i24 Fire/Time


Deacon_NA

 

Posted

Here's what I've currently ended up with.

Should 45% softcap with Power Boost + Farsight, and then I hope icap with Clarion + PB + Farsight.

Has 23.5% to hit perma with PB Farsight.

Rather unfortunately had to slot 4 kin combats to get S/L def high enough, and unfortunately had to 6-slot Thunderstrike to get E/N high enough.

Open to suggestions. I might get rid of Fire Breath I suppose.

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Posted

Quote:
Originally Posted by Granite Agent View Post
Here's what I've currently ended up with.

Should 45% softcap with Power Boost + Farsight, and then I hope icap with Clarion + PB + Farsight.

Has 23.5% to hit perma with PB Farsight.

Rather unfortunately had to slot 4 kin combats to get S/L def high enough, and unfortunately had to 6-slot Thunderstrike to get E/N high enough.

Open to suggestions. I might get rid of Fire Breath I suppose.

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Just for purposes of comparison, here's what I run. Everything gets softcapped nicely with PBU + Farsight. I have had zero issues with Incarnate content running:
1) Void Radial Judgement
2) Cimeroran Core Ally
3) Assault Total Radial Graft
4) Cardiac Total Core Revamp
5) Spectral Total Radial Conversion
6) Destiny Barrier Partial Core Invocation

I enjoy punching people in the face with Total Focus. I have not included any ATOs in here yet.

Thanks,
IM

http://www.cohplanner.com/mids/downl...34D5FFF0ACDBEB


 

Posted

Quote:
Originally Posted by IridiumMaster View Post
Just for purposes of comparison, here's what I run. Everything gets softcapped nicely with PBU + Farsight. I have had zero issues with Incarnate content running:
1) Void Radial Judgement
2) Cimeroran Core Ally
3) Assault Total Radial Graft
4) Cardiac Total Core Revamp
5) Spectral Total Radial Conversion
6) Destiny Barrier Partial Core Invocation

I enjoy punching people in the face with Total Focus. I have not included any ATOs in here yet.

Thanks,
Your build doesn't include the snipe or Inferno, both of which are being changed substantially in i24.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Your build doesn't include the snipe or Inferno, both of which are being changed substantially in i24.
I offered this as a different starting point. Adapt as you like. That's why I said reference. I think there's a pretty clear straight line to how you could change the build to accommodate snipe and inferno, but since you don't seem to be particularly grateful for any assistance, I'll leave that to you.


 

Posted

This is the build I'm planning to use on mine. It's a bit more end heavy but I haven't had any issues with it so far

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Posted

Nice build Ramen, some stuff to consider there.


 

Posted

Quote:
Originally Posted by Ramen View Post
This is the build I'm planning to use on mine. It's a bit more end heavy but I haven't had any issues with it so far

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Huh, not the choices I would have made at all. One thing to note is that your AoE defense is only going to be 40.X% when powerboost wears off, so it's not really softcapped.


The build I'm running right now sits with Ranged 45.2% Melee 44.58% Aoe 44.89% and perma hasten/chronoshift. I could get the numbers all up over 45% by swapping to all level 50 IOs instead of the hodgepodge of levels that I have now, but I like the lower levels for exemping and frankly having melee .42 under and aoe .11 under is not a big deal, especially since times juncture will cover that and more with 18.99% to hit debuff.

When I24 lands with snipe changes I'll be switching to the build below which is actually identical to my current build except it swaps flares out to get the snipe. I'm not really interested in getting Inferno because even with all that recharge it would still only be up every 90+ seconds and frankly I don't care for another long rechage 'I-win-button'. I just don't enjoy that playstyle. I like long term bonuses or things that are available very frequently, not something that will just decimate every 3-4th spawn.

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Posted

Here is the build I will be switching to when Issue 24 hits. Taking advantage of the snipe and nuke changes

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Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Here's what I've currently ended up with.
Something for you to compare against. I'd explain choices, but it's a bit late, and I'm tired.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Another for the pile.

* 51% energy and 54% ranged before PB.
* May need to reswizzle for more S/L/Melee (now at 41% each) depending upon live play results.
* Perma insta-Snipe
* Nuke
* PB up/downtime equal
* Agility, Degen +toxic and will pick up both Assault and Melee eventually.


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Repeat Offenders

 

Posted

Quote:
Originally Posted by Humility View Post
Huh, not the choices I would have made at all. One thing to note is that your AoE defense is only going to be 40.X% when powerboost wears off, so it's not really softcapped.
AoE defense is something I personally don't worry too much about. I can probably shift a few slots around if I pick up the +3% Defense PvP IO. But I don't have one, so that build reflects that


 

Posted

Here's something I cooked up in Mid's. It relies on Clarion or team buffs to get up to the soft cap defense + some buffer. The interesting thing is the massive self damage buffing capability, with each power having ~130% enhanced damage and the potential for another ~140% from set bonuses, Assault and perma Soul Drain it gets rather close to the damage cap for Corruptors. And that's not even touching Hybrid, I haven't been around in the game lately so I have no idea how the damage buffs from Hybrid work. There's also perma fast-snipe even without the help of Clarion so you can switch it for another Destiny buff for team content if needed.


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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Something for you to compare against. I'd explain choices, but it's a bit late, and I'm tired.

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So I'm a bit more coherent now, I thought I'd come back and make a few notations/quips about */Time. In regards Time's Juncture and Distortion Field, I've never really seen much need in having both of the powers, and more on that found I spend more time outside of Melee then I ever do in making the toggle somewhat wasted as a power selection. Something I would suggest you reconsider is Temporal Selection. You may not feel apt towards keeping it up on multiple individuals, but in a team scenario the +Regen alone is a huge boon to Tanks/Brutes in particular.

--Fire Breathe...I personally like it, but I tried to keep to some build goals (the Snipe/Inferno) and slots became somewhat starved, so I pulled it from the build. With near-perma RoF and 4/s recharge on Fire Ball, your AoE isn't really hurting (and Inferno should be ~30/s post buff).

--The Snipe, I didn't much care for what was slotted in it, but there's little choice in taking what's there in order to balance Defenses (see further note, too). I know Farsight gives +To-Hit, but I'm of the boat that says "at some point you'll screw up and forget to hit Power Boost before Farsight." I threw Tactics in so that to-hit stays up consistently, even when you inevitably forget to cycle Farsight. The Confuse/Fear Resistance is also nice to have for small things like BAF's and avoiding the AoE confuses without thinking about Clarion.

--Defenses, you want to hit 20% before PB/Farsight, or a point or two above for good measure, on Psi/M/R/A (generally easier to do these four, than six types + psi). Build would have 48/48/47 M/R/A and 46 Psi. With the PvP +3% Res IO as well, you can get up to 52% S/L Resists making Cardiac less beneficial and Agility Core more impacting towards your whole build.

--Summon Mistress, at Perma and w/ Temporal Selection and all the defense you can feed it, makes for a useful and powerful pet. I wouldn't pass it up unless it really angsts your concept.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

To me the correct way to slot farsight is 3 membranes and an LOTG. At level 50, powerboosted values are 22.22% defense and 23.47% to-hit (enough for perma-snipe by itself). Most people don't correctly calculate the defense in Mids because they leave powerboost toggled on. You can't rely on that because it boosts the defense of all defense powers but that's only for 15 seconds and mids only gives you the value for that period. With the 3 membranes and LOTG farsight slotting, you can try to focus getting defenses to 22.78% to softcap.

Here is my current I-24-ready build on live. I took power mastery because fire/time is end intensive and it allows me to take conserve power so I can activate powers non-stop. This also allows me to take muscalature for my alpha which is a more consistent damage buff than soul drain. I can also avoid the journey to redside to get Soul Mastery.

The last things on this build is that it is slightly over the 45% softcap for range/melee/aoe. With a small purple inspiration, you will incarnate softcap. Also this build has perma-chrono-shift.

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Time Meddler: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Time Crawl
  • (A) Accuracy IO
Level 2: Temporal Mending
  • (A) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal
Level 4: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (17) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Chance for Knockdown
Level 6: Rain of Fire
  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (19) Superior Malice of the Corruptor - Damage/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)
Level 10: Kick
  • (A) Empty
Level 12: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Blaze
  • (A) Apocalypse - Damage
  • (33) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Accuracy/Damage/Recharge
  • (33) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Chance of Damage(Negative)
Level 20: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff
  • (36) Dark Watcher's Despair - Recharge/Endurance
Level 22: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
Level 24: Distortion Field
  • (A) Slow IO
Level 26: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Farsight
  • (A) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
  • (39) Luck of the Gambler - Recharge Speed
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Inferno
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 35: Slowed Response
  • (A) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (43) Shield Breaker - Defense Debuff
  • (43) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Endurance/Recharge
  • (45) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Chance for Lethal Damage
Level 38: Chrono Shift
  • (A) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
Level 41: Power Build Up
  • (A) Recharge Reduction IO
Level 44: Temp Invulnerability
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Endurance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (11) Performance Shifter - EndMod/Accuracy
  • (13) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Clarion Radial Invocation
------------


-- Biotyk -- Pink-Princess -- Paragon Ranger -- Sikuna
** On Virtue

 

Posted

Quote:
Originally Posted by John_Printemps View Post
So I'm a bit more coherent now, I thought I'd come back and make a few notations/quips about */Time. In regards Time's Juncture and Distortion Field, I've never really seen much need in having both of the powers, and more on that found I spend more time outside of Melee then I ever do in making the toggle somewhat wasted as a power selection. Something I would suggest you reconsider is Temporal Selection. You may not feel apt towards keeping it up on multiple individuals, but in a team scenario the +Regen alone is a huge boon to Tanks/Brutes in particular.

--Fire Breathe...I personally like it, but I tried to keep to some build goals (the Snipe/Inferno) and slots became somewhat starved, so I pulled it from the build. With near-perma RoF and 4/s recharge on Fire Ball, your AoE isn't really hurting (and Inferno should be ~30/s post buff).

--The Snipe, I didn't much care for what was slotted in it, but there's little choice in taking what's there in order to balance Defenses (see further note, too). I know Farsight gives +To-Hit, but I'm of the boat that says "at some point you'll screw up and forget to hit Power Boost before Farsight." I threw Tactics in so that to-hit stays up consistently, even when you inevitably forget to cycle Farsight. The Confuse/Fear Resistance is also nice to have for small things like BAF's and avoiding the AoE confuses without thinking about Clarion.

--Defenses, you want to hit 20% before PB/Farsight, or a point or two above for good measure, on Psi/M/R/A (generally easier to do these four, than six types + psi). Build would have 48/48/47 M/R/A and 46 Psi. With the PvP +3% Res IO as well, you can get up to 52% S/L Resists making Cardiac less beneficial and Agility Core more impacting towards your whole build.

--Summon Mistress, at Perma and w/ Temporal Selection and all the defense you can feed it, makes for a useful and powerful pet. I wouldn't pass it up unless it really angsts your concept.
Does the mistress do good damage? Always assumed it was kind of weak.

I figured your slotting had something to do with boosting Psi def. Got it.

Never really felt like boosting ppl with Temporal Selection made a big deal of difference. But I see your point.

Distortion field I was going to 1slot with Lockdown proc until I realized I needed to 6-slot it for set bonuses. I hover blast over groups so Time's Juncture is helpful.

I take your point on Tactics. Normally between Clarion (boost 2ndary) and PB I always have something boosting farsight (usually 2 things). I will consider.

I take your point on Fireball. 4 seconds can feel like a long time when you're trying to AOE groups. But Firebreath's impact is never that great. Isn't inferno's time likely to be more like 50 seconds? I thought only the 4-5 currently crashless nukes (HOB/Overload/Geyser/ROA/AR's) get 120 sec recharge?

Anyway good ideas as always John, will consider closely when I have time.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Does the mistress do good damage? Always assumed it was kind of weak?

I take your point on Fireball. 4 seconds can feel like a long time when you're trying to AOE groups. But Firebreath's impact is never that great. Isn't inferno's time likely to be more like 50 seconds? I thought only the 4-5 currently crashless nukes (HOB/Overload/Geyser/ROA/AR's) get 120 sec recharge?
I don't know off-hand what level of damage the Mistress does, but even if it starts sub-par, Temporal Selection can easily improve that. At the very least, moar damage is moar damage, and she's a viable aggro-tank under your supportive tutelage.

On Inferno, ~shrug~ I didn't go back to look at what point it would actually recharge under (maths, wut? :P) If 180, the normal expectancy would be ~50/s. I actually just went in and edited Mids' to reflect a 180 recharge timer and with a set of Obliteration in it, 180% Global Rech, and Agility, the power came back at 90/s. I'd probably try and stick something else in there because that kind of sucks, honestly. I'm sure there's somewhere else to muck up that melee defense. With a 5-of Armageddon and boosting up to 185% global Rech, Inferno came back at 44.5/s, so pretty nice.

And one last thing on the Temporal Selection. You might not see it doing a severe amount, and the impacted player may not even notice if they're not watching buffs, but 200% Regen is nothing to sneeze at. On top of that, Your Mending/Chrono heals are improved on that afflicted character as well, so there's a stack of good-things running with that power.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

From the info we have on Nuke changes, the current stated plan is to have the PBAOE nukes base recharge be 2m25s or 145 seconds. So with the recharge levels many of the buildsare showing, you are looking at 38-45 seconds recharge.


 

Posted

Quote:
Originally Posted by John_Printemps View Post
--Defenses, you want to hit 20% before PB/Farsight, or a point or two above for good measure, on Psi/M/R/A (generally easier to do these four, than six types + psi). Build would have 48/48/47 M/R/A and 46 Psi. With the PvP +3% Res IO as well, you can get up to 52% S/L Resists making Cardiac less beneficial and Agility Core more impacting towards your whole build.
How important is soft-cap Psi def outside of Melee / Ranged / AOE?

With Clarion Partial Radial + PB + Farsight, I am showing 30.94% defense from Farsight alone. With minor tweaks to your build, that would put M/R/A defense each over 58% (icap). How important is it to icap Psi at that point?

Are there signficant end-game mobs (Arachnos / Seers / Carnies etc.?) that do typed Psi damage that will bypass M/R/A?

FYI my play experience said Cardiac was necessary to keep from running dry given the recharge and fairly endo-intensive fire attacks.


 

Posted

Will Kismet 6% IO help with keeping above 22% To-Hit?


 

Posted

Here's my Fire/Time build which mirrors my Archer/Time build. With Agility Core and Superior ATOs, it's enough to keep M/R/A above 45% as long as Farsight is active. Unless I'm reading something wrong, tactics should be more than enough to surpass 22% To-Hit even without the chance for build up in it... again as long as Farsight is active. On top of that, the option to raise S/L resists are available if you don't mind the endurance drain. Chrono Shift is perma, hasten is perma as long as CS is active. Went with electric epics for power sink, but it also adds a hard hitting aoe if you don't mind a little overkill. Mind you, these aren't the order I placed these powers in game:


Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Huntsman: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Fire Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(7), Apoc-Dam%(11)
Level 1: Time Crawl -- P'ngTtl--Rchg%(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(7), Ragnrk-Knock%(13)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13)
Level 8: Time's Juncture -- HO:Enzym(A), HO:Enzym(34), HO:Enzym(36)
Level 10: Temporal Mending -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(15)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(17), HO:Cyto(27)
Level 18: Blaze -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(19), SMotCorruptor-Acc/Dmg/Rchg(19), SMotCorruptor-Dmg/EndRdx/Rchg(21), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(21), SMotCorruptor-Rchg/Dmg%(27)
Level 20: Distortion Field -- RechRdx-I(A), Slow-I(23)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(31)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(36), ExtrmM-Acc/ActRdx/Rng(36), ExtrmM-Dmg/ActRdx/Rchg(37), ExtrmM-Dmg/EndRdx/Rchg(37), ExtrmM-Acc/Rng/Rchg(46)
Level 38: Chrono Shift -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(39), Mrcl-Heal(39), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(42)
Level 41: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43)
Level 44: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50), GA-3defTpProc(50)
Level 49: Power Sink -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Radial Final Judgement
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------



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50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Quote:
Originally Posted by Granite Agent View Post
How important is soft-cap Psi def outside of Melee / Ranged / AOE?

With Clarion Partial Radial + PB + Farsight, I am showing 30.94% defense from Farsight alone. With minor tweaks to your build, that would put M/R/A defense each over 58% (icap). How important is it to icap Psi at that point?

Are there signficant end-game mobs (Arachnos / Seers / Carnies etc.?) that do typed Psi damage that will bypass M/R/A?

FYI my play experience said Cardiac was necessary to keep from running dry given the recharge and fairly endo-intensive fire attacks.
My Fire/Time Troller hits a hair over soft-cap on all four points, has 70% S/L Resists, and still finds himself face planting, but at the same time I'm also extremely durable. The areas where I eat-dirt are often long after a team wipe has already occurred. He's capable of soloing Crates/Canisters during Lambda without assistance from other team members. Basically, I'm saying that 45% on Psi is entirely your call, but given the increase in Psionic damage in Incarnate content as of late, I wouldn't discount that this is still a threat to you. It's also fairly easy to make up to 3-6% you might be short without sacrificing anything to get it. I just really don't like having a glaring hole in a build that I can readily fix.

The other half of that argument is in Radial Clarion for the +Special. I had considered it initially, but the power's Mez Protection wears off long before it recharges, and it waits to pop at exactly 120/s+Cast, so you're actually ending up with a gap of time where you'll be utterly defenseless. Its just not possible to keep the effects of Radial Perma, you will have a gap, even if a blip of time, that could mean the difference of a dirt nap. So when it comes to iContent, I sooner just keep an assortment of purples if I feel it'll be necessary, as there's really not much else I need to keep in the tray. As they say: "YMMV", I stick to Core Clarion for the 120/s of Mez Protection. Defense aside, one sleep/hold shuts you down. Hard.

As for your Alpha... I weigh the amount of impact the Alpha can give me against what it can't give me. Agility Core is boosting Stamina and Chrono Shift directly for End Mod, all of my powers for Recharge, and all of my Defense, giving me the capacity to cut some slotting there in the exchange. Cardiac is only giving end reduction; the resistance it would have provided is easily accounted for. If you feel you can't get by with what you've got, then I'd say go for it, I just don't feel Cardiac outweighs Agility. Again, "YMMV".


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

I'd like to throw mine in too.

Good:

22% to-hit with Farsight only, assuming the Kismet proc works correctly. Both snipe and nuke. 1.5/s end drain with all toggles on. Perma Hasten and Chrono Shift. 44.6M/45.5R/43A without Power Boost. 1,514 HP w/Accolades. I went with Agility Core Paragon, Reactive Radial Flawless, Clarion Core Epiphany and Assault Radial. As for Hybrid, they all seem like decent choices for a Corr and it couldn't hurt to pick more than one to inter-change.

Bad:

I had to 4 slot Boxing. The Superior ATO is required for ranged soft cap. I did not use the PS:Chance for Endurance proc. I will have to see how my end is with either End/Acc or the proc first. It's a very expensive build.

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Grey Sin: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(17), Decim-Acc/Dmg/Rchg(31), Decim-Build%(37)
Level 1: Time Crawl -- HO:Endo(A)
Level 2: Temporal Mending -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Regen/Rcvry+(5)
Level 4: Super Jump -- Zephyr-ResKB(A)
Level 6: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg/EndRdx(9), Ragnrk-Knock%(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 16: Rain of Fire -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(23), SMotCorruptor-Acc/Dmg/Rchg(29), SMotCorruptor-Dmg/EndRdx/Rchg(34), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(34), SMotCorruptor-Rchg/Dmg%(36)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23), Apoc-Dam%(31)
Level 20: Distortion Field -- HO:Micro(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25), GA-End/Res(27), GA-3defTpProc(27)
Level 26: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(46), ExtrmM-Acc/ActRdx/Rng(46), ExtrmM-Dmg/ActRdx/Rchg(46), ExtrmM-Dmg/EndRdx/Rchg(48), ExtrmM-Acc/Rng/Rchg(50)
Level 28: Farsight -- ToHit-I(A), HO:Membr(29), HO:Membr(31), HO:Membr(36), LkGmblr-Rchg+(43)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43)
Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Slowed Response -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(37), ExVuln-DefDeb/Rchg/EndRdx(37)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36)
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------



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Posted

Quote:
Originally Posted by Kitteh View Post
Can't wait to respec and play our i24 monsters!
Has anyone bothered to do an eyeball estimate on the i24 resistance set bonus bumps that their build is getting?
I just checked out my results. Like most of you I'm in the Soul pool, as well as Tough. The first column is live resists, second column is what I see on beta right now.

Code:
s 45.17  54.92
l 45.17  54.92
f 3.78    8.25
c 3.78    8.25
e 0       3.75
n 19.22  19.85
p 6      11.0
t 16.1   16.1
I'll take it!


Global = Hedgefund (or some derivation thereof)