Calvin-

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  1. Oh and what ii forgot to ask was does rad on a blaster still lower the baddies def? If so is it with all my attacks or certain attacks and by how much does it lower it

    And well since I'm asking How much does caddie have for res and def on average !.????? I've never known the states of baddies
  2. Sorry ii didn't reply sooner Been little busy But thanks for the help and builds you sent and yeahh I kind of thought that hover would be my main power But I took fly mostly for the regen bonus and stuff

    For what ii read it helps me know how to play a blaster little better and well the reason why I tryed to get ALOT of res and def is because I like the whole idea of running into the group hitting my aoes then running out and as I run out my team is all ready there or running in as I start to blaster them =>
  3. Sooooo ive NEVER made a blaster b4 but ii like this combo so then ii tryed to make a build for her and well this is what ii came up with i think!!!! ii did pretty good because ill be using hover alot when fighting so then i tryed to get range def for that and then worked little bit on recharge stuff then yeaaaaa this is what ii got from it all

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Toxidia: Level 50 Mutation Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
    Level 2: X-Ray Beam -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(15)
    Level 4: Irradiate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(21)
    Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
    Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(23), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
    Level 10: Targeting Drone -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(27), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31)
    Level 12: Proton Volley -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33)
    Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(33)
    Level 16: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(50)
    Level 20: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
    Level 22: Kick -- KntkC'bat-Dmg/EndRdx/Rchg(A)
    Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(40)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
    Level 28: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(50)
    Level 35: Trip Mine -- M'Strk-Dmg/EndRdx/Rchg(A)
    Level 38: Gun Drone -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
    Level 44: Mace Beam Volley -- Posi-Acc/Dmg/EndRdx(A)
    Level 47: Summon Spiderlings -- C'Arms-+Def(Pets)(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)

    Code:
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  4. Calvin-

    Rad//device??

    Ok soooooo after playing so many melee toons scrappers, tank and brutes I thought why not make something I've never have before so I made a rad//devices

    I have no idea how to build one... Play one but I played A little bit last night got her to lvl six and had fun Loved her little PBAoE running the sewers. Pop into the baddies blast off the PBAoE hurts them for DoT and lowers there def then pop out and let the rest of the team kill them LOVE IT ....., and her name is my fav part "Toxidia"

    So I don't care if the build sucks and oh doesn't have good dmg or whatever ii like it so far and ima stick with it. I need help tho because with building melee people is prob so much different then blasters so would anyone mind helping me out on
    -what to build for
    -what type of powers do I get? Stuff for me or like buffs for me and team example like the leadership pool
    -and ummmm what type of IOs would I use like ones that give me def or res or both OR none of the above
    IVE NEVER built one b4 so just some help would be nice Once I get home tonight I'll post a build that I think would be the way to go
  5. Well as it has been said a few times Yes you would be kind of slow because of your one PBAoE But !!!!!!! The thing that doesn't help is alo of people use some type of fire aura stuff ...... I JUST rolled one up YES it's pretty dam wicked and fast, but here's what I'm going to tell you. I have a build for you I can post that can farm 54x8 in about ten mins per run and I'm a fire//invl scrapper. Yes I do more dmg but Hey you can still do it Make your "Rage" a permanent power and then work on your foot stomp IOs and you should be good to go. Alot of the IOs I have in the build I can post for you tomorrow ((on iPhone )) can get from doing "random recipe roles Brozne 30-34 and 35-39". You will also beable to take the stuff you don't need and sell for good amount. I find what I don't need sells from little to alot so we shall see

    All in all I'd say go for it because You could all ways farm little bit lower lvls to go faster right. With the incarnate powers. Oils get a few pets and/or get the new AoE powers, I love the void one it's a PBAoE my fav But that's your choice. Hopefully that helps a bit and in about like 10 hours I can post a build for you to work off of Some of it you can buy for super cheap and some you can random for or if you have the inf Buy it all.
  6. Does anyone have pictures or a video of what this new power is going to look like or have a link to it !.?????
  7. Oh no of course not ii like this fire//fire guy I like the name I like the outfit I like the idea of fire fire So ii am positive that this dude is going to be my 1st soild farming build so ima try to male another build known that Recharge is a gooooood amount is important so I'll re post a new build tomorrow

    But thanks hopefully I'll here more from yeah
  8. Let's just put it this way.... I got a scrapper lvl 50 that's fire//inv and I can out tank Tanks and still stay alive with small amount of dmg taken and maybe once and awhile I'll have to use Dull Pain but that's fine because my recharge is great that I even have Dull pain on perm And with just self buffs I'm at 46% with smashing and lethal Def if ii remember right and then I'm at 73.88 res to smashing and lethal and then everything else is in the high 30s can't remember off by heart but I know it's up there And I love his So fun so play Can drag him into ANYTHING and he can dish out dmg and staying alive parts all in one !!!!! So I'd say GOOOOO with that build it's great it can be strong with a cheap build and even strong with a more pricey build...... Duhh type of thing but had to say it JUSSSSST in case haha

    But hopefully that helps and if u need I can post a build for you
  9. Well well well...... Not to piss everyone off and send everyone into a big ball of rage..... The only reason ii made this thread was to just see what type of answers I'd get and where it would lead to and see if people would change things up hahahaah

    Yes I all ready know why //fire is the best farmin build because of it's great dmg output and tagged with Ss with permanent rage.... Holy even better... But yeahh no I made this thread for no real reason Just to see where it would lead when've But keep going on it's getting good haha
  10. As we all know fire cyborg blah blah crap is a great way to make money, get people lvls, tickets for Random IOs, yes all that is pretty wicked. But here's were ii wouldn't mind changing things up, I have NO idea what to use and when to use in a ss//fire build or what ii am trying to make a fire//fire brute for farming but I have no clue how to use //fire build like when do I use consume When it's up? When I need it ? Do I use burn all the time or only when needed in big groups And which IOs do I need and how should I build for it Build for Fire def or recharge or what OMG!!!!!

    So what ii wanna do is find the new farming build..... Why not a ss//dark
    Dark has it's own PBAoE and a heal and can just make a farm built for it Wouldn't dark seem little better to play to!.??
    Or how about ??//??

    Tell me what else every one is thinking about this... Tell me what kind of farming build you would like to see more of, return, of brand spanking new ideas
  11. Sorry Didn't wanna bring this all back up but the build ii made is NO good!.?? Or it could work!.?
  12. lol sorry yeahh thats what ii ment just post it...Heres what ii would have done

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    BugBoy-: Level 50 Science Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Barb Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(15)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17)
    Level 8: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(23)
    Level 10: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25)
    Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 20: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(37)
    Level 30: Resist Energies -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(37)
    Level 32: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(40)
    Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 38: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45)
    Level 41: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(46)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod(50), Efficacy-EndMod/Rchg(50)
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/EndRdx(48)

    Code:
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    BUT!!!!!!!!!!!!!!!!!!!!!!!!!!! heres what ii would have done with the all most same build uu have up top but just moved the slots around and used different IOs and got you 2-3 different powers

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    SandStone: Level 50 Science Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
    Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(17)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(17)
    Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-Rchg(25)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 14: Super Jump -- ULeap-Jump(A)
    Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResPsi(29)
    Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 20: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(33)
    Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(33)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(34), AdjTgt-ToHit/EndRdx/Rchg(34)
    Level 26: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 28: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 30: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(42)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), EndRdx-I(43)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
    Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Rchg+(46)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(48), Efficacy-EndMod/EndRdx(48)
    Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  13. Well yeahh ii understand Everythig you said there and all BUT BEFORE YOU BLOW your respec I'll male you a build that I would male it's cheap it's easy it's not a super build but it's really good build that uses cheap IOs and it has it all has great dmg have great def and res and my best part would be end recovery I HATE!!!!!! runnin out of End so I make builds for end recovery and dmg sooo I'll hope on the computer tomorrow just on the iPhone real quick and I'll whip one up quick for you in like 10 ish hours wanna hit the bed but I'll send you what I'd do Sound good!.?
  14. I have a lvl 50 Fire//inv that can out tank a few tanks Which is great some times but with the build you have made im not to sure why you did a few things like on "Resist Physical Dmg" Not to sure why only have two slots You can make it....4 and add in the reactive armor for the 3 and 4 bonus def it gives you.

    For the two auto powers the inv gives you"Resist Energies" and "Resist Elements" can slot both of them with 2 slots and use "Imperivum armor" to get the End recovery bonus which is all ways nice.

    "Dull Pain" is you only heal so you all ways want that up so not to sure why you picked what you did...I would have done 5 slots for it and put in "Doctors Wounds" to make it pretty much a perma with a few other things.

    "Combat Jumping" Not to sure why you put the res slow thing there....Yes i know why u put it there but you could put something better in there.

    "Invincibility" Not to sure why you are using the To-Hit buff stuff in there and little bit over slotted only need maybe....4 there


    And Well ii took the build you made Didnt pick the new power was unsure of what u wanted and used the last 3 slots u had and put them some places and took the stuff u had and moved around it for you and heres somewhat ii got......if u want ii can send uu a respec build which is cheap and does everything for you.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Sandstone Terror: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(50)
    Level 2: Spine Burst -- TmpRdns-Acc/EndRdx(A), Oblit-Dmg(7), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
    Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResPsi(15)
    Level 6: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19)
    Level 8: Impale -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Dmg/Slow(19), Thundr-Acc/Dmg(21), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Rchg(25), Dct'dW-Heal/Rchg(27)
    Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResPsi(27)
    Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 20: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
    Level 22: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(33)
    Level 26: Ripper -- TmpRdns-Acc/EndRdx(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36), Ksmt-ToHit+(37)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(39)
    Level 32: Throw Spines -- TmpRdns-Acc/EndRdx(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 35: Tough Hide -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
    Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
    Level 44: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(45)
    Level 47: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Regen/Rcvry+(46)
    Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/EndRdx(46)
    Level 1: Critical Hit
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. Calvin-

    Whats better?

    oh... ii thought PFF could be on while attacking >.<......shiiiiit well back to the drawing board then>

    Well ok ill ask this question then... IVE NEVER made a blaster IO build what do i have to build for in set bonus ???? or what are some good IOs to use and why?!
  16. Calvin-

    Whats better?

    ok so i came up with these two builds for farming annnnnnnnnnnnnd not to sure which one would be all that better im thinking dual pistals because it has little more aoe stuff but then again arch does have faster recharge sooooo lets see what u guys have to say.......kinda like the arch little more....just because ii wanna have a bow heheh


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Farming guy: Level 50 Science Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Force Mastery
    Hero Profile:
    Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
    Level 4: Telekinetic Thrust -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(17)
    Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Aim -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(23), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
    Level 12: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
    Level 14: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33)
    Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-Rchg(34)
    Level 18: Kick -- Empty(A)
    Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(36), ImpSkn-EndRdx/Rchg(36), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(37)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(39)
    Level 24: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
    Level 28: World of Confusion -- Dmg-I(A)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(42)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Hover -- LkGmblr-Rchg+(A), Srng-Fly(43), Srng-EndRdx/Fly(45)
    Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
    Level 41: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
    Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
    Level 47: Super Speed -- Run-I(A)
    Level 49: Force of Nature -- ImpSkn-Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    another farm: Level 50 Science Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Force Mastery
    Hero Profile:
    Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
    Level 6: Swap Ammo
    Level 8: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(21)
    Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
    Level 12: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Concentration -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(31), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33)
    Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
    Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(39)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
    Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
    Level 30: Hover -- LkGmblr-Rchg+(A), Srng-Fly(43), Srng-EndRdx/Fly(43)
    Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A)
    Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(50), ImpSkn-Status(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A)
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Incendiary Ammunition

    Code:
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  17. ohhhh just greyed out OK sounds good thanks guys
  18. ok thanks thats all i needed to know ....sooooooo in order for him to keep all his toons he would need to be a vip player....sigh looks like ill be paying for his 1st few months hehe
  19. All right JUST TO MAKE SURE that i dont tell my friend some wrong info on this question and just to make sure i got it right to


    My friends account isnt active right now and he plans on returning pretty quick here as a free player for little bit then move up to VIP but once he starts playing as a free account he will pick the two toons he wants to play on EACH sever? and once he picks 2 toons the rest get deleted?????
  20. All right sounds good Thanks for your help And maybe ii will use that build or something close to it
  21. All right so that build u sent me with tons of recharge would that be able to farm 54s and if so would that mean I need purple skittles to keep me going out not really because of my fire res

    Sorry trying ti make my 1st farming toon ever and not to sure what farmers are made out of in IOs and what's good and not good
  22. im not to sure why you did most things but from what ii see you did most things for the great recharge like holy crap!!! 172 or something like that Thats wicked!!!!!!!



    But wont my Dmg be really low because i dont have any dmg or acc or antyhing like that in my attack powers?!
  23. So i got suckered in finally to making a fire//fire Brute Was told its great for farming and is fast and Well i would like a farming toon to help income. This is what i have came up with with 1st try on making this build I think i did pretty good... Looks pretty cheap kinda And bonus can get alot of these IOs from random recipes rolls in AE So id like some feed back on this guy and hopfully i can learn more on what to do and dont do

    If you would like to post new builds remember Prob going to be soloing alot so veng wouldnt come in hand all that much other then for the LoTG slot and then to ii dont have lots of inf so if u could please make it some what cheapish But thanks for the furture input and help!


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    DJ-Farms : Level 50 Natural Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery
    Villain Profile:

    Level 1: Scorch
    • (A) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance
    • (7) Aegis - Resistance/Recharge
    • (29) Aegis - Endurance/Recharge
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 2: Fire Sword
    • (A) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Cremate
    • (A) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Blazing Aura
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (17) Scirocco's Dervish - Damage/Endurance
    • (17) Scirocco's Dervish - Damage/Recharge
    • (19) Scirocco's Dervish - Accuracy/Recharge
    • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 8: Healing Flames
    • (A) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (23) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Temperature Protection
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance
    • (33) Aegis - Resistance/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 16: Plasma Shield
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    Level 18: Kick
    • (A) Accuracy IO
    Level 20: Tough
    • (A) Aegis - Resistance
    • (34) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    Level 22: Weave
    • (A) Serendipity - Defense
    • (36) Serendipity - Defense/Endurance
    • (36) Serendipity - Defense/Recharge
    • (36) Serendipity - Endurance/Recharge
    • (50) Serendipity - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 24: Consume
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (37) Scirocco's Dervish - Damage/Endurance
    • (37) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 26: Fire Sword Circle
    • (A) Multi Strike - Accuracy/Damage
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Damage/Recharge
    • (40) Multi Strike - Accuracy/Endurance
    • (40) Multi Strike - Accuracy/Damage/Endurance
    • (40) Multi Strike - Damage/Endurance/Recharge
    Level 28: Burn
    • (A) Multi Strike - Accuracy/Damage
    • (42) Multi Strike - Damage/Endurance
    • (42) Multi Strike - Damage/Recharge
    • (42) Multi Strike - Accuracy/Endurance
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (43) Multi Strike - Damage/Endurance/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Greater Fire Sword
    • (A) Crushing Impact - Accuracy/Damage
    • (43) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    • (46) Crushing Impact - Damage/Endurance/Recharge
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    Level 38: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    • (48) Efficacy Adaptor - EndMod
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Cardiac Core Paragon
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Fury

    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - EndMod
    • (48) Efficacy Adaptor - EndMod/Accuracy
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  24. So just a random thought and want as much replys and feed back as I can get because I NEED a farming toon..... I think

    But my idea would be a Spines//inv scrapper
    Because One Slines gets quills which paired with the incarnate power that does fire dmg over time would be great dmg
    Two because Spines has two strong cone attacks right??
    Three Invs gives great power that gives you a good defense boost
    Four could maybe tale fire ball and melt armor for another aoe and melt armor as a starting attack???


    Soooo that being said would LOVE as much feed back and replys as I can get
    But NOOOO I don't want a ss//fire thing ii don't like fire aura because idk how to play it
  25. What would be better over all
    Def -ice//emp
    Def fire//emp
    Corr -fire//pain
    Corr- energy???//pain