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Posts
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Joined
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As I said on Twitter: With the number of flags flying at half-mast around Winston-Salem today, you'd think the President had been shot.
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Like DC's New 52, I'll be willing to give this a shot before condemning it. They say it isn't going to be a reboot, so maybe it won't be too bad.
Besides ... ROCKET RACOON ON AN A-LIST TEAM!!!!
(without Groot, though)
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To get me to move from Justice, it'll take:
1) Assurance that the names of my five or six most-used characters are free
2) The ability to transfer my personal base (or the prestige value thereof) plus the prestige store of my personal SG to Virtue.
3) Some other damn good reason. -
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Quote:Y'know, I'd initially thought that was a possibility, but then dismissed it because it didn't make sense to have the VFX fire off independently of the proc triggering. "Flair for the dramatic" be damned ...The explosion VFX is not tied to the KD proc. It's a separate proc that does nothing except play the effect. It has a "penchant for the dramatic".
You should get a combat log message (might show up under the pet and/or healing channel) saying "You knock down TARGET with Overwhelming Force!" when it fires, regardless if the KB mag is high enough to do anything or not.
Not that it matters much; the proc still isn't doing anything to mobs without KB resistance, despite what the combat log says. -
Yeah, the "knockback to knockdown" bit works fine. While testing, I yanked it out of Channelgun and put it into Frag Grenade in order to give that function a whirl.
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Okay, something's up with the proc.
I've been using it in my weakest single-target attack in 4-man spawn Council missions so I have lots of opportunities to get the proc to work. Not only does it not "feel" as if it's triggering 20% of the time, but when it has gone off, the mob affected did NOT get knocked down. The explosion VFX played, but the mob just stayed upright. And I've been doing the majority of my testing against Council minions who do not have KB resistance. Gonna fire off a PM to Arbiter Hawk and continue to test this. -
Quote:Yeah, I'm beginning to think that might be what's happening. I pulled the proc out of my PBAoE and put it into Channelgun, which is a single-target ranged power. Still nothing.I suppose it's possible the proc is suppressing its own KD; as it suppresses existing KB in any power.
EDIT: Judging by VFX, I think I finally got the proc to go off, but it was against a Tarantula on a cave map so I can't tell if the actual KD happened. Gonna keep slogging through 8-man spawn missions, one single-target attack at a a time. Hopefully, the proc will fire off with a little less scarcity. -
I'm familiar with how KD & KB work, and I've been using the power against enemies that I should be able to knock down. Nevertheless, I'm changing my testing grounds just to be sure. Really, all I need is one knockdown, and I've yet to see it.
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Speaking of the proc: Can anyone confirm that it's working?
I got it while running the event on a lowbie, and mailed it to my 50 Crab Spider. Put the proc in Frenzy, which is a PBAoE. I've been running around DA diving into big spawns and using the power until they're cleared. So far, I haven't seen any NPc get knocked down. -
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Quote:Given how attempting to do something as seemingly innocuous as adding three additional enhancement slots at various points in the level progression caused all sorts of major issues, being able to do something like "bank" a power slot would likely require a complete rewrite of the level progression system. It's a nice idea, but unfeasible to the point of pretty much being impossible.After another painfully long respec where I realized I can't slot my high level powers the way I want no matter what order I choose them in, I started thinking:
"I would pay to be able to bank a slot or 2 (put the slots aside so they can be used at a higher level)."
This is especially true for you level 40+ powers where there just aren't enough slots to go around particularly for your level 49 power.
Being able to move a slot to higher level powers isn't unbalancing, mainly it is for set bonus purposes or such. But it would be very nice not to have to worry about which powers you can put how many slots in after you've hit 50.
Don't know if others run into this too but this isn't the first time for me. -
Your first two points are absolutely wrong. Brutes have had their damage caps lowered. Tankers received a regen buff, not a resist buff. And as for the third point: that's very subjective, and I'm willing to bet also not very on-the-money. Tankers still have the best innate self-defense in the game. Brutes CAN get very close, but not without outside buffs or heavily-specialized IO builds. Currently, Brutes are a nice mid-point between Scrappers and Tankers. Besides, the developers do still want to take another look at Tankers; they've said as much.
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Quote:Actually, Skyway was once somewhat of a transportation hub. And it still houses the only conventional physical entrances to Bloody Bay and Faultline (magic manholes not included). But between the expansion of the monorail system, the new TUNNEL system, and various teleportation methods, the zone really isn't needed anymore for that.Well, it serves more purpose than, say, Boomtown. Since it's leftover from a time when zone design was considerably different, it may seem "meaningless" now, but that's only because it wasn't designed for meaning, as much as atmosphere.
What I'd love to see happen to the zone is a revamp that would make it look like Steel Canyon and the new Atlas Park combined, with aerial roadways twisting, turning, climbing, and dipping around and in-between gigantic, futuristic skyscrapers. A vertical zone like Grandville, but much easier to traverse thanks to all the roadways. Sure, the zone's backstory would need to be rewritten a little, but not THAT much. Heck, set Paragon City's Chinatown at ground level and ramp up the turf war between the Tsoo,Trolls, and Family, with Clockwork and Lost as outside parties that sometimes find themselves in the middle of things. -
Gaming has been a part of my life for about 27 years. I'm well past the point of having regrets or reservations bout how I spent that time, and how I'll continue to spend time gaming in the future.
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From the CoH twitter:
Quote:Changes are coming to blasters in Issue 24. Tune in to Twitch.TV tomorrow at 10:30AM PDT to find out more. twitch.tv/paragonstudios -
Quote:*Goes from server to server reporting "Le Phart" as offensive*That's always been the way it worked. Several years ago I had to rename a character because someone was offened by the word Phart. I laughed at it and renamed the character the same name in another language.
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I'm intruiged by the general premise of the dessert, but turned off by the fact that it comes from Burger King.
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WHY, CHEESE? WHY?!
... Statesman liked chocolate milk, too. -
They have a piece of the NCSoft pie, but a small one when compared to how much of that pie NCSoft still holds. I'd be very surprised if this realistically meant anything for CoH.
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Water blast deals smashing and cold damage, so it will have some effect on Steel Canyon fires. Not as much as a pure cold-based attack, but some nonetheless.
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Quote:Wasn't too long ago that Positron was facing the prospect of spending the rest of his natural life stuck in a tin can. Dude's learned to take things a bit more in stride since again being able to take off his helmet and air out that damn suit.(incarnate spoilers alert)
Positron says, "I know some things about incarnates, but that's dangerous information, we don't want great power getting into the wrong hands!"
"S'okay, Posi," I say. "I'm cool!"
"Oh, well then!" says Posi. 'Why didn't you say so right off? Here's everything you need to know to acquire massive power for yourself! Because you'd obviously never abuse it, I have your word as a strange hero that I just met!" -
Quote:Quoting this again because it needs to be quoted. Also, because I like Paragon's avatar. Laura+Jubes 4eva!They only have 14.7% and are the largest minority shareholder. NCsoft itself still owns the majority.
So yeah, the sky ain't falling and Nexon AREN'T our new Japanese overlords; NCSoft remain our South Korean overlords.