My DB/Energy Scrapper to take on the world


Granite Agent

 

Posted

Hello Scrappers

I have finally decided that I will make a scrapper capable of doing some good single target damage and will try for the first time to solo some TF's and AV's (I have done a few AV's but my main scrappers have always been AoE focussed) and came up with DB/Energy.

I love both sets and think they will work really well together, DB is capable of some great single target damage, and depending on how ATIO2 turns out may be in a great position to take advantage of the higher crit change IO. It can also do some good AoE and I just love the Sweep combo for keeping stuff on their ***** while my regen does it's work.

My build is below and I would appreciate any feedback you may have.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

DB EA: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Power Slice -- SScrappersS-Rchg/+Crit(A)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(13)
Level 2: Ablating Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 4: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(23)
Level 6: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Blinding Feint -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15), HO:Ribo(50), HO:Ribo(50)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), HO:Cyto(21), HO:Cyto(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37), RechRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Energy Drain -- DefBuff-I(A), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36)
Level 38: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Jumping -- SW-ResDam/Re TP(A), DefBuff-I(48)
Level 49: Super Jump -- Jump-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
------------



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Some notes:

Attack chain will be BF > AS > SS > AS repeat. There is a tiny gap that I can't see anyone removing.

Lore doesn't really matter, but I picked Cim's because if I ever want to use them I want to use the good ones!

Power Slice and Thousand Cuts are picked because the Sweep combo will give me some breathing room if I ever need it and add a bit of extra AoE, but I won't be using it that much so am happy with the way they are slotted (Obviously if you can improve the slotting without harming the build then great!).

I am counting 1 in range Energy Drain and Entropic Aura for all my numbers, and don't want to count stacked Energy Drains (Even though for endurance purposes I will possibly have to stack them!).

I don't want to use +5's if I can help it, but will use a few on cheap IO's if I have to.

Spectral was picked because it might just stack enough to keep things still while I cut them to pieces (And Reactive makes things run).

Yes I want a travel power.

I have the 6th Obliteration piece in Typhoon's Edge instead of Thousand Cuts because I think I will use that power more, but will swap it round depending on how it plays out.

The Fire epic is purely as set mules, so if you can change that and still keep the numbers (I think 17.5% recharge and 2.5% nrg/neg defence from 2 powers is great though) then that is ok.

I think Agility alpha is pretty much needed, because I want i-capped defence to take on trials and DA content (Not to mention the recharge for perma-Energise).

Rebirth Core was picked for the +MaxHP, but I am not sold on that just yet.

I am unlikely to run Tactics unless I want the Confuse protection, so that is the one power I would gladly slot differently. Ideally I want the BU proc in BF instead of the ToD proc and would slot Adjusted Targetting in tactics maybe, but that leaves me needing more defence. This could maybe be done by putting the spare slot into Energy Drain, but I think mids calculates Energy Drain with 1 target wrongly (I don't think it is counting the slotting for the 1st target).

Hybrid will probably be Assault or Melee, or neither if I am honest since I hate it.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I haven't got anything to say, but I want to thank you. I'm making a similar build as a brute and seeing yours got me thinking of several improvements I could make to mine.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I haven't got anything to say, but I want to thank you. I'm making a similar build as a brute and seeing yours got me thinking of several improvements I could make to mine.
I count helping improve one of your builds as a great honor!

Edit: I would be interested to see the brute actually because although I dislike fury I did debate making this a brute but thought that BF and the new ATIO2 (+50% Crit chance!) would give the scrapper the edge in damage.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Here is what I'm planning so far:

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I went brute for the extra HP and aggro management, but also mostly because I just discovered the Brute ATO and it is fun to shoot that Fury bar right back to where it used to be before the nerf.

I like to leverage Overload and Energy Drain together, so the greater Brute HP cap and base should come in handy along with a Spiritual-boosted Rebirth +regen to deliver good regen numbers.

I share many of your build design goals and choices, BF>AS>SS>AS as a ST chain, some AoEs on the side, assuming at most one in range for drains. I skimped on the resistances and incarnate defense though, I feel I can be happy with merely S/L/E icapped as I like to abuse insps along with the option to pop Overload whenever the going gets tough.

Endurance consumption should be sustainable, using Energize as a perma CP with the additional bonus of healing and some regen rather than the other way around, with a 2.96 drain per second using the ST chain and a 2.37 recovery before procs (+) or Hasten (-) are considered. The occasional ED should be more than enough to plug that gap.

Focused Accuracy and Tactics are there because I hate missing regardless of the circumstances, planning to turn these on and off as needed (likely off all the time when soloing AVs!). I also picked Vengeful Slice so I can run BF>AS>VS>SS if I exemplar or get severely recharge debuffed, and Power Slice is slotted for exemplar reasons as well.

Planning to get those small flying drones for Lore (mostly because they are subtle-looking) and the doublehit Hybrid - seeing as I'm a brute, I assume the damage buffing one would be worse.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I went brute for the extra HP and aggro management, but also mostly because I just discovered the Brute ATO and it is fun to shoot that Fury bar right back to where it used to be before the nerf.
I am hoping that the taunt aura on the scrapper will be enough, but I only just hit SO's the other night so need to get higher before I find out. I will cry and possibly ragequit if it isn't up to scratch though.

Quote:
Originally Posted by Nihilii View Post
I like to leverage Overload and Energy Drain together, so the greater Brute HP cap and base should come in handy along with a Spiritual-boosted Rebirth +regen to deliver good regen numbers.

I share many of your build design goals and choices, BF>AS>SS>AS as a ST chain, some AoEs on the side, assuming at most one in range for drains. I skimped on the resistances and incarnate defense though, I feel I can be happy with merely S/L/E icapped as I like to abuse insps along with the option to pop Overload whenever the going gets tough.
I had thought about going that route, but kept wishing Overload was Power Surge and I think I talked myself out of it without giving it the proper consideration.

I might look into lowering the F/C defence and seeing where that takes me.

Quote:
Originally Posted by Nihilii View Post
Endurance consumption should be sustainable, using Energize as a perma CP with the additional bonus of healing and some regen rather than the other way around, with a 2.96 drain per second using the ST chain and a 2.37 recovery before procs (+) or Hasten (-) are considered. The occasional ED should be more than enough to plug that gap.
I hadn't ran my endurance through the maths but it turns out I am burning just over 1 eps (Not including procs or hasten) so keeping Energy Drain up every ~45 seconds should cover me as well.

Quote:
Originally Posted by Nihilii View Post
Focused Accuracy and Tactics are there because I hate missing regardless of the circumstances, planning to turn these on and off as needed (likely off all the time when soloing AVs!). I also picked Vengeful Slice so I can run BF>AS>VS>SS if I exemplar or get severely recharge debuffed, and Power Slice is slotted for exemplar reasons as well.
I like your thinking on taking all the powers, my last DB toon (DB/WP) was my goto character for exemping for a long time. I will look into trying that myself, but I suspect I won't be able to keep the recharge I want if I drop the Fire epic (Which I would have to).

I have realised I can mess with the levels I pick each power though so it will be a bit more exemp friendly.

Quote:
Originally Posted by Nihilii View Post
Planning to get those small flying drones for Lore (mostly because they are subtle-looking) and the doublehit Hybrid - seeing as I'm a brute, I assume the damage buffing one would be worse.
I tend to take the more subtle looking pets as well, though most of my toons are pink and blue so the polar lights fit well for me. This is my first toon with proper performance goals though, so I am going for power over looks this once.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I have looked at dropping the f/c to 45% but only 2 powers are really slotted for that type of defence and that is pretty much the best slotting those powers can take anyway so I decided against it.

I have however managed to wiggle a tiny bit of net recovery (Swapped a LoTG: Def for a Def/End/Rech) and re-ordered my powers to be more exemplar friendly. I also picked Melee Hybrid which I plan on using like an extra heal boost, though switching to one of the assaults will be an option.

The one change I am still pondering (Thanks Nihilii) is switching Ring of Fire for Vengeful Slice which gives me the Attack Vitals combo when I am exemped, but I lose 5% recharge meaning the gap in my attack chain gets larger and I don't know if I will exemp enough to make up for it. I also quite like the utility of having an immob so am likely to keep it as is.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

DB EA: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Power Slice -- SScrappersS-Rchg/+Crit(A)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(13)
Level 2: Ablating Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(23)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 8: Blinding Feint -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(45)
Level 14: Combat Jumping -- SW-ResDam/Re TP(A), DefBuff-I(15)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Cyto(19)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), HO:Cyto(21), HO:Cyto(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37), RechRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Energy Drain -- DefBuff-I(A), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40), HO:Ribo(43), HO:Ribo(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 47: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(50), GravAnch-Immob/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
Level 50: Melee Core Embodiment
------------



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Can anyone else see any tweaks or have any comments? Particularly does Spectral Interface do a decent job of stopping big stuff running away if you have a fast enough attack chain?

Also does anyone know how to calculate the effect the -res procs will have on my dps?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Attack chain will be BF > AS > SS > AS repeat. There is a tiny gap that I can't see anyone removing.
Hmm. Is that a better chain than BF -> Vittles Strike?


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post
Hmm. Is that a better chain than BF -> Vittles Strike?
Yes, surprisingly.

I think by 10% or something (Remembering when I saw it worked out years ago), so not huge, but significant. And it makes better use of -res procs.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Also does anyone know how to calculate the effect the -res procs will have on my dps?
For a decent approximation, figure out how many proc chances you have every ten seconds. Then multiply your DPS by this:
(1+(1-.81^Chances)*.2)
So if you have calculated 200 DPS before the procs, and you have 3 proc chances every 10 seconds, you'd do approximately:
200 * (1+(1-.81^3)*.2) = 219 DPS
To do it more accurately, separately determine the count for each attack, but most of the time it'll probably be so close as to not matter.

Now, you have both procs. You have to calculate them separately since they stack with each other (but not themselves), so you'll end up like this:
DPS*(1+(1-.81^AchillesChances)*.2)*(1+(1-.81^FuryChances)*.2)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I think by 10% or something (Remembering when I saw it worked out years ago), so not huge, but significant. And it makes better use of -res procs.
I'm going to say about 15% on a top end build like yours.

Edit: And, SpyralPegacyon, a reason you may not hear much about this chain is that the recharge requirements are just insane. Fortunately, PrincessDarkstar's build has insane recharge.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
For a decent approximation, figure out how many proc chances you have every ten seconds. Then multiply your DPS by this:
(1+(1-.81^Chances)*.2)
So if you have calculated 200 DPS before the procs, and you have 3 proc chances every 10 seconds, you'd do approximately:
200 * (1+(1-.81^3)*.2) = 219 DPS
To do it more accurately, separately determine the count for each attack, but most of the time it'll probably be so close as to not matter.

Now, you have both procs. You have to calculate them separately since they stack with each other (but not themselves), so you'll end up like this:
DPS*(1+(1-.81^AchillesChances)*.2)*(1+(1-.81^FuryChances)*.2)
Thank you


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Using that formula I have worked out ~294 dps (Including misses) which isn't bad, but I am considing swapping Super Jump for Assault (An extra ~6 dps) and picking up one of the Assault Hyrbids (Assault core seems very good when it is up and would also give ~6 dps when it is down) to increase that even further.

However doing the maths posed some questions:

1 - Since BF lasts 10s (Which I assume starts when the animation ends?) will it always get the full benefit of double stacking itself? I think the animation will start during the buff period, but finish after it wears off.

2 - Do I need to round up my gaps to the next 0.132s? (Not that this really matters because I know experience wont match close enough for the tiny numbers to make a difference, but I want to do it right lol)

3 - Do I count 3 chances at Achilles' Heel proccing every 10s or 4? (I counted 3 for the DPS calculation)


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Still fiddling with the build I found that I can drop Tactics in exchange for a decently slotted Vengeful Slice and Power Slice.

I have plenty of +ToHit from Blinding Feint, and am only losing 2.5% global damage buff and 25hp, but for some reason I am finding it hard to let go of Tactics.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

DB EA: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Power Slice -- SScrappersS-Rchg/+Crit(A), P'ngS'Fest-Acc/Dmg(39), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(50)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(13)
Level 2: Ablating Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(23), HO:Cyto(39)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 8: Blinding Feint -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(45)
Level 14: Combat Jumping -- SW-ResDam/Re TP(A), DefBuff-I(15)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Cyto(19)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), HO:Cyto(21), HO:Cyto(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37), RechRdx-I(37)
Level 30: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Energy Drain -- DefBuff-I(A), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40), HO:Ribo(43), HO:Ribo(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 47: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(50), GravAnch-Immob/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
------------



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Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

OMG I just noticed that I can swap Fire Mastery for Leviathan Mastery and pick up Water Spout, which is good enough to be worth using if the damage in mids is right - 778.5 without counting procs, interface or crits! That is over 500dpa even if I include redraw

I have never used the power before, so are there any drawbacks?

Edit: So this would be the build I am considering:

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

DB EA: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Power Slice -- SScrappersS-Rchg/+Crit(A), P'ngS'Fest-Acc/Dmg(39), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(50)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(13)
Level 2: Ablating Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(23), HO:Cyto(39)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 8: Blinding Feint -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(45)
Level 14: Combat Jumping -- SW-ResDam/Re TP(A), DefBuff-I(15)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Cyto(19)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), HO:Cyto(21), HO:Cyto(21)
Level 22: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37), RechRdx-I(37)
Level 30: Boxing -- Empty(A)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Energy Drain -- DefBuff-I(A), Efficacy-EndMod(36), Efficacy-EndMod/Acc(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40), HO:Ribo(43), HO:Ribo(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Super Jump -- Jump-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
------------



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Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

1) My notes say "I think the blinding feint buff takes effect sooner [than the end of the animation], like at half a second? It then wouldn't last as long and would lower the DPS." So I guess I don't know the answer.

2) I believe it was Arcanaville that said that no, we don't need to round up the gaps.

3) If you have an attack chain of, say, 8 seconds with 3 chances to proc, then use 3*10/8 = 3.75 in the calculation. Don't round up or down. Any individual attack will only have an integer number, but when calculating the chain as a whole, use an average like this.

I've heard good things about Water Spout, but never used it.

Edit: So...

DPS*(1+(1-.81^(AchillesChancesInChain*10/ChainDuration))*.2)*(1+(1-.81^(FuryChancesInChain*10/ChainDuration))*.2)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Waterspout really buffs single-target DPS. The only downside is that it can scatter groups of mobs ... but honestly you only really need it for extra ST dps. Plus I think maybe you can slot the upcoming KB-to-KD IO in it to minimize scatter.

I like the idea of DB/EA. I think DB is better on scrappers just due to the strength of the BF buff ... it's really lost on Brutes, even if you do slot the Brute ATO for 100% fury. My biggest beef with DB is the lethal damage -- though having said that the new "lightsaber" mecha swords are crazy cool.

You and Nihili have some cool builds here.

If I were you, I would go Degenerative instead of Spectral. It helps more against big bags of HP, which is where you need it most.


 

Posted

Yea spout adds a very large chunk of dps on st targets and it can take a -res proc, but with db the new kd proc mightvbe better. With the stalker changes how is fb now for them?


 

Posted

Out of curiosity, will a DB scrapper running BF-AS-SS-AS do higher dps than a Claws scrapper running FU-Focus-Slash?

I assume you get 2x stack of BF, vs. 3x stack of FU (at least on the 3rd Focus).

Both are lethal damage sets and from what I remember, DB is basically a re-imagining of Claws.

DB should get the second -RES chance (from SS's Fury of Glad proc). Both chains have 2 purple procs I'd assume (Armaggedon, Heca in DB and Apoc, Heca in Claws).

Just curious, as I've been a bit underwhelmed by damage on my Claws/SR and would like to get a sense before investigating DB/ELA further.


 

Posted

The DPS build template I'm using is woefully out of date now, but I have Dual Blades' BF-AS-SS-AS at 242 DPS, and Claws' FU-Focus-Slash at 226 DPS. That is including purples and -resist procs.

Edit: A Dual Blades/Electric posted something like 262 DPS on the Pylon thread back before the incarnate buffs, I believe. It's pretty top tier DPS with the right build. Not quite Dark Melee/Shield, but sneaking up on it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
The DPS build template I'm using is woefully out of date now, but I have Dual Blades' BF-AS-SS-AS at 242 DPS, and Claws' FU-Focus-Slash at 226 DPS. That is including purples and -resist procs.

Edit: A Dual Blades/Electric posted something like 262 DPS on the Pylon thread back before the incarnate buffs, I believe. It's pretty top tier DPS with the right build. Not quite Dark Melee/Shield, but sneaking up on it.
Thanks. I wonder how much of the DB/ELA dmg was from Lightening Field?

It's weird because in MIDS it looks like BF/FU have the same damage (faster activation on FU?) and AS/Slash have the same damage. SS is greater than Focus but not by that much (it seems) to warrant the chain doing so much dmg.

Why do you think your DB chain pulls ahead so much? The second -RES proc? Are you including 3x FU stacked at least on Focus?

Both chains seem to have 2 purple procs.


 

Posted

I think I remember figuring it was about 30 DPS, but the memory is so sketchy that I could just be making that up.

Yes, triple stack of Follow Up on Focus. Follow Up does better DPS than Blinding Feint, but Ablating Strike is destroying Slash, 290 DPS vs. 207 DPS, because Slash is slower, and in context, Ablating Strike is doing more damage (more -resist stacking). You're also getting two Ablating Strikes in the chain. It's just a bunch of little things that all add up.

If you want to see exactly how I'm calculating and the exact builds, you can find all that here. And as I said, they're out of date, and a comparison using more current builds might show something different.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I have only hit 43 so far but Water Spout is looking a very fun power

I am not sure how it is doing damage wise, but the KU very rarely moves things out of melee range (Nobody in teams has ever complained either) and is awesome mitigation. Against dangerous things like Carnies having it available allows me to solo on x8 where during the downtime I can die very fast.

I did a respec at level 32 to slot level 35 standard IO's and have been defence capped since I picked up Energy Drain at 35 so this is the first toon where I have been able to take on x8 before proper slotting. Even Carnies, Nemesis and Arachnos are falling before me. I do miss Shield Charge when fighting Rikti Drones, but otherwise I am very happy


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I hit 50 on Saturday though I am not fully slotted yet (Still a few bids on various things so a few powers are still on SO's) and have no incarnate powers.

The first thing I have noticed is how much endurance I eat through I was hoping that I could use Energise as a heal that has an end discount as a side benefit, but I am having to use it as an end discount that has a heal as a side benefit. Lacking the recharge to have it perma at the moment is quite hurting performance by more than I thought (And Energy Drain doesn't seem to drain as much as Mids shows, but that needs more testing). I have swapped the Regenerative Tissue proc for a Miracle proc to help a bit.

I also took on the first DA arc (Where being short of defence I thought I would struggle) and immediately got annoyed by the confuse and terrorise so respecced into Tactics instead of Super Jump, but it does't seem to have made a great deal of difference and is very very annoying (Particularly because I can't use Energy Drain so if they catch me low on end as Hasten is about to crash it can cause me serious issues!). Still I only died once on the first arc (Due to casting Water Spout against a wall instead of in the spawn) which I was very pleased with (On +0/x8).

My next objective is to finish slotting and then take on a pylon, which I should be in a position to do soon. Sadly with having to use Energy Drain so often I think my times will be lower than I hoped, but I will see.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"