Oppressive Gloom Plus Cloak of Fear?


ClawsandEffect

 

Posted

I'm a little confused about one thing with Dark Armor. Is there any point in taking both Cloak of Fear and Oppressive Gloom? It would seem that they both disable minions, but CoF is a little better because of the tohit debuff.

So, is there any reason to take Oppressive Gloom?


Wrath smash good.

 

Posted

Depends on your attack set. OG works really well if you have stuns in your set, since you will stun a boss in one shot with the stacking. Plus OG costs next to nothing to run, and CoF costs a metric ton in comparison.


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Posted

Quote:
Originally Posted by Ebon_Wrath View Post
I'm a little confused about one thing with Dark Armor. Is there any point in taking both Cloak of Fear and Oppressive Gloom? It would seem that they both disable minions, but CoF is a little better because of the tohit debuff.

So, is there any reason to take Oppressive Gloom?
I tried it. Hated it. Brutes need to swing/be swung at to generate Fury. If all of your enemies are cowering in fear/walking around stunned, you won't generate Fury as fast. OG also has the annoying "durr I'm stunned" wandering effect on enemies that are affected by it. CoF, in my trials, has only helped me out during EB/AV fights for laying down -ToHit and occasionally sticking the enemy with a Fear (when coupled with Touch of Fear). I'd skip it unless you're really having a hard time surviving. Just know that you're trading more Fury generation for some mitigation that can be really annoying (in reference to OG).


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

My personal thoughts on Cloak of Fear is that it isn't worth it.

I just think that if you are running Death Shroud (the damage aura) anyone that is affected by CoF will have their fear status broken each time Death Shroud ticks so what is the point?? At least with Oppressive Gloom they will stay stunned while being chipped away at by Death Shroud.


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Posted

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Originally Posted by Nalrok_AthZim View Post
I tried it. Hated it. Brutes need to swing/be swung at to generate Fury. If all of your enemies are cowering in fear/walking around stunned, you won't generate Fury as fast. OG also has the annoying "durr I'm stunned" wandering effect on enemies that are affected by it. CoF, in my trials, has only helped me out during EB/AV fights for laying down -ToHit and occasionally sticking the enemy with a Fear (when coupled with Touch of Fear). I'd skip it unless you're really having a hard time surviving. Just know that you're trading more Fury generation for some mitigation that can be really annoying (in reference to OG).

OP I agree with Nalrok here for the most part. OG is a little too good at mitigating damage for brutes. Tanks and Scrappers would find it awesome, provided they had some lockdown power to keep them from wandering all over the map.

I found CoF to be useful however once my brute hit the mid 30s and I had the end management tools to cover it. Its just a hog. But if you take that Theft of Essence +End proc and put it in Dark Regeneration it makes a lot of difference.....anyhow I combine Death Shroud and CoF slotted for To Hit Debuff and End Redux to chew mobs up....Sure Death Shroud knocks em out of that cower emote but CoF puts minions right back.

Anyhow your milage may vary and all that but I recommend saving up a respec and trying both out.

Frog


 

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Originally Posted by Frogfather View Post
OP I agree with Nalrok here for the most part. OG is a little too good at mitigating damage for brutes. Tanks and Scrappers would find it awesome, provided they had some lockdown power to keep them from wandering all over the map.

I found CoF to be useful however once my brute hit the mid 30s and I had the end management tools to cover it. Its just a hog. But if you take that Theft of Essence +End proc and put it in Dark Regeneration it makes a lot of difference.....anyhow I combine Death Shroud and CoF slotted for To Hit Debuff and End Redux to chew mobs up....Sure Death Shroud knocks em out of that cower emote but CoF puts minions right back.

Anyhow your milage may vary and all that but I recommend saving up a respec and trying both out.

Frog
Speccing into the Energy APP and/or slotting a Performance Shifter +End in Stamina took care of my end problems. I still retain Soul Mastery as my PPP, but the Performance Shifter fixed all of my end issues.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I use both. While some dislike the lowered fury, I like it because it helps me assume 10-15 helpless minions per spawn. As such, i can play for a much bigger team size because of all the helpless fodder. If I'm feeling like taking it easy, 0/x6. If not, I try 0/x8. With those toggles, /dark shines as the cannon fodder diffuser.

Granted, I do think it needs a lower endurance cost. Still, I built for +recovery (pretty darn cheap cheap to do) and threw in 'tough' for good measure. This way I can clump up a spawn, jump in and smack the bigger fries whilst the small fries cower/stagger.

Cloak of fear has the nice side that it makes foes stand still, and has the -tohit.

Oppressive gloom costs way less and stuns...these wander, but it has the nice side of detoggling foes. This way you have fewer debuffs to worry about.

With both, if you have over 10 in a mob, you can have more than 10 covered. If something stops cowering for a second it can then be stunned. if something is stunned, it can be feared before it comes loose. This gives a great deal of impunity against mob 'filler' in melee. Fury then goes up by the few that stay ranged or need more mag to shut down, and some fisticuffs on your part. With a big enough spawn and some action on your part, it's darned easy to stay at high fury for any fight.


 

Posted

Quote:
Originally Posted by Ebon_Wrath View Post
I'm a little confused about one thing with Dark Armor. Is there any point in taking both Cloak of Fear and Oppressive Gloom? It would seem that they both disable minions, but CoF is a little better because of the tohit debuff.

So, is there any reason to take Oppressive Gloom?
Oppressive Gloom is a great mitigation tool that requires little or no slotting to be effective. With my Dark Armor characters I find that slots are at a premium, so having a power pick that doesn't require slotting is nice for me. And you don't have to run it all the time, you can toggle it off when you find it's hindering fury building.

In contrast, Cloak of Fear needs at least 4 slots to be effective, since it has a high end cost and very low accuracy. If you have the slots to spare, it will take the Siphon Insight set, which gives you the same amount of smashing/lethal defense as Kinetic Combat for a LOT less money.

There's reasons to take both powers, but if you really just don't like them, there's nothing saying you HAVE to take either of them.


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Originally Posted by Tired Angel View Post
My personal thoughts on Cloak of Fear is that it isn't worth it.

I just think that if you are running Death Shroud (the damage aura) anyone that is affected by CoF will have their fear status broken each time Death Shroud ticks so what is the point?? At least with Oppressive Gloom they will stay stunned while being chipped away at by Death Shroud.
The point is they still have -tohit, and if they run they only run for a few seconds before cowering.

Some won't attack, that's mitigation. Some will attack but miss more often, this is the best mitigation a brute can get. And if they run they don't run as far.

This is pure win with the only drawback being the end cost.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Tired Angel View Post
My personal thoughts on Cloak of Fear is that it isn't worth it.

I just think that if you are running Death Shroud (the damage aura) anyone that is affected by CoF will have their fear status broken each time Death Shroud ticks so what is the point?? At least with Oppressive Gloom they will stay stunned while being chipped away at by Death Shroud.
I used to think the same thing, but the reality is, with CoF, even when they do get hit by Death Shroud, their attack rate is greatly reduced.

One thing that is nice about CoF is that there are a number of beneficial IO sets that can be placed in it.

As for the end costs, yes, it is a bit expensive, but mitigating the end usage on a DA is far easier than most people seem to think. Seriously, unless you are running Stone Melee or Super Strength, it isn't even worth bringing up.

As for the problem with Fury generation, if you can't maintain fury with the recent changes, even running both OG and CoF, you have some serious problems.

That said, I wouldn't run both, tried that on my DA/DM tank while I was leveling it, just for giggles, was kinda overkill. Plus I hate the drunks milling about you get with OG, mostly because they tended to wander out of range of the aura so they didn't stay drunk.


 

Posted

I've got a L43 SS/DA Brute. I have both COF and OG. Since I got OG, I hardly ever run COF, in fact I don't think I have it on one of my bars anymore. COF is great at lower levels on low level mobs. I'd say grab it for the grind up, but I will probably respec out of it after I hit 50. As some of the other guys mentioned, COF can be slotted nicely and needs ACC and End Red. I've got 2 slots in OG right now and I'm running stupify in both. Never any problems and it hits very well.


 

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Quote:
Originally Posted by GavinRuneblade View Post
The point is they still have -tohit, and if they run they only run for a few seconds before cowering.

Some won't attack, that's mitigation. Some will attack but miss more often, this is the best mitigation a brute can get. And if they run they don't run as far.

This is pure win with the only drawback being the end cost.
Quote:
Originally Posted by _Deth2_ View Post
I used to think the same thing, but the reality is, with CoF, even when they do get hit by Death Shroud, their attack rate is greatly reduced.

One thing that is nice about CoF is that there are a number of beneficial IO sets that can be placed in it.

As for the end costs, yes, it is a bit expensive, but mitigating the end usage on a DA is far easier than most people seem to think. Seriously, unless you are running Stone Melee or Super Strength, it isn't even worth bringing up.

As for the problem with Fury generation, if you can't maintain fury with the recent changes, even running both OG and CoF, you have some serious problems.

That said, I wouldn't run both, tried that on my DA/DM tank while I was leveling it, just for giggles, was kinda overkill. Plus I hate the drunks milling about you get with OG, mostly because they tended to wander out of range of the aura so they didn't stay drunk.
Very good points Gavin, Deth - I hadn't thought of it like that!


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Posted

On a tanker or scrapper OG is much better than CoF in my opinion. I haven't done DA on a brute, but I might try running without either, or else give CoF a try and respec out of it if it didnt work out.


 

Posted

Cloak of Fear is a HUGE amount of damage mitigation. Death shroud doesn't break fear every tick - it breaks it every seven seconds or so.

With the new fury changes as long as you keep attacking your damage remains at +150%, the mobs remain clustered around you to die to whatever AoEs you or your team are using, and as a bonus it even stops runners - who get a step or two and then cower.

Plus it's one of the coolest looking toggles in the game as a perk.

I don't use OG, though, and won't even at I19 where it could be dropped in effortlessly with a respec (it only takes one slot to be good). Stunned warwolves staggering off in all directions at warp factor 9 soured me to it.


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Posted

My biggest problem with Gloom is that it is 100% worthless against lieuts on up unless you have something you can stack with it.

Cloak of Fear at least has the -tohit that gets everyone Even those who resist the low magnitude fear.

Now if oyu can stack stuns, gloom rocks. I've seen other people pull it off and it is quite cool.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.