Spines/WP Build


Hercules

 

Posted

I'm currently leveling a Spines/WP - still running on SOs and working on my level 50 build. The biggest issue I have right now is against hard targets - bosses, EBs, AVs. He just doesnt have the ability to take spike damage.

Would appreciate any help making him more survivable (while still maintaining a high level of dps) Like most of my toons, he's intended for endgame content - trials, Hami raids, TFs, etc. Not pvp.

Work in progress:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Barb Swipe -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:40(3), Mako-Acc/EndRdx/Rchg:40(5), Mako-Acc/Dmg/EndRdx/Rchg:40(5), Mako-Dam%:40(7)
Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 2: Lunge -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(11), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:30(13), Mako-Dam%:30(15)
Level 4: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-EndRdx:40(46)
Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(27), Numna-Heal/EndRdx/Rchg:50(27), Numna-Heal/EndRdx:50(42)
Level 10: Fly -- Flight-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25)
Level 18: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(31), GSFC-ToHit/EndRdx:50(31)
Level 20: Quills -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), S'fstPrt-ResDam/Def+:30(37)
Level 26: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37), LkGmblr-Def/Rchg:50(37)
Level 28: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(40)
Level 30: Rise to the Challenge -- Heal-I:50(A)
Level 32: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(40)
Level 35: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/Rchg:50(43)
Level 38: Ripper -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Dmg/EndRdx:50(45), Sciroc-Dam%:50(46)
Level 41: Throw Spines -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(46)
Level 44: Strength of Will -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 47: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 4: Ninja Run



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131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

The most effective way to increase survivability is to slot for defense. Some people like 45% defense, but you can get away with 32.5% if you use small inspirations in the tougher fights. I don't use inspirations for anything else, and there are macros to combine for you at the press of a movement key. Also, aiming for 32.5% defense leaves more room for recharge bonuses in the build. Willpower doesn't benefit from recharge, but Spines does. Your build should focus on smashing, lethal, energy, and negative defenses. Fire and cold are rare damage types at 50.

You are using a lot of sets that give more positional defense (melee, ranged, AoE) than typed defense (smashing, lethal, etc.). Willpower gives typed defense and that is what you should be slotting for. The game only looks at your highest applicable defense category when considering if an attack lands and most attacks have one or two damage type flags and one vector flag. Your single-target attacks should have 4 Kinetic Combats slotted. You can add other IOs if you use your single-target attacks enough. Reactive Armor is useful to the 4th slot. Gaussian's is not useful for a typed defense user. Use two rectified reticles (and generic IOs if needed) instead. Multi-Strike is not a good choice. Three Eradications and generic IOs would be better. Scirocco's Dervish is not useful.

Barb Swipe is the worst attack in your arsenal. It does worse damage per second than any of your other attacks. I wouldn't even take it unless you have an extra power choice and plan to use it as a set mule for Kinetic Combat. Even then, you can slot Kinetic Combat in Brawl and Boxing.

High Pain Tolerance should have the healing enhanced. It gives you more maximum HP, which means you heal more when you regenerate health.

The Steadfast Protection would be better to put it in Mind Over Body so you can gain more resistance.

Rise to the Challenge is under-slotted for healing. It is your biggest source of self-healing by far.

Click-powers that can't be made permanent should not be turned on when planning a build. Click the green circle so it turns black for Strength of Will and Build Up.

Combat Jumping is over-slotted. It does not need endurance reduction and the base defense is so low that you don't gain much by going past the 2nd slot.

Hover is a defensive toggle and works with all of your other toggles. Some people don't like to hover in fights, so it is a personal preference if you want to use it for defense or not.

An ancillary or epic pool can help a bit. You could get another AoE attack or a better single-target attack than Barb Swipe. Again, this is a personal choice.


 

Posted

Thanks for the feedback.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )