Endurance Cap
What is the maximum amount of endurance you can have with a character?
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Here's the wiki page explaining it in more detail: http://wiki.cohtitan.com/wiki/Endurance
Pretty sure some IO sets increase endurance a bit too.
I know about the base 100 cap. I was wondering if there's any sort of cap once accolades and set bonuses come into play.
There are also some +Max End set bonuses, and I noticed that in the new ancillaries for villains, instead of Conserve Power in Body Mastery, Stalkers have Superior Conditioning... which if I understand it correctly is a +Max End auto power which is enhanceable.
As for a hard cap on how much +Max End you can have, I don't know if there is one. If there is, I don't think people have found it.
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As far as I can tell, there is no documented cap on Maximum Endurance like there is for Health. There is only the limitations of the bonuses we can currently earn:
Accolade Powers
Earning The Atlas Medallion -or- Marshal will add +5 Max Endurance
Earning Portal Jockey -or- Born in Battle will add +5 Max Endurance
IO Sets that improve Endurance
Call of the Sandman x4 = Increases maximum Endurance by 2.25%
Cloud Senses x3 = Increases maximum Endurance by 2.25%
Commanding Presence x4 = Increases maximum Endurance by 1.35%
Dampened Spirits x3 = Increases maximum Endurance by 1.8%
Decimation x4 = Increases maximum Endurance by 2.25%
Entropic Chaos x4 = Increases maximum Endurance by 2.25%
Eradication x2 = Increases maximum Endurance by 1.8%
Ghost Widow's Embrace x4 = Increases maximum Endurance by 2.25%
Gift of the Ancients x4 = Increases maximum Endurance by 1.8%
Gladiator's Armor x2 = Increases maximum Endurance by 2.25%
Gladiator's Net x3 = Increases maximum Endurance by 2.25%
Gladiator's Strike x2 = Increases maximum Endurance by 2.25%
Impervium Armor x4 = Increases maximum Endurance by 2.25%
Mocking Beratement x2 = Increases maximum Endurance by 1.8%
Tempered Readiness x4 = Increases maximum Endurance by 0.9%
Theft of Essence x3 = Increases maximum Endurance by 1.8%
Touch of the Nictus x5 = Increases maximum Endurance by 2.25%
Undermined Defenses x3 = Increases maximum Endurance by 1.8%
Unquestioning Loyalty x4 = Increases maximum Endurance by 0.9%
I will assume the % will only apply to the base of 100, so it's really the same as adding that many exact points.
As for how many of those you can fit on a single character.. that depends on what powers you have and what slots are available.
Don't forget the rule of 5 for each bonus as well.
For the sake of argument, regardless of actual power or slot availability, let's say you somehow manage to get exactly 5 of each currently available bonus:
(2.25 x 5) + (1.8 x 5) + (1.35 x 5) + (0.9 x 5) = 31.5
That means the current game status should limit us to a maximum of 141.5 when you include the accolades as well.
We could also add another 5 points for [Superior Conditioning]. Then add a few more points based on how it can be enhanced.
According to Mids, even going as far as slotting it with 6 lvl 50 EndMod IOs will increase the bonus to 10.908, making the new total for a character:
152.408. (Edit: Add value for [Endurance Increase] from Safeguard/Mayhem. Counted twice if you change sides?)
I wont take the time to figure out what kind of character or build you'd have to make to achieve this, so you'll just have to ask yourself if it's worth whatever else you'd be sacrificing just to do such a thing. Not for nothing, but a good enough recovery would negate the need for a higher cap anyway. lol
The following is intended as a functional build ... maxing recovery was among the build goals (Yay for Sonic Resonance). It has, including +max endurance accolades, 130.3 Maximum Endurance. This includes in the totals 5 x 1.8 and 5 x 2.25 +max endurance set bonuses.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
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Looking over your post, I don't see that you included the temporary endurance boost from the Safeguard/Mayhem missions.....
Paragon City Search And Rescue
The Mentor Project
Looking over your post, I don't see that you included the temporary endurance boost from the Safeguard/Mayhem missions.....
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Edit:
We'd have to add that value twice because I think the Safeguard and the Mayhem versions are earned separately and might stack.
Looking over your post, I don't see that you included the temporary endurance boost from the Safeguard/Mayhem missions.....
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AAAaand all that and you probably weren't posting in response to my build anyway
Off the top of my head, I think a Dark/Ice Tanker could reasonably fit many of those set bonuses. The OP was more of a curiosity than anything but I'm rather intrigued.
The Duelist day job badge also grants a +4-6 endurance increase.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Here is an awful build with 146.2 max end.
Note I used Leandro's patch so it may not load in unpatched mids. Despite that I still took stamina etc because I didn't want to actually think while I built.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(34), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(36)
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam(9)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13)
Level 4: Shadow Maul -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg(5), DampS-Rchg/EndRdx(5), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(7), Armgdn-Acc/Dmg/Rchg(9)
Level 6: Touch of Fear -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg(27), DampS-Rchg/EndRdx(29)
Level 8: Siphon Life -- Mocking-Rchg(A), Mocking-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), DampS-ToHitDeb/EndRdx(15), DampS-ToHitDeb/Rchg/EndRdx(17), DampS-ToHitDeb(17)
Level 10: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(21)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(29)
Level 14: Dull Pain -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 18: Maneuvers -- GftotA-Run+(A), GftotA-Def/EndRdx(33), GftotA-Def/EndRdx/Rchg(34), GftotA-Def(34)
Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Panac-Heal/+End(33), Numna-Regen/Rcvry+(33)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 28: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(39)
Level 30: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(50)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42), EndMod-I(42), EndMod-I(42), EndMod-I(43), EndMod-I(43)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 1: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
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Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 9.38% Defense(Psionic)
- 20.3% Max End
- 42.5% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 5% FlySpeed
- 78.7 HP (5.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 18.5% (0.31 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 5.97% Resistance(Fire)
- 3.47% Resistance(Cold)
- 12.5% RunSpeed
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This thread is awesome. Wow. I wonder how those builds play.
Hehe, I would LOVE to somehow run out of endurance, have a kin hit transference and only partly fill the bar. Just for the incredulous "wait, what happened?"
But I think transference is too powerful for that extra 42 points to matter enough.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
What is the maximum amount of endurance you can have with a character?
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Mission Architect Handyman