GavinRuneblade

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  1. GavinRuneblade

    Endurance Cap

    This thread is awesome. Wow. I wonder how those builds play.

    Hehe, I would LOVE to somehow run out of endurance, have a kin hit transference and only partly fill the bar. Just for the incredulous "wait, what happened?"

    But I think transference is too powerful for that extra 42 points to matter enough.
  2. Just chipping in to wish you luck in your quest for the elusive costume code. I'd kill for a Dark Ring Mistress costume myself, so I feel your pain. No helpful advice, just wishing you luck!
  3. Quote:
    Originally Posted by Polecat7 View Post
    Wow. I mean seriously, just wow. That entirely litanty on making money never would have occurred to me, and I've got a lot of experience on CoX and other MMos. I can also state that sort of market playing not only doesn't really interest me (Frankly I think the market was a bad idea from the get go). Literally, I just sell all the salvage I have, and move on.... this sort of litany about how to make money is downright painful.
    I don't consider crafting "playing" the market. I consider searching through the recipes and crafted to find a recipe with lots in stock and none crafted then making that your niche for a while and exploiting it playing the market. I consider flipping playing the market.

    But even so, just sell everything and you can make tons. Nethergoat has a "project mope" where he listed all drops on the market for 1 inf each. He crafted some drops if he could only needed to buy 1 or 2 salvage. He netted a little bit over 1.3 million per level averaged out once he hit 30. No playing the market nothing. Just list everything for 1 inf and go.

    Quote:
    Now step back a moment. How many inexperienced players do you think will have that figured out? Seriously, if that is what it takes to play a stalker, I'll just re-roll. That is just.... words cannot describe it. I know my perpetually broke self can survive as a scrapper or brute....
    Has nothing to do with stalking, it is one of many ways to make money for any character. I have seen many newbs figure out that they can buy stacks of uncommon slavage for 100 and sell them to a vendor for 1000. I have seen many newbs figure out real fast that they can buy stacks of level 50 recipes for 30k and sell them to a vendor for 100k. I've been in kings row with a guy newly off his trial account talking about how he made 8 million that way in less than an hour with a level 4 character. You can do it in praetoria too but the run to the vendor from the auction house is a bit farther than kings row.

    The real trick that new players won't figure out is selling at a low price increases your earnings. I list all my salvage etc at less than 100. Compared to when I was listing for 248 to be just below the vendor price and be sure I wasn't "losing" anything, I sell way faster and make vastly more money. No new player will know this. The secret to nether goat's money on project mope is the sheer power of listing everything at 1 inf. It will all sell. Enough will sell above vendor to balance out that which sells below. Most importantly, it will sell fast.

    But if you're selling your drops and still can't afford IOs, then I think you team too much, or the random number generator hates you or you are selling to the vendors. =) Teaming is great for exp, but really bad for money. Especially since you level faster you need money faster.

    And don't sell your drops to the vendors except for TOs, DOs, and SOs. Each alchemical silver is worth a LOT. List it on the market for 1 and it will sell instantly sometimes for more than 100k. Runes, demonic blood samples, circuit boards, etc all worth a lot more than 250 each.
  4. Quote:
    Originally Posted by Leo_G View Post
    Quote:
    My ideal primary would have AS and 1 other slow hard-hitting attacks. All the rest would be faster than claws with no rooted time. pure buzzsaw, fast moving, in and out to go with the teleport defense. Just be all over the field. Instead of placate, have a followup clone that lets you cream someone and placate them all at once.
    Considering this set would have to be proliferated to the other melees eventually, this concept is utterly broken and should never be introduced to this game.
    I know. Sigh. What I'm really thinking is a variant on jousting. Instead of running past the enemy and the attack triggers but you keep moving, I'm thinking of walking through the melee, tabing between enemies and hitting each once as you pass. Without the rooting (or minimal rooting) so the movement is fluid. I do think that could be done in a balanced way. The damage would necessarily have to suffer.

    I would also like a power like spin, fire sword circle, whirling blade, etc that lets you land at a different point than you started.

    Also, with proliferation, not all powers stay intact. Brutes got more damage and slower claws for instance.

    On the defense set, the way I envision the teleport is the exact opposite of teleport foe. Instaed it is "teleport to foe". Select an enemy, hit the power, appear in melee with them.

    A nice primary set variation would be an aoe that teleports you in rapid succession once to all enemies in the area of effect letting you attack them then teleport away to the next.

    Some cool ideas running around in this thread. Just sad that so many are asian themed. Need some more european influence or African or South American. Too much asia.
  5. Quote:
    Originally Posted by Gilia View Post
    If you haven't yet, you aren't going to now. Now that it won't impact your damage and with Stamina becoming free, it feels a lot more like a constant power boost... and some bosses will mez in one hit.
    I know all that, and I have used it and in the end it doesn't offer enough that I care about it. Boss or EB? ST hold, Aoe Hold, ST hold, and he's held. I pack 85%+ recharge into my tier 2 hold, plus lockdown and/or devastation chance to hold (depending on build).

    On my plant, dom is nice to get confusion off on the bosses, but really, I usually just hold them so again, I don't need it, so I don't care about it. It is just one more clicky that I forget to use when it is up. Especially since I have holds in my secondary too.

    Don't get me wrong, it is helpful, but in general our powers are so good that except on very specific encounters (Freedom Phalanx, Mitos in Lady Grey) the benefits from domination are gravy, not meat. And it's not a flavor of gravy that I enjoy. So I pass. The fact that it does nothing at all for the secondary, pools, or any temp power is another reason I ignore it. I use my secondary rather a lot.

    If I click a power I want it to do something violent or hurtful. I'm really not a big buffer/debuffer kind of guy. =) Leadership is pretty much my ideal form of buff, toggle and forget. I like that. I know how valuable they are and I'm glad to let other people do it. I'll hold 'em you debuff 'em, lets both hit 'em. =)

    Quote:
    Compare that to before, where it could mean the difference between easy End management or not and it was the difference between defender and almost-Blaster damage (or better if you stacked it).
    back then I did use it for the damage, and I used it a lot more often. But if they pulled domination and gave us build up, I'd be happier.

    My problem is that I always look at the numbers and think, hmm I COULD spend a few seconds clicking domination, or I could spend those few seconds launching an attack. And the attack wins. Even when I'm facing a boss I think, hmm with domination I'll do dom-sthold and he's held for 1 hold worth of damage. Without it, in the same amount of time I can do sthold-aoehold and he'll be held with slightly more damage and the mob will be held also. And again, the damage wins.

    A self buff vs hurting the enemy? I will hurt the enemy every time. Make domination into a passsive like defiance, adding a .5 mag to all our mezzes for a few seconds with every mezz we launch and I'd be in dominator heaven.

    Quote:
    Originally Posted by Gilia View Post
    it feels a lot more like a constant power boost... and some bosses will mez in one hit.
    I have one character with power boost. It is unslotted and not on any power tray. I probably will never take the power again on any character. I don't really care about mezzing the boss in one hit. I think about it this way:

    Domination = 1 power
    ST hold = 1 power

    I'm still using two powers to hold him, but only 1 does damage. I would rather:

    ST hold - aoe hold

    or on my plant ice:
    plant hold - ice hold

    Same two powers, but now he took extra damage and will die that much sooner.

    Yup I know you can use domination before the attack so once the fight starts, yadda yadda. I'm talking about my time, not fight time.
  6. Quote:
    Originally Posted by Tired Angel View Post
    My personal thoughts on Cloak of Fear is that it isn't worth it.

    I just think that if you are running Death Shroud (the damage aura) anyone that is affected by CoF will have their fear status broken each time Death Shroud ticks so what is the point?? At least with Oppressive Gloom they will stay stunned while being chipped away at by Death Shroud.
    The point is they still have -tohit, and if they run they only run for a few seconds before cowering.

    Some won't attack, that's mitigation. Some will attack but miss more often, this is the best mitigation a brute can get. And if they run they don't run as far.

    This is pure win with the only drawback being the end cost.
  7. GavinRuneblade

    Help a noob out

    Also, with Rad a few of your best debuffs are autohit so they are reliable.

    With Kinetics ALL your powers can miss. That sucks when it happens at an important moment.

    For a new player, I would recommend rad for that reason alone.
  8. GavinRuneblade

    I19 Wish List??

    Quote:
    Originally Posted by Person34 View Post
    Is this some kind of superhero breakfast cereal?
    No no no, that would be Ascendant-Os. Warning: If you have never seen it before, do NOT attempt to drink while reading that page unless you enjoy having liquid come out your nose.

    Titan-Os are like level 40 Hami-O's. So you can use them from levels 37 to 43. And not before and not after.


    @eryq and ChaosAngel: Nerfs are good. You have two choices when something is broken: Bring everything else up to its power, or take it down. The right choice, is nearly always to take it down. Shield was not nerfed hard enough (aao still needs an adjustment). The zephyr change was fine. Now, nerfing something that's not broken is different, I can get behind no unnecessary nerfs. But if it's broken, I want it nerfed.
  9. Quote:
    Originally Posted by Mr_Right View Post
    So wait... that's where my Dark characters have been pulling power from?

    ...

    Ew.
    How did it come to this!
  10. GavinRuneblade

    I19 Wish List??

    Quote:
    Originally Posted by eryq2 View Post
    Also, it'd be awesome to be able to pull ALL our enhancements in 1 Respec and not only 10 at a time and use 3 or 4 Respecs to get the stuff off. I know, im dreaming. For them to be selling Respecs for real cash, they probably want us to Respec as often as possible.... It's all a Nemesis plot. lol.
    This would not be awesome. We already have more flexibility than any other MMO I am aware of in terms of un-binding "gear". More than this and they might as well make all slotting flexible so you can pull and push IOs at will. This would be really bad for the in-game economy. Demand is a good thing.

    It is sad but my #1 they are saying will never happen. Top 3:

    1 Huge body type for females

    2 Slider used to set level for selecting tickets, merits and A-merits works to set level for recipes generated by random rolls

    3 Creation of PvP minigames

    All others in no particular order:

    * All costume options available for both sexes. This includes dresses for males and tattoos for females.

    * All NPC costume parts available for players.

    * Radiation Assault for Dominators

    * More unlockable weapon and costume options

    * Ability to stack temp power charges (like the vanguard bombs that only have 3 charges, or the Wentport's 1 charge, etc) to numbers in the 10s or 30s

    * War Axe for Stalkers

    * New PvP and Purple recipes so there is one or the other for all recipe categories

    * More recipes per set than you can slot (ie add a 7th and 8th to Touch of Death)

    * Titan-Os drop at "your" level

    * Badges for Oroboros pseudo-taskforces

    * Shadow Shard gets the Hollows-style revamp with story arcs, and more content

    * More new critters for old factions like came out with i18. Those are all very cool additions!
  11. Quote:
    Originally Posted by Paladin View Post
    SO. MUCH. THIS.

    I cannot stress how deeply disturbed I was to see complete and total damage mitigation on the Honoree, not to mention the Reichsman. A full team of 8 weren't able to put down the Honoree because of the mitigation from Unstoppable - with the exception of one Storm Defender we were all on primarily lethal damage dealing characters, and all very competent. The schmuck couldn't even dent my BS/Regen, but the ******* just ignored 7 of 8 of our teammates in damage.

    I could see bringing the damage resistance to powerful levels, but to completely IGNORE it? Critical hits should bypass this kind of nonsense. That'd be a bone, at least.
    Don't some criticals have an unressistable component?
  12. Quote:
    Originally Posted by Kidou View Post
    I went with Assault/Tactics on my Mercs/DP MM because the 2% defense that I'll get from Maneuvers isn't really enough to warrent spending that much endurance on.
    I will usually take maneuvers because it may not help me all the time, but it does stack. There are enough Veats out there that it all adds up. Especially because I never take maneuvers without also slotting a full gaussians in tactics and then it's not 2$ it's 5.5%.

    @ the op: I make the call based on what helps my build more. If I need the defenses, I take tactics and slot gaussians or rectified reticle. If I need damage I take assault. If I actually need to hit more I slot a Kismet and call it good. As far as I'm concerned tactics is not a tohit bonus, it is a place to slot gaussians. =)
  13. Quote:
    Originally Posted by Atago View Post
    25%DEF with an Elec/ is harder to reach than 45% on a SD/. Seems that you spend a lot of Slots and Powers for this. And you use Inspis to get your DEF to 45%. So it looks like you find softcap also important
    I don't "try" to reach it, I can't avoid it unless I decide to deliberately stop using inspirations. =) I just click all my non blue and greens right before a spawn. If I fill up, I click them all again.
    And I didn't really set out to get capped. I just put oblit in all my aoes and touch of death in all my single-target attacks. Mix of red fortune, titanium coating and rreactive armor in the toggles, and here I am. I tried to make a build at one point using sucker punch's planner, but I didn't like it so I just winged it by picking sets I like.


    Quote:
    What i do with my Inspis? I'm using a lot of Reds.
    Nothing wrong with that =)
  14. In general, I think will power is the perfect secondary for all ATs. I really hate click powers for defense. I want to kill things. I don't want to protect myself.

    My ideal secondary would have 4 toggles, 3 auto powers, and 1 offensive aura and 1 offensive click. No tier-9 godmode. Thematically? I'd like a phase/teleport defense set. You know the one from anime where the bad guy (good guys never get this power) goes. Fwoosh! and vanishes, then reappears behind a good guy and creams him. I want THAT. it screams stalker. And no 2 second teleport activation time. 0.000000 not even 1 server tick activation. Instant. poof. Preferably no animation. Just gone. Exactly like the version from anime. they dn't gesture and vanish, they're just gone.

    My ideal primary would have AS and 1 other slow hard-hitting attacks. All the rest would be faster than claws with no rooted time. pure buzzsaw, fast moving, in and out to go with the teleport defense. Just be all over the field. Instead of placate, have a followup clone that lets you cream someone and placate them all at once.
  15. GavinRuneblade

    So... Stalkers.

    Quote:
    Originally Posted by Spruce View Post
    * Stalkers would gain faux-AoE damage. It would still be (appropriately) weaker than scrapper/brute AoE as it would require some setup time to apply to each mob, but it would be something.
    Not aoe. You still have to hit each one individually.
    Quote:
    * Stalkers would gain a mostly unique, not-too-gimmicky, and always available mechanic to set them apart from the other melee classes.
    Doesn't really set us apart from anything. It's still just single-target damage, which we already have.

    Quote:
    * Hit-and-run would be more viable for people who like that sort of thing, I guess.
    Actually, I think less viable since the damage ticks might prevent you from regaining hidden status. Not sure on that though.

    Quote:
    * Adds viability (though admittedly not a lot due to the setup time) even in the "every minion/lieutenant dies in three seconds" situation, because such a team will be fighting spawns with multiple bosses.
    not in my experience. And, most of the time even spawns of multiple EBs go down so fast it would hardly matter (think ITF).

    Quote:
    * Adds delicious stalker-y flavor. NB/BS get bleed effects, DB gets poisons, DarkM gets lingering shadows, ElecM gets... something, I dunno.
    sparks. That bit, the flavor, is cool. the actual impact and benefit, I'm not so sure of.
  16. GavinRuneblade

    So... Stalkers.

    Quote:
    Originally Posted by Leo_G View Post
    It depends what sets you're using, really. The only stalker I have soft capped is my EM/EA stalker and it was pretty easy, cheap and he managed it by the mid-30s. Actually, I take that back, he still isn't soft-capped to negative energy...that's like 38% or so. And psi has to rely on the 20-ish% to AoE and Ranged he happens to have >_>.

    But it really depends what sets and powers (and inf) you're working with. The stun sets helped mine a good deal as well as Kinetic Combat sets. Plus, running Weave (and Tough) isn't hard with Energy Drain on the side.
    Spines/nin. Pools: speed (just haste), fitness, leaping, Patron: Soul
  17. Quote:
    Originally Posted by Emberly View Post
    It's cause they have some common sense! You're a scrapper fer Chrissakes, they know what you have planned for them!
    Wait wait wait... there are scrappers that PLAN things?
  18. Quote:
    Originally Posted by AnElfCalledMack View Post
    I love doms, and I have never gotten one to anything like perma. Domination is still awesome - a free blue bar every couple of minutes is a huge help for an aggressive playstyle, and a secondary like Energy or Earth can let you juggle the mobs you can't control. And even out of Domination, you're a control set with good damage. A Held Sapper isn't draining any of your endurance, and he won't last long with the AoEs most assault sets can fling around. I'd rather be a Dominatior than nearly any other AT facing heavy mezzing and end drains, even with Domination cooling down.

    Note: Melee classes with ELA are a very, very close second. Also, It's Mastercard.
    One of these days I'll actually start to care about domination. I tend to use it purely as an end refill. About once every two or three missions. I honestly can't remember the last time I used it twice in the same mission. I'm sure I must have though.

    Even without it, dominators are pretty much the perfect AT as far as I'm concerned. I just with they had fewer melee attacks and inverted the ranged and melee damage modifiers.
  19. Quote:
    Originally Posted by BunnyAnomaly View Post
    They are almost identical. Battle Axe has pure knockdown/knockup while War Mace has a mix of stun and knockdown/knockup. The attacks are nearly mirror images of one another in terms of damage/targetting/etc.

    I would take whichever one you think looks better.
    Key differences, war mace has much higher percentage chance to knock, and smashing damage is vastly less resisted than lethal. Mace's powers also do a bit more damage base.

    Mace also has far more customization.

    War mace if actually very much superior to axe.

    Which makes be sad, because I think maces suck and I want a big brutal axe to kill things with.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Too bad you can't buff the building.
    But you can -Res debuff the victim. =)
  21. I think your rule #1 about if it is good and none for sale it is underpriced.
  22. Quote:
    Originally Posted by The Grim Heaper View Post
    Mostly because for some reason open doors can't be entered.
    You win this thread.
  23. GavinRuneblade

    So... Stalkers.

    Quote:
    Originally Posted by Test_Rat View Post
    I have a pair of stalkers that I built for theme to take advantage of the the fantastic Ninjitsu Secondary:

    Spines/Ninjitsu w/Shadow Meld
    Elec/Ninjitsu w/Mu bolts and Ball Lightning.

    Both min-maxxed with Perma hasten, Softcapped melee/Ranged w/40% AoE,
    Highly leveraging the strengths of Ninjitsu (Caltrops, the heal, Blinding Powder). Pretty much Identical Set bonuses, I made them to be twins.
    What did you do to get capped all around? So far I'm stuck in the 30s. Lots of options to go higher, but none I really like. So curious to know what worked for you.
  24. Quote:
    Originally Posted by Polecat7 View Post
    To throw a thought into the mix, how many folks are running with a lot of IOs at low levels? I know I don't have any more then the one I made from the school, but it struck me suddenly that people with a lot of IO bonuses and doing "Money is no object" type builds may be having a far easier time then people like me, who were lucky to have a handful of DOs come the end of Praetoria.
    Rule #1, sell TOs, DOs, etc to the vendor. Put everything else on the market.
    Rule #2, rule #1 means you will always be rich on all characters.

    Ok, take your character to the tutorial, never skip this bit. Bring your inspirations to the trade house. List them for 1 inf each. On a good day you'll have 1 million Inf right there. On average it will be 150,000 inf. Before you do anything else, go to the "fixed price" section of the auction house and buy a teleport power to the auction house itself.

    You only have two slots, so pick one of the following types of common IO: Accuracy, Damage, Recharge, Endurance Reduction. Look at the salvage and place two bids for 10 each of what you need to make them. Luck charms for accuracy are expensive, most of the rest you should be able to bid at around 301-ish and you'll fill up almost immediately.

    Now go back and do your praetor white missions etc leaving the auction house to do its thing. Before you log out for the day, teleport back to the auction house and log out there. If your bids all filled collect your salvage and run to the university and craft (you can buy your recipes directly from the crafting table). If not, just wait until you log back in. Remember to buy a new auction-house teleporter they are 1 use only.

    Every day use your teleporter or run to the auction house and sell all your salvage any any recipes you choose not to craft. Craft a few of the good guaranteed to sell common IOs, post and log out. Log back in, collect lots of money and go back to playing.

    I had 12 million by the time I left imperial city and 2/3 of my slots were using set IOs. There are still more bids for the IOs I crafted and sold than I was able to fill. Meaning someone could make a lot more money at this than I did. Once you memorize the key recipes you can earn a ridiculous profit.

    It's slow when you first start and you have only a few slots to sell with. Rapidly that changes, and you can start earning. The really painful bit is the recipe limit until you hit level 10.