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Quote:You've got to admit that there's some truth to this post...Sorry, but I'm not going to get into one of those nit-picky little battles with you, Arcana. I've seen far too often how silly those become, and I'm just not invested enough in the subject to open the costume editor and burn an hour or two meticulously listing every single female costume piece in the game that I'd put into some skimpier-than-guys-get pile...
I also know perfectly well that a list like that is exactly what you'd insist I compile before you bothered to consider my opinion worthy of more than casual dismissal... So, so much for that.
Suffice to say that I'd call the witch costume, many of the corsets, the top+skin designs, some of the skirts and various other assorted bits and pieces farther on the sexy side than I care to use on most of my characters. When I look at a costume pack and see that the females got corsets or spike-heeled thigh-highs (again) while the guys got the nice suits and killer jackets (again), I'm going to raise an eyebrow.
And for what it's worth, I don't think "Sexy Jay" got his nickname due to his own choice in office-wear.
However, I'll go out on a limb this once, and get into a slight nitpicking battle, because Arcanaville is so highly esteemed that her word often bears the stamp of law, especially when she makes lists. This once, though, her analysis could use some tweaking. I don't completely disagree with the list she provided, mind you, but there are some areas in which I find it misleading. So I'd gone into the costume editor myself, and tried to improve on it.
Caveat: I don't have all the packs. I still don't have steampunk, i never bought the Martial Arts, Beast or Party pack, so this is going to be slightly off. Not, however, by much.
I am not going to quibble with anyone over the definition of 'slinky', 'sexy' or 'skimpy', because these things can be awfully subjective. While I agree with people who posted concerning the neckline of such pieces as the v-neck (we could really use a v-neck that doesn't look like it might fall off the nipple, in my humble opinion) I'm going to be a bit more generic than that. My two main concerns as for addressing the analysis made previously are going to be that:
a) It is not sufficient to list the root categories in the costume menu in order to achieve any sort of comprehensive analysis of how much of which there is. You'd also need to go into the categories themselves, to check for overlaps, and to see how many items each category contains, in order to detect a trend.
b) It would be necessary to examine the items added in the recent slew of expansion packs.
Because what we're evaluating is a trend, or a tendency, these. points become important. Do the expansion packs strengthen the trend? Weaken it? Don't change it? How many of these items are actual distinct pieces and how many are the same piece? And so on. In my own parsing of the costume generator, I decided not to count patterns as separate costume pieces, because, frankly, they're not. Whether you've got stripes or little triangles on your shirt is really immaterial to the main point. I also noted duplicates between different options.
Here's my list:
Tops
Tights - basically one option of the same tight shirt, with applied patterns, but, for the sake of argument, there are 31 different varieties.
Tights with Skin - 51 options, none of which I would use on a character who wished to appear respectable rather than appealing
Shirts - 4 options, all of which expose the midriff. If you want not to expose the midriff, better select something to go underneath.
Baggy - 8 options, some of which overlap with 'tight'.
Robes - 7 options, including the 'tattered'
Sleeveless Robes - same, except, of course, sleeveless
Jackets - 27 options, including ones that are a closed/open version of each other
Sleeveless Jackets - same as Jackets
Trench Coat and Magic Bolero - one option each
Armored - 22 options, most of which overlap with Tight or Baggy
To sum up till now, Tights with Skin are, bar none and by a significant majority, the largest category on this list. 51 options to everything else's twenties and thirties. Among the rest, variety is somewhat limited as each piece appears with a sleeved and sleeveless variety. Some of the other pieces are debatable.
Bottoms
Tight Bottoms - same story as tight tops, but with an actual greater variety, 43 options. They're still mostly one style of piece with patterns, but we'll note them anyway.
Bottoms with Skin - 33 options, of which two are tights+shorts, actually less than tops
Skirts and Shorts - 15 options, including pleated and non-pleated varieties of each skirt. Including the Valkyrie and Witch skirts the latter of which, at the least, is definitely on the eyebrow raising end, as well as miniskirts. I did not count patterns like Plaid or Wedding
Tucked In - 10 options
Tight Pants - 3 options, including (and this merely amused me) a Baggy option.
Pants - 9 options, including another tight option
Armored - 20 options, once again with some significant repeat of the Tight category
Monstrous - 2 options. Whether to define them as 'slinky' or not I am not sure, but I don't quite see any cloth coverage there.
To sum up further, the bottoms seem to fall out better than the tops, with the vast majority of options sitting in the Tights group. Whether the variety of patterns is sufficient or not to make up for Tights being basically one piece is not an argument I intend to get into, now or in the future. The second largest category is still dominated by Tights with Skin, some of which are Tights with A Lot of Skin, with some of the skirts and shorts thrown in for good measure.
Now onward to the additions of packs.
I won't be able to be as precise here as elsewhere because I find it hard to locate and examine every single item, but the Steampunk pack added, chiefly, a rather brassieresque shirt, two types of corset, and a very tiny bustle. The Magic pack added the Witch skirt, a major offender, and the Witch bottoms, and corsets, even bigger offenders. The trend seems to be less pronounced in the Science pack, which added a labcoat with some variations, and that piece actually was the same for male and female toons, as I recall, except of course the female one was shorter.
Is the trend there? This list says yes. Is it absolute and unvaried? Obviously, no. It gives somewhat different results than Arcanaville's initial list, though. -
Quote:I've seen quite a few very nice designs as well. However, I will say this: it is significantly harder to make certain styles of costume for females than it is for males. My husband and I've been playing, for years now, a married couple who dress in fairly similar tones. It had always, almost without exception, been more difficult for me to design anything than it had for him. This holds true for several different styles of dress: dressy, casual, awe-inspiring, combat, etc' etc'. This is not an absolute digital yes/no issue, but the possibilities are indubitably skewed.I very much disagree and I've seen spectacular costumes in all manners of design. I'd always love more stuff but I think comments like this do a disservice to the "issue".
What I've been clamouring for, from the very first moment this issue came up - and for me it truly became evident when the Magic pack came out - was a less skewed output regarding costume pieces. It does not have to be identical. It does not have to always match item for item and tit-for-tat, but a less skewed selection of a greater variety that would enable female characters to have a better set of options for dress that is not inclined towards the absolutely slinky would make almost automatically for greater equality, and lesser levels of unfortunate social undercurrents.
I'd never bar anyone from making a female toon dressed in what could easily pass for underwear if they so wish. Some people - even some people who posted in this thread - obviously are inclined to make these sorts of choices in their costume creation. That is okay. But the fact that making costumes of a different variety is difficult is not okay. This is what I essentially want corrected. Surely, the artistic mettle of the developer team is sufficient that it can be applied, from time to time, to original female pieces, if they so wish it, that portray female power of a more comparable type to men. They could view it as a challenge, if they feel so inclined.
As for myself, my characters, who do not choose to dress to show everything at all times, have been stuck with a nigh-onto-unchanged set up jackets, skirts, blouses, pants, since Issue 13 came out. That makes me sad. But what disappoints me even more is that so few people truly see the problem with the costume choices we are given. I have to agree with Kid Crisis that, while I wouldn't want to accuse the developer team of any sort of bias - at the least not without any kind of evidence - the social tendencies underlying the presentations that we're seeing are problematic. Call me a misguided feminist, if you will, but I feel it's my duty, as a female player of this game, to point them out.
I don't ask for complete identity. I don't even ask for complete parity. But I think female toons deserve greater variety of styles and options than what they get, and at least a somewhat comparable ease in making them to the male models. I don't think that is an unreasonable request, or a limiting one. -
Quote:This, right here, is the crux of the issue in my mind.Listen, I'm not looking for a bras for men. But it's clear that the decisions being made over what gets ported or not ported is being based on some pretty obvious gender bias and stereotypes and the claim that it's all for diversity falls flat when you consider you don't really extend that diversity criteria to the huge model and make separate pieces for it, nor was that diversity criteria ever really expressed historically. Especially since Devlopers have gone on the record in the past that their previous gender bias decisions were made precisely out of gender bias ("Kilts? We're not giving skirts to men!")
Look, if you want women running around in lingerie, or wearing what you might call slinky (and what I might call something else, perhaps), go right ahead. That's fine. It has a long tradition in comics, I grant you, little though I've read of them. You have about three thousand five hundred and six different options on how to go about it.
But that does not mean that all female options should constantly be limited to corsets, bras, tiny skirts and maybe a set of gloves. Women should have as much variety in costume as men, and that variety should range from "skimpy lingerie" to "a nice, respectable coat" to "civvies" to "awe inspiring and dignified magical". And at present female toons really don't get that. The costume selection applicable to a character that does not run around in lingerie in the best of comic tradition hasn't changed in any significant measure since they added in day jobs. That's issue 13, people! We're at issue 20.5!
I am not even going to - though I could - harp about the incredible, immense sexism inherent in that "best comic tradition" everyone's so keen on. It's enough for me to point to the history of the packs in this game and the costume pieces the women keep getting again and again. Look at the magic pack for instance. Men got a Baron coat - an incredibly nice and utilitarian piece of costuming that can be used almost anywhere: I've seen it used as a fancy overcoat, as a trenchcoat Mal Reynolds style, even as a labcoat. They got a top hat. They got a dignified magician-esque look. What do women get? A push-up corset and a transparent skirt with holes in the stomach.
The message? Men who do magic are dignified, intimidating and formidable. Women presumably run around in cabals of orgies every other night, and dress accordingly.
This pack is not really any better. Steampunk men get a variety of styles pf clothing. Women get close to the same repetitive items again and again. Why can't we, if this variety is so much tauted, get a more varied appearance to or female characters? Why are they limited to one specific look which is, to be honest, full of very sad sociological implications? Why can't we have some of that, and a little of the other?
Let's not just glue ourselves to that famed and very problematic comic tradition. Comics were created in the 20's, when women just got the vote in America. They were made in the 1950s, when it was dutifully assumed that a woman's place is at home, entertaining her successful husband's guests. They were drawn in the 1960s, when the feminist movement was just waking up and rubbing its eyes... We're not there anymore. We can transcend the obvious sociological imprints of severe gender bias, and allow ourselves do go further. Women can wear clothes. Even coats! Costumes in video games are allowed to reflect that from time to time.
Once every other pack would be okay. -
As I commented elsewhere, I am boycotting this pack.
I plan to boycott it until such time as we at least get the coats available for women. There is absolutely no good reason not to let women characters have the coats, and, really, all we get for women characters are corsets and some sleeves. it's a little laughable. Not to mention inherently chauvinistic. -
I'm boycotting this pack.
I plan to continue boycotting this pack until such time as the developers make the coats available for the woman body type. I play female characters almost exclusively, and I am vastly dissatisfied with my only options being a corset and a set of sleeves. There is no truly good reason not to let women have some more coats in the baron/steampunk coat style. There is, in fact, every reason to do so. Not every woman character out there needs to parade around in a steel brassiere. -
You could look in on our VirtueVerse page. Ours is a bit of an oddball concept (no vampire-kitties, just less of a standard CoH feel) so you may or may not find that it appeals to you.
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The boards are a good place to start: you can look through the recruitment thread at the top of the page, or post your character concepts and ask for suggestions. You can also go to VirtueVerse and read up on groups there.
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It really depends on the concept, but our group likes challenges, and isn't really for traditional hero types. You might look into it.
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Uh... It really depends.
I never begin with a costume and then create the character. I always make a character, and then come up with a costume - perhaps that is why all my characters are plainclothes. The ideas can be rather random: I made an Indiana Jones expy (female, admittedly, and a mage) because I felt like playing a Badass Longcoat, and I made a time traveler from the future as a way to mock all-knowing enigmatic time traveler concepts, as well as an homage to PBF Archive. My main is, i freely admit, something of an Author Avatar, although thankfully not abused.
Oftentimes I begin with a concept I want to explore, or, more frequently, subvert. My main character is a direct subversion of suprheroes as a whole, I have a subversion on tragic destined-to-die heroes, a subversion on time travelers, and a subversion on psionicists.
I doubt that helps, but this is my lot. -
Quote:Ah, Ad Hominem. Long time, no see.Because with a fantastic **** you attitude like this in response there was clearly so much potential here in the first place.
If that's the sort of attitude you cart around as a SG leader then you can be as selective as you like. Ego cults are not something people look for either. -
See, this is why I almost never recruit on the forums. Who needs an attitude like that? If you don't think you'll find a decent group, then you probably won't; you'll fill your head with so many demands and sub-demands that even a decent active group will fail to satisfy you.
Besides, here's something I discovered as both a player and an SG leader - if you just want all the food chewed for you and put in your mouth, you'll never integrate with a group. You will whine and moan about how it's not active, but you yourself will never form teams or initiate RP or promote storyline ideas. You'll cry about how the Old Guard doesn't want you, but you'll lurk on the SG channels, sulking, and never even try to involve yourself.
Sorry, kids. I'm not a kindergarten teacher. I'm not even a high school teacher and believe me, I've absolutely no interest in being one. You have to do your own share of work if you want to successfully integrate in a group as a newcomer, and the "leaders" should not feel obligated to constantly put teams and plot on a platter before you. Do the leaders have responsibility? Yes. Do they have more responsibility than a casual player? Yes. Do they have sole responsibility and you have none? Sorry, no.
So I wish you luck, but I for myself will continue recruiting selectively, and be satisfied with a significant group of players who are willing to participate in making the group an interesting, active place. -
Quote:Well, at least some SG leaderships were out of the loop for Yom Kippur.I was really hoping for a response from those in the know, I also figure if a Community Active SG is out there they would be on the forums daily getting the pulse of the community and would answer my post, but I'll continue looking through the directory. I'm really just looking for Heavy RP SG, anything less is kind of a moot point, but thanks so far for all the kind advice!
What can I say? I check the boards, but I don't feel obligated to click them every hour, sometimes not every day, and when I'm away from the computer - well, I am away from the computer.
On a somewhat different topic; we do stuff, we're pretty active and we RP, and in my opinion we're a mature, decent group of people, but the group and the theme is not for everyone. You're welcome to check it out but since I've no idea what sort of character you play nor what sort of social interactions you like, I shan't push my group forward too much. -
I don't see what the fuss is about. Knock on their door and say "Hello, I thought I heard City of Heroes sounds in the background. Is that so? Because if it is, that's cool; I play it too."
If you're really worried, leave a letter in their mailbox with the more or less same sentiment similarly expressed, and your name, telephone and email address.
I wouldn't see anything creepy about it. -
I would guess partly SG suggestions would depend on the character concept. A short summary or somesuch, perhaps?
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Could we please get a stabby and pokey (as opposed to slashy and swingy) animations for DB, and maybe a single hand sword set like BS (with the addition of the rapier weapon)?
Please please please? -
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VirtueVerse Wiki. Or you could ask on these boards or the SG recruitment boards preferably with a character description of some kind and your expectations.
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We're pretty generic, and I suppose more or less modern age, in that we're certainly not gold or silver age. You can look up the details (some of them, anyway) on the VV page.
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Most RP SGs cater to a concept or a small range of concepts. If you are interested in an RP SG, posting what concept you are looking for - or what character type you have - tends to be helpful in determining responses.
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Quote:Uh... we do fill your requirements, but I don't know whether we will suit. Check our VV page and get in touch with me if you're interested.I am looking to spend alot more time Blueside as I have been playing redside almost exclusively and want to change that.
For who is the home:
Toon is Keeper of the Faith
Magic DP/Fire Blaster, lvl 16.
Nephilim (1/2 Angel, 1/2 human)
Nun with Guns. Think Sisters of Battle or Magdalena.
Character sheet.
http://dalilean.deviantart.com/#/d2posl1
I am looking for:
1) Active RP heavy SG, I usually play latenights 11pm-2am eastern
2) Adult based. I don;t mean ERPers. I mean that I got into one once that was like being part of a noob frat party and want to avoid that situation again.
3) Active Story forum, I like to write and read.
What do I offer.
1) Active DA (Deviant Art) member. You can see some of my work for My toons and my friends toons on my Deviant Art page.
http://dalilean.deviantart.com/
2) Active writer. -
Quote:Well, no, of course I don't know the mods. Hence why I chose to stay on the fringes of the issue, rather than in the midst of it. Having gone through a not-insignificant amount of hassle and headache due to arbitrary, easily-offended, moderators, my natural sympathy lies with the OP though his joke style is very much not in my taste. As a channel mod, I tend to take kicking someone as a rather extreme action, but, as a channel mod also, I am aware of the difficulties of cat-herding a group of people.My first question would be do you know who the Mods are? Im going to guess no because you havent noticed any of the perfectly reasonable responces they have given.
To answer your question. The mods dont ban people. They ask to stop, they silence and they kick. It being a public channel even a boot is reversable. If they would take action over it. I doubt it.
However, this response demonstrates at least one thing about the VU crowd to me: they have very little sense of humour. -
Quote:Since when is getting along an adult activity?I feel you there; I go to play some closed beta for 3 weeks and the poo smacks the fan... Can't we just get along and act like adults? Is that too much to ask?
Children in kindergarten get along; Political parties, nations, religions and philosophy schools - don't. Adults either resolve the issue... or start a war.
(And would the VU mods have banned me for this little joke? I'm rather curious to know). -
I RP. I also write. I have a few rules that I try to stick by when I do either, and they seem helpful insofar as creating a believable character - any believable character - goes.
1. Know Thy Subject: if you RP a physicist, or write for one, at least have the courtesy to go and read up on Newtonian mechanics Theory of relativity and atomics.
2. Avoid Superficiality: In all things, onesidedness and shallowness is bad. Even the most appalling things have depth and cause-and-effect chains that create these beliefs and Understanding things in-depth helps you create a believable mind.
3. Thou Shalt Create a Background: Every character is a product of their environment, and not all environments are the same. prejudices, just like any other opinion or mode of thought, are products of their environment. Understand the background, and you understand their current selves.
4. Be Objective: Your characters are your tools, not your neighbours or friends. it's not your job to hate them for their opinions, it's your job to work with the raw material in order to create the foci of stories. -
*refrains... yet it is so hard...*
I would draw you several nice trees, followed by some interesting diagrams, and topped by nice semantics... but by that point you would all fall asleep.
/exit linguist