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Posts
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Joined
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Quote:To be honest, CoH is not the only game going down this road, in fact the main three that havent done this yet are a certain other MMO with fishing, a certain other MMO whos name sounds like an old Kevin Sembieda RPG, and a certain unreleased MMO with Laser Swords. Oh and the other one that isn't is Flying in Space. Forgot that.Watching it made me wonder if Felicia Day was a CoH player as the main subject of the show this week is them freaking out at their fictitious game possibly going F2P and Micro Transaction. The episode (like all of them in fact) is hilarious!
Not that I have an issue with the new CoH model, anything that both increases the userbase and increases income to NCSoft which with any luck will be used to make new and cool stuff for CoH is good by me!
To me, it's not a specific CoH reference, as much as it's a riff on the way the industry has gone over the last couple of years. -
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Not sure how they're managing this: I can tell you, it's abother 10 to 12 days till my resub date. I havent had any PP's so far, or reward tokens, but I have had my second server xfer token.
Oddness. -
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I wish I still had the link, but I seem to recall one of the devs launched into a long and technical response as to how the talsorian weapons worked, and just why the mace was impossible.
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The gender norms the game makes mean that I currently have no way of building a male character to my specifications: taking the muscle sliders down just looks odd, whereas real thin men aren't shaped like that (yes, I admit to a certain amount of possible wish-fulfillment there, being lardy.) More unusual perhaps is that there is no way of replicating anything approaching my Real Hairstyle on any of the mald haircuts. They're all far too short, and the ones that are longer than buzzcut are all too thin, it's almost like they think men don't really have hair (and before you ask, the old barbarian hairdo is waaaaaay too short.)
The issue isn't specifically "attitudes to female models need work." It's that the game has taken a very specific snapshot of the things it considers each gender to exhibit in terms of aesthetics (no doubt informed by comic books of a certain era) and seems to e very reluctant to step outside that box. -
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Quote:Especially as the tutorials are more or less optional. While it's not quite on the level of the Origin of Powers arc, which I more or less ignore IC, there is precedent. How many roleplayers have heroes who got their powers before the whole Statesman/Well business, or have magic that isn't related to Mu or Atlantis?Something Arcanaville mentioned earlier is niggling at me.
In particular, it's the bit about in-game canon prerequisites and having to be broken out of jail by Arachnos.
Am I the only one who thinks a world where every single player character villain has been liberated from the Zig by Arachnos makes for a rather stale game world?
Maybe it's just the roleplayer in me talking, but not all of my Villains were broken out of the Zig, or were in the Zig to begin with, or were in Galaxy City when the meteors fell.
How many different versions of kheldians are there out there?
Yes, two or three of my new heroes came through the Galaxy incident, but thats because it's a convenient plot point. I can't think of any of my villains that were Zig escapees. -
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Quote:You maybe missed the point. We used to have downtimes outside prime EU time. They got removed when the EU community stuff was folded into the US community stuff. We were repeatedly assured we wouldn't be treated as second class citizens.No offense to the EU players, but you do realise that Paragon Studios is based in the U.S., not in the EU, hence why the downtimes line up more with the NA work days, rather than the EU. If they were based in the EU, the same thing would be happening to the NA players rather than the EU players.
Starting to feel distinctly second-class here. -
Quote:This. we accept downtimes are necessary. We accept long ones are sometimes necessary.'Hey, I'm going to knuckle down tomorrow and get my Nin/Time levelled before work in the afternoon.'
Welp, that's that plan scuppered.
Yes, it's necessary, yes, it's essential, but that doesn't mean it doesn't suck any less for people who want to play in the EU. I was hoping to use the early evening to run some missions with my friends, but that's not an option.
But almost every significant downtime lately has pretty much wiped out EU peak playing hours. This is starting to get distinctly frustrating now. When they merged the communities and teams, they said we'd get the same class of service as everyone else. We were promised we would not be second class citizens. They said it again during the server list merge. Guess what? We're getting the sharp end of the stick again.
Downtimes in peak hours: Check.
Losing our global names: Check.
What's next? -
I'm sure it would have been a marvellous broadcast. However, ustream proved to be even more obnoxious than usual. 2-20 second bursts of video, followed by minutes of blackscreen. Tracerouting proved this was nothing to do with our connections to ustreams akamia media servers.
Seriously, Zwil, we love you guys. But something needs to be done about ustream. -
600 points?
Ahahahahahahahahah. Ahahahaha.
No.
Remember the Party Pack? Full booster price for a bunch of emotes? Many people didn't buy that either. Someone's been buying into their own hype there.
(for those that get the reference, I can see this becoming CoH's version of TRH*)
*That Retarded Horse. -
Very simple bug. I'd unlocked the Vanguard Sigil CCE on one of my characters pre-I21 using vanguard merits. Now, I come back, and that CCE is showing as locked, needing to be purchased. Which is bizarre, as it's already unlocked for that character.
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Not sure whether this is linked to the Fog of War bug or not, but I'm seeing another bug on the minimap.
What's basically happening is that my minimap isn't showing ANYTHING other than the zone/area/instance map. No pets, no other team members, no objectives, no nothing. On things like office building maps, you can still see parts of the map discover themselves as your teammates zip around other bits of the map, but none of the stuff that normally overlays the map is appearing (and yes, still getting the Fog of War issue.) -
I can report this is happening everywhere at the moment. I only have one character with an alternately-coloured UI, however all the characters I played after that character had that same UI.
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I treat the well as basically a Destiny Engine. What it does is supercharge your potential to excel, grant you more possibilities and the probability of reaching them.
That said, Arachidamia is the nearest I have to a "traditional" incarnate (ie. embodying a specific deity or concept.)
Presumptuous, I know, but she is an aspect/embodiment of something that if you squint hard in the right way, might possibly be a slightly more upbeat and cheerful analogue to The Eternal Champion. (Moorcock, for all one of you that didn't get that.) -
So far, Damia had encountered three arachnos patrols as she led her ragged group of survivors back along the ruined streets. Frankly, with the day she was having, they were more of a diversion than an actual threat, so she'd disarmed them, and let the more able of her followers work off some stress. At the request of one businessman, who, befitting the occasion, had tied his work tie around his head to keep a scalp wound at bay, she called a rest halt. Not safe, but she was damned if she was going to lose any more people.
When she'd first found the huddled survivors, it had seemed a simple thing. Carve a path to the evac zone, let them trail along in her wake, and at least some people would get out. The reality, however, was not so clear cut. There were still meteors streaking across the sky. Small ones, to be sure, but even a small one would have been enough. The shivans were a threat too, and she was already dangerously tired. A meteor had impacted one of the towers, shattering the core of the structure, rather than punching through, the end result of which was a blizzard of glass and steel shards. She'd felt the explosion, then even her reflexes barely had time to dive in front of the nearest of the refugees, a young woman of perhaps 25. Then the shatterstorm had struck, and the next few minutes were a mess of pain, jump-cuts of conciousness, people on the floor around her, too much blood, too much death. The next time she was awake, she saw herself, looking down at the large metal shard sticking straight through her chest. The next moment she had memory, she was on her back, no longer impaled, and it was difficult to tell which was more disconcerting, the huge hole in her chest, or the sight of the young woman she'd tried to protect, run through with the piece of metal that had just vacated her own chest. She'd never know exactly how deep her power had had to work to heal that. Maybe she never wanted to know. All she knew was that every time she closed her eyes, the room spun, and she thought of those eight or nine people who'd literally been shredded by that strike. Like she'd said to Nat when the call had come in, she got better. The others... never would.
Nat. That was the one grace. At least she knew that Nat was alive, and fighting her way back out. It was not something either of them would have been able to put in words easily, but if Nat had died, then it would have been so tempted just to stop fighting, let her overstretched, abused healing faculties rest, and just fall. Given the situation, it was possible that she still...
"No. That wil not happen. Not, not not." She put that one firmly out of her mind. They were alive, they would stay alive, and there was an end to it. Anything else was just unacceptable. So she didn't even give that thought time to finish, before she'd curled her hand around the hilt of her sword, stained green with bits of Shivan, and used it to haul herself to her feet. She made sure everyone who was able had at least one makeshift weapon, and strung her survivors out as a phalanx, with her as the pointy end.
"Right. We're three blocks from the evac zone, we've got a whole bunch of Shivans down that road, and we're all on our last legs. So we run." She looked around at the citizens to make sure they understood. "We move as fast as the slowest, we stay in formation, anything that aims for us, let me handle. If we stop, we may not have time, room or energy to get back up again. Nobody gets left behind, nobody else is dying today. I can already taste the bottle of wine waiting for me at home, and nothing is going to stop me and my partner enjoying that. If you keep running, no matter how much it hurts, no matter how hard it becomes, you'll get out of this. I won't let anyone else go. I promise."
There were nods. Even a couple of cheers. Some people got under the shoulders of others to help them along. "I know it's cliched, but my advice? Survive. Now RUN."
The ragtag, strange little cohort of office workers, truckers and at least one schoolgirl steamed off down the road. Towards the possibility of safety. -
One thing I found annoying. With the costume pack compilations (vanguard/barbarian/etc) while I could find a decription of the pack itself, I could find no description of which items were in it, until after I'd bought it. Perhaps this is missing from the item descriptions?
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The stated aim itself is a laudable one. The problem beigns that, as a necessary byproduct of them not releasing the exact formula so people don't game the system, we can also never know exactly how far is too far. and that number can and will change, quite possibly arbitrarily according to some unknown metric. And there's no accountability for that change.
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Most of my characters will have at least one costume containing any of the following:
Praetorian Police Boots.
Praetorian Police Pants
Victorian Steampunk 01 (Female)
Sleeveless Uniform Jacket (Open)
Trenchcoat (often sleeveless)
Any bladed weapon users will have a Talsorian weapon (when I earn the merits. Managed to be unsubbed for a short while during the Vanguard pack period. *pouts*)
Valkyrie armoured boots/gloves.
High Collar cape (often Arcane)
Duster Hat. -
I'm inclinded to suggest that like many film/culture jokes, they're both inspired by the same things, rather than one beign a direct lift from the other. But that's just me.
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Patience, young padawan. For your target audience it's currently most likely somewhere between 8am and 11am. On a sunday morning.
Yes, most people are probably still in bed. -
This isn't really a proper build thread yet, as I'm still trying to thrash out just the numbers of slots per power and such, but so far, some issues are emerging, and I'm wondering how we can work around them.
I suppose the questions are:
1) Which beam and time powers are skippable, as opposed to must-have? (and what one-three slot powers do we replace them with?)
2) In terms of slotting in general, if you take all the attacks at five-slot, you barely have enough slots left to slot time out properly. Same if you put a decent amount of slots into time. Where's the give in these builds?