Mr. G's Arc=No Resistance Allowed?
It's working as intended - as long as you are officially a member of the other side, you can't work the Powers or Crusaders arcs, depending on which side you're currently on.
We won't see the ability to do story arcs the way you obviously want unless the whole game changes to be a lot more realistic, more like Fable or KOTOR with the light/gray/dark meters.
I still haven't figured out how to work undercover for either side because it is such a restrictive system to even allow it.
City of Heroes is just not built for espionage and a dynamic faction system.
It's working as intended - as long as you are officially a member of the other side, you can't work the Powers or Crusaders arcs, depending on which side you're currently on.
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If you're on the power or crusader arcs you're overtly against the other side. There is no way you would do those things undercover or be mistaken for an undercover operative.
It may be possible in games designed for espionage and trickery and such, but not City of Heroes. It's also the most logical way for the story to progress.
There are some Powers Contacts who will work with the Resistance... Dr. Hetzfeld, e.g., but most won't.
All the Crusader Contacts are locked behind their super secret hideout that the Loyalists can't enter. But some of them can still be called and finish up their arc if you switch from Resistance to Loyalist.
But as a general rule, don't count or the extremists (Crusader and Powers) to work with the other side.
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We won't see the ability to do story arcs the way you obviously want unless the whole game changes to be a lot more realistic, more like Fable or KOTOR with the light/gray/dark meters.
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I still haven't figured out how to work undercover for either side because it is such a restrictive system to even allow it. |
To go deep undercover do a solo moral choice mission, and choose the loyalist option. Now you can do the Power arcs, and you'll still have the option to call Scott.
City of Heroes is just not built for espionage and a dynamic faction system. |
*sighs*
I just don't like this. Personally, doing undercover stuff against the extremist sides of both factions is the better thing to do for a lot of my characters. My Loyalist running the Responsibility arc was actually quite torn when he confronted Cleopatra. With most of the Crusaders, he wouldn't mind fighting them. Heck, even when Mother Mayhem has been rather unbalanced sounding with him (he is a man that strives for balance and peace in all things), he still did not mind turning that former Seer back to "Mother," since she was killing random people without caring, and refused to back down on it when confronted. As for Hatchet, he (and I) immensely enjoyed pummeling that sick bugger.
So in the end, this is an unfortunate choice, to my mind. If you're successfully undercover, Mr. G shouldn't... know (I was going to say magically or psychically, but that just doesn't work in that Praetorian instance) that I changed sides, or else I should be offed immediately.
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Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
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*sighs*
So in the end, this is an unfortunate choice, to my mind. If you're successfully undercover, Mr. G shouldn't... know (I was going to say magically or psychically, but that just doesn't work in that Praetorian instance) that I changed sides, or else I should be offed immediately. |
Successfully undercover doesn't mean no one knows what you are doing. It means the wrong people don't know it.
I always thought it was more that the devs designed under the assumption that Resistance undercover in Loyalist arcs would never want to do the Power arcs, especially Mr. G's given how he is putting a lot of your face in the paper when publicity is not good for espionage.
It's just another instance where the restrictions of video games hamper logic and storytelling.
Unless he was told by Marchand that you're deep undercover, in which case he would neither offer you tasks to do that could jeopardize your mission, nor off you, preventing you from doing that mission at all.
Successfully undercover doesn't mean no one knows what you are doing. It means the wrong people don't know it. |
All arcs should be open to anyone, and even for contacts in the Resistance base, there should be a way for Loyalists get in there. The ability to run any arc and find an RP route for doing so is a bonus to the game, and this going halfway just doesn't make sense. It's actually confusing for playing through the game, without even getting in to the roleplay reasons.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
So... I have a guy running through the responsibility arcs for the Loyalists, and he decided that he would help Mr. Yin escape (for a bunch of roleplay reasons). He was also working on Mr. G's arc at the same time, and had a mission up for it. After becoming Resistance due to his choice, Mr. G's mission disappeared and he suggests that my character's path is too different from his... or something to that extent.
Is this true of all the power arcs? Can a Loyalist not hide out and due the Crusader Resistance arcs? Or is this a bug... it seems odd that you are kept from doing an arc series, given how Praetoria is set up. I should be able to be subversive in the power arcs (or go with them if my character wishes), I would think.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory