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Posts
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Wow, great thoughts.
Necronaut and Temporal Ending are great.
But I really liked Necronomancer, so I took that.
You guys rock!! -
Fair enough. Any analysis on the builds above?
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So I need a name for a new Mastermind: Necro / Time.
That's Zombies, Grave Knights, Lich, Extracted Souls. And Timey-wimey.
So far I've gone down the path of Chronoghoul, Chronozombie, etc. BUT I KNOW YOU CAN DO BETTER! Because the forums are awesome that way.
What ya got? -
So if you compare the two builds, the Storm build has more damage (Tornado, LS) and one good debuff (Freezing Rain) ... I hate hurricane and don't see the point of Snowstorm. It has steamy mist and a ****** heal in O2 boost. No AOE heal. Softcaps the MM to S/L/E.
The Time build gets an AOE heal (mending), a pet buff (selection, which probably can be kept on at least both grave knights), a slightly worse debuff (Slowed Response, slightly long recharge and only 22.5% -RES instead of FR's 30%) ... but it gets Chrono Shift (+heal, +endo) in AOE, softcaps the MM at incarnate levels to S/L/E and probably 30% to everything else, and probably adds 20% def to all pets (which should have at least 10% more def from the pet and MM IOs).
Any further thoughts on which is more worthwhile & fun? -
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Quote:Is BUSY good? Time appears to be fire and forget - buff def, and then let the pets do their thing.try /macro hush petsayall <em drinkenriche> that should keep the boys busy drinking and not bellowing while in non-combat mode
Trust me. */storm MMs are VERY busy. It's also very satisfying in keeping the zombies in a mode of rotating the long range toxic, close melee cone toxic, and melee smashing/lethal damage attacks. There is a synergy to Necro/storm that is not readily apparent until the pairing matures to level 32 with fully powered pets.
For /Storm, is it worth sacrificing some def (no AOE heal etc.) for the extra damage dealing pets you get?
In either case, how long do the summoned Soul Extraction pets stay around? City of Data suggests 300secs but I can't find anyone to verify. -
Here's a pretty straightforward DB/WP scrapper that is softcapped to S/L and basically E/N as well. And has decent regen/stats. And can run (I believe) the BF-Attack Vitals chain.
You're not going to be min/max'd to the gills but you'll be pretty darn survivable and scrappy.
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Been intrigued by the idea of 2 soul-extracted Lich pets, as suggested here on the boards. Summon Lich, /release, Soul Extract Lich, Burnout, repeat, summon Lich again.
How long do the Soul Extracted pets stick around (assuming they stay alive)?
Messing around in MIDS came up with these two builds, Necro/Time and Necro/Storm.
Storm build soft-caps S/L/E and probably is more offensive/dmg. Time build also soft-caps (only S/L/E, but damn close to the 58% icap with power boost) but also provides 20% defense buff to pets (Farsight & PB) on top of manuevers, weave, and the 2 pet def IOs -- so the pets will be close to softcap themselves, I assume.
Time build seems to have more for the MM to do (buff pets with Temp Selection, lay down Disruption Field, etc.)
Storm build seems pretty endo intensive.
Shrug. Any thoughts? I already have a great Thugs/Dark. Looking for something different. Demons annoy me because of their sounds and I can't seem to get the edit-sound-file thing to work.
NECRO/TIME
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Quote:How important is soft-cap Psi def outside of Melee / Ranged / AOE?--Defenses, you want to hit 20% before PB/Farsight, or a point or two above for good measure, on Psi/M/R/A (generally easier to do these four, than six types + psi). Build would have 48/48/47 M/R/A and 46 Psi. With the PvP +3% Res IO as well, you can get up to 52% S/L Resists making Cardiac less beneficial and Agility Core more impacting towards your whole build.
With Clarion Partial Radial + PB + Farsight, I am showing 30.94% defense from Farsight alone. With minor tweaks to your build, that would put M/R/A defense each over 58% (icap). How important is it to icap Psi at that point?
Are there signficant end-game mobs (Arachnos / Seers / Carnies etc.?) that do typed Psi damage that will bypass M/R/A?
FYI my play experience said Cardiac was necessary to keep from running dry given the recharge and fairly endo-intensive fire attacks. -
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Prices are really depressed on the set, minus the proc, in the market at the moment. Guess we'll see how they go after the event ends.
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Yet sadly all my bids on for IOs and recipes for Glad +3s never filled at my 1 influence price
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I made a vampire costume for my WB/Kin corr. And I colored the water blasts and kin powers blood red. It looks awesome, literally like he is shooting and draining blood. Dehydrate is outstanding. As is Geyser and Water Blast. Fun times!
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I like Chilling Embrace. It's not just a slow toggle (and some things run through the slow like it's not there). It is a -15% damage debuff. Which can be quite nice. Is your life likely to change without it? No. But it's another tool in IA's chest.
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Not sure if John included -RES proc in Aqua Bolt and potentially other damage procs in various attacks including Aqua Bolt.
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Quote:Does the mistress do good damage? Always assumed it was kind of weak.So I'm a bit more coherent now, I thought I'd come back and make a few notations/quips about */Time. In regards Time's Juncture and Distortion Field, I've never really seen much need in having both of the powers, and more on that found I spend more time outside of Melee then I ever do in making the toggle somewhat wasted as a power selection. Something I would suggest you reconsider is Temporal Selection. You may not feel apt towards keeping it up on multiple individuals, but in a team scenario the +Regen alone is a huge boon to Tanks/Brutes in particular.
--Fire Breathe...I personally like it, but I tried to keep to some build goals (the Snipe/Inferno) and slots became somewhat starved, so I pulled it from the build. With near-perma RoF and 4/s recharge on Fire Ball, your AoE isn't really hurting (and Inferno should be ~30/s post buff).
--The Snipe, I didn't much care for what was slotted in it, but there's little choice in taking what's there in order to balance Defenses (see further note, too). I know Farsight gives +To-Hit, but I'm of the boat that says "at some point you'll screw up and forget to hit Power Boost before Farsight." I threw Tactics in so that to-hit stays up consistently, even when you inevitably forget to cycle Farsight. The Confuse/Fear Resistance is also nice to have for small things like BAF's and avoiding the AoE confuses without thinking about Clarion.
--Defenses, you want to hit 20% before PB/Farsight, or a point or two above for good measure, on Psi/M/R/A (generally easier to do these four, than six types + psi). Build would have 48/48/47 M/R/A and 46 Psi. With the PvP +3% Res IO as well, you can get up to 52% S/L Resists making Cardiac less beneficial and Agility Core more impacting towards your whole build.
--Summon Mistress, at Perma and w/ Temporal Selection and all the defense you can feed it, makes for a useful and powerful pet. I wouldn't pass it up unless it really angsts your concept.
I figured your slotting had something to do with boosting Psi def. Got it.
Never really felt like boosting ppl with Temporal Selection made a big deal of difference. But I see your point.
Distortion field I was going to 1slot with Lockdown proc until I realized I needed to 6-slot it for set bonuses. I hover blast over groups so Time's Juncture is helpful.
I take your point on Tactics. Normally between Clarion (boost 2ndary) and PB I always have something boosting farsight (usually 2 things). I will consider.
I take your point on Fireball. 4 seconds can feel like a long time when you're trying to AOE groups. But Firebreath's impact is never that great. Isn't inferno's time likely to be more like 50 seconds? I thought only the 4-5 currently crashless nukes (HOB/Overload/Geyser/ROA/AR's) get 120 sec recharge?
Anyway good ideas as always John, will consider closely when I have time. -
I run PSafe from www.psafe.com which, if you know Spanish or Portuguese, is pretty easy to figure out. It's the newer implementation of Qihoo / 360's cloud-based AV engine that is the leading AV in China. It's super light and most of the heavy lifting is done by their servers: the engine is not kept on your PC and therefore not available for hackers etc. to examine, which counts for something. And it's 100% free
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Quote:You took Hydro Blast instead of Aqua Bolt, missing out on a chance to slot -RES achilles and a neg energy proc. So I'd swap that back.I was playing around with it a bit and came up with this one|[/code]
You have an extra slot in Brawl for no apparent purpose.
You appear to have punted on the PPP pet in order slot other abilities -- and quality of life stuff like afterburner. OK I guess. I prefer the PPP pet for added dps and help on things like BAF Escapees. For me, I don't think a Kin needs 3 recovery/heal/regen procs in Health but that's me (given you have transfusion and transference). For me Focused Accuracy was a slot mule and a maybe-useful-on-teams-with-lots-of-endo-buffs power. Each to his/her own. -
Quote:Isn't that "Dolphin Week's" Captain Mako?Done. Here's a pic... I had to adjust the costume slightly.
http://www.cgarena.com/gallery/3d/de...nrd072010.html
oops. forgot the bow
Someone on Deviant Art should do Mermanticore ... for free
http://photos.spritzerleyba.com/kenyon/032202_336.JPG
Add a bow and some Issue 1 costume stylings. -
I gave up and went musculature core for alpha. I figured the boost to Judgement and Lore Pets (and other pets, like PPP) was the best I'd get outside of FS. Kin tends to cover the other elements like Heal/Endo/Recharge.
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Please someone who can stand playing Defenders, make ...
MERMANTICORE
TA/WaterBlast
You know you want to. When Manticore can't handle it, you call Mermanticore!!!