Whats better?


Amy_Amp

 

Posted

ok so i came up with these two builds for farming annnnnnnnnnnnnd not to sure which one would be all that better im thinking dual pistals because it has little more aoe stuff but then again arch does have faster recharge sooooo lets see what u guys have to say.......kinda like the arch little more....just because ii wanna have a bow heheh


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Farming guy: Level 50 Science Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(17)
Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Aim -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(23), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
Level 12: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 14: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33)
Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 18: Kick -- Empty(A)
Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(36), ImpSkn-EndRdx/Rchg(36), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(37)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(39)
Level 24: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 28: World of Confusion -- Dmg-I(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 35: Hover -- LkGmblr-Rchg+(A), Srng-Fly(43), Srng-EndRdx/Fly(45)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 41: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
Level 47: Super Speed -- Run-I(A)
Level 49: Force of Nature -- ImpSkn-Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A)

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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
another farm: Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Swap Ammo
Level 8: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(21)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 12: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Concentration -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(31), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(39)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 30: Hover -- LkGmblr-Rchg+(A), Srng-Fly(43), Srng-EndRdx/Fly(43)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(50), ImpSkn-Status(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition

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Posted

Going with Archery, since it has faster animation times and Aim.


 

Posted

Unless I am missing some big secret or not clicking some power that should be on. I would have to say neither. They are both really the same thing number wise.

I do not know how you think you can farm with these builds ? You have no defenses and your resistances are not even capped. The only thing I can think of is your thinking with PFF ( Personal Force Field )you can attack or something because I noticed when I pulled them down you had PFF active in each of the builds, so your defenses were through the roof.

So your aware you cannot do anything but heal yourself with PFF on. PFF is more of a panic button.

To farm with a Blaster you need at least some sort of capped defense at beast a Positional Defense capped like range and have a way to leverage that defense cap position. EG Range defense cap and use hover to keep away from mobs. On top you will need a decent regeneration to heal back hit points when the mobs do sneak in a few attacks.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

oh... ii thought PFF could be on while attacking >.<......shiiiiit well back to the drawing board then>

Well ok ill ask this question then... IVE NEVER made a blaster IO build what do i have to build for in set bonus ???? or what are some good IOs to use and why?!


 

Posted

Re: Survivability. Depends on what you're farming. For regular mission farming, defense and resists are vital, but for something like ambush farming, you can get by with filling up on 20 Lucks between each run (and the rest of the inspirations you'll get flooded with during them).

Also, my comment was specifically just comparing the potential of Archery vs. DP. I'm not able to actually look at the numbers of these specific builds right now.


 

Posted

There is nothing new under the sun as far as farming. Blasters assist, and the one that assists best is a fire/.

Otherwise, go with one of the tried and true builds, fire/kin or a fire brute, etc. There's no need to imagine that farming, by it's very nature exploiting a lack of diversity, needs a personal touch. Your own personal customization is the name and costume. Otherwise, it's farming.


 

Posted

If you guys don't think blasters can farm, or if you think you need defense to be able to farm, you're about three years behind the curve. Here's the exhaustive list of farming character requirements: aoes, recharge. I'd say I'd leave the details as an exercise for the reader except you can find tons of videos of it on youtube.

Oh, and to actually answer the original question, I'd probably go archery/mm if it were specifically for farming, as rain of arrows is up faster than hail and it is also much less likely to overkill enemies.


 

Posted

Well right before I left when everyone was using elec/shield scrappers for farming, lots of people were farming with arch/mm, it was fotm for farming in the forums for awhile before shields arrived. Most said it was very close to fire/kin speed but a lot less tiresome.


 

Posted

If you want to farm, you go SS/Fire, Elec/Fire or Claws/Fire Brute. It's possible to farm with other things, sure, but the whole point of farming is to get a lot of inf/tickets/xp as quickly as possible.


 

Posted

Quote:
Originally Posted by streetlight View Post
If you want to farm, you go SS/Fire, Elec/Fire or Claws/Fire Brute. It's possible to farm with other things, sure, but the whole point of farming is to get a lot of inf/tickets/xp as quickly as possible.
Word.

That said, I will have to look up some archery farming. I was here before the shield craze, and that whole people farming with archery must have passed me right by.


 

Posted

What's interesting is the OP's consistent posting looking for a framing build and even during casual play and not really doing it in the past week I have two farming builds at 37 and 39. My point is, I could likely have a level 50, if not two of them in the fraction of the time this person started to look for a farming build and by the time they actually settled on one.

Really, all of the info one needs has already been posted. One can make a farmer using just SOs/common IOs. There are two reasons to make a farmer. One, earn tickets asap. Two, to PL other people. Since there is a cap to the amount of tickets a map gives, it's really not that hard to find something that can reach that cap. If you want something to PL others, SS/fire brute. [/thread]

This says nothing of me causally hitting the market this past week, or so and making over a billion from purely the market, ie no drops, no tickets, etc... All I need to learn about the market was by looking at the market itself. I had a billion on a character before I even looked at market guides.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
This says nothing of me causally hitting the market this past week, or so and making over a billion from purely the market, ie no drops, no tickets, etc... All I need to learn about the market was by looking at the market itself. I had a billion on a character before I even looked at market guides.
Shhhh... the rest of the game doesn't need to know about that.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
If you guys don't think blasters can farm, or if you think you need defense to be able to farm, you're about three years behind the curve. Here's the exhaustive list of farming character requirements: aoes, recharge. I'd say I'd leave the details as an exercise for the reader except you can find tons of videos of it on youtube.

Oh, and to actually answer the original question, I'd probably go archery/mm if it were specifically for farming, as rain of arrows is up faster than hail and it is also much less likely to overkill enemies.
I have to say I must be behind 3 years. I just do not see how a Blaster with AOEs and a high recharge can survive a 4/8 setting for a farm. If anything the IOs are somewhat built in the sense you either capping one thing or another. But your not going to be able to get Resistances up high enough along with recharge persay. I do not think that a blaster can kill a group of mobs which includes several purple mobs before the mobs can strike back. The only way I can this sort of being accomplished is via Boost Range. But again your not going to have it up every attack and eventually they will come in on you. Even hover blasting by the vators persay in the Crey farm will not afford you survivability unless your range defense capped.

Resistance are great when combined with something else. I could see if you had 60% resistance and then 25% Positional defense as it relates to those mobs. Assuming you had some decent recovery as well. Other wise you will not be able to recover enough hit point in between hits from mobs.

Also Being defense capped means a equal level mob has a 1 in 13 attack chance of hitting you I believe. Where as resistance is a simple take a percentage of damage off the hits. So I think if you add up the numbers of being at 50% resistance ( think 75% is the max ) against 10 equal con mobs doing 100 dps attack each per attack which means you will get hit for at most 500 dps if all 10 connect. Since you have no defenses you have a 50% chance of getting hit. So even if you went with 50/50 split your getting 250 points of damage every time 10 mobs attack ( 5 missing each attack ).

Defense wise at 45% softcap 1 even con minion has a 5% chance of hitting you. 10 mobs at 5% chance of hitting. You have a 51% chance to have dodged 13 attacks from an even con mob. You only have a 2% chance of getting hit by 2 attacks within that 13 attack period.

End result 10 mobs hitting me at Range cap for 2 sets of attacks is very unlikely. Where as 10 mobs hitting you for 2 attacks for a total of 500 DPS is very likely.

I am not even discussing bosses or even LT that are going to be at +3 on a 4/8 setting. A +2 LT will have a 78% chance to hit you with no defenses and we all know they will do much more damage then the 100 dps persay.

So all I'm saying is you will not be able to run a 4/8 setting with no defenses and just AOE and recharge alone and hope to survive on just a tray of inspirations or hope to be able to get 3 of the same inspirations to make what you need, when you need it. Either way I think its poor management of expecting success on the drop of a random item that you hope you get 3 of the same or the right inspiration to do what you need.

I would rather be Ranged Defense capped and have a high regeneration as I am with my measly AR Device, which I think we can just about agree is one of the lowest if not lowest damage types for blasters. And hover blast a Crey Fire farm on a 4/8 setting and make reds to increase my dps instead of worrying about when is this purple inspiration going to expire and tank my defense down to nothing.

I can be totally wrong and be misunderstanding some game mechanic, but I would love to see these high recharge aoe builds solo a 4/8 farm. I just don't see it happening to be honest.

Even at 75% resistance cap I just don't see this model happening with bosses tossed into the mix. If fire toons can kill a group of mobs with bosses included with one quick attack chain on a steady basis everyone would be doing it.

Again I can be wrong but I would love to see it, I am more then happy to learn something new.

BTW here is the link of my data. Have to give credit where credit is due.

http://dechskaison.blogspot.com/2011...important.html


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Postagulous View Post
Word.

That said, I will have to look up some archery farming. I was here before the shield craze, and that whole people farming with archery must have passed me right by.
Funny isn't it?

Half the blaster forums with threads about arch/mm, then they suddenly died for a thousand threads about elec/sd scrappers. The only farmer that remained constant all the time in the forum threads were fire/kins, but since I came back (4 days ago) it seems they died too, everyone is bowing down to the almighty SS/Fire Brute, the toon that can even PL himself.


 

Posted

Quote:
Originally Posted by plainguy View Post
I have to say I must be behind 3 years. I just do not see how a Blaster with AOEs and a high recharge can survive a 4/8 setting for a farm. If anything the IOs are somewhat built in the sense you either capping one thing or another. But your not going to be able to get Resistances up high enough along with recharge persay. I do not think that a blaster can kill a group of mobs which includes several purple mobs before the mobs can strike back. The only way I can this sort of being accomplished is via Boost Range. But again your not going to have it up every attack and eventually they will come in on you. Even hover blasting by the vators persay in the Crey farm will not afford you survivability unless your range defense capped.

Resistance are great when combined with something else. I could see if you had 60% resistance and then 25% Positional defense as it relates to those mobs. Assuming you had some decent recovery as well. Other wise you will not be able to recover enough hit point in between hits from mobs.

Also Being defense capped means a equal level mob has a 1 in 13 attack chance of hitting you I believe. Where as resistance is a simple take a percentage of damage off the hits. So I think if you add up the numbers of being at 50% resistance ( think 75% is the max ) against 10 equal con mobs doing 100 dps attack each per attack which means you will get hit for at most 500 dps if all 10 connect. Since you have no defenses you have a 50% chance of getting hit. So even if you went with 50/50 split your getting 250 points of damage every time 10 mobs attack ( 5 missing each attack ).

Defense wise at 45% softcap 1 even con minion has a 5% chance of hitting you. 10 mobs at 5% chance of hitting. You have a 51% chance to have dodged 13 attacks from an even con mob. You only have a 2% chance of getting hit by 2 attacks within that 13 attack period.

End result 10 mobs hitting me at Range cap for 2 sets of attacks is very unlikely. Where as 10 mobs hitting you for 2 attacks for a total of 500 DPS is very likely.

I am not even discussing bosses or even LT that are going to be at +3 on a 4/8 setting. A +2 LT will have a 78% chance to hit you with no defenses and we all know they will do much more damage then the 100 dps persay.

So all I'm saying is you will not be able to run a 4/8 setting with no defenses and just AOE and recharge alone and hope to survive on just a tray of inspirations or hope to be able to get 3 of the same inspirations to make what you need, when you need it. Either way I think its poor management of expecting success on the drop of a random item that you hope you get 3 of the same or the right inspiration to do what you need.

I would rather be Ranged Defense capped and have a high regeneration as I am with my measly AR Device, which I think we can just about agree is one of the lowest if not lowest damage types for blasters. And hover blast a Crey Fire farm on a 4/8 setting and make reds to increase my dps instead of worrying about when is this purple inspiration going to expire and tank my defense down to nothing.

I can be totally wrong and be misunderstanding some game mechanic, but I would love to see these high recharge aoe builds solo a 4/8 farm. I just don't see it happening to be honest.

Even at 75% resistance cap I just don't see this model happening with bosses tossed into the mix. If fire toons can kill a group of mobs with bosses included with one quick attack chain on a steady basis everyone would be doing it.

Again I can be wrong but I would love to see it, I am more then happy to learn something new.

BTW here is the link of my data. Have to give credit where credit is due.

http://dechskaison.blogspot.com/2011...important.html
The Arch/MM 'pro farmers' at the time said nothing survived BU+AIM+RoA+fistful, they used to cap ranged defense and had these powers on 20ish second cooldowns. And on the few survivors they used drain psyche to regen and recover. That's why the combo was liked, was almost the speed of a good fire/kin with much less clickyness. Then elec/shields appeared,already softcapped and with crazy recharge on the telenukes (20ish too), even fewer clicks to farm. Hell I havea elec/shield build I made just for fun, it's basically unplayable below level 50 but cheap as hell and has 102% rech, you can farm all day long with it.

Anyway my friend, you're thinking it the wrong way. Inspirations rain from the sky when farming. Remember all those fire/kin/stone capped to s/l to farm battle maiden? I farmed a bit on my fire/kin (built him with the intention of farming but played all the way from 1 to 50, got called on every STF or Mo-whatever my coalition would do and when it was time to farm I got sick of the toon), but the little I farmed, I never saw the need to get past 30% defense because of inspirations.

How do you think Brutes, all built for recharge, farm ambush missions? By popping 4 small lucks. Yesterday I entered one of those with my TANK, just had 2 lucks so my def was about 35-36% (had a buff from a lowbie cold before entering so it was about 25+11) and I was one shotted instantly. From range, with weak throwing knives because the mobs were dual blades. Today I got a brute to 12 in 20 minutes in the same farm, I just had to make sure I had 4 lucks on me all the time (50% def), these ambush farms are great for them because fury enhances their damage so much at the aggro cap, you can PL yourlself from level 1 only using your damage aura.

EDIT: lookie what I found!


 

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Originally Posted by Kioshi View Post
The Arch/MM 'pro farmers' at the time said nothing survived BU+AIM+RoA+fistful, they used to cap ranged defense and had these powers on 20ish second cooldowns. And on the few survivors they used drain psyche to regen and recover. That's why the combo was liked, was almost the speed of a good fire/kin with much less clickyness. Then elec/shields appeared,already softcapped and with crazy recharge on the telenukes (20ish too), even fewer clicks to farm. Hell I havea elec/shield build I made just for fun, it's basically unplayable below level 50 but cheap as hell and has 102% rech, you can farm all day long with it.

Anyway my friend, you're thinking it the wrong way. Inspirations rain from the sky when farming. Remember all those fire/kin/stone capped to s/l to farm battle maiden? I farmed a bit on my fire/kin (built him with the intention of farming but played all the way from 1 to 50, got called on every STF or Mo-whatever my coalition would do and when it was time to farm I got sick of the toon), but the little I farmed, I never saw the need to get past 30% defense because of inspirations.

How do you think Brutes, all built for recharge, farm ambush missions? By popping 4 small lucks. Yesterday I entered one of those with my TANK, just had 2 lucks so my def was about 35-36% (had a buff from a lowbie cold before entering so it was about 25+11) and I was one shotted instantly. From range, with weak throwing knives because the mobs were dual blades. Today I got a brute to 12 in 20 minutes in the same farm, I just had to make sure I had 4 lucks on me all the time (50% def), these ambush farms are great for them because fury enhances their damage so much at the aggro cap, you can PL yourlself from level 1 only using your damage aura.

EDIT: lookie what I found!
Kioshi first off we are talking blasters. Your talking about building for defense caps which is exactly what I said and you quoted but your saying recharge and aoe is good enough also. I disagree.

As for the link unless someone shows me, I believe the farm setting that is being discussed is 0/8 or 1/8 which pretty much brings you even con mobs especially if your incarnate bumped. But I do not believe that any toon can kill a purple con mobs in one shot, let alone a bunch of mobs that con purple to you and ress repeatedly.

As I said I would love to see it. Show me the build and show me the farm live.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

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Originally Posted by Postagulous View Post
There is nothing new under the sun as far as farming. Blasters assist, and the one that assists best is a fire/.

Otherwise, go with one of the tried and true builds, fire/kin or a fire brute, etc. There's no need to imagine that farming, by it's very nature exploiting a lack of diversity, needs a personal touch. Your own personal customization is the name and costume. Otherwise, it's farming.
Assist? I solo farm +3/x8 w/bosses on my fire/fire blaster.


 

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Originally Posted by Hatred666 View Post
Assist? I solo farm +3/x8 w/bosses on my fire/fire blaster.
I do the same and at the same settings with my Rad/Fire/Mace. Having soft capped s/l defense means that you get to convert all those inps that drop into reds. You only need an occasional purple insp as a hedge against defense debuffs.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Miladys_Knight View Post
I do the same and at the same settings with my Rad/Fire/Mace. Having soft capped s/l defense means that you get to convert all those inps that drop into reds. You only need an occasional purple insp as a hedge against defense debuffs.
Ya. I have 48% S/L defense on my blaster. I carry a full inspiration tray of greens every run. With all Defense and no Resistance, things that make it through my Defense hurts, especially when they come from Bosses. I run both Blazing Aura & Hot Feet. The Reactive Interface proc works wonders for these 2 powers. With Rain of Fire, Burn, Fire Sword Circle, and Fire Ball, mobs drop with the quickness, even Bosses. I play a S/L version of the popular Fire Cyborg farm, and can finish the mission solo in just over 5 minutes.


 

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Originally Posted by plainguy View Post
Kioshi first off we are talking blasters. Your talking about building for defense caps which is exactly what I said and you quoted but your saying recharge and aoe is good enough also. I disagree.

As for the link unless someone shows me, I believe the farm setting that is being discussed is 0/8 or 1/8 which pretty much brings you even con mobs especially if your incarnate bumped. But I do not believe that any toon can kill a purple con mobs in one shot, let alone a bunch of mobs that con purple to you and ress repeatedly.

As I said I would love to see it. Show me the build and show me the farm live.
The ideal setting for speed and influence even for Brutes is +2/x8, bosses would depend on your build, in the case of scrappers when shields were widely discussed for farming, people used bosses on fire/sd and no bosses on elec/sd becaus elec melee sucks for taking down hard targets. I guess people farmed with no bosses on arch/mm, I was never fond of blasters, trying to get one pas the 30s now, also I was never one to hag out much at the farming spots, but so many people talked about farming with an arch/mm, this is one of many threads you can find at the time, so well, they were doing it. And now you have people to show you their fire/fire ad rad/fire blasters farming in this thread if they're willing to.

But for example, Warshades are quite squishy from the hit point pov and my friend had an human form WS that farmed +4/x8 with bosses to PL people, and he did it very well, I don't know what he used, all I know is everything just died quickly.

And, as you can see in the replies, people farm with a fire/fire blaster too, which was never touted as a contender for arch/mm back in the day, unlike in the shields craze where there was a lot of discussion about fire/sd and elec/sd. Arch/MM was so good people asked about Fire/MM (second best blaster) and got replied it was okay but nothing close to arch/mm.

I used the ambush farm example because those ambushes one shot everything that's not def-capped, even a Tanker. While far from the speed a Brute can do (due to the lack of fury in the low levels), I managed to get a WS to 22 in a few hours on these farms after I got Nova Forma, I just had to make sure I was with 4 purps on me all the time (at 0/x8 but I had no enhances and they could still one shot my tanker anytime). No softcap? I could go on with a 50 stone tank and get one shotted on these, while my frail non eclipsed WS survived because of insps like any toon you'd bring to a farm like that unless you are IOed to get there.

So yeah, a blaster can farm, but like every other toon that is built to be a farmer, they need defense. I said my fire/kin never needed more than 30ish% because I was always popping a a purple (or not bothering if I had the mob well controlled), but I could have changed his build to maintain his crazy rech+being s/l softcapped+dealing with bosses (seismic smash and the others attacks at the damage cap - btw what the hell happened, I came back after 1 year and there's almost no talk of fire/kins, I guess SS/FA Broots are THAT good now that they can be heroes).

And a fire/fire blaster like people mentioned is more capable than a arch/mm for bosses I guess, as they said they use greens since they don't have drain psyche. BTW Drain Psyche was what made all those low-hp fire/psi doms to be great farmers and most didn't even rely on defense at the time before the psw nerf. My ice/psi had zero def, low hp and DP was good enough to let her farm, I was slower than a fire/psi mostly because of no hotfeet, and like an arch/mm blaster I didn't have reliable controls because ice control, you know, is not great at it.

Hell a dark/dark defender can farm, it would be very slow but they can survive because of all the slows and -tohit. I believe that capped (or in the case of the /psy doms and /mm blasters, always having instant healing regen because of DP) any toon can do it. If people are farming at the extremes where you can get one shotted no matter what AT or level you are (that would be the ambush farms), I feel my even elec/regen stalker can do well on farms if I have purples on him.