Upcoming Blaster Changes - How do they benefit Dominators?


Black_Assassin

 

Posted

Firstly the Snipe changes - at first I thought "cool, this could make them useful".

Then on closer inspection it's apparent that they are still useless. Why? You need 22% To-Hit buff. Unless you slot Kismet in Electricity Assault that value is unattainable without using yellow inspirations.

Blazing Bolt - Embrace of Fire. No to-hit buff.
Moon Beam - Gather Shadows. No to-hit buff.
Sniper Blast - Power Boost. No to-hit buff.
Psionic Lance - Drain Psyche. No to-hit buff.
Zapp - Build Up. Medium to-hit buff.

Wasn't the whole point of Moon Beam staying in Dark Assault down to Snipes being made viable?

At least the range increases will benefit powers like Blaze and Bitter Ice Blast. I'm also hoping that the devs can be convinced into changing Chilling Embrace for Frigid Protection (30ft range, enemy Slow, self Absorb) in Icy Assault to help set it apart from other Assault sets and to provide synergy with its sister Control set.


 

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Hm. If one fully slotted soul mastery's Soul Drain and had the spiritual radial paragon and a kismet +tohit, it only takes one target to hit that. I see some possibilities...


 

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The problem with that is that it necessitates villain or rogue alignment, which not everyone wants, as well as foregoing a defence based armour, just to make a snipe better.

Is it worth it?


 

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I've got to agree that I don't see this really helping out Dominators at all. Electric is the only Assault set that's even capable of hitting the 22% buff, assuming you slot at least ~30% tohit enhancement in Build Up.

I suggested this instead in the Summation thread:

Quote:
Wouldn't it be possible to use the same tech as Hybrid so that picking up your Snipe grants you an auto power that serves no purpose other than to apply a specific status to you that would suppress in combat and then tie the different behaviors of the snipes to that status flag?

That way the change would apply equally to all sets with snipes.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Snowzone View Post
Wasn't the whole point of Moon Beam staying in Dark Assault down to Snipes being made viable?
Yeah, not that Dominators need the buff all that much, IMO, but this felt like a bit of a bait and switch. Wish they would've dropped the Snipe, kept the damage aura now.


 

Posted

Quote:
Originally Posted by Oathbound View Post
I've got to agree that I don't see this really helping out Dominators at all. Electric is the only Assault set that's even capable of hitting the 22% buff, assuming you slot at least ~30% tohit enhancement in Build Up.

I suggested this instead in the Summation thread:
Quote:
Wouldn't it be possible to use the same tech as Hybrid so that picking up your Snipe grants you an auto power that serves no purpose other than to apply a specific status to you that would suppress in combat and then tie the different behaviors of the snipes to that status flag?

That way the change would apply equally to all sets with snipes.
I like your idea. Alternatively, just tie it into Domination for Dominators rather than to-hit bonus.

Quote:
Originally Posted by Lazarillo View Post
Yeah, not that Dominators need the buff all that much, IMO, but this felt like a bit of a bait and switch. Wish they would've dropped the Snipe, kept the damage aura now.
I agree that the Assault sets generally don't really need much help. However, there is one that is just riddled with bad decisions - Electricity Assault. If there was an easier way of getting the 22% to-hit bonus then the snipe could be a really good substitute for the lack of a T3 blast. Right now, though, it's missing a T3 blast and a serviceable PBAoE attack for Voltaic Sentinel and Thunder Strike... Not the best of powers.

I would also like to see Dominators, who can be just as squishy as Blasters when levelling up or when fighting particular factions that resist some mez, get something similar to the survivability improvements. Icy Assault would get Frigid Protection, Earth Assault would get an improvement on Mud Pots, Electricity Assault could get something on Voltaic Sentinel, Energy Assault could get something extra tacked onto Power Boost and Thorny Assault can get... Something... Maybe when standing on Thorntrops? Fiery Assault doesn't really need it because it can do lots of damage. Finally, Dark Assault and Psionic Assault have Life Drain and Drain Psyche respectively, so it's not out of the question for Dominators to have some sort of survivability power. By giving all the other sets one it will bring them more in-line with eachother whilst diversifying if done correctly (i.e. Absorb on one, heal ticks on another, regen on another, recovery on one).


 

Posted

Quote:
Originally Posted by Snowzone View Post
I like your idea. Alternatively, just tie it into Domination for Dominators rather than to-hit bonus.



I agree that the Assault sets generally don't really need much help. However, there is one that is just riddled with bad decisions - Electricity Assault. If there was an easier way of getting the 22% to-hit bonus then the snipe could be a really good substitute for the lack of a T3 blast. Right now, though, it's missing a T3 blast and a serviceable PBAoE attack for Voltaic Sentinel and Thunder Strike... Not the best of powers.
They could just revert the damage/recharge to the way it was... you know, back when I made my Mind/Electric... and Electric was GOOD.


@Oathbound & @Oathbound Too

 

Posted

Unattainable, not completely. Hard for some set's SOLO, yes. I have seen that much ToHit plenty of times teamed. One NW alone can put you real close or even there if they slot ML fot ToHit. We now have a use for all those yellows you get in game and just covert 3 into something else. I like this change. Does it benefit all set's the same, no. Electric benefits the most but to be honest it needed the buff more than the rest.

I have an /Electric and /Ice dom. I'm looking forward to these changes.


 

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Quote:
Originally Posted by Equality_NA View Post
Unattainable, not completely. Hard for some set's SOLO, yes. I have seen that much ToHit plenty of times teamed. One NW alone can put you real close or even there if they slot ML fot ToHit. We now have a use for all those yellows you get in game and just covert 3 into something else. I like this change. Does it benefit all set's the same, no. Electric benefits the most but to be honest it needed the buff more than the rest.

I have an /Electric and /Ice dom. I'm looking forward to these changes.
i usually try to fit tactics on my doms, and i agree that teaming tohit buff is easy to get, a whole team just running tactics alone is prolly almost 30% tohit buff easy

on my doms i usually get the snipes as set mules than anything else


 

Posted

Had to add this, one Precise will boost your ToHit by 29.53% AND your damage by 39.38%. They last for 5 minutes and only cost 10 points each (15 cents or less). I understand if you don't want to use 'potions' but there are plenty of ways to make your snipe very useful after this change.


 

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The OP's problem is assuming dominators were even a consideration when these changes were made. That'll never be the case when power changes/additions are being made (refer to gravity tweaks for the latest example).


Please buff Ice Control.

 

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It clearly wasn't changed for Dominators, it was changed for Blasters as explained in the Video going over the changes. The benefit is that it also buffs Dominators and Defenders.

EDIT: If you haven't see the video, here is the link.

http://www.youtube.com/watch?v=coNj0...feature=colike

It is titled Issue 24 "Blaster" changes.


 

Posted

Quote:
Originally Posted by Equality_NA View Post
It clearly wasn't changed for Dominators, it was changed for Blasters as explained in the Video going over the changes. The benefit is that it also buffs Dominators and Defenders.
True enough. It's a little painful when during Beta for Dark Assault we're told "no, guys, Snipes will totally be better, you'll see", though, and the change doesn't really end up adding any justification to Moonbeam's presence.


 

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A little birdie informed me that he may be willing to have snipes quick-cast in Domination with the drawback of bringing the damage back in-line with the standard snipes. I personally never even realised they did more damage than usual.

It is true that the changes were for Blasters, but Defenders and Corruptors benefit just as much from the snipe changes, possibly more so if they get access to to-hit buffs or tactics running off higher numbers.

It's basically the bait and switch that prompted me to make this thread.

Sadly, I doubt that Dominators will get the buffs to utility powers like Chilling Embrace and Mud Pots. So there will always be a disparity between the survivability of, for example, /Ice and /Elec Doms and /Psi (and to a lesser extent /Dark) Doms, just because some of the control sets are better than others at what they do for Doms.


 

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How do the BLASTER changes effect DOMINATORS?

Not much. The snipe thing is really a residual benefit of them changing how all snipe powers work instead of making brand new snipe powers exclusive for blasters.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Out of the three changes, two of them benefit four AT as well as ancillary pools and patron pools. Not really just Blaster changes - that's just how they've been advertised.


 

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Yes and no. It's the combination of all three buffs that make it "Blaster" changes, the third being the biggest IMO. You asked 'how does it benefit dominators', well all your short range attacks are now long range and you can insta cast your snipe if you reach the ToHit goal. That's how it benefits Doms. If you expected to get the SAME benefit for all ATs/sets, that's not going to happen. It's up to you and your build if you choose to use these buffs. Maybe you won't benefit enough from the snipe change to pick it up but your short range blasts are now long range so you still 'benefit' is some fashion or another.


 

Posted

Quote:
Originally Posted by Snowzone View Post
A little birdie informed me that he may be willing to have snipes quick-cast in Domination with the drawback of bringing the damage back in-line with the standard snipes.
This ideas is 100% Win. I too didn't know they did any higher damage on doms today. Quick cast in permadom is a GREAT idea.


 

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Quote:
Originally Posted by Lazarillo View Post
True enough. It's a little painful when during Beta for Dark Assault we're told "no, guys, Snipes will totally be better, you'll see", though, and the change doesn't really end up adding any justification to Moonbeam's presence.
Bingo! If it's going to stay with this 22% To Hit business can we take moonbeam out and put in Chill of the Night like we wanted! Thanks!



 

Posted

Something else I'm interested to see is the fallout of the +regen buffs being added to blaster secondaries even when the power chosen doesn't make sense. For instance, with elec there's a question why not Lightning Field? Why Thunder Clap? And Synapse replied it was because they wanted to provide these survival tools in a certain level range.

So you know there'll be calls to reorder the powers to solve both problems. I'm curious to see what response that will get considering gravity control was not reordered.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Tater Todd View Post
Bingo! If it's going to stay with this 22% To Hit business can we take moonbeam out and put in Chill of the Night like we wanted! Thanks!
It'll never happen, but they may as well remove all snipes if Moonbeam were to ever go. Burn for Fiery Assault, Repulsion Bomb on Energy Assault (making up for the lack of cone), redacted on Psionic Assault and Short Circuit on Electricity Assault.

Pipe dreams...


 

Posted

Quote:
Originally Posted by Snowzone View Post
It'll never happen, but they may as well remove all snipes if Moonbeam were to ever go. Burn for Fiery Assault, Repulsion Bomb on Energy Assault (making up for the lack of cone), redacted on Psionic Assault and Short Circuit on Electricity Assault.

Pipe dreams...
Yeah...We have to wait and see though. I don;t think that the devs will steer us wrong especially snyapse and Hawk.



 

Posted

A friend and I worked on mids while skyping and found you can get the 22% if you take Psi Mastery (Mind Link) + Tactics + a Kismet. We got our tohit to 22.1%.

I never noticed how much leadership sucks on a Dom before we starting messing around in mids.

Needless to say I will not be switching to Psi Mastery on my dom though. Having an insta snipe just isn't worth it even though it does awesome damage.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
A friend and I worked on mids while skyping and found you can get the 22% if you take Psi Mastery (Mind Link) + Tactics + a Kismet. We got our tohit to 22.1%.

I never noticed how much leadership sucks on a Dom before we starting messing around in mids.

Needless to say I will not be switching to Psi Mastery on my dom though. Having an insta snipe just isn't worth it even though it does awesome damage.
It's also worth noting that to get the 22.1% tohit you would probably be using 5 pieces of Adjusted Targeting on two powers, which nets you a total of 10% recharge, 18% accuracy, and 4% damage. Not too terrible if you were going that way anyways. Does cut you out of Cold or Mace, but nets you insta snipe if that's what you wanted. Most of that will be shared with your teammates as well, so any other player with 6% tohit will also hit the insta snipe. Not too terrible.


 

Posted

Just to say its hardly a chore to softcap a dom using psi mastery, iv managed 2 builds in mids recently with a range softcap and 35% to melee and AoE using link minds

On top of that you have the 22% tohit seems not too bad to me?

And I know psi mastery isnt the best epic/patron for AoEs but psi tornado isnt totally bad and it does do Knock up which is a half decent softcontrol


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