Mr. G's Arc=No Resistance Allowed?


Bossa_Nova

 

Posted

So... I have a guy running through the responsibility arcs for the Loyalists, and he decided that he would help Mr. Yin escape (for a bunch of roleplay reasons). He was also working on Mr. G's arc at the same time, and had a mission up for it. After becoming Resistance due to his choice, Mr. G's mission disappeared and he suggests that my character's path is too different from his... or something to that extent.

Is this true of all the power arcs? Can a Loyalist not hide out and due the Crusader Resistance arcs? Or is this a bug... it seems odd that you are kept from doing an arc series, given how Praetoria is set up. I should be able to be subversive in the power arcs (or go with them if my character wishes), I would think.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

It's working as intended - as long as you are officially a member of the other side, you can't work the Powers or Crusaders arcs, depending on which side you're currently on.


 

Posted

We won't see the ability to do story arcs the way you obviously want unless the whole game changes to be a lot more realistic, more like Fable or KOTOR with the light/gray/dark meters.

I still haven't figured out how to work undercover for either side because it is such a restrictive system to even allow it.

City of Heroes is just not built for espionage and a dynamic faction system.


 

Posted

Quote:
Originally Posted by JD_Gumby View Post
It's working as intended - as long as you are officially a member of the other side, you can't work the Powers or Crusaders arcs, depending on which side you're currently on.
Oh as for an explanation why only those arcs are locked out, they tend to be overtly nasty to the other side because they're the more "I don't care about anybody but me" of the arcs.

If you're on the power or crusader arcs you're overtly against the other side. There is no way you would do those things undercover or be mistaken for an undercover operative.



It may be possible in games designed for espionage and trickery and such, but not City of Heroes. It's also the most logical way for the story to progress.


 

Posted

There are some Powers Contacts who will work with the Resistance... Dr. Hetzfeld, e.g., but most won't.

All the Crusader Contacts are locked behind their super secret hideout that the Loyalists can't enter. But some of them can still be called and finish up their arc if you switch from Resistance to Loyalist.

But as a general rule, don't count or the extremists (Crusader and Powers) to work with the other side.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
We won't see the ability to do story arcs the way you obviously want unless the whole game changes to be a lot more realistic, more like Fable or KOTOR with the light/gray/dark meters.
What way are you talking about? Currently you can do 3 out of 4 paths without fully switching factions. The four path is barred from us not for technical reasons, but because of a design choice.

Quote:
I still haven't figured out how to work undercover for either side because it is such a restrictive system to even allow it.
It's really quite simple. Start out as resistance. Do a loyalist arc. If you don't want to read what your contact is telling you, just scroll down to the bottom of the text. On some missions you'll read the you should call Calvin Scott before you start the mission. Call and he'll give you a different objective.

To go deep undercover do a solo moral choice mission, and choose the loyalist option. Now you can do the Power arcs, and you'll still have the option to call Scott.



Quote:
City of Heroes is just not built for espionage and a dynamic faction system.
You're right, it's not. It won't be, either. It might be something that goes into CoH2 whenever that happens, but I doubt we'll see it in this game.


 

Posted

*sighs*

I just don't like this. Personally, doing undercover stuff against the extremist sides of both factions is the better thing to do for a lot of my characters. My Loyalist running the Responsibility arc was actually quite torn when he confronted Cleopatra. With most of the Crusaders, he wouldn't mind fighting them. Heck, even when Mother Mayhem has been rather unbalanced sounding with him (he is a man that strives for balance and peace in all things), he still did not mind turning that former Seer back to "Mother," since she was killing random people without caring, and refused to back down on it when confronted. As for Hatchet, he (and I) immensely enjoyed pummeling that sick bugger.

So in the end, this is an unfortunate choice, to my mind. If you're successfully undercover, Mr. G shouldn't... know (I was going to say magically or psychically, but that just doesn't work in that Praetorian instance) that I changed sides, or else I should be offed immediately.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
*sighs*
So in the end, this is an unfortunate choice, to my mind. If you're successfully undercover, Mr. G shouldn't... know (I was going to say magically or psychically, but that just doesn't work in that Praetorian instance) that I changed sides, or else I should be offed immediately.
Unless he was told by Marchand that you're deep undercover, in which case he would neither offer you tasks to do that could jeopardize your mission, nor off you, preventing you from doing that mission at all.

Successfully undercover doesn't mean no one knows what you are doing. It means the wrong people don't know it.


 

Posted

I always thought it was more that the devs designed under the assumption that Resistance undercover in Loyalist arcs would never want to do the Power arcs, especially Mr. G's given how he is putting a lot of your face in the paper when publicity is not good for espionage.

It's just another instance where the restrictions of video games hamper logic and storytelling.


 

Posted

Quote:
Originally Posted by Bossa_Nova View Post
Unless he was told by Marchand that you're deep undercover, in which case he would neither offer you tasks to do that could jeopardize your mission, nor off you, preventing you from doing that mission at all.

Successfully undercover doesn't mean no one knows what you are doing. It means the wrong people don't know it.
Actually, I meant my character has shifted to the Resistance, and Mr. G knows this... how? The only witness to it was offed by me, Tub Ci, and Wu Yin. He has no way of knowing. "Mother" doesn't know either, as she's talking to me like I'm on her side. Yet Mr. G sits there and knows. It doesn't make sense.

All arcs should be open to anyone, and even for contacts in the Resistance base, there should be a way for Loyalists get in there. The ability to run any arc and find an RP route for doing so is a bonus to the game, and this going halfway just doesn't make sense. It's actually confusing for playing through the game, without even getting in to the roleplay reasons.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory