Which is better, Battle Axe or War Mace?


BenRGamer

 

Posted

I've been wondering on making a brute, but I dunno whether to go War Mace or Battle Axe, so... what are the pros and cons of 'em?


 

Posted

They are almost identical. Battle Axe has pure knockdown/knockup while War Mace has a mix of stun and knockdown/knockup. The attacks are nearly mirror images of one another in terms of damage/targetting/etc.

I would take whichever one you think looks better.


 

Posted

Quote:
Originally Posted by BunnyAnomaly View Post
They are almost identical. Battle Axe has pure knockdown/knockup while War Mace has a mix of stun and knockdown/knockup. The attacks are nearly mirror images of one another in terms of damage/targetting/etc.

I would take whichever one you think looks better.
Key differences, war mace has much higher percentage chance to knock, and smashing damage is vastly less resisted than lethal. Mace's powers also do a bit more damage base.

Mace also has far more customization.

War mace if actually very much superior to axe.

Which makes be sad, because I think maces suck and I want a big brutal axe to kill things with.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Key differences, war mace has much higher percentage chance to knock, and smashing damage is vastly less resisted than lethal. Mace's powers also do a bit more damage base.

Mace also has far more customization.

War mace if actually very much superior to axe.

Which makes be sad, because I think maces suck and I want a big brutal axe to kill things with.
Can't say I agree with much of that at all. Base damage is exactly the same on all but two, and for those the AOE from Axe is in fact better than the AOE on WM, so a case could be made that Axe is better for damage. Clobber has excellent damage on WM and on a very short cast time, so that's the case for why WM is beter.

The knockup numbers are pretty much the same. On a few attacks WM has stun instead of knockup, and on those attacks the % chance of stun is lower than the % chance of knockup on the equivalent Axe attack. I'd generally prefer knockup over stun because knockup/knockdown works more consistently against lieutenants/bosses/etc.

Numbers are here:

http://tomax.cohtitan.com/data/power...lee.Battle_Axe

http://tomax.cohtitan.com/data/power...Melee.War_Mace

I play War Mace so typically I would defend the set. It's great, but really Battle Axe is so close it isn't funny.


 

Posted

Oh, I just noticed in the numbers the following:

T9 of Battle Axe does more damage (10) but hits 5 instead of 10 and has a chance it won't knockdown.
T8 of Battle Axe does more damage (20) but a slightly narrower (20 degree instead of 45 degree) cone.

On the basis of the T9 (10 targets is beautiful) I'd probably favour WM. The damage is too close to call but the extra targets and mitigation is fantastic.

I stand corrected, sorry. Axe has better base damage, WM probably is better overall. I'd still say go with what you think looks better


 

Posted

Quote:
Originally Posted by BunnyAnomaly View Post
Oh, I just noticed in the numbers the following:

T9 of Battle Axe does more damage (10) but hits 5 instead of 10 and has a chance it won't knockdown.
T8 of Battle Axe does more damage (20) but a slightly narrower (20 degree instead of 45 degree) cone.

On the basis of the T9 (10 targets is beautiful) I'd probably favour WM. The damage is too close to call but the extra targets and mitigation is fantastic.

I stand corrected, sorry. Axe has better base damage, WM probably is better overall. I'd still say go with what you think looks better
This is why I favor Warmace.

A T9 that can only hit 5 targets is not justified by the very very minor amounts of extra damage that Axe does, and a 20 degree cone might as well be a single target attack on a fast moving team (the only kind of team I want to play on).

The first time you use Crowd Control, you will be totally sold on WM.


 

Posted

Warmace. Definitely. All other things being near equal, as they are, I would never chose a lethal set over a smashing set.

That's personal preference, though, based largely on gritting my teeth in frustration as a build-up fueled Headsplitter from Broadsword as a scrapper does 232 damage where a build-up fueled seismic smash against the same target does more than 500 (council bosses, especially the robots, and Rikti are the most noticable culprits for this).


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Posted

In Battle Axe though can't you slot for force feedbacks in pretty much every single attack? I haven't level'd a battle axe yet, but i think if im right that may help out a lot in terms of overall damage if you get that much more additional recharge. Not sure if it would make up for the loss of number of targets its cone can hit though.