GavinRuneblade

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  1. Quote:
    Originally Posted by UnicyclePeon View Post
    This sorta reminds me of Broadsword vs Katana. I've noticed before their power layouts are also more or less identical, but I've heard that (for whatever reason; attack chains with high recharge perhaps?) Katana is way better than Broadsword.
    Essentially BS does more per hit, Katana has shorter activation and recharge times. But they are not in balance at any level of enhancement, not on SOs, not on IOs, not unslotted. At all points Katana does more damage in any specific amount of time. What is worse, the more damage and recharge you put into them the farther Katana pulls ahead.

    Per Bill's old spreadsheets (the results are in), Broadsword is the third lowest damage of all scrapper primaries only beating Electric and Spines (barely) and behind all others. On SOs (the "take 2" version) Katana was rated at 128 damage per second, BS was 121. On IOs (the original) BS had 154, Katana 168, doubling the difference between the two sets.

    Note that these are not the top damage either can do, they are just the baseline Bill was using to test the difference in single-target damage between brutes and scrappers. Still, it is solidly the case that the only reasons to take BS are for flavor, because you want to use a shield, or for PvP. In all other cases, take Katana you will be happier with the character.

    Quote:
    Is there something similar hidden in the comparison between Axe and Mace that I should know about? Or is it largely down to visual preference?
    Mace does smashing, axe does lethal. Lethal is more commonly resisted (not hugely so, but you definitely feel it, especially on zombies and robots) and when resisted has a higher% resistance.

    Mace's cone (clobber) hits 10 targets for more damage than axe's (5 targets). Mace's stuns have a higher % to trigger than Axe's knock, in some powers 100%.

    I believe the damage and endurance numbers are weighted for axe to hit slightly harder but use more endurance. I also understand that the same issue with katana vs BS impacts Axe vs Mace where the devs did not properly weights the slower attack times against the damage dealt.

    Mace is flat out superior from a mechanical standpoint. You will do more damage, more reliable damage, and with more reliable mitigation using a mace.

    Axes have better customization.

    That said, I have an Axe and a BS character and do not have a Katana or Mace. They are fun, and they are not gimped at all. But if I had gone Katana and Mace they would be mathmatically superior. As I do not care about soloing AVs "with no temps and no inspirations" (I am fond of purples, nukes, shivans, venomed daggers, and recovery serum) there is nothing in the game that I attempt that either is incapable of achieving.
  2. GavinRuneblade

    Purple Drop Rate

    Quote:
    Originally Posted by Bad_Influence View Post
    The essence of "random drops" is that each thing in the given class has an equal chance to drop. This has been the opposite of what I've observed to be happening.
    Random means without pattern. All equal = a pattern. If all were equal it wouldn't be entirely random.
  3. My regen is a scrapper but I can say that Grey Pilgrim is right, going from zero defense to 20% made an enormous difference for me.

    People can say all they like about "ooh defense doesn't matter if you don't have DDR because the romans will debuff you blah blah blah". Doesn't happen all that often in reality. Yes, the romans, the PPD, and a few others can cause cascading defense failure. But as someone wiser than me said, we have a name for it because it is rare, if it happened all the time we'd just call it "dying".

    If you can get 15% defense (I recommend S/L) you will notice a difference. at 20% you will really feel it.

    The other thing I found is that many times oranges are just as handy as purples. All you need is to slow incoming damage. psi attacks for instance, and moment of glory gives no help either. An orange goes a long way against carnie bosses or rikti.
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    It requires a ToHit in PvE, so deffo slot for Accuracy. How many is up to you really. If you tend to fight lots of enemies at once or team a lot you can get away with less Accuracy because it's got an excellent area of effect. Say 33% or the equivelent.

    If you're soloing fewer tough enemies (not sure why a Fire Armour would want to do that mind) you're better off with more as missing with it is a right pain.
    I run level 40 acc/endmod/rech and endmod/rech from both Perf Shifter and err, the other decent end mod set whose name eludes me at the moment.

    works pretty decent.
  5. Quote:
    Originally Posted by Talen Lee View Post
    Where the hell is Silas?
    Azerbaijan. Or Schenectady.

    Actually I've had reports from both so one might be either a clone, his praetorian double, a temporal paradox, evil twin, or a Nemesis Automaton-o-matic (tm).

    As tot he topic at hand, I consider my holds, sleeps, confuses, and generally causing the enemy to die to be the primary form of defense my dominators worry about. S/L or Ranged defense as a number, is nifty, but not something I build for intentionally. Lots of otherwise good sets have some though.
  6. Quote:
    Originally Posted by deathleader View Post
    Could somebody help me out with this? I think it might work but it seems super heavy on end since Perfect Zinger does not have a End Reduction, also the recovery is 2.05/s and the drain is 1.95/s, this build is mainly for fighting in groups so the way I see it is I will just use Power Sink since I have it down to 23secs, I think I should be able to last 23secs without my whole End dieing on me. Also does anybody know if this build is expensive or cheap?
    The problem I see is not endurance but accuracy and damage.

    In cost, the reactive armor sets will cost you about 100m each you have three, Oblit will cost you about 250m, the Perf Shifter Procs will be 30 to 80m each depending on level and how patient you are. Doctored wounds about 40m for the 5 pieces you want. I have no idea on the taunt sets but I suspect you can get all of what you have listed for under 150m. you have maybe 4 million in generic IOs if you pay full price, under 1m if you craft from memory.

    Rough guess on price: 900m, but half that if you buy recipes and craft for yourself.
  7. Quote:
    Originally Posted by Vanden View Post
    Not true, Blaster's ranged modifier is 1.25, while their melee modifier is 1.00.

    They still generally do more damage in melee, though, because their melee powers are so strong.
    Thank you! Brain fried just now (for the past month and foreseeable future really).
  8. My first stalker was dark/dark and she is still my favorite villain and second favorite character. I regularly exemp down to levels below 10 and have no trouble with the reduced power options.

    And I'm playing with a totally gimped build that I'm afraid to try to fix.

    I can recommend these tips:

    If you're not running a weapon set (claws, ninja blade, spines) and you will eventually take fighting or flight pools, then go and get the melee attack as early as you can. I took Air Superiority at level 6. I don't regret it. Every time I exemp down and face the Elite Boss Vampyre in Port Oaks I'm glad I have it available. Gives me another attack, helps survivability, and it's pretty ok as a power.

    Don't hit and run. Instead Hit and placate. You don't need to hit the foe you placated to score teh crit. If you have three enemies, AS the toughest, placate a second, attack the third while the second just watches. If you get out of line of sight while fighting the second, the placated guy might not chase you (some will most won't). Stalkers are the only melee AT where 3:1 is actually a 1:1 scenario two times. Three if you count the insta-kill from AS as a fight. At higher levels 4:1 is still only two 1:1 fights because you AS the first, placate the second, 1-shot thanks to crit the third, melee down the fourth, and then the second finally decides to join in.

    Sometimes you're better off letting the target of your AS live so you get off the fear effect. Sometimes you're better off dropping a really dangerous enemy. Sometimes you need buildup with AS to kill the guy, sometimes he'll die in one hit anyway so buildup AFTER so you can drop the next two faster.

    Don't just go for the toughest enemy. Pick and choose. Boss-level gunslinger or Sapper? Don't always go for the boss.

    Stalkers can be a one-trick pony, but really they're flexible enough that if you choose to go that route it was your decision, not something the AT forced on you.
  9. Quote:
    Originally Posted by Firewasp View Post
    Now as you know, your secondary is not nearly as powerful as your primary.
    Blasters (like dominators) have a higher multiplier for melee damage than for ranged damage.
  10. Quote:
    Originally Posted by Jibikao View Post
    Demon Prince can take Hold, Slow and Sleep sets while Oni can only take pet sets. T_T
    That is because the Oni is Japanese, and as we all know the Japanese have only one word that means both Different and Wrong. The Dev's tried to get him to take the other sets but he kept misunderstanding and thinking they were giving him "wrong" sets. So he won't accept them.
  11. GavinRuneblade

    superior recipe!

    Also voting on sell. Additionally, let me paraphrase Nethergoat's Rule #1 of marketing:

    If there are none for sale, and people want it, then the price is too low.

    As stated, list yours for more than 400 million. I dunno if I'd go as high as 800, but I'd for sure go 549 or maybe more.

    And cheers on your good fortune!
  12. Quote:
    Originally Posted by Lemur Lad View Post

    All this advice applies Blueside as well, except the Demonic Accolade. The Hero Equivalent isn't easy to get until the endgame stages.
    But on blueside the Atlas Medallion is quite easy and +5 endurance is oh so handy. Redside that one's a pain.
  13. GavinRuneblade

    New to Doms

    Quote:
    Originally Posted by Benchpresser View Post
    There are very few 'bad' combos with Doms, all offer lots of Control and Damage. The real questions are these-
    The OP is taken care of, but to continue the discussion some, While not a bad combo, I would say that recommending ice to a new dom might be a bad idea. It is one of the few without a reliable alpha absorber. So not a good starting point regardless of secondary.

    Thoughts?
  14. I'm hoping the flashback thing works. So far I haven't gotten more than 1/5 on any character. And I'm not aware that I'm skipping anything. So meh.
  15. Another thing to keep in mind is the effect of exemplaring on the %s.

    Exemplar reductions apply before ED. So if you have 127% slotted at 50 it gets ED'd to 99%. If you exemplar down to a point where that 127 is only giving you 90%, ED no longer applies. If you had 90% at level 50, when you exemped, you'd be sitting on 70-ish.

    Frankenslotting you can bypass this altogether and keep the full bonus from 50 to 21.
  16. Quote:
    Originally Posted by Jade_Dragon View Post
    So in fact a level 25 IO will match an even level SO, a level 30 IO will be about the same as a +1 SO, a level 35 IO will match a +2 SO, and a level 40 IO will always beat an SO.
    And more importantly a level 24 dual will beat a +3 SO, and a level 20 triple will be a +3 SO.

    you can sometimes get the cheap set IOs for less than common/generics, and nearly always for less than SOs.
  17. GavinRuneblade

    So... rularuu

    For all the reasons stated in this thread, the Rularuu are my favorite enemy group.

    @Fulmens, I agree completely, I think I'm the only one who prefers a definition of "hard" to be Carnies and Malta and Rularuu instead of "hard" as in +4/x8. Huge hordes of family are not hard, there's just more of them. Increasing the level just means they deal more damage and you deal less. But Rularuu, they are hard. And I love them.
  18. Since you mention soloing, I'll recommend the brute. At least for me, I have more fun solo with a brute because fury is like a mini game. Tanking I have more fun with people to protect (even though I'm not all that good at it).
  19. Also Cimerora has level 35s. So does the market from time to time.
  20. Quote:
    Originally Posted by Jade_Dragon View Post
    That's what it says in the manual, but quite a few folks have come onto the forums to report that this isn't happening, and when they report it to a GM, they are told it is "working as intended".

    It appears that it is necessary to start a new Hero or Villain, and get THAT character to 20 to unlock the Epic ATs.
    Alternatively, you can use your second build, or respec. It is technically the act of going from 19 to 20 or any level above 20 that unlocks the epics. So you can do it with a praetorian once you are in the main zones.
  21. My buddy has one, I played with him for a few hours last night on missions up to 21. Seems ok. He's much more survivable than my fire/fire and has decent damage. Seems better endurance management than me also but that could be slotting too (I have been naughty and not slotted much for end reduction).
  22. GavinRuneblade

    Slotting

    Quote:
    Originally Posted by GuyPerfect View Post
    Same-level SOs at level 30 are less effective than common IOs, but +3 SOs are more powerful.
    Better table is the long one on the side here. That one you quoted only shows single-aspect IOs and gives people very limited information in regards to when to slot IOs as a result.

    Key things to note:

    triple aspect IOs better than +3 SOs starting at level 20 (slottable by a level 17 character)
    dual aspect IOs better than +3 SOs starting at level 24 (slottable by a level 21 character)

    Not counting Yin-Os, earliest easy access to SOs = 25 (slottable by a level 22 character)
  23. GavinRuneblade

    Disaster averted

    Had this happen in real life with not as happy a result. On a project where my firm was a subcontractor.

    Three firms bidding for bridge construction project estimated at 356 million dollars. Our team gets the response in 15 minutes late and are disqualified. Firm #2 bids $329,000 and is declared the winner. Then they have to decline because they're not willing to fund the whole project.

    So it goes to #3 by default.

    Yay for government!
  24. GavinRuneblade

    Halloween 2010?

    Quote:
    Originally Posted by Master-Blade View Post
    Maybe we'll get new temp powers for toilet paper, eggs, and shaving cream? lol
    That's for the resistance. Loyalists can throw rocks at resistance.
  25. Quote:
    Originally Posted by Fulmens View Post
    There are things that don't seem to destroy much inf: costume changes (I haven't paid for one except maybe by accident since about 2006), crafting (unless you go for Field Crafter, which is sort of a 1-time thing, it doesn't seem to eat up much), buying SOs and inspirations and wentporters and things.
    Actually, I think crafting is a reasonably significant destruction process. 65 slots per character, if you outfit someone in all level 50 common IOs that's 490k/IO x65 = over 30m in crafting fees. But you also add to this the 65x 90k worth of common IO recipes that don't get vendored so never BECOME inf in the first place. Possibly another 10-20m destroyed if the poor sod bought them at full price off the worktable instead of the market. Plus the 65x2x250 for common salvage that never becomes inf. Plus any of these bought on the market = 10% of the transaction destroyed. At buyitNAO prices on salvage, getting recipes off the work table, plus crafting fees a pure common IO build is looking at 50 million+ inf destroyed.

    That's a pretty decent job right there.

    Even a single level 50 crap set IO, is going to be 490k in crafting fees, plus 5k rare salvage plus 1k uncommon and 500 common plus 5k recipe never generated as inf, plus say 1.5 million to buy the salvage on the market = 150k destroyed via the market, plus say it sells for 4million before being slotted another 400k destroyed there = a bit over 1 million pulled out of circulation per IO. If the market is used heavily. Of that, half is the crafting fee. The lower level IOs, it is far less than half. But 50s are spendy to craft.

    I dunno, but I think crafting might be a pretty reasonable weapon against inflation. Not enough clearly, but it seems to me it must be helping at a reasonable fraction of the total impact of the market itself. Maybe 20-30%.