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Posts
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Joined
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ok here's what i've come up with.
please note i hate using the fighting pool.
hence why it's not used.
also i like resists alot so that explains the slotting on crab and wolf armor... blame my invul tanker mentality
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Channelgun -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7), EndRdx-I(9), RechRdx-I(39)
Level 1: Crab Spider Armor Upgrade -- ResDam-I(A), ResDam-I(40), ResDam-I(50)
Level 2: Longfang -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7), EndRdx-I(9), RechRdx-I(39)
Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(40)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- EndRdx-I(A), DefBuff-I(46)
Level 10: Suppression -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(13), RechRdx-I(23)
Level 12: Tactical Training: Maneuvers -- EndRdx-I(A), DefBuff-I(43), DefBuff-I(48)
Level 14: Super Jump -- EndRdx-I(A), Jump-I(15), Jump-I(15)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Venom Grenade -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(23), EndRdx-I(36), RechRdx-I(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(27)
Level 26: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Serum -- RechRdx-I(A), Heal-I(29), RechRdx-I(31), Heal-I(31), RechRdx-I(31), Heal-I(34)
Level 30: Combat Training: Offensive -- Acc-I(A), Acc-I(40)
Level 32: Omega Maneuver -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Frenzy -- Acc-I(A), Dmg-I(36), Dmg-I(37), Dmg-I(37), EndRdx-I(37), RechRdx-I(39)
Level 38: Call Reinforcements -- RechRdx-I(A), RechRdx-I(48)
Level 41: Slice -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), EndRdx-I(43), RechRdx-I(43)
Level 44: Arm Lash -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46)
Level 47: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(48)
Level 49: Wolf Spider Armor -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
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ok thanks. so basically i don't have to keep wolf spider powers then, only choose the ones i want. sweet thanks
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ok guys, need some clarity here.
once you ding 24 and can choose which path to progress, how does it work?
do you choose all powers and slots again or just pick a new power? as i'm trying to make a build but am confused as all heck... -
looking at my mains build i'm a bit worried...
i tweaked it so much i can't remember how it's slotted
all i know is i got everything i need before 35, so that exemping and doing stuff in ouro would not gimp me in any way.
so any bugger up in picking new stuff now is gonna be a pain -
Tankers (what was the first clue?
)
Scrappers and Blasters share second place -
yeah it's good to be back
pre-purchased going rogue for the dual pistols -
well having been gone from the game since i-12 and coming back recently after having tried that other super hero game, all the changes to the game have been awesome.
especially loving Ultra mode and email attachements.
just one question though: any info on when we are getting backpacks and the like? or are those costume options still up in the air? -
fast levelling and massive rewards always have the most draw in mmo's, the truth is the folks who love to play the game for the game and not the fancy loot are always in the minority
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quick hijack, leaving aswell and yes you can have my stuff, if i had any stuff to give
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It's a hard choice yes, City of has been a home to us all for a fair bit of time (some more than others only clocking around 20 months myself), i leave the game behind with some of the best mmo moments in my life, so yeah we are leaving but hey something might happen to bring us back but if past experience proves correct then there might be too many hollow promises.
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while i can understand why they'd prefer to make new co-op zones (easy cop out method for new content on both sides)
it does smack of wee bit of laziness on their side, that said maybe they do have something planned but in the face of competition the current mind set the devs have isn't exactly a healthy one for a aging but good game. -
ouch this stings, i was planning on renewing my sub but this, this just puts a massive torpedo broadside into hms renewal
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it comes down to grind, grinding keeps people in the game longer and by the time they amassed what they wanted for one character they start doing for another, it's a form of brainwashing
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any level 50 and higher enemy "can" drop them but the rate is insanely stupidly low
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f off, that's it, after the team told said person to stop acting like a noob
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it's probably one of those hack job reverse engineered versions prone to crashin and fulla bugs
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geez how many bugs this time?
seriously though can't wait
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all passives are double slotted in my build. planning on changing a few powers around. maybe 3 slot the passives, but that depends on the bonuses you get now
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i still don't get the facination with the city vault, what because wow has a armory website now every mmo needs it? seriously i'd rather they keep putting time into the game and keeping it great
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well my build is already prepped for the changes, i have all my primary powers in by 35
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anybody who believed this was whacked hard on the head by jack in iron's club