Rad//device 1st build


Calvin-

 

Posted

Sooooo ive NEVER made a blaster b4 but ii like this combo so then ii tryed to make a build for her and well this is what ii came up with i think!!!! ii did pretty good because ill be using hover alot when fighting so then i tryed to get range def for that and then worked little bit on recharge stuff then yeaaaaa this is what ii got from it all

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Toxidia: Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
Level 2: X-Ray Beam -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(15)
Level 4: Irradiate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(21)
Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(23), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27)
Level 10: Targeting Drone -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(27), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31)
Level 12: Proton Volley -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(33)
Level 16: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(50)
Level 20: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 22: Kick -- KntkC'bat-Dmg/EndRdx/Rchg(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(40)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 28: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(50)
Level 35: Trip Mine -- M'Strk-Dmg/EndRdx/Rchg(A)
Level 38: Gun Drone -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 44: Mace Beam Volley -- Posi-Acc/Dmg/EndRdx(A)
Level 47: Summon Spiderlings -- C'Arms-+Def(Pets)(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)

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Posted

Kept your power choices, except mace beam volley- which wasn't slotted anyway, replaced that with assault. Lost some recharge, but capped ranged def.

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Posted

I made a Rad/Device too on the weekend. I haven't played a Blaster for about 2 years now.

Man, Radiation is so much better on Blaster. It is such a total upgrade from Corr's version. I hate Corr's Radiation.

I picked /device because I've never really tried it and I intend to be mostly range toon. Yes, I know melee attacks do more damage but I am willingly to stay on back to take less risks. I also find Taser pretty good at stunning. It's fast and I should be able to stack stuns with Cosmic on a boss.

I was really looking at /device for the first time after the Defiance change. It seems like Trip Mine and Time Bomb give a lot of Defiance bonus. I won't play my Blaster like a trapper but I certainly will use those two powers to fuel my Defiance before the fights. So with the loss of Build Up, I at least get a pretty good Defiance boost before the fight.

One thing I've noticed is that endurance cost is pretty heavy I run both Cloaking and Targetting Drone. Cloaking's defense seems very very very low. Endurance cost should be less?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I did a quick rework of EJI build.

@ EJI, you went beyond the 5 rule and over killed the build with Gift of the Ancients IOs which had no effect.

I removed Atomic Blast because it crashes you ATM, further its PBAOE ( or close AOE as its noted ) regardless not going to be used much as it will put you in harms way very much especially when your endurance crashes. The way I see these nukes your either gonna eat a few reds, run into a group and hope you live and pop this off. Then eat a blue to get back some endurance to restart all your toggles. Then wait.

I will give you a fair number of 2 minutes before you can use it again due to recharge bonuses.

Or your going to start a fight kill mobs halfway down and then use the nuke to finish them off with a bunch of over kill damage. Again your waiting 2 minutes to use this power again.

I removed Fly power, why ? You have hover.
I know, I know, Hover isn't Fly. I gave you super speed.

With cloaking device you can stealth through missions as needed to get to the end. So you know super speed has already and inherit stealth component, so combined with cloaking device it gives you enough stealth to only be seen by Rikti Drones and Sniper mobs. You can use Smoke Grenade which I added to blind them as well if you need to sneak by.

So your also made aware once your spotted by one of these types of mobs other mobs will spot you as well, so you will need a clear spot to stop eventually and wait for cloaking to reactivate, because every mob that keeps attacking will keep you visible. I have died running trying to be lazy sometimes. What I do now is eat a few purples to kick up my defenses as I run by. This way I can run from elevator to elevator as I need to.

Also you can have super speed on and hover at the same time and still be afforded this stealth bonus. So in caves you can hover on by mobs as long as super speed is on. So no excuses about super speed is too fast in cave missions. Of course you can use a jet pack as well with super speed on to zip around as well.

Now with Trip mine you can still toe bomb mobs or lay out a mob just below you as you hover back away from the mobs so they blow up when they charge in.

Personally I would get rid of trip mine since your going to be limited to only placing it mostly at the start of a fight. Because if you try to get in close during a team fight one simple point of damage from some retarded mob is going to break your you placement and cost you endurance and you will not place the trip mine, you probably can try to place a trip mine about 3x before your endurance is going to be so low you will have to give up trying.

Have I tried to place a trip mine in the past twice before noticing some aoe dot or some debuff like from darkest night is breaking my placement ? I sure did and anyone else that says they haven't is a liar. So in a nutshell your placing a trip mine killing mobs that are already probably half dead or even more, that one AOE would have finished off anyways. Trip mine is more for a Defense Capped Trapper that can place them at will and can leverage them a bit more then a blaster can.

Your main bread and butter is hover blasting so you need to work your powers around this concept. Trip mine I think goes against this play style.

I kicked up your regeneration which works well for healing up attacks that sneak through your Range Defense Cap.

If I was going to go any route with this I might try for Range defense and S/L cap with recharge down to a 6 to 7 second range for Trip mine. IF you wanted trip mine.

I don't know if Irradiate works while hovering that might be something you might want to test out. Just pick it up and just use a jet pack to see if it hits mobs below you while hovering. I might switch out Irradiate for electron haze as its a knock back which will be a knock down while hovering.

Also I would consider maybe just going the whole Mace Mastery excluding web cocoon. It has an AOE hold, Cone attack, S/L defense and the pet.

This is the modified EJI build, which I think can be redone even better.

Finally yes these type of builds are endurance heavy because Device is not very conducive IO set wise to endurance bonuses. You will need to pick up Cardiac. I have a AR Device and Cardiac was a MUST. But I can also solo 4/8 missions now.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Okay just did a full rework and this is what I came up with.
I gave you fly because I needed it for the build set bonus wise.

You will need cloaking device active which will be suppressed during a fight but it will give you defense cap suppressed.

I tried to play around with S/L defense but I ended up in the 30s and it just was not worth it being already Ranged Cap. If it was something I could have picked up along the way to range cap okay, but I was making too many detours trying to raise the numbers.

I gave you the spiderling pet and then noticed it would take 312 seconds to recharge. Yea gun drone and another pet are nice and they do offer a damage bonus, forgot what its called for blasters. Its that inherit bonus they get. But nonetheless it would only be offered to you literally every 5 minutes. Again not worth it I thought in my book. The up side is you can get double Gun Drone up for a bit. Which is cool and it offers that bonus I mentioned above without waiting 5 minutes, its only 60 seconds.

If you notice your health regen is pretty decent and you now have Aid Self. Come on.. How bad can it be now.

Targeting Drone on an occasion will offer you build up.

Here is the deal you could re-slot smoke with only 1 slot and Mace beam with 1 slot and put those 2 slots some place else. I tried endurance for the recharge bonus but it cut down the powers to recharge by maybe 1 second and the numbers it offered where only .02 more then what your getting from mace beam volley slotted with 2 posi. So you get a bit more DPS out of mace beam volley and some endurance.

Dark Watcher in smoke gives you more hit points.
Over all everything has a reason being slotted set bonus wise.
What you could do if you want is get rid of mace beam volley and slot trip mine if you want or Irradiate.

Some of the level choices are off. I just pick powers and move them around to slot them not looking at what level I place them build wise in MIDs. I of course choose powers accordingly while I level. I just use MIDs as a guide.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 4: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Electron Haze
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Kick
  • (A) Accuracy IO
Level 10: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Smoke Grenade
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (50) Dark Watcher's Despair - To Hit Debuff
Level 18: Cosmic Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance/Recharge
  • (19) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
Level 20: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 26: Neutron Bomb
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Aid Other
  • (A) Recharge Reduction IO
Level 30: Aid Self
  • (A) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 32: X-Ray Beam
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 35: Proton Volley
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 38: Gun Drone
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Web Envelope
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (42) Trap of the Hunter - Endurance/Immobilize
  • (42) Trap of the Hunter - Accuracy/Endurance
  • (42) Trap of the Hunter - Immobilize/Accuracy
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Mace Beam Volley
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge
Level 47: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 49: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Endurance/Recharge
  • (9) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (29) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Recharge
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 26.1% Defense(Energy)
  • 26.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 34.3% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 5% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 55% Enhancement(Accuracy)
  • 48.8% Enhancement(RechargeTime)
  • 21% FlySpeed
  • 149.1 HP (12.4%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 21.5% (0.36 End/sec) Recovery
  • 64% (3.21 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 21% RunSpeed




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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Jibikao View Post
One thing I've noticed is that endurance cost is pretty heavy I run both Cloaking and Targetting Drone. Cloaking's defense seems very very very low. Endurance cost should be less?
Cloaking Device isn't really there for the defense. It's a stealth power first, with a little bit of defense added as an afterthought.

Some moderate IO slotting later on will eliminate any end problems you have now. I have a Sonic/Devices that runs 5 toggles and I have to actually TRY to run low on endurance.

Thunderstrike is going to be your best friend on a Devices build. That set gives you all the things you want on a ranged /Devices blaster.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Sorry ii didn't reply sooner Been little busy But thanks for the help and builds you sent and yeahh I kind of thought that hover would be my main power But I took fly mostly for the regen bonus and stuff

For what ii read it helps me know how to play a blaster little better and well the reason why I tryed to get ALOT of res and def is because I like the whole idea of running into the group hitting my aoes then running out and as I run out my team is all ready there or running in as I start to blaster them =>


 

Posted

Oh and what ii forgot to ask was does rad on a blaster still lower the baddies def? If so is it with all my attacks or certain attacks and by how much does it lower it

And well since I'm asking How much does caddie have for res and def on average !.????? I've never known the states of baddies


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Cloaking Device isn't really there for the defense. It's a stealth power first, with a little bit of defense added as an afterthought.
Mmmm, Brute's Cloaking costs /.26s and so is Bane's. Most stealth type of power gives at least 3.75% defense. Blaster's Cloaking is only 1.75%??

If Blaster's defense is lower, they should pay a bit less endurance as well. I just don't see why Blaster needs to pay the full endurance cost when it's not as good, defense wise. That's all.

Brute's Cloaking is 3500% stealth and Blaster's is 1500% and 2000%. Don't know why Blaster has two numbers.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.