Invuln/SS Build


Finduilas

 

Posted

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Imperative (IO Sets): Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Flight

Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(15)
Level 1: Jab KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(43)
Level 2: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 4: Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Knock%(34), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 6: Boxing Acc-I(A)
Level 8: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(46)
Level 10: Swift Run-I(A)
Level 12: Hover Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(33)
Level 18: Health Tr'ge-Heal/EndRdx(A), Tr'ge-EndRdx/Rchg(19), Tr'ge-Heal/Rchg(19), Tr'ge-Heal/EndRdx/Rchg(43)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(40)
Level 22: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(37), Zinger-Dam%(37)
Level 24: Invincibility HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Tough Hide DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Rage RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Knockout Blow KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(46)
Level 32: Unstoppable RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Foot Stomp Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45)
Level 47: Resist Elements ResDam-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

Questions for you.

Are you looking for advice?
Comments?
Posting this for someone else?

Thought it would look great as wallpaper? Uhm... never mind that last question.

If you're looking for advice I'd recommend taking a look at CMA's two guides to Invul: The First 20 levels, and Invuln and the Defensive Softcap.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Posting for a friend to look at. But, any comments are welcome


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

Besides the mention of both of CMA's guides, my first reaction was: Why didn't you take Invincibility at lvl 18!!!!



Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

This is a finish product build. Power select and slot levels don't really matter :P But, in the real build, I did take it at 18 hehe.


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

First of all, your power order needs some work. There's absolutely no reason to take Boxing so early, especially if its causing you to delay Invinc. Invinc should be taken at 18, period. Unyielding should also be taken earlier, by level 10 or 12, IMO. Similarly, KoB is your highest damaging attack and should be taken at level 22/24 at the latest. Boxing can be delayed until well into the 30s, and if you need to delay anything else, either Taunt or Tough Hide could be moved back a couple of levels.

Are you actually planning to use Hover? Keep in mind that if you use Hover in battle, you will have to turn it off anytime you want to use Foot Stomp, since it has to be used on the ground. I think a better choice would be to pick up Air Sup instead and drop either Punch or Haymaker--Punch would be my choice. That would save a power slot and allow you to fit both Invinc and Taunt in as soon as they're available.

Kinetic Combat is a good choice--though very expensive--but as slotted they're underslotted for Accuracy and Damage. I'd add a Acc/Dam, Acc/Dam/End, or Acc/Dam/Rchg from another set. Also, the Kinetic Combat KB proc is a poor choice for Punch and Haymaker because if/when it does proc it will change the KD in those attacks to KB. Not a good thing. I'd drop those slots and replace them with the set IO mentioned above.

Three level 50 IOs in Unstop is a bit of overkill. Unless you think you're going to need it a *lot*, (and you shouldn't with soft-capped defense) then 2 recharge IOs should be more than enough.

I think you should also consider slotting 2 Rectifed Reticle in Rage for the S/L bonus, which will take you a bit over the S/L soft-cap.

Instead of all Scirocco's in Foot Stomp, a better choice would be 3 or 4 Eradication for the E/NE bonus, plus the Scirocco's Dam/End and Acc/Dam/End.

Try replaceing the common IOs in ResEl with 3 slots of Aegis; it will get you a substantial F/C defense bonus.

And you might as well use a set for Tough Hide and Weave. I like Gift of the Ancients for its +recovery and +end bonuses, but LotG is also a good choice if you can afford them.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hover really isn't doing much for you. Thanks to travel suppression, Fly is a perfectly good defense against Speed Boost when you need it. And Hover turns off Foot Stomp. You probably don't need it as a set mule for another pair of BotZ. If you really want that, you can switch it back. I did not throw a bunch of slots at Air Superiority, which I took instead.

I've tried to save you a bit of money here --- you don't really need quite so many sets of Kinetic Combat. I've moved slots around a bit, and changed the order of your power selection. Invuln performs reasonably well exemped down, but your power selection order will hurt you if you try. I also saved you quite a bit by reslotting Foot Stomp, in a way that partially replaces that defense bonus.

Instead, I reslotted Health with Numina and Miracle; probably a wash cash wise, but those will make your character a lot more fun to play.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Imperative (IO Sets): Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(13), S'fstPrt-ResDam/Def+:30(15)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/Rchg:35(43)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal:50(15)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/Rchg:35(43)
Level 6: Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(25), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(37)
Level 10: Swift -- Run-I:50(A)
Level 12: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(46), Mako-Dmg/EndRdx:50(48)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(33)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(25), GSFC-Build%:50(43), Taunt-I:50(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(40)
Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Taunt/Rchg/Rng:50(34)
Level 24: Boxing -- Acc-I:35(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Rage -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(37), AdjTgt-ToHit/EndRdx:50(37)
Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 32: Unstoppable -- RechRdx-I:50(A)
Level 35: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(40)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 47: Resist Elements -- Aegis-Psi/Status:50(A)
Level 49: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

So much emphasis on when I took powers, even when i said that I didn't do it in a specific order in Mid's, only the game itself. Read, folks!

As for the advice, I'll look into it when i get more time.


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

Quote:
Originally Posted by Flarecrow View Post
So much emphasis on when I took powers, even when i said that I didn't do it in a specific order in Mid's, only the game itself. Read, folks!
If you look at the time stamp, you'll see that I was typing my response when you posted yours. Since you didn't explain anything when you posted the original build, it's not surprising that people didn't know it was a respec build.

Quote:
As for the advice, I'll look into it when i get more time.
How generous of you. Look, you're not compelled to use any of the suggestions offered, but it would be courteous to at least acknowledge the effort people made in responding and trying to help.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
If you look at the time stamp, you'll see that I was typing my response when you posted yours. Since you didn't explain anything when you posted the original build, it's not surprising that people didn't know it was a respec build.



How generous of you. Look, you're not compelled to use any of the suggestions offered, but it would be courteous to at least acknowledge the effort people made in responding and trying to help.
Easy, killer. I wasn't trying to be snarky. I do appreciate you guys looking at it, even if the only reason I posted it was so Hera could look at it, as we'd made arrangements earlier for him to do so.

No need to get so testy.


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

Quote:
Originally Posted by Heraclea View Post
Hover really isn't doing much for you. Thanks to travel suppression, Fly is a perfectly good defense against Speed Boost when you need it. And Hover turns off Foot Stomp. You probably don't need it as a set mule for another pair of BotZ. If you really want that, you can switch it back. I did not throw a bunch of slots at Air Superiority, which I took instead.

I've tried to save you a bit of money here --- you don't really need quite so many sets of Kinetic Combat. I've moved slots around a bit, and changed the order of your power selection. Invuln performs reasonably well exemped down, but your power selection order will hurt you if you try. I also saved you quite a bit by reslotting Foot Stomp, in a way that partially replaces that defense bonus. [/code]
I did it the way u did but switched a few things.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Imperative (IO Sets): Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(15)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43)
Level 6: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(37)
Level 10: Swift -- Run-I(A)
Level 12: Air Superiority -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(46), Mako-Dmg/EndRdx(48)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(33)
Level 18: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(19), GftotA-Def(25), GSFC-Build%(43), Taunt-I(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Taunt/Rchg/Rng(34)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(50), S'ngH'mkr-Dmg/EndRdx/Rchg(50), C'ngImp-Acc/Dmg/Rchg(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(46)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 47: Resist Elements -- Aegis-Psi/Status(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Single Shot



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Posted

not much to say here, but do you think at a little sacrafice of Defense for more recharge might be worth it? I gave up about 6% for smash/lethal def for more rechage and can get maybe 25 seconds away from perma DP wich gives me 3000+ hp all the time.... an increase of regen with no sacrafice to resistances??? anyway have a look and let me know what you think?


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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

Quote:
Originally Posted by Flarecrow View Post
So much emphasis on when I took powers, even when i said that I didn't do it in a specific order in Mid's, only the game itself. Read, folks!

As for the advice, I'll look into it when i get more time.

Actually, unless this person is spending ALL their time at 50, it kinda DOES matter. Remember, exemping down will strip the person of powers and set bonuses.

Additionally, taking both Punch and and Jab, then Boxing and just not slotting Boxing?

And honestly? The recharge bonus in DP isn't really worth it. You'd be better off three-slotting recharge IOs and using the other two slots elsewhere.

If you strip off one of your attacks to slot punch, you could take Hasten or move things down and take Conserve Energy.

I also question the need for Unstoppable at all (let alone three-slotting it for recharge) on a build going for defense cap.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Actually, unless this person is spending ALL their time at 50, it kinda DOES matter. Remember, exemping down will strip the person of powers and set bonuses.

Additionally, taking both Punch and and Jab, then Boxing and just not slotting Boxing?

And honestly? The recharge bonus in DP isn't really worth it. You'd be better off three-slotting recharge IOs and using the other two slots elsewhere.

If you strip off one of your attacks to slot punch, you could take Hasten or move things down and take Conserve Energy.

I also question the need for Unstoppable at all (let alone three-slotting it for recharge) on a build going for defense cap.
So basically like my build.


 

Posted

Just a note on Air Sup, it's not great DPE but when you have Rage it certainly can be. I would slot it well if its part of the attack chain. If it's not part of the attack chain then ya probably got too many attacks

Edit:Looking at slotting it's easy to pull slots from elsewhere to make more of Air Sup with no love lost in the rest of the build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.