Heraclea

Renowned
  • Posts

    2089
  • Joined

  1. I encountered an extremely strange badge bug on one character. The character's name is Jade Emperor, a defender (sonic/rad) on Victory, currently level 36.

    A picture explains it better than words can.



    Something appears to be amiss here.
  2. Heraclea

    Ambush meh!

    My newest story, Deth Kick Champions!, ought to satisfy any hunger for ambushes.
  3. From the YouTube clip, it did look like it had siphon .... something. It also seemed to have fair number of short range attacks.
  4. Quote:
    Originally Posted by Premonitions View Post
    any other obvious pairs you guys could suggest?
    Invulnerability / Super Strength is a classic tanker combination. I would take Fly, though, and Laser Beam Eyes.

    Shield/Axe and Shield/Mace tankers.

    Illusion/Force Field and Ice/Storm controllers; Storm/Electric defender.

    Psychic/Mental blaster.
  5. Quote:
    Originally Posted by Blood Spectre View Post
    Nobody wants to mention the obvious fact that Romulus is a towering Archvillain who takes 8 heroes to even challenge, and the Warshade with the same name can easily be defeated by a single villain?
    You should do as well when you're 1600 years old.
  6. Quote:
    Originally Posted by Desmodos View Post
    Perhaps I'm being naive about this, but for how long could such an "exploit" remain before these so called "cheap sets" become inflated on the market. Either the supply would dry up rather quickly or the price would skyrocket.
    Actually, that's not naive at all. Any market niche that would allow players to make inf would rapidly fill with people seeking to work the same vein. In that sense, at least, the market is self correcting. And if a lot of people began acquiring LotG recharge and Miracle and Numina uniques by working this vein, the supply of those would increase and their prices would happily fall. No grave damage would be done to game mechanics.
  7. Quote:
    Originally Posted by Grey Pilgrim View Post
    Have to love these forums. You try to talk about the BotZ change logically, and people neg rep you. Tsk, tsk. (guessing this hapened on the big thread o'changes, not here).
    The problem with defense sets is mostly that there's no alternative to them. So the defense bonus sets go for huge prices, especially the ones that don't require heavy investment in slots; and non-defense recipes go for a song. It's a boon to characters that can get very close to softcap on powers alone, like a shield scrapper with Maneuvers; they have the leisure of choosing to emphasize other things.

    I really don't have a problem with a blaster who slotted 5 sets of this and as a result sits at the ranged softcap. That blaster took 5 travel powers rather than attacks, and his build is probably gimped in other ways. Except, maybe, for mobility.

    I would like to see resistance buffs in sets increased to the point where they're competitive; right now they're laughable. Regeneration is probably at a good place now, though it too is hardly competitive with defense. Other sorts of survivability need to be made competitive, so that they're viable alternatives to building for defense.
  8. Quote:
    Originally Posted by Niklarus View Post
    Okay, here's what I have so far if it can even be translated into legalese that would fit in the 100-character limit. Hopefully someone here can help me.
    One of the perennial problems with legalese is that there isn't a 100 character limit.

    Boss Attack Dialog: Tamura said someone would come for the tape.

    Tamura reported that a certain person would accept delivery of the tape.

    Player Deals Damage to Boss Dialog: You thug! How dare you assault me like this! I'll have your P.I. license for this!

    You felon! This is assault and battery! I'm filing a formal complaint with the P.I. licencing bureau

    --- I would be heavily tempted to substitute $archetype for P.I.

    Boss At 3/4 Health: You fight well, but I'll shatter your mind and leave you a gibbering wreck.

    Hmm... not sure this really translates well into a legal threat.

    Boss 1/4 Health: Ah! Cousin Tamura sent help. Not that I need it, of course.

    As you can see, Tamura has sent his associates to assist me. Not that I need them.

    Boss Is Defeated Dialog: You've made the wrong kind of enemy today.

    I will see you in court....
  9. I found out to my mild surprise that the set bonuses were luxuries on each character that had them.

    So now I've got bids out for a number of them. I expect quite a few to be discarded in disgust, and they still make you fly faster and jump higher.
  10. It's going to affect me less than I feared. I have a fairly hard rule: I build for generic IOs and SOs, and add set bonuses only to the places where the IOs would be going without regard to the bonuses. I make minor variations from this principle --- I never used to slot Taunt at all --- but they're relatively few.

    No travel power ever gets more than 2 slots, and the defense based characters that benefit from this don't give more than 2 slots to travel powers, if that, and do not need more knockback protection. No tanker or scrapper that slotted two of these was using them to softcap.
  11. I just go to Wikipedia and start clicking links from the main page, usually to end up reading about obscure languages, dinosaurs, or history from the days before all leaders wore lounge jackets and ordinary ties.


  12. This is quite possibly my most surrealistic story arc yet. And if you've played any of my others, that's rather a bold claim. I think it's justified.

    Three missions. Contains archvillains and ambushes. Mixture of mostly recolored standard and some custom critters. Recommended levels 45+.
  13. Quote:
    Originally Posted by Dr_Impossible View Post
    All that being as it is, I am rebuilding my Invul/SS and would like to add it in. I wanna know what people think about the power in general, slotting, is it a must-have, so forth, etc.
    If you are planning a costly defense bonus build, taking Physical Perfection, unslotted, gives you the benefits of the +recovery and +regeneration IO uniques without actually having to buy them. This is quite a relief. If your IO slotting includes those in your budget, it may be a luxury.

    I tend to take it on tankers a lot more than on scrappers. For scrappers, the pool competes with the weapons pool and Caltrops, which I find a better "uh-oh" button than many tier 9s. Tankers do not have this option, and caltrops would interfere with their core function.
  14. So long as the rewards you get are comparable to what you'd be getting fighting similar mobs in a mission outside the AE, it might be a farm, but it's not an exploit. I personally see no problem with cherry picking mobs that you just enjoy fighting for whatever reason and putting them in AE missions. Then again, I am not a dev.
  15. Modern art claims yet another victim of dazed incomprehension.....

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  16. Heraclea

    Odd gloves bug

    For some reason, in an arc I have published for polishing reasons (Deth Kick Champions) one of my custom critters using a Ninja costume piece suddenly was invalidated.

    I have purchased the Martial Arts pack. For some reason the Tai Skin glove piece was being tagged as unusuable and invalidated a custom critter. Switching to a different glove style fixed the error. Other boughten costume pieces like the Terra robes are not causing issues.

    Mysteriously, when I ran the arc, a Hydra appeared as a stand-in for the character.
  17. I must admit that I semi-retired my Ice Melee tanker with a free server transfer.

    I had intended the character to be a pure melee controller, with a Swiss Army Knife set of different tools to use, so I made a Dark Armor/Ice Melee tanker.

    But I found the character difficult to level and play. Dark Armor really requires a secondary with specific synergies to the tools it provides, since on their own they are quite weak in magnitude and do not justify their endurance or other costs on their own merits. Ice Melee was not providing that synergy.

    Ice Melee is strong enough on control versus a lot of content itself. But it is all but useless on the main occupation of my 35+ levelling tankers --- running ITFs. The Romans just don't slip and fall well. So that tanker was fairly painfully squishy in there.

    These are the result of my not choosing carefully, I think, more than they are problems with the set itself. And it isn't the disgrace that my Fire/Energy Melee tanker turned into, when the two sets once performed quite adequately together and no longer do. Shields/Ice, Ice/Ice, and Stone/Ice would all be better choices.
  18. Quote:
    Originally Posted by Chaos_String View Post
    And wherever absolute maximum durability isn't really necessary, the big damage boost and AoE attack that Shield Defense brings to the table will help a tanker contribute much more meaningfully to team damage output, which can speed TFs along nicely. For ITFs, for instance, I much prefer my SD/SS tank to my Invuln/EM, just because once I've jumped in with Shield Charge and Foot Stomp (powered by stacked Rage and saturated AAO), there really isn't much left for the rest of the team to do--except help finish off mauled lieuts and sick bosses.
    It is true that damage is the best mitigation. Still, given the ubiquity of -defense in the ITF, a shield tanker would not be my first choice to bring to a master's run.

    On the other hand, my shield/electric scrapper has tanked an ITF master run successfully; but the TF was only run as a master's run as a whim. The scrapper had team buffs, of course. And frankly, in Caltrops the scrapper has a better panic button than any tanker tier 9, and also routinely uses the power to deflect and distract ambushes.

    (If Burn were a persistent field that also had a slow component, Fiery Aura would be a lot more useful; and Fire tankers could control aggro above the cap the way my tanking scrappers with Caltrops do. This would give Fire tankers their niche back, in a way that would reward skill and teamwork as well: you can control more than 17 mobs at once so long as your team is keeping you standing, which they already have to do anyways.)
  19. Heraclea

    Electric armor

    The only reason I made my Fire/DB tanker as Fire rather than Electric is that Fire was full of things you could cheerfully skip or postpone. It looks to me like the Claws/Electric scrapper that's my current melee project is going to have resistance comparable to the Fire tanker when fully built.
  20. Quote:
    Originally Posted by Bubbawheat View Post
    My Aeon's Challenge Project, this one isn't exactly limited to one character, but I plan on playing and reviewing every AE arc submitted to the Aeon's Challenges.
    I've wanted to play every tanker primary and secondary to level 50. Have every primary except Electric, and every secondary but Ice Melee now.
  21. Heraclea

    Taunt. Why not?

    Quote:
    Originally Posted by Berzerker_NA View Post
    Reason #7: The taunt animations for Mace and Axe are silly looking.

    Stylistically, I can't stand taking them. They just bug me too much, so I try my best to work around them, or find a way not to need them, or at least take them as late as I can get away with.
    This is one reason why most of my tankers are female. All of the female taunt animations seem better than the male ones, and this was even more prominent four years ago. I like the female Dual Blades taunt and the female Shield/Mace and Shield/Electric taunts especially.
  22. Quote:
    Originally Posted by Scarlet Shocker View Post
    What odd builds would you like to see that can't be played yet?
    Spines/Shield scrapper, and Anything/Spines tanker.

    Poison/Mind defender.
  23. Quote:
    Originally Posted by Calash View Post
    I am a bit surprised that Shield did not rate better. Why was this?
    I thought about this myself. The only TF content where I thought that the easy softcapping and damage buff were really vital advantages was on Kahn. Shields doesn't really have a self heal or panic button like you'd want on Statesman.

    There is plenty of game content where the important thing is not to be hit at all; like for instance any Carnie content, or the Gaussian arc. These things, though, are not task forces. Like most defense sets, it only really comes into its own once you have Weave. Exemping out of set bonuses leaves you with holes; exemping below level 32 leaves even larger holes. This doesn't leave many task forces where Shields are the clear first choice.
  24. Heraclea

    Invuln/SS Build

    Hover really isn't doing much for you. Thanks to travel suppression, Fly is a perfectly good defense against Speed Boost when you need it. And Hover turns off Foot Stomp. You probably don't need it as a set mule for another pair of BotZ. If you really want that, you can switch it back. I did not throw a bunch of slots at Air Superiority, which I took instead.

    I've tried to save you a bit of money here --- you don't really need quite so many sets of Kinetic Combat. I've moved slots around a bit, and changed the order of your power selection. Invuln performs reasonably well exemped down, but your power selection order will hurt you if you try. I also saved you quite a bit by reslotting Foot Stomp, in a way that partially replaces that defense bonus.

    Instead, I reslotted Health with Numina and Miracle; probably a wash cash wise, but those will make your character a lot more fun to play.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Imperative (IO Sets): Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(13), S'fstPrt-ResDam/Def+:30(15)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/Rchg:35(43)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal:50(15)
    Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/Rchg:35(43)
    Level 6: Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(25), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(48)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(37)
    Level 10: Swift -- Run-I:50(A)
    Level 12: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(46), Mako-Dmg/EndRdx:50(48)
    Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
    Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(33)
    Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(25), GSFC-Build%:50(43), Taunt-I:50(48)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(40)
    Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Taunt/Rchg/Rng:50(34)
    Level 24: Boxing -- Acc-I:35(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
    Level 28: Rage -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(37), AdjTgt-ToHit/EndRdx:50(37)
    Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/Rchg:50(46)
    Level 32: Unstoppable -- RechRdx-I:50(A)
    Level 35: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 38: Foot Stomp -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(40)
    Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
    Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
    Level 47: Resist Elements -- Aegis-Psi/Status:50(A)
    Level 49: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1430;716;1432;HEX;|
    |78DA9D934B53D35014C76FDA94F491526A41DE6D2920144A208ECEF858388EE84C9|
    |542A5C84AED844E68A331601218D9F9015CB971E5F85AF9111CBF856FF1C3D4F3B8|
    |74C671E18C99F6FFBB39F9DF73EECDC9AD3D59D585787A4528FA35D70A82E696E53|
    |DB47D6DDD0A0F7CCB1DAC3EDAB77D2B740EEDE27C75A3D8B0C3A0AC0921F2EC6BAE|
    |DABBB617D846D53B3C703DB0EE38AE131E8DCBC735DBB56DA37100499A8DD0B7BD7|
    |6D8C956BD8E0DC3D03819E8F5BD3DD7B8E1849E1D0429BE719D76274CCB073074BC|
    |7696EEA09213385C26777DDF691957FD56E8B49A352B086DFF6804565786FFE7048|
    |8027FD15545090673229227F41508FA14A17F1830292A49212FB0AF014A42AD1192|
    |EB84A90DC2428BF0252193835DB9052353446A84BE7582BE46E8DF2018903D2AEDD|
    |17F675F027B4CDA636C1F617B91ED45B62FA3DD14DF60311A6F35AAF11EE3BCC738|
    |EF7186F71F83CE25D827124B343509A114578AA47629B4E41096DB841418D26C50D|
    |2C71132FC2268F02423AB666E5281812A639B365DBC43F801ABCB2A68ECC6B22A19|
    |4EC5181A61244E58784F69974DAA1B87EC39993D57A4D0A0C473F2CDBD603BBCAA2|
    |15E5F74A843A1D30EC3254C3D2028906F987D62788CDEDE4F58D82897888CE629F7|
    |D81F380BB9C7A9CD5D75FC15A59978CD78439879C7784B3093F82171D726EB54227|
    |F9BB1C9687077B96BC750BE20575458A4D0770895E4A64BDCB369EEE734F7739AFB|
    |790E2ACDF2D4D8EC3E4D3DF398E13302C25CC8E0EC517805F332FB3C672F73F6326|
    |72F7376157C8BD2B7C80DAB70C32ADCB00A37EC2BACD6909F93719E7AFD09422B72|
    |EA0A9730B984C9254C2E31A1F64E1BFCE0126B7F45EA6AEF8809852265B577A4BB8|
    |901720A36FFD7F5413F2999D8C4D3BF855247D946B98B720FE53E8A85B283D242E9|
    |7EECCDCE5CC0755D44B98472196508D6279EA153C3F39542D151D228FD281994019|
    |41CCA18CA4B94EE6F32C0F71E|
    |-------------------------------------------------------------------|
  25. Quote:
    Originally Posted by BrandX View Post
    With IOs, I just find Willpower overcomes so much, and has very few weaknesses.
    The same could be said of any number of sets with IOs. It's hard to say generally what level of IOs people generally are going to have, though. The only place for which I really assumed an IO build was in talking about the Statesman TF.