It's late with invul on scrappers as said but its an awesome combo...i had one ages ago and the only thing i hated about it was i wasnt a fan of fire melee...it lacked...shinny and seemed boring even tho the damage was nice.
if u have one..keep it and go for it at 50 and IO'd itll be insane

Invulnerability with IO's is a solid contender for strongest secondary for all melee characters after granite armor. At this point in time the gap between an IO'd /inv and a granite is pretty small for 99% of content in the game. Only the absolute most insanely demanding challenges would require a granite over an Inv and this is without buffs. With buffs Inv is right there.
My IO'd /inv brute has out tanked IO'd Fire/, WP/ tanks so far where I was in a solid team running an SF and could compare survivability. I have literally not been in a situation for a while now that I could not tank whatever any tanker can tank. This wouldn't be the case on SO's, but IO's and incarnates have changed the game completely.
I've also gone head to head with an uber ss/dark brute(+10 billion build) on my 5.5 billion Inv build and easily out survived him having superior defenses, defense debuff resist and higher hp.
Invulnerability is stupid awesome with IO's. I remember when IO's first came onto the scene and my SO's only brute felt a little weak. I remember feeling like my ss/ea and ss/ela brutes were tougher. Now it's not even a comparison. League's apart in performance.
Not to brag, but a couple nights ago I was thinking of the scrapper challenge which I had never done and decided to try it out. I could literally stand next to a pylon with a full group of lvl 54 rikti and never use a single insp.....indefinitely.
Not sure how that rates nowadays, but without using incarnates or insp I'd call that pretty damn good.
So Inv sucks?
Not to brag, but a couple nights ago I was thinking of the scrapper challenge which I had never done and decided to try it out. I could literally stand next to a pylon with a full group of lvl 54 rikti and never use a single insp.....indefinitely.
Not sure how that rates nowadays, but without using incarnates or insp I'd call that pretty damn good. |
But yeah, a pylon and level 54 Rikti doesn't really rate these days. I think it was Iggy Kamakaze that took a Katana/Willpower Scrapper pre Incarnate and pre inherent fitness, gathered two separate groups of level 54 Rikti for a total of 6 bosses, dragged them to a pylon, took down the pylon while they beat on him, then took out the Rikti. No temps, no insps, all other RWZ challenge rules in play.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Alright, I had a toon named Skyrider, a Fiery Melee/Invulnerability Scrapper, who I made as part of a static team. I had to take a break, when I came back the team had gone south, and Skyrider has been sitting in my toolbar mostly-unused.
I still play as her occasionally, and moreso lately, now that I'm not as focused on getting my main to 50.
But I keep hearing troubling things, specifically about Invulnerability.
Specifically, that it's kinda crap.
It's squishiest of squish, has massive holes, and it's entirely possible that its mother does obscene things for money.
So let me ask. How well should a Fire/Invuln scrapper be performing, what can I expect, and is there any advice for getting the most out of this combination?
(Don't worry, I'm not gonna make one of these threads every time I get a character to 20. >.>;; )
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.