Ice Armor VS Ninjitsu


DarkBlaster_NA

 

Posted

Hey all, I've been on the fence on these two and cannot find a decent comparison of the two anywhere, So any info on that would be nice.

Thanks in advance.


*EDIT* Include IOs, if it really closes(Or kills) the gap between them


 

Posted

Both can softcap with the same relative ease, although Ice leaves Cold, Fire and Psi open. Cold is plugged (to an extent) with resistances.

Ice gets a DP clone, slow immunity, infinite endurance, a slow aura and a fantastic T9 boosting your regen and resistance to godhood.

Nin gets a heal and some toys.

IMHO, if you don't mind the fire and psi hole and if concept isn't an issue, it's Ice all the way, compared not only to Nin but to every other stalker secondary.


 

Posted

In defense of /nin it has positional defense plus a heal. You need to put up with the annoying click mez resist though.


 

Posted

Nin: Click mez resistance is an annoyance, but it also means it can stack (useful in ITFs when mag 10 protection still gets you stunned, but breaking LOS is just as easy). Can set minimal fx. "Layered" defenses consist of a heal and active mitigation, some psi resistance in clicky mez protection. No in-set KB protection. Only Stalker secondary that gets additional damage (Caltrops).

Ice: More layers than Ninjitsu with -damage, -recharge, stacking resistance, regen, and defense with extra hp. Immune to slows. Blocky-looking, even if set to dark blues to minimize appearance. Debuff toggle can cause issues with ATO proc if you delay at all (to retarget, for example).

Both, when played well, will do admirably.


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Posted

Quote:
Originally Posted by Siolfir View Post
Nin: Click mez resistance is an annoyance, but it also means it can stack (useful in ITFs when mag 10 protection still gets you stunned, but breaking LOS is just as easy). Can set minimal fx. "Layered" defenses consist of a heal and active mitigation, some psi resistance in clicky mez protection. No in-set KB protection. Only Stalker secondary that gets additional damage (Caltrops).

Ice: More layers than Ninjitsu with -damage, -recharge, stacking resistance, regen, and defense with extra hp. Immune to slows. Blocky-looking, even if set to dark blues to minimize appearance. Debuff toggle can cause issues with ATO proc if you delay at all (to retarget, for example).

Both, when played well, will do admirably.

FX won't be an issue just because i found a bind that gets rid of the FX on MY SCREEN (I think everyone else can still see it(Which is all i really care about.))


 

Posted

Quote:
Originally Posted by Nihilii View Post
IMHO, if you don't mind the fire and psi hole and if concept isn't an issue, it's Ice all the way, compared not only to Nin but to every other stalker secondary.
This.

I love Ice Armor statistically, but I immensely hate looking like a six year old drew my armor.


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Originally Posted by Arcanaville
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Posted

Quote:
Originally Posted by John_Printemps View Post
This.

I love Ice Armor statistically, but I immensely hate looking like a six year old drew my armor.
You know you can /macro to turn it off right? It kills close FX like Ice Armor.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
You know you can /macro to turn it off right? It kills close FX like Ice Armor.
/macro FXoff "SuppressCloseFx 1$$SuppressCloseFxDist 255"
/macro FXon "SuppressCloseFx 0"

It's a little buggy sometimes. Turning Fx off for one character and when logging in the next, their Fx is suppressed as well. So I have both macros active on all my characters. It suppresses Hasten as well!


 

Posted

I wonder if there will ever come a time where Tier 9 powers would never see an endurance crash again.

Maybe, just maybe, if Kuji-In Retsu didn't crash like Icy Bastion and lasted much more shorter...Hmm...


 

Posted

Quote:
Originally Posted by Granite Agent View Post
You know you can /macro to turn it off right? It kills close FX like Ice Armor.
I generally like most of the effects I see, just...not the ones pertaining specifically to being an Ice Cube. The idea of "hiding" my own graphics doesn't really kill the fact that everyone else still sees me looking like walking slab out of the freezer.


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Originally Posted by Arcanaville
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Posted

I always avoided Ice because of the Fire hole despite the non-crashing T9. It sounds like people don't mind it though. How is the -Recharge toggle? It didn't look that useful to me. Does it keep critters from running?


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
I always avoided Ice because of the Fire hole despite the non-crashing T9. It sounds like people don't mind it though. How is the -Recharge toggle? It didn't look that useful to me. Does it keep critters from running?
I like Chilling Embrace. It's not just a slow toggle (and some things run through the slow like it's not there). It is a -15% damage debuff. Which can be quite nice. Is your life likely to change without it? No. But it's another tool in IA's chest.


 

Posted

Quote:
Originally Posted by Moonlighter View Post
I always avoided Ice because of the Fire hole despite the non-crashing T9. It sounds like people don't mind it though. How is the -Recharge toggle? It didn't look that useful to me. Does it keep critters from running?
If it becomes an issue for you, just get Shadow Meld. Fix ya right up.

And Chilling Embrace (the -rech toggle) gives a -dam of 15%. Thinking it through, it slows normal mobs rech by 32%, then when they hit you it's for 15% less damage. Maybe not the set defining power, but very nice addition to your defenses.