Water/Kin Build. Critiques/Opinions Welcome!


Antarcticaa

 

Posted

So, this is the first time I have put together a build for a /kin. Input, thoughts, critiques, etc are encouraged!

My goals were really to make something that can survive, but be functional. I fear that in chasing defense bonuses, I stripped utility.

I intend to primarily do high-level task forces and Incarnate content. Assuming incarnate abilities, I am currently sitting at softcap or better for S/L/E/N and Ranged. I do play my corruptors rather aggressively, jumping into the thick of things, so perhaps chasing bonuses for Ranged defense was a little silly.

The end-drain is of concern on this build, and having limited experience with /kins (and no experience with Water Blast!), I am curious as to whether this is a viable plan.

As this is a planned build (my character is currently only sitting in the high-teens), I'm not married to any of the power selections. The only caveat is that I would prefer not to hover/fly.

Thanks for the time and consideration

Mids below:

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Hydration: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Whirlpool -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(15), SMotCorruptor-Acc/Dmg/Rchg(17), SMotCorruptor-Dmg/EndRdx/Rchg(17), SMotCorruptor-Rchg/Dmg%(19), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(31)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(21)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Tidal Forces -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-Build%(25), GSFC-ToHit/EndRdx(27)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Water Jet -- OvForce-Acc/Dmg(A), OvForce-End/Rech(27), OvForce-Acc/Dmg/End(29), OvForce-Dmg/End/Rech(29), OvForce-Acc/Dmg/End/Rech(31)
Level 20: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 24: Tough -- GA-ResDam(A), S'fstPrt-ResDam/Def+(31)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34), RedFtn-Def(34)
Level 28: Steam Spray -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), Ksmt-ToHit+(50)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Dmg/Rng(39), RechRdx-I(39)
Level 35: Transference -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Dehydrate -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Web Envelope -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(46), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/Immob/Rchg(48)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Support Core Embodiment
Level 50: Barrier Radial Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10.19% Defense(Smashing)
  • 10.19% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 18.63% Defense(Energy)
  • 18.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.81% Defense(Melee)
  • 26.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 54% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 10% Enhancement(Range)
  • 77.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 18% SpeedFlying
  • 108.4 HP (10.12%) HitPoints
  • 18% JumpHeight
  • 18% SpeedJumping
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 3.3%
  • MezResist(Immobilized) 5.5%
  • MezResist(Terrorized) 2.2%
  • 15.5% (0.26 End/sec) Recovery
  • 20% (0.89 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 18% SpeedRunning




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Thank you, Champion.

 

Posted

There was something weird happening in your build with it showing higher base defense numbers than I could figure out. It's not from Agility. I don't know what is causing it. EDIT: oh wait, you had Support Core toggled on ... its only up 2/4 mins ... and it doesn't come to late in your incarnate career. Personally I'd soft-cap (45%) without it and then decide if you still want to add it.

Anyway I rebuilt it, and ended up with a build with more standard soft-cap numbers to S/L/E (around 46-47%)... if you add Agility, you'll push S/L/E to around 50%. If you add support core, S/L/E go to 62% and Neg goes to 47%. But that may not be the best Hybrid choice. I don't like Barrier either that much compared to Clarion on corrs. I suppose on a Kin barrier might be a good choice for the RES and give you some buffer on S/L/E def (probably 5% more at the tail of barrier). You'll just have to find another way to deal with Mez (maybe the amplifiers from the market).

You have close to Perma Hasten with 1 application of siphon speed. I added the pet from PPP -- he's pretty much perma. I'd figure you're doing enough AOE to capture everything's attention. Whirlpool gets the -RES proc that should trigger every time come i24 proc changes. Burst gets the FF +rchrg IO for added recharge. Assuming Geyser has 120 recharge it should be up like every 30+ secs. A fulcrum-shifted geyser should be fun.

Kin has a strong enough heal that you can slot Dehydrate for 100% damage and other effects. I guess what bothers me if anything in this build is the lack of procs in the single target attacks. They are mainly slotted (6) with Thunderstrike to build ranged/E def.

It's a tough call if Kin is sturdy enough on its own (vs. say soft-capped to all Time builds) but the appeal of FS is immediate, and there is little to occupy you in your secondary except the occasional heal/transfusion/siphon and keeping SB on the team.

EDIT: feel free to slot Whirlpool with 5 Overwhelming Force including the Proc (KD) for some soft control, in place of Posi Blast.

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Posted

Wow, that is a good looking build! Hadn't thought about adding a pet but it's a great idea.


 

Posted

The question is, what Alpha?


 

Posted

OK here is the updated build.

Softcap to S/L/E. Overwhleming Force with proc in Whirlpool. Run's John Printemps chain of Aqua-WJ-Aqua-Dehy-WJ-Aq-Dehy-WJ-WJ

Goal is to have i24 Geyser up every 30 secs or so and benefiting from FS+Tidal Forces. I'm stuck on what Alpha.

Patron Pet seems like a nice add but I'm open to other suggestions.


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Posted

I gave up and went musculature core for alpha. I figured the boost to Judgement and Lore Pets (and other pets, like PPP) was the best I'd get outside of FS. Kin tends to cover the other elements like Heal/Endo/Recharge.


 

Posted

I was playing around with it a bit and came up with this one:

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Tidal Grave: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 2: Water Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Force Feedback - Chance for +Recharge
Level 4: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Whirlpool
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (17) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Achilles' Heel - Chance for Res Debuff
Level 8: Tidal Forces
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Slow
Level 12: Dehydrate
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Water Jet
  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (31) Superior Malice of the Corruptor - Damage/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
Level 26: Steam Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
Level 32: Geyser
  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Endurance
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (42) Recharge Reduction IO
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 44: Focused Accuracy
  • (A) Rectified Reticle - Increased Perception
  • (45) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
Level 47: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Siphon Power
  • (A) Accuracy IO
Level 1: Brawl
  • (A) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (48) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Posted

Quote:
Originally Posted by Antarcticaa View Post
I was playing around with it a bit and came up with this one|[/code]
You took Hydro Blast instead of Aqua Bolt, missing out on a chance to slot -RES achilles and a neg energy proc. So I'd swap that back.

You have an extra slot in Brawl for no apparent purpose.

You appear to have punted on the PPP pet in order slot other abilities -- and quality of life stuff like afterburner. OK I guess. I prefer the PPP pet for added dps and help on things like BAF Escapees. For me, I don't think a Kin needs 3 recovery/heal/regen procs in Health but that's me (given you have transfusion and transference). For me Focused Accuracy was a slot mule and a maybe-useful-on-teams-with-lots-of-endo-buffs power. Each to his/her own.