Granite Agent

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  1. Quote:
    Originally Posted by Hopeling View Post
    Also, Focused Accuracy in Body Mastery gives +5% enhanceable tohit.
    But that doesn't really help if you want a snipe in a PPP, right? Hax!

    I haven't really considered the weapon-set buffs (FU in Claws, or FT in DB) because of redraw ... i hate redraw ...
  2. Granite Agent

    So ... Snipes

    Quote:
    Originally Posted by Hopeling View Post
    I don't recall Power Siphon's tohit buff stacking, although I was using it on a Tanker and haven't played him in a while.

    KM Stalkers with their Build Up refresh will probably be able to leverage snipes quite nicely.
    in MIDS it appears to stack if you move the slider up. don't know in game.

    Build Up refreshes on stalkers when CS crits right? So if you AS->CS you're guaranteed a crit (under ATO) about every other 10 seconds?

    Interesting. Add Moonbeam and Shadow Meld, profit.
  3. Granite Agent

    Snipe Powah!

    So ... with upcoming Snipe 2.0 changes ... thinking of leveraging Blazing Bolt back into my Fire Time corr.

    Had to remove Time's Juncture to do it, but honestly that power didn't seem to do jack.

    Having said that, Blazing Bolt's slotting requires a non-proc set to keep me above softcap on Farsight and Power Boost alone ... damage seems OK but significantly less than Blaze. Not sure how it would work into an attack chain, but probably would help (what's the new recharge in Snipe 2.0 world -- the same?). Open to other thoughts.

    Note in both builds I'm using T4 Clarion to boost powerboost and hit the icap.

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    Here's the current build for reference.

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  4. Granite Agent

    So ... Snipes

    So ... quick research has me thinking that KM and DM are best positioned to leverage Snipes 2.0.

    No redraw.
    Power Siphon lasts 20 seconds and seems to get you over 22% to hit with 2 applications (assuming 6 slot Gaussian). If you add Tactics and Kismet somewhere, you get there with 1 application. Trouble is PS seems to have 15-20 sec downtime.

    Soul Drain can be close to perma uptime (30 up, 5 down). Again it's a little hard to tell in MIDS but it looks like maybe it gets you there with enough mobs if you have tactics and Kismet.

    Moonbeam 2.0 looks to have better damage and DPA than several attacks in each set.

    Discuss.
  5. I find that Shadow Meld makes a huge survivability difference for me in Incarnate content -- soloing groups in the trials (BAFs, SLAMs, etc.) or running +4/+8 etc. in Dark Astoria. The incarnate soft-cap is 58% and Shadow Meld puts me there enough, often enough, to deal with alphas spawn to spawn. I love that I can activate it while moving to avoid the activation time.

    I have it on my StJ/Ice stalker, my StJ/WP scrapper, and my Staff/Elec stalker. One Recharge IO is enough to put me over the Icap.

    FYI I don't think your build is soft-capped when stealth is supressed? Detoggle stealth, look at your def numbers, and add to them the value of stealth shown in MIDS (2.84%). Maybe I'm wrong.
  6. Quote:
    Originally Posted by Snowzone View Post
    A little birdie informed me that he may be willing to have snipes quick-cast in Domination with the drawback of bringing the damage back in-line with the standard snipes.
    This ideas is 100% Win. I too didn't know they did any higher damage on doms today. Quick cast in permadom is a GREAT idea.
  7. It's part of a set that will drop randomly during the upcoming Summer Event which, being upcoming, hasn't started yet.
  8. Seriously? This is all? A small regen/recovery buff in secondaries and a partial buff to snipes?

    Ppl talking about corrs/defs -- are these changes only for Blasters or are they being proliferated to blast sets on corrs/defs?
  9. Bunny can you post the data chunk? I can't open your build in MIDS either from the data link or from copying the post you did.

    Quote:
    Originally Posted by BunnyAnomaly View Post
    I was rejigging it and right now I have 4 slots open to move around, it's still a work in progress.

    Edit:

    I've editted it to actually use all my slots. Whether or not I -actually- use a Gladiators 3% is still a big question hence it just went in there at the very end. If I do take it, it might end up with me moving a few more slots around.


    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Ice Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Hide -- DefBuff-I(A), DefBuff-I(33)
    Level 2: Spine Burst -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(19), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25)
    Level 4: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
    Level 6: Assassin's Impaler -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(7), StalkersG-Acc/Dmg/Rchg(7), StalkersG-Dmg/EndRdx/Rchg(9), StalkersG-Acc/Dmg/EndRdx/Rchg(9), StalkersG-Rchg/Hide%(11)
    Level 8: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(45)
    Level 10: Wet Ice -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
    Level 22: Permafrost -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
    Level 24: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-EndRdx/Rchg(50)
    Level 26: Ripper -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(33)
    Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Icy Bastion -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RechRdx-I(43)
    Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 44: Hibernate -- RechRdx-I(A)
    Level 47: Super Speed -- Empty(A)
    Level 49: Chilling Embrace -- EndRdx-I(A)
    Level 1: Assassination
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
    Level 50: Agility Core Paragon
    ------------
  10. Musc might be better for the damage boost it will give your pets and your judgement powers?
  11. Granite Agent

    Jocas = Joking??

    Was there ever any reasonable lore mention of this whole Dagger of Jocas / Quills of Jocas thing before the DD trial when Dream Doctor basically shws up and, deus ex machina, says "O hai! Here is this super-powerful magic dagger that will actually kill you, haha!"

    And then they just call it quills and give it to Black Swan in the Tyrant trial as another deus-ex-machina mechanic??

    Or is it just, oh yeah, Dream Doctor / Midnight Squad used this "dagger of jocas" to imprison Rularuu. Oh look here it is again. And it brought quills!
  12. I'd like to see what your sacrificing in an /ICE build to reach icap on S/L/E.

    My guess is you've given up recharge for top chain and/or regen/res or something?

    I had a really hard time keeping my StJ/Ice at 45%+ while cramming in enough recharge to run the top chain and using things like Musc for alpha, and slotting Bastion for uber survivability.


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  13. Quote:
    Originally Posted by Swansu View Post
    This thread has been quiet for a while so I took my Ninja Blade I've been tweaking for a spin. 2:49 for 354 DPS
    Post the build?
  14. I think Ninja Blade out s-t dps's Staff at the extremes.
    A lot depends if you use PPP powers like Waterspout.

    I'm surprised Staff's top chain out dps's DM or MA now.
  15. Here's what I came up with on my thread about 3 threads down from your new one here (ahem).

    Note the empty slot in Bonfire is for the new KB-to-KD IO (Summer Event). Even without it, bonfire is useful on AVs and also the BAF escapees phase.

    Soft-capped to S/L. Running Cardiac for endo. Clarion for mez protect. Choking Cloud gets the Lockdown +2 hold IO to help stack mez.
    BU proc in imps. Capped HP with accolades and Earth's Embrace (doesn't need a heal slot - hence the anti-mez slot could be anything). -RES in hotfeet. Lots of enhance boosters used.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), SWotController-Rchg/Dmg%(7)
    Level 1: Radiant Aura -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
    Level 2: Fire Cages -- Posi-Dam%(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), GravAnch-Hold%(36)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(9), Efficacy-EndMod(11)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
    Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), C'ngBlow-Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(17), TmpRdns-Acc/Dmg/Slow(23), Oblit-%Dam(27), FotG-ResDeb%(31)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(39)
    Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Lingering Radiation -- Acc-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), Krma-ResKB(40)
    Level 26: Bonfire -- Dmg-I(A), Dmg-I(33), Empty(46)
    Level 28: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(29), GladNet-Acc/EndRdx/Rchg/Hold(29), G'Wdw-EndRdx/Hold(31), Lock-%Hold(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(50)
    Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Build%(43)
    Level 35: Fissure -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
    Level 41: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 44: Seismic Smash -- Hectmb-Dam%(A), Hectmb-Acc/Rchg(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Dmg/EndRdx(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Earth's Embrace -- Aegis-Psi/Status(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(50)
    Level 50: Cardiac Core Paragon
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------



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  16. I like to play my trollers like brutes -- spawn diving

    I'll see how this goes ... my concern is the lack of any resistance (Tough isn't worth running at only <20%). If things are punching through the def and controls I may re-jigger around an epic pool with a damage shield.

    Thinking about the anti-mez inspi (the long lasting one) to cover the mez hole before Clarion .. this guy's already 50 so I just have to grind out some itrials to get Clarion.
  17. @LocalMan - yes, the new build i posted above caps hold duration and endo for Choking Cloud and also ads the mag 2 proc (lockdown)

    The question remaining is whether it is worth capping damage in Hot Feet, or instead adding more damage procs.

    I take your point about being soft-capped. However it seems as a fire/rad running Hot Feet and Choking Cloud, the best bet is to be in melee a lot and thus soft-capping at least S/L could really make a difference. Given itrial content it would be way better to softcap E as well - but that requires scorp shield which really limits your personal damage output (the mace attacks are poor), relative to Earth pool. Earth helps with damage, control (stacking stuns from Fissure & Flashfire), and melee-range survival (capping HP with EE).

    I could vaguely see the argument for going Fire pool to pick up Fireball, but I think losing out on S/L def (soft-cap) will be worse for survivability than picking up Fire Shield.
  18. Here's an update. Frankenslotted Choking Cloud for Endo/Hold and no procs. Moved a proc and some slow into Hot Feet.

    Is it better to cap damage at Hot Feet, or add more procs?


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  19. Thanks guys.
    The comment about adding a -KB IO is a good one, probably pulling the FF IO out of Fissure.

    LM - I like your changes. If we're going to drop the 5slot purple from Choking Cloud, maybe frankenslotting and adding more procs would be a good idea? For example the ATO damage proc as well (and move a ranged damage proc to Char).

    Local Man, you say it's not a build you'd run -- what would be different in a build you'd run? I know you like the Fire APP, but I figured Earth and S/L res is better for a melee-range troller. I could see the appeal of Scorp Shield but then you loose some AOE / Single Target (the mace attacks blow).

    The one thing I think is worth keeping is an IO space in Bonfire for the new IO that turns KB to KD.
  20. Help me, advanced controller players!
  21. Granite Agent

    Staff/ea build

    Quick Thoughts

    1) You're not icapped -- unclick Hide so you see Def #s without it, then add the base % hide shows in MIDS (generally 2%-3%). I don't know why you'd go EA, which can icap S/L/E at a minimum, and not do that.

    2) You're not running the top stalker single-target chain. It looks like your chain would be AS-SS-PS-SR or some variant. (Note you don't have the stalker proc in AS, which is odd ...). The top s-t chain for stalkers is: AS-SR-PS-MB where MB has -RES and you don't lose 3 stacks of perfection (you maintain the damage buff).

    3) Consider dividing up the Stalker ATO set into 2 sets of 3 IOs, for better S/L bonuses.

    4) Slotting seems weird in places - like 4 red fortunes in Energy Drain. What's the point? RF's set bonuses really kick in at 5 and 6. Moving slots to, say, build up would let you 6-slot Gaussian for 2.5% def across the board. If you want to keep it in tactics, then use 2 slots in build up for the rectified recticle that gives 1.88% s/l def. Keep the third for IO Recharge.

    5) IMHO placate is a waste of a power in the new stalker world (new AS).

    6) I like 6-slot EotS with the -RES Fury of Glad proc (really cheap now on market). What's the point of the FF proc? Seems like you have enough recharge for most of what you need.

    7) Why not 6-slot Guarded Spin for the melee def (goes to S/L def and driving for the icap)?

    8) With the raised stalker HP cap, maybe Overload is worth it?

    9) If you're worried about Endo -- to the point where you feel Energy Drain and also Energize (perma) won't solve your problems -- I'd abandon the Body pool and instead go Ageless. (OK, this is where you say you hate itrials and won't get Destiny for a while ... meh). Ageless + other PPP (like Waterspout) will help dps more.

    10) Resistances look a tad low for what EA can achieve.

    Check out the Scrapper forum where Princess Darkstar and Nihili recently posted a thread about DB/EA ... that should give you some good ideas on EA slotting.

    Good luck.
  22. Quote:
    Originally Posted by Werner View Post
    The DPS build template I'm using is woefully out of date now, but I have Dual Blades' BF-AS-SS-AS at 242 DPS, and Claws' FU-Focus-Slash at 226 DPS. That is including purples and -resist procs.

    Edit: A Dual Blades/Electric posted something like 262 DPS on the Pylon thread back before the incarnate buffs, I believe. It's pretty top tier DPS with the right build. Not quite Dark Melee/Shield, but sneaking up on it.
    Thanks. I wonder how much of the DB/ELA dmg was from Lightening Field?

    It's weird because in MIDS it looks like BF/FU have the same damage (faster activation on FU?) and AS/Slash have the same damage. SS is greater than Focus but not by that much (it seems) to warrant the chain doing so much dmg.

    Why do you think your DB chain pulls ahead so much? The second -RES proc? Are you including 3x FU stacked at least on Focus?

    Both chains seem to have 2 purple procs.
  23. Thinking about rebuilding my Fire/Rad to take advantage of new IOs and the relative cheapness of purples and PVPs now.

    Scanned some older builds here on the board and quickly came up with the following.

    Things I like:
    - 45.5% s/l def
    - capped HP with Earth's Embrace
    - build up proc in imps
    - char slotted for damage
    - spare spot in Bonfire for the new KB-to-KD IO
    - lots of +5'd IOs through the build

    Things I don't like:
    - accuracy against +4s seems a bit weak
    - 1 slot IO (+5) in hasten gives 123 sec recharge - 3 sec from perma ... should I 2slot it or put slot somewhere else?
    - end use seems a bit high (2.08/s vs. 4.05/s recovery with perma AM) even before using Rad Infect or EF (pushes end use to 3.05/s)
    - Tough is underslotted: it is at 17% and could be 24% (with another +3% from Shield Wal +RES). Didn't seem worth it.

    Any suggestions or advice? I can't shake the feeling it could be more "uber" somehow. Maybe Scorp Shield/Tarantula? (Went Fissure to stack stuns, and Earth's Embrace to cap HP for melee).

    Open to alpha & other incarnate suggestions as well.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), SWotController-Rchg/Dmg%(7)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9)
    Level 2: Fire Cages -- Posi-Dam%(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), GravAnch-Hold%(36)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(9), EndMod-I(11)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(37), Achilles-ResDeb%(21)
    Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(17), FotG-ResDeb%(23)
    Level 10: Enervating Field -- EndRdx-I(A)
    Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15)
    Level 14: Hasten -- RechRdx-I(A), Empty(27)
    Level 16: Boxing -- Empty(A)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(43)
    Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), TmpRdns-Acc/Slow(21)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Bonfire -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(27), Posi-Dmg/Rchg(33), Empty(39)
    Level 28: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31), Lock-%Hold(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
    Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Build%(43)
    Level 35: Fissure -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
    Level 38: Seismic Smash -- Hectmb-Dam%(A), Hectmb-Acc/Rchg(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Dmg/EndRdx(46), UbrkCons-Dam%(46)
    Level 41: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 44: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Earth's Embrace -- Heal-I(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(50)
    ------------



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  24. Granite Agent

    SkySplitter

    Quote:
    Originally Posted by Microcosm View Post
    Its long activation time keeps it out of the top chain for stalkers, which is a little unsatisfactory for a tier 9, even with its possible res buff.
    Micro's right. In fact it is the long activation time plus that it consumes perfection (taking away your 3-stack damage buff).

    Damage should be increased or activation time decreased. Also I think it should get a small cone like Headsplitter or Shatter or Golden Dragonfly.
  25. Out of curiosity, will a DB scrapper running BF-AS-SS-AS do higher dps than a Claws scrapper running FU-Focus-Slash?

    I assume you get 2x stack of BF, vs. 3x stack of FU (at least on the 3rd Focus).

    Both are lethal damage sets and from what I remember, DB is basically a re-imagining of Claws.

    DB should get the second -RES chance (from SS's Fury of Glad proc). Both chains have 2 purple procs I'd assume (Armaggedon, Heca in DB and Apoc, Heca in Claws).

    Just curious, as I've been a bit underwhelmed by damage on my Claws/SR and would like to get a sense before investigating DB/ELA further.