Invulnerability has changed but now... build?


ArticFire

 

Posted

I think the changes in Invulnerability are great but...

Before it was easier to build and Inv tanker, because you had 2 skippable powers in the primary. Now, it seems that the whole set is worth taking.

OK, then
9 powers from primary
3 from Fitness pool
2 for travel pool
3 from Fighting pool if you want to add good defense (Weave) and cap S/L damage resistance (Tough)
1 for Hasten if your travel pool was not Speed and you want faster recharge for Dull Pain.
1 for Taunt
That leaves you with... like 5 attacks from the secondary (or 4 attacks and BU) and no epics. And one of those attacks is the crappy level 1 attack that tankers must pick.
Of course you can also have some attacks from the prerequisites from Fighting and travel pools, jewels like Boxing, Kick, Jump Kick and well Air superiority (ok, that one is actually good).

All in all, what I mean is, yeah cool, Invulnerability looks a lot better now... but the cost is you have to pick all nine powers (or 8 if you do not like Unstoppable).

The build you can do with that is a bit crappy IMHO. That or you do not pick Fighting pool and then get a S/L resistance that is "meh" for the set that is supposed to be the S/L king.

How will you build your new Invulnerability tanks?


 

Posted

Resist Elements is still completely skippable, and I'm not changing my (Issue 9) build at all.

Frankly I could easily stand to drop "Focussed Accuracy" too for all the times I ever need to use it (PermaRage + Perception IO), but it's handy occasionally, like when fighting Mako or with about twenty -tohit debuffs on me from fighting Arachnos widows. I've thought about switching to "Conserve Power" a few times though.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Womble: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(3), ResDam-I:50(3)
Level 1: Jab -- Acc-I:50(A)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/EndRdx/Rchg:50(7), Mako-Acc/EndRdx/Rchg:49(17)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(45)
Level 8: Unyielding -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(9), HO:Ribo(15), Aegis-Psi/Status:35(15), S'fstPrt-ResDam/Def+:14(40)
Level 10: Boxing -- Acc-I:50(A)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), DefBuff-I:50(34), LkGmblr-Def:44(43), LkGmblr-Rchg+:35(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Regen/Rcvry+:50(34), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(46)
Level 18: Invincibility -- RedFtn-Def:50(A), RedFtn-EndRdx:50(19), RedFtn-Def/EndRdx:50(19), RedFtn-Def/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:35(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), EndMod-I:50(21), P'Shift-End%:50(31)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(25), Mako-Acc/EndRdx/Rchg:49(34)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng:50(A), Zinger-Taunt/Rchg/Rng:50(36)
Level 26: Tough -- HO:Ribo(A), HO:Ribo(27), ResDam-I:50(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29), Rec'dRet-Pcptn:20(48)
Level 30: Tough Hide -- LkGmblr-Rchg+:35(A), LkGmblr-Def:50(31), DefBuff-I:50(31)
Level 32: Unstoppable -- ImpArm-ResDam:32(A), ImpArm-ResDam/EndRdx/Rchg:40(33), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Foot Stomp -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Weave -- RedFtn-Def:50(A), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), LkGmblr-Rchg+:35(43)
Level 44: Resist Physical Damage -- ImpArm-ResDam:39(A), ImpArm-ResDam/EndRdx:40(45), ResDam-I:50(45)
Level 47: Resist Energies -- ResDam-I:50(A), ResDam-I:50(48), ResDam-I:50(48)
Level 49: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]55% Enhancement(RechargeTime)[*]14% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]112.4 HP (6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 8.8%[*]MezResist(Sleep) 1.65%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]10% (0.17 End/sec) Recovery[*]42% (3.29 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Toxic)[*]4.26% Resistance(Psionic)[*]5% RunSpeed[/list]<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

[ QUOTE ]
Resist Elements is still completely skippable, and I'm not changing my (Issue 9) build at all.

[/ QUOTE ]

yeah im doing the same with my invun/DB tanker, im still gonna be using my same build since it skipped resist elements, got 7 attacks(inc tuant) 2 for travel, 3 for stamina,3 for weave and 1 for hasten, but if you want that spare skill just take hasten + SS for your travel power?
or maybe eve drop the 3 from weave and get aid self?


 

Posted

I'm skipping resist elements on my Inv/Stone build, am capping def on it too, though its a bit tighter to do that now and I have more S&amp;L res than I need


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I'm not yet sure whether I'm picking REL on my /invuln scrapper or not... While it would be nice to go from 20'ish F/C/T to near 30 F/C/T resistance I'm not entirely convinced to drop hasten for it. 70% rech should be enough without hasten though. So much to think about!


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I know I'm not changing my scrappers build cause then I'd lose my proc in Invince........ also I might lose some regen if I moved slot around. OK I'm scared to touch it cause it works and it should on average be better even without REL and REN than it is now.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

On scrappers, Invince would seem to have become a more skippable power. After all, it's a scrappers job to kill stuff, not hold aggro (although a taunt aura gives more felexability in role), and Invince now needs to hit 6+ targets to be better than Tough Hide.


I really should do something about this signature.

 

Posted

I guess the spines part of my scrapper is why I want invince, am used to having a large group around me anyway


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I guess the spines part of my scrapper is why I want invince, am used to having a large group around me anyway

[/ QUOTE ]

Same, whether I am Spines/Regen or Spines/Dark I have this thing of stealing aggro of anyone without a taunt effect and I likes it. I don't care what type of Scrapper anyone makes I'd see a reason to keep Invincible in PvE.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
I'm not yet sure whether I'm picking REL on my /invuln scrapper or not... While it would be nice to go from 20'ish F/C/T to near 30 F/C/T resistance I'm not entirely convinced to drop hasten for it. 70% rech should be enough without hasten though. So much to think about!

[/ QUOTE ]

I would definitely not drop hasten for it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Frankly I could easily stand to drop "Focussed Accuracy" too for all the times I ever need to use it (PermaRage + Perception IO), but it's handy occasionally, like when fighting Mako or with about twenty -tohit debuffs on me from fighting Arachnos widows. I've thought about switching to "Conserve Power" a few times though.

[/ QUOTE ]

With your slotting I would switch to hurl.

I remember you dont like hurl

I don't get the +hp bonusing btw, I include my accolades in my build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quick Reply

A comment on the usefulness of Resist Elements: given that it is possible to get about 10% extra resists for Fire/Cold/Toxic using sets (purples in particular) it shouldn't be completely disregarded, for those who are planning major investments in an Inv tank build.
Sitting at 40% resists, especially when coupled with extra regeneration, is a not insignificant contribution to survivability. It also improves performance against pure Toxic attacks, which although rare do exist.

Ordinarily I do not build for resistance values, but I've found the purple IO resistance boni sizeable enough to be useful IF Resist Elements is already part of the build. In addition the other purple set boni are highly useful as well, so no set boni are "wasted" in order to get get the extra resistance.


 

Posted

Well I like to spend my entire day underneath Warburg and at the end it's off to IP to face Lusca. I'd definitely rank it as more useful to a Brute.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
Frankly I could easily stand to drop "Focussed Accuracy" too for all the times I ever need to use it (PermaRage + Perception IO), but it's handy occasionally, like when fighting Mako or with about twenty -tohit debuffs on me from fighting Arachnos widows. I've thought about switching to "Conserve Power" a few times though.

[/ QUOTE ]

With your slotting I would switch to hurl.

I remember you dont like hurl

I don't get the +hp bonusing btw, I include my accolades in my build.

[/ QUOTE ]

I hate Hurl...

HP Bonusing? I remember going specifically for +Regen, but I suspect the +HP is leftover from the days when I didn't have TF Commander yet and was slightly short of the Tanker HP Cap with Perma Dull Pain running...

On the "Resist Elements and Purples" bit, if Fire and Cold damage was anything like as common as Energy/Negative in PvE I'd probably pick it up. But honestly, at 50 the only thing that does significant Fire/Cold damage to my INV is Infernal. And he's tankable with Tough + Perma Dull Pain even without any support; just make sure you're standing in the middle of all his henchmen to buff up Invincibility's defense numbers.

Can't say I've ever been in a situation where I think "I wish I had 8% more Fire/Cold Resistance"... it's either tickles from a minion's Flamethrower, or something like a +4 Envoy of Shadows AV (Hello, Unstoppable...).


 

Posted

Its Enovy's ticking Autohit that hurts most about him, and that's Neg EN anyway (at least when I tried tanking him on my scrapper and realised if he was in melee with me for 10 tics I'd wind up dead)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

How so? Given the lower resistances for a Brute I'm curious as to why it would be more useful for them than a tank?


 

Posted

I agree that Fire/Cold/Toxic isn't very common in the PvE game. For those who enjoy occasional PvP fire and cold will be fairly common though, along with high ToHit and accuracy for the attacker which serves to lessen the usefulness of defense-based shields. So if anyone finds themselves wanting to PvP with an Inv, it might be worth consideration.


 

Posted

Elemental damage is much more common on CoV, hell CoT are the main source on CoH and the CoT on CoH have more of it. Then there's Scrap Yarders and Legacy Chain. I wouldn't skip it on a brute at all, but most of the time a tank will have high def too it (they getter better numbers all round) and less of it to cope with. Yeah I think PvP is the exception when a tank would want it for its value.

The slow protection is a nice addition but unless I had a secondary I suddenly find I dont like I wouldn't drop an attack for it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
How so? Given the lower resistances for a Brute I'm curious as to why it would be more useful for them than a tank?

[/ QUOTE ]

The CoV content seems more diverse in damage types and secondary effects.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Certainly lots of arachnos webs have slow if you resist the immob. and they have a fair bit of taxic and fire damage.


I really should do something about this signature.

 

Posted

I think my wording was off, I find that there is a more even spread of damage types and secondary effects CoV side.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

well my build is already prepped for the changes, i have all my primary powers in by 35


 

Posted

I already had all the Invul passives on my Tanker. This will just make him that little bit more awesome.


 

Posted

Sadly don't have the passives yet as I plan to take them from 41 onwards with my Tanker (yes I have every other power besides the passives from Invincibility AND Tough to help max out my S/L resistance).

Still my Tanker is the only one I'm actively thinking of majorly IOing out.

mmm 37% Psi resistance...

still it's going to be a massive outlay...anyone got 100mil inf they could give me .


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

[ QUOTE ]
Sadly don't have the passives yet as I plan to take them from 41 onwards with my Tanker (yes I have every other power besides the passives from Invincibility AND Tough to help max out my S/L resistance).

Still my Tanker is the only one I'm actively thinking of majorly IOing out.

mmm 37% Psi resistance...

still it's going to be a massive outlay...anyone got 100mil inf they could give me .

[/ QUOTE ]

Mine cost over 1 billion with not a purple IO in sight i wont publish the build but pm me if you want some insights/Inv/SS debating