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In practical terms for the problem, however, it seems like a melee character would be served by having one Achilles in a fast recharging (probably tier 1) attack, so it's there often when you need it with a boss or higher. However, it seems like another Achilles Proc would not serve as well, even in an AOE attack, as a damage proc would be more useful by the time you get in range to use it, and you'll be hitting mostly lower levels of foes with it.
Not sure it adds up as well for a Blaster. There, you can cover a larger area and faster, and you could potentially be helping your team out more as well. But... with Blasters you usually want everything dead faster, so it might seem like damage procs would be better there. For Dual Pistols, though, you could open up with Empty Clips with Achilles in it as you jump in (frequently a favorite method of my Blasters), let loose with Bullet Rain, and even Hail of Bullets, all of which can have damage procs that can take advantage of the Achilles proc potentially, etc.
With that analysis, though, I think Achilles works best. Minions and lieutenants melt fast for a Blaster, it's usually the bosses and EBs you have to worry about more, as they can stick around longer to hit you.
Heh, this is a fun problem to tangle with after grading a bunch of freshman papers and doing laundry all day. -
Quote:Actually, I meant my character has shifted to the Resistance, and Mr. G knows this... how? The only witness to it was offed by me, Tub Ci, and Wu Yin. He has no way of knowing. "Mother" doesn't know either, as she's talking to me like I'm on her side. Yet Mr. G sits there and knows. It doesn't make sense.Unless he was told by Marchand that you're deep undercover, in which case he would neither offer you tasks to do that could jeopardize your mission, nor off you, preventing you from doing that mission at all.
Successfully undercover doesn't mean no one knows what you are doing. It means the wrong people don't know it.
All arcs should be open to anyone, and even for contacts in the Resistance base, there should be a way for Loyalists get in there. The ability to run any arc and find an RP route for doing so is a bonus to the game, and this going halfway just doesn't make sense. It's actually confusing for playing through the game, without even getting in to the roleplay reasons. -
I'm not sure how a -recharge resist is unthematic for Regen, either. You're so well-conditioned and recover so much that you should ignore such debuffs to some extent. We also have the Passive Power "Resilience" in the set, which would fit thematically, and also make it more attractive for people to take.
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Wanted mine ASAP on my new Kin/Dark Scrapper, and so I used merits to buy a level 17 one. Seemed worth it when I saw that the recipe pretty much never sells in that range, and for a lot of cash. If it takes a few weeks, I don't mind, and I also don't mind it if it's not too expensive (I don't want too many recipes in the 10+ million range). But if it's taking longer than a few weeks or costs quite a bit of cash, I get it via merits.
Which is why I hate finding a build that needs more S/L defense, as Obliteration and Kinetic Melee have a lot of recipes that are rare and ridiculously expensive. You can get some of the set okay off the market, but not all of them.
Sadly, stealth recipes are getting to be like that too, for some reason. At least in the lower ranges I want so I have stealth for lower level TFs and SFs. -
Should you feel the desire to play on Victory, which you should (wink, wink!), you can check out our channel lists in the welcome thread that is stickied at the top of our page. Champion is good too, though. I guess.
Victoryites tend to be sarcastic and self-deprecating... and deprecating of others, but it's in good fun. Know the power of Victory! -
Funny. I always thought it was some reference to witches, Croatoa, etc., that I didn't quite get (looks kind of like a broom, too). The Chinese thing makes much more sense.
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*sighs*
I just don't like this. Personally, doing undercover stuff against the extremist sides of both factions is the better thing to do for a lot of my characters. My Loyalist running the Responsibility arc was actually quite torn when he confronted Cleopatra. With most of the Crusaders, he wouldn't mind fighting them. Heck, even when Mother Mayhem has been rather unbalanced sounding with him (he is a man that strives for balance and peace in all things), he still did not mind turning that former Seer back to "Mother," since she was killing random people without caring, and refused to back down on it when confronted. As for Hatchet, he (and I) immensely enjoyed pummeling that sick bugger.
So in the end, this is an unfortunate choice, to my mind. If you're successfully undercover, Mr. G shouldn't... know (I was going to say magically or psychically, but that just doesn't work in that Praetorian instance) that I changed sides, or else I should be offed immediately. -
Quote:I agree with this entirely. The only time in my MA/Regen's career where he had issues was in the late 20s when things were damaging him faster than I could fire off one of my clicks. I added in Tough, and that was it for his rough spot. Now, with Weave and IOs, I don't even need Tough on a lot of the time. Regeneration is doing quite well as is.Anything with layered protection like Willpower is going to feel more sturdy than the click heavy Regen. When you start adding +def, and +resist (from IOs or otherwise), Regen gets real sturdy, real quick.
Quote:It's been said a lot before, but it wouldn't necessarily be a bad thing if IH went back to being a toggle. It would likely have to be toned down a bit, but the consistent regen would be worth it. DP, Recon and MoG would keep it plenty active.
Quote:The only thing /Regen needs is to get Revive looked at; the power should have an untouchable component added to it. It's worthless as a battle revive without relying on MoG being taken and recharged.
Edit: -Recharge resist would be nice, though.Something fun and useful with mobs about is all.
Not sure if Regen resistance or an adjusting of Regen debuffs in the game is more necessary. It's ridiculous that one blast from a Malta Titan lieutenant completely flatlines Regeneration, and even resisting that a good amount means the debuff is still ridiculous. That seems too high for everyone, but especially a powerset that is characterized in a major way by its regeneration. -
Might be worth sending Castle a PM about it, with a link to this thread. Tons of people don't have to do it, just post about it here, and one person can do it, so he's not inundated. He does respond to such things and it's worth bringing to his attention.
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Quote:Pretty much what I said earlier. Blasters can already do great (other than maybe some powers or sets that need tweaking, especially Devices). Any more would be ridiculous. At worst, some certain powersets elsewhere need reduction. At best, different ATs and different builds perform in a range of being okay, and it's not a big deal if some are doing better (like debating what primary is worst for a Scrapper, like they're all not sitting pretty).That statement I have no arguments with at all. I toe-bomb a lot when I'm solo or in smaller teams, though I've never liked time bomb much in spite of its impressive damage.
I do think however, that devices looses a decent chunk of its usefulness when it's introduced into a larger teaming environment. Though I suppose it may well be something of a perception issue. I always feel like I'm not contributing as much when I'm on my energy/dev as I do when I play my other blasters in those situations.
Honestly, I'm unconvinced that blasters specifically need buffs (or more specifically I think increasing blaster's damage to a level justifying their relative fragility would 'break' chunks of the game) but I do think some of our powersets could stand to be improved, devices being one of them.
Personally, I've thought that debuffs are out of whack in this game for awhile, and maybe some caps aren't where they should be. But I know Castle has acknowledged that def caps are staying where they are for everyone, even though it might have been smarter some time ago (I8 or so) to make them different for different ATs. I thought I remember him posting and saying that they were not going to institute decreasing returns to buffs and debuffs in PvE, as well. But I'm feeling uncertain of that now. At any rate, I'd say adjusting that would make a big difference (in a good way) to balance if done right.
I'm sure that the move would be unpopular with some, but it would make it better to stack other types of ATs on a team, increase the priority of melee ATs, etc. As it is, it's probably a little too easy to prioritize some ATs over others. Still, thinking along such lines makes me glad I don't have to be in Castle's shoes. -
Yeah, my wife told me about it after a Felicia Day twitter about it. Quite well done for animation and story. Minimalist and good.
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Quote:I'll wait and see to know if they need any of these added bits. The story of The Hobbit should certainly be able to be told in one movie, while still having good attention to the story, characters, and action. We don't particularly need more info on what the White Council is doing, or the backstory of the Ring, or whatever else they're going to shoehorn in.Which should tell you that they're using more story than just what's in The Hobbit. There's a lot of backstory the book just glosses over that could be fleshed out.
And it really does seem like shoehorning to me, as all that stuff is really appendix fodder: which is what Tolkien ended up doing with it. It's just too secondary to the story, characters, and themes of The Hobbit. Maybe Peter Jackson and co. can make it work, but if so, let's hope it leans towards the added detail and scenes with Boromir in LOTR, and not walls of skulls falling or some other unneeded bit. -
Until I see shots from them actually filming this darn thing, I'm going to assume it isn't happening. Much better than getting hopeful whenever some rumor goes around about it. *sighs*
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Quote:Removing Fitness and its power selection already seems iffy on good design to me (all of my characters are going to be able to do more than they can now, and sooner if they're still leveling). Removing the need to even have Stamina or slot for it seems even more iffy, as you do want to slot it to get the most benefit from it (some builds can avoid this, but most can't)./\
This is the whole point. Not relative level of difficulty, not people wanting an easy button, but that taking Stamina provides such a global buff to character performance and reduction in downtime that to otherwise match it requires tightly-designed builds and/or expensive IO set synergies. That's not good design.
Personally, I would eliminate Stamina altogether, play with the base recovery rate, and eliminate the cooldown on Rest. But taking Stamina out of the power choice structure where it currently resides as the 800-lb gorilla in the room and making it inherent is better, at least.
As it is, slotting, endurance, and health are big curbs to performance, and removing those makes a game that isn't too hard even easier, and probably is not for the best. Making Fitness an inherent gets around one of the lingering bad design issues in the game, so we hardly need to go further.
I call it bad design, but needing to recover is fairly common. Not sure how it is now, but my Mage in WoW made frequent use of the food and water he could craft, as did his friends that used magic and couldn't make their own. CoX is and was much faster paced than this. -
MA works with plenty of sets if you want it to. Regen is nice, as you won't have redraw to contend with. Same thing for Nin and its heal, click mez, and other bag of goodies. The stuns in MA should complement Nin nicely, too. You can stun and knockdown a lot, which is another layer of mitigation for you that will help. Even if you get yourself to the softcap, you benefit from your enemy not trying to hit you.
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Quote:? There are some mobs in a lot of those groups, but they're not necessarily known for it. I'd cite the CoT for -to hit much sooner than -def, for instance: the main ones that do it are those Earth Mage mobs in the 30s, and they're not always there. Tsoo... sword wielders, I guess, but most of them do Kin type powers and -to hit. Rikti? Not even sure who does that... maybe the occasional Magi, but I thought they were mostly Stalagmites and mez.Enemies who will annihilate your defense:
PPD (all forms)
Resistance
Council
Longbow
Malta
Sky Raiders
Arachnos
Security
RIPs
Crey
Hellions
Legacy Chain
Lost
Family
Mooks
Cimemorans
Devouring Earth
Carnies
Banished Pantheon
Skulls
Rikti
Tsoo
Circle of Thorns Mages/Guards
Anything with a Gunner surname
Knives of Artemis
Vanguard
Anything with a Blade type weapon (Katana, DB, Broadsword, generic Sword powers)
The list can go on.
How is Defense Debuff rare?
Defense debuff is more common early game with all the guns being toted about, but late game it's mostly there for certain enemy groups or mob types you encounter. My Fire/Fire Tank enjoys the defense he's picked up, so he always mezzes those Tarantula Queen LTs that debuff defense so much. Rest of Arachnos, not so much.
Defense debuff is a tactical consideration, to be sure, but many mobs do not do it, and you'll notice it when they can. Adjust accordingly. Doesn't mean that having some defense (whether your primary has it or not) will help. For WP, you have heals and Tough to fall back on that point as well, which is layered mitigation, and something you want on any character. -
Saying they're smaller population-wise is the truth. Saying they're "small time" implies they're not as good, which is not true. If you didn't mean that, fair enough, but it was easy to read that implication in the words.
Every server has a different population and approach to things. Get to know the forum-going ones on the forums, and make sure to join your server's chat channels so you can get a better handle on what teams are forming, etc. For this OP go to the Champion forums to find those, or contact Cobalt Azurean in game, as he suggested. I'm on those channels myself, as my spillover characters from Victory are there and I do play there fairly often. -
Quote:Blech, without breaking out yet another argument about the benefits of ranged over melee, suffice it to say that I know quite well what all the melee ATs can do for AOE, and that the Ranged types can do it sooner and over a bigger area. Dual Blade is great, don't get me wrong (I just wish the new difficulty settings had come in sooner, as I mostly leveled my Dual Blades Tanker through the old ones, and his AOEs felt like overkill when he soloed). Ranged ATs are generally able to affect a larger area, and better. As they should, they need to have something over Melee types.Dual blades has a LOT of aoe. My db/sr scrapper is my most large spawn friendly fighting character I have.
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Currently listening to Blue Öyster Cult's Tales of the Psychic Wars
Masque, I would agree that Stalkers had to have a little benefit from some PvP thinking in the past. But they still do offer a big difference in playstyle from Scrappers and Brutes, and I hope that capability is expanded on if they do make adjustments. I think I actually prefer Stalkers to those two from time to time, as I want a bit more thought than just going in and smashing. -
Quote:The worst pets are those ones operated by "real" people. Fracking egotistic bastards knock me away from the perfect position or cone that I lined up, or the ranged types threw some "helpful" AOEs around and knocked the whole mob flying. I need some good commands to make them work right!The pets can bulldoze you out of position or into a bad position. They also can be annoying to maneuver around in a fight, especially when -jump/fly has grounded you.
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Quote:Eh, both ATs have the same shortcomings that the Cuda power makes up for. Unless you're Elec/ or /Shield, you don't have a huge amount of AOE as a Scrapper, and not every build or player is going to be able to leverage that too much. As it is, every AT gets a power there, and that's as it should be.I think it was pretty idiotic for the devs to give the Stalker power to Scrappers but there's nothing I can do about it.
Any actual AT issues need to be solved at that level. Castle said he didn't have time before GR, but I assume he's got something in the works for Stalkers. I hope it's along the lines of the other Stalker changes: those were more creative than a simple damage boost or something like that. Not sure if the solution is magnifying the previous changes or giving more, but plenty of ideas are being bandied about in the Stalker forums.
Even then, I'd say the ATs are sitting pretty good. Each of them is pretty different and offers different fun, approaches, etc. Stalkers stand out the most, and even then, they're different than the other melee ATs and aren't so far out of the park that they're unplayable or not worth having. -
Quote:Thanks for that (and everyone else's posts). I don't know how much the Gladiator proc goes for, but I would imagine it's quite a bit. Not sure if I would be able to afford it, unless it's in the >10 million range (I could spend more, but I try to minimize those bigger cost recipes in my builds if I can). So I don't know if I could aim for -res stacking with that.Generally speaking, use them in your single-target chain until you're up to about 4 or 5 every ten seconds. Generally speaking, don't use them in AoEs unless they're part of your single-target chain. Some exceptions for large team boss farming and the like.
Here's my current writeup for the Achilles' Heel or Fury of the Gladiator procs in AoEs, which is obviously in need of editing:
Just as a reminder, if I'm going to use the Achilles -res proc, it will always be in a fast recharging, ST attack. So Gambler's Cut has it for my Nin Stalker and my Katana Scrapper, same for Pistols in my Dual Pistols Blaster (that's the Tier 1 attack, fyi). What I'm debating is if I should use it in cones that I do find useful in ST and in AOE situations, so Flashing Steel and Empty Clips... both are low enough on endurance and do good enough damage that I find them decent in both situations.
My Katana Scrapper used to have the -res proc in both Sting of the Wasp and Flashing Steel, and he had no issues getting the -res to show up on the hard target he was facing in the mob (as in getting it up early in the fight and keeping it there). He also had occasional benefits where others in the mob were debuffed as well. Now he only has it in Sting of the Wasp, and my Nin Stalker only has it in Gambler's Cut. I do notice that it takes longer to get applied sometimes, and isn't up as easily, hence me wondering if another proc is worth it.
My Dual Pistols Blaster is about to start slotting IOs in a few levels (he's almost 26 now), so I'm wondering if I should aim for an Achilles proc in Empty Clips to complement the Achilles -res in Pistols (and to stack on the -res in Piercing Rounds if I'm using standard ammo), or to shoot for a damage proc instead. Hmmm, pun intended? Anyway, I can see the benefit of jumping in, firing that, and then using Bullet Rain, which WILL have a damage proc. Seems like the Achilles might help there, and for my Scrapper and Stalker, but I'm not sure.
But I might be quibbling over not a whole lot.
*added*
I do team a lot and solo a lot on most of my characters, so... it's probably a wash. Was curious and wanted to bounce ideas around, though. -
So... I have a guy running through the responsibility arcs for the Loyalists, and he decided that he would help Mr. Yin escape (for a bunch of roleplay reasons). He was also working on Mr. G's arc at the same time, and had a mission up for it. After becoming Resistance due to his choice, Mr. G's mission disappeared and he suggests that my character's path is too different from his... or something to that extent.
Is this true of all the power arcs? Can a Loyalist not hide out and due the Crusader Resistance arcs? Or is this a bug... it seems odd that you are kept from doing an arc series, given how Praetoria is set up. I should be able to be subversive in the power arcs (or go with them if my character wishes), I would think. -
Yes, not sure why people have such a hard time with this. Random=random. Weird stuff happens all the time. In a metropolitan area of 4-5 million people, I'd run into people I knew at one time or another more often than I do now in a metropolitan area of maybe... 200k?
Purples drop at a very low rate, so you'll see even weirder things with this. I haven't had one drop in a couple weeks, but I've had about seven or eight in as many months. Before this "spree" I had two drop years ago (which bankrolled me for awhile), and I do play 47+ characters fairly often. This is why you get excited when you have one drop, as you have no clue when you'll get it next.
Extremely rare should be so. This isn't the St. Louis Slugger temp power we're talking about. -
Drat, the forums ate my OP. I'll try to rewrite it as best I can.
I have a lot of characters that use weapons, which often do -def, and have access to the Achilles proc. I usually have that proc slotted in an ST attack that recharges quickly so I can get it to fire and stay up on a hard target (so, Golden Dragonfly for Katana and Nin, Pistols for Dual Pistols, Burst for Assault Rifle, etc.).
Is it worth slotting the -resist proc again in another power, and probably a cone (Flashing Steel or Empty Clips, which are also okay to use on a single target)? Or is a damage proc more helpful? Not sure if there's a meaningful difference other than liking one over the other, but I'm debating it today, since I'm thinking of where to take my Dual Pistols Blaster, as well as my Nin Stalker, Kat Scrapper, etc.
The Scrapper boards are usually pretty good for analysis like this, so I thought I'd put it here. Any thoughts? -
Quote:They don't really need Aim... it'd be ridiculous if they did.played both, those are mini nukes and don't even compare to nova/inferno a real nuke.
edit: and scrappers don't get aim either so ya.
And as it is, Lightning Rod and Shield Charge are already ridiculously good... part of me still wants to say too good, but they do have fairly high recharge. Don't be fooled, though, they are really strong.