GavinRuneblade

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  1. Quote:
    Originally Posted by seebs View Post
    Usually, I like to try to understand what an action's effects are first, and then decide whether it's moral or immoral or what.

    So far as I can tell, marketeering in and of itself is pretty much neutral, like any other way of earning money. It isn't generally harmful, and may even be generally helpful (due to slot shortages, and flippers stacking things). However, since people don't engage in it specifically to improve the market for others, in general, I don't think it qualifies as "good", it's just a case where self-interested behavior produces desirable results.
    I had visions of the cult from Hot Fuzz chanting "greater good" in unison. hehe.

    The way I see it, anytime a person is upset about fairness in an online game, they need to really carefully look at themselves. Pretty much always there is some serious ego at work. Jealousy over what another person earned, or someone having a vet power, or getting better drops. These are all selfish and self-destructive feelings that have nothing to do with the game mechanics at all. Before changing the mechanics or even discussing them, first deal with the internal, non-game related problem.

    Valuable discussions of mechanics do involve discussion of balance, and fairness. But it is balance between Defenders and Corrupters, not whether it is balanced that someone who plays 10 hours a day has the same in-game wealth as someone who plays 15 minutes per month. And valuable discussions of mechanics may be passionate, we all love our characters and take them a bit too seriously at least from time to time, but they aren't about personal attacks and personal wealth and personal benefit.
  2. Quote:
    Originally Posted by DevilYouKnow View Post
    So when people change what they believe are they adjusting the filters or are they making a conscious decision to accept a position contrary to what they initially believed unconsciously?

    Gotta say, this is fascinating stuff. Any chance you might have a book recommendation that details this stuff?

    Not doubting what you are saying, but I would like a more in depth study to read. This strikes at the very heart of perception and truth.
    I'm sure there must be. My class used handouts from the proff. So not sure where to point you. Did some quick searches and found a few interesting news articles but not the really good science itself. Hmm, I'll look around a bit more, see if I can't find a book and drop you a PM over the weekend.

    But on change, this is one we all see, and as marketers we should keep in mind of our audience. Most people don't change, they walk in circles around the real issues and claim that because the west side of the building looks different from the east side, that now they are in a totally different place. Key example from my own life. I had a friend who spent years judging everyone and everything by how expensive it was. One day she said to me "I can't believe how shallow I used to be two years ago thinking real value was marked by prices. What really matters is people's opinion!" She still had pride/ego as her filter. Wealth and public opinion are really not significantly different. It is still a value system based on ego and competition. She thought she'd grown, but really all she did was turn in circles and describe the new view.

    As Enalyios says though, change is possible. Logic is powerful and we can turn it inward. The subconscious does a lot, but we do have conscious control as well. You'll catch yourself making lots of little slipups because of habit, but once you start down the path of change, it becomes self-supporting by the very filtering process you are moving toward.
  3. Sleep protection would be very nice.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    I just want to pull this out first and mention this is not something I was aware of. I imagined it was like enhancements, once you slot it, it stays. Thanks for the information.
    Someone who tried it on test said there is a 5 minute timer. So faster than the dual build switching, but still a delay. I haven't figured out if you can do it mid-mission or if you need to talk to a contact though.
  5. Sorry on the threadjack

    Quote:
    Originally Posted by DevilYouKnow View Post
    It's actually a little scary to think that we are programmed for group think. But it does seem to fit. I've argued with both democrats and republicans and they are both absolutely certain they are right.

    If this is so and a logical structure is built only to confirm what we already believe then how do arrive at that belief in the first place? What mechanism do we use for deciding what's true?
    short version is that the process above describes how. Everything that gets past the filters is accepted as true in the form that it arrives. There is no argument between nature-vs-nurture, the two are 1 and the same. Every experience (nurture) is interpreted by the inherent filter (nature) and they cannot operate independently.

    The brain is essentially a piece of hardware. It accepts as true literally anything and everything it encounters just like your computer will blindly run any piece of software you put into it. Hence the risk of viruses. Just like a computer, some bits of software try to block out others, etc.

    But if you hear it, your brain, at the unconscious level, believes it.
  6. Quote:
    Originally Posted by Obitus View Post
    I'll never understand some players' fascination with victimhood...
    Why is it that this forum's victimologists always look at the market from the (supposedly ripped-off) buyer's perspective?
    One of the most valuable lessons I learned from college was in the psych classes learning how different people's blinders and prejudices influence every single aspect of not only how they think, but also how they process incoming data. Everything is filtered, and it is distorted long before it ever gets to the logic centers. In most humans, and by most I mean upwards of 95% from what I was taught (though arguably it was a while back and the numbers may have adjusted due to more modern analysis), logic is only used to retroactively justify a decision already made.

    Input comes in, decision is made, then it hits the logic centers and an argument is formed that defends the decision.

    Best part are the studies that show people in highly polarized us-vs-them mindsets actually get a hit of endorphins for rejecting "them" comparable to many drugs. Was first discovered in studies on politics, how strongly democratic people get a major jolt of endorphins for rejecting actually correct information presented by republicans and how republicans get the same from rejecting truth presented by democrats. Then later studies came out expanding on the initial findings to any powerful us-vs-them mentality. This is the key underlying process behind victimhood. Define "them" and then claim "they" are victimizing you. Then sit back and rake in the natural drugs your body rewards you with for denying the truth about "them" regardless of source or presentation method.
  7. As far as CoH, I went the opposite. Real-life friends got me into it. They then moved from Washington to the Midwest, and I'm now in Hawaii. So haven't seen each other in over 2 years. But still play every other week or so.

    In terms of actually meeting anyone IRL who I game with initially, I can't imagine how that would be possible. I despise conventions and other forms of meet-and-greets, events, etc. So never met anyone there. I did try them for many years, but I just can't enjoy myself so I stopped going. I spend the whole time at an anime convention thinking I'd rather be home watching anime. At a game convention thinking I'd rather be home playing the game, etc. In theory if someone is in Hawaii, and free on a Saturday, shoot me a line I'll be glad to say hello. Other than that, it'd take a miracle.
  8. Quote:
    Originally Posted by Nethergoat View Post
    You assume that the low price is some kind of guarantee- it isn't.
    What I asked him to provide and what argument I presented against it are not necessarily my own. I offered advice to shore up his project by noticing an area of weakness, and I took a stab at defining what information I thought would help make it stronger to someone who is totally clueless about the market.

    Quote:
    The flipper ensures that whenever he wants to buy his junk he can get it more or less NAO at a 'reasonable' price. Of course if he's one of those rare Casual Gamers who has a modicum of patience, he can *still* get it cheaply, for exactly one inf over the flippers price floor.

    Flippers are basically Supply Insurance for whatever niche they inhabit.
    This bit is probably more effective than what he had in the original post.

    @FourSpeed that's good stuff, Enalyios maybe link to his specific post in your final product?

    Quote:
    Originally Posted by Enyalios View Post
    If you wish I will manage a salvage niche which appears somewhat unmanaged at the moment and post results, but I can assure you that I am certain that management and competition for salvage turf keep prices within reason. The main time spreads move out is when something like AE disrupts the normal flow of supply and then the spreads open up because the buy gets so low.
    No, I think the Goat and Four Speed nailed what I thought was missing. Just a tweak to your original paragraph should cover it.
  9. GavinRuneblade

    /Traps

    Maybe it's just me, but I'd swap haste and super jump. Between Ninja Run and a raptor pack, I could live without superjump at all to be honest, but I know that on my DP/traps, I'd have been hurting without the bonus recharge haste provides in the mid levels. 20-34 would have been a lot harder.
  10. Quote:
    Originally Posted by Enyalios View Post
    I. Flipping -- the most basic of all forms of marketeering. Flipping has a tendency to lower the high end of an items range while raising the low end of its range. The goal is to bid higher than the bottom an item hits and ask low enough to sell in enough volume to make it worth doing. The more people flip an item, the lower the spread between the high and low ends will be with less volatility. Lower volatility is a common good and therefore this activity passes the test for not being "evil" persay. Flipping does have some side forms though....
    This seems to need much more defense.

    Lets look at two scenarios, with the flipper and without, 10 customers come to the market to buy salvage to craft IOs. In which scenario do they pay more? In all cases they have the potential to pay less if there are no flippers because the same 10 items the flipper bought would be on the market for less than the flipper marked it up to.

    Need some evidence to show the high-end comes down.

    Can you explain in there really briefly how a flipper taking the low price and making that same item sell a second time for more means the end user gets it for a lower price? I think that bit is needed.

    just saying the high-price comes down, seems like a load of BS by itself.

    Otherwise, good luck with this project.
  11. GavinRuneblade

    Choosing Origins

    Quote:
    Originally Posted by DrMike2000 View Post
    My first 50 was an Elec/Elec blaster made by my daughter originally, who chose the origin. I used to tease her that her character got her powers when she fell over and got her head stuck in a microwave, and we later decided that that was canon. But, HERO corps refused to believe this and classified her as "Magic".
    HERO corps have issues. Just because when they tried to duplicate the effect it didn't work for them is no reason to say it didn't really happen. They're just jealous of her powers.
  12. Quote:
    Originally Posted by Master-Blade View Post
    I want to say the wacky ambush ehavior started around i14 or so, for no apparent reason. One example of this would be the ambushes during ITF. This is most noticable on the last mission while fighting Rom. Originally, you defeat a General and you get an ambush. Once that ambush is defeated, another one will start. Once that one is defeated, a third will come. Nowadays it seems all 3 come almost at the same time regardless if any of them have been defeated.
    But the best thing about the wacky ambushes in the ITF is when you pull down to the bridge on the river, because all the surgeons stay put at the spawn point. Then after the last wave, you get like 15 to 20 surgeons rushing you as if they are going to heal you to death.

    I love that.
  13. Quote:
    Originally Posted by Schismatrix View Post
    An IO being bugged is still not bait and switch.

    Which is a silly concept in this game anyway. Mind you, i feel almost the same way about the Triumphant Insult: Chance to Stun proc since a mag 1 stun doesn't affect anything but Underlings by itself, and for a long time it didn't even do that, but it was never a case of bait and switch.

    And it did amuse me to refer to it as the Trumphant Insult: Chance To Do Nothing proc.
    I like the people who call the immobilize proc "Trap of the hunter chance to suck". Heh, Makes me smile every time.

    I also always shake my head at the touch of death proc. only one with a 15% chance to fire instead of 20%. If it is because of doing negative energy, the dev's are on drugs because Lady Grey's proc has 20% and it also deals negative.

    Personally, I think almost all the procs need a little rebalancing. Not a lot, but a small nudge.
  14. Quote:
    Originally Posted by Mr_Right View Post
    Well, since you've covered slotting, let's look into powers:

    Playing up to Synapse's TF you could get away with playing as a Nova / Dwarf exclusive, and only picking powers that would qualify as utility. This is actually something I've done, and it works out really well for exemplaring down. Dedicating your slots to powers in your forms and using the enhancements your thinking of lets you pick powers solely for the benefit of the team.

    If you want to go a more human route (which is more possible if you slot starve your higher level powers) you'll have to actually pick your attacks, and they'll be a little less powerful compared to the Nova attacks, but you'll get your shields. I don't recommend it, but it's a viable option for sure.
    This is pretty helpful thanks.
  15. Quote:
    Originally Posted by SkarmoryThePG View Post
    I like the idea.

    Pity there's AFAIK no way for the game engine to support it at present.
    Sure there is. Slight modification to Bruising from -res to +damage proc and allow it to stack.
  16. Quote:
    Originally Posted by DreadShinobi View Post
    Hope ya got a pocket emp with 0% defense bonuses on that build.
    Even if no defense was the issue, an empath wouldn't be the way to get help, he'd want a pocket /FF. Healing is the least effective survival tactic in the game. Not saying it sucks or doesn't work, just that all other strategies work better.

    I like confuse, sleep, hold, and kill myself. =)
  17. Thank you!

    Any idea why the difference in placement of incinerate in the two chains? Just preference?
  18. You can also add the California Energy crisis from the Enron days. My friend worked at Souther California Edison during that time. And there was a limit on what they could charge home customers for electricity, but not on what generators could bill them. So they were paying more than they could get back.
  19. GavinRuneblade

    Against All Odds

    Quote:
    Originally Posted by Jophiel View Post
    I have it as my "Autofire" power. Slot it with 3 recharge IOs, set it on autofire and go play without getting mezzed, held, immobilized, etc again.
    Exemplar down below 30 (if I recall correctly) and it isn't permanent anymore even with three recharges slotted. Unless you have global bonuses at that level.

    This is why I loathe click-based mez protection. On the plus side, it doesn't get suppressed and if you get end-drained by a malta sapper it is still protecting you from their hold. So it is a mixed bag.
  20. Quote:
    Originally Posted by Werner View Post
    As for swapping out vs. inserting, and what you swap out, Fire Sword does enough lower DPS than the other two attacks that swapping is likely the better choice in that chain. The same is probably true of Scorch, which has even lower DPS. Haven't run any math to prove it in either case, though.
    Well, what I mean is Silverado said that he recommends Cremate -> Fire Sword -> Incinerate because it gives better management of the interrupts, not because of the damage specifically. So I asked how that matters. If I do:

    Cremate -> Buildup -> Incinerate ; Cremate -> Firesword -> Incinerate

    how is that better or worse than:
    Cremate -> Firesword -> Buildup -> Incinerate ; Cremate -> Firesword -> Incinerate

    Also, how is it better than either

    Incinerate -> buildup -> Cremate ->Scorch
    or
    Incinerate -> scorch -> buildup -> Cremate -> Scorch

    And as if I wasn't confused enough, is there a particular reason why the two swap out the first power? Wouldn't you always lead with incinerate?

    Quote:
    Not sure what you mean by estimating timing. You see it's now recharged, so the next time you would have hit Fire Sword, hit Build Up instead. Or a heal. Or whatever you need to hit.
    Well, for instance, the hero alignment power has a loooooonnnngg animation time. Two attacks worth easy. Sometimes I chain heal-buildup. or heal-consume. or even buildup-fireyembrace. whatever. At that point all three attacks are recharged. Do you 1) just guess which step you would be on if you hadn't interrupted for the buffs? 2) Start over? 3) Keep going as if you hadn't used the buff?

    Examples:
    I-S-C-S chain. You toss in buildup (B) and Heal (H)

    i-s-c-s-i-h-b...

    #1 would be i-s-c-s-i-h-b-s-i-s-c (probably, that's just a guess though)
    #2 would be i-s-c-s-i-h-b-i-s-c-s
    #3 would be i-s-c-s-i-h-b-s-c-s-i

    I'm not sure it really matters, and I know I don't run on the difficulty where it could matter, but I am curious.
  21. Quote:
    Originally Posted by Gearsinger View Post
    I recently made a Mind/Psi dom with going Incarnate in mind. Most of my characters end up being pretty street-level, so it was a bit of a stretch for me to make one for whom achieving godhood seemed natural.
    Incarnate isn't godhood. It is having some of the power of a god, not being the god. And some of them are street level. Think of Trapdoor from the Grandville arc. Dude's a common thief, barely even ranks as a super villain based on his actions. Yet he drank from the well of furies and is an incarnate. Powerlevel is decently up there with what the arc says of his teleporting abilities, but his actions and behavior are not godlike.

    The options are there to go whichever way you want to take your character's story. Stheno is also an Incarnate, and she is pretty close to having her children treat her like a god. Recluse looks to suffer from Messianic Narcissism, and may or may not think he is a god, but certainly doesn't act the part. Statesman and his many alternate versions are superman level heroes, but never really take the divine role. Then Trapdoor is your street-level character.

    So whichever route you want your story to take, there is an existing Incarnate who embodies it in the official game lore.

    Now, with the story out of the way, Yes, I think that the spiritual tree will make permadom easier. Especially the later versions. It seems to be a global buff to all powers that can accept recharge buffs so it should impact domination.

    But look carefully at the description. Of the weakest power, only 1/6 is immune to DE. On powers like domination that have nothing slotted and only benefit from global recharge bonuses, I'd ASSUME that this means 100% of the bonus will apply. But it depends how they code it. Might be that only 1/6 applies. If that is the case, it is still a 5.5% recharge buff. As good as you get from 5 or 6 slots depending on the set. Definitely easier to do. If you get the whole 33% then that would be huge.

    But I haven't heard anything on duration. And unless I misunderstood, these things are temporary/consumable. I'm not sure they really intend the level shift to permanently make you level 52. Be cool if that is the case, but I'm not sure it is. Can anyone clarify?
  22. Quote:
    Originally Posted by TrainRobber View Post
    Hmmm, unless I read the OP's post wrong, he is talking about having enough to buy some yellow IO's. Kinetic combats are going to cost you what, .5 billion for four sets?

    Personnaly, I dont think its worth it. I looked at it for my old Nrg/Nrg blaster and the cost and power choices just made it look blah to me.
    You can initially put in Smashing Haymakers which will cost 1-5m each. Then replace with Kinetics as you get them for free from A-Merits by running tip missions.

    I'm a big fan of starting cheap and building up slowly.
  23. GavinRuneblade

    Problem Enemies

    Quote:
    Originally Posted by MunkiLord View Post
    I primarily play Scrappers with defense as their primary mitigation, so when I'm facing large mobs of Nemesis I struggle with the Lt. dropping vengeance and the DE eminators that give the +100% to hit buff(forgot their name).
    Quartz are the DE your're thinking about.
  24. Quote:
    Originally Posted by Grouchybeast View Post
    You're doing something wrong, somewhere, then. I've been crafting commons virtually since I started playing the game, and it's been consistently profitable. Not big bucks by market forum standards, of course, but incredibly reliable. (And once you have Field Crafter, you don't even need to leave the market to turn over your IOs.)

    Which IOs are you crafting, at which levels? Have you got the recipes memorized?
    Both memorized and not. If not I only craft when I have a recipe from a drop and it will help me get one memorized I haven't gotten yet, or with a new character who is specifically trying to memorize something.

    Here's an example, level 20 recharge IOs, memorized.

    Last week I look and see lots of sales of 20s over 200k. 6 for sale and 50-something bids. I craft 5 (based on what filled instantly when I put in my bids for salvage that was the max I could do at the time). I post one for 1 to see what the highest bid was. 3000 inf. Crafting is 15.2k, I buy commons for 6509 so my cost is 29k, another 10% for wents fee and I'm looking at needing 35 for a profit and I need to sell more than I crafted to make up the loss from my test. I post two for 48000 and two for 98000. Log in a week later and I sold them for a total of barely over 320k. Look at the last 5 and they are all over 200k each. So they all sold and it is at a profit. But really is it worth it?

    A lot of them, I can't make as much profit selling the IO as I can the salvage. For instance, I stopped bothering with accuracy due to the price on alchemical silver, I can make more inf selling the salvage than the crafted IOs.

    When going to memorize, due to the price of the recipe and the higher price of the crafting, I tend to lose money. I've had even damage and end mod IOs sitting unsold for over a week at only a 20% above cost markup (of which 10% is going to go to the wents fee anyway).
  25. Quote:
    Originally Posted by Grey Pilgrim View Post
    You can only hit them with AOEs if you target them when they're not stealthed out. I managed to make this work with my AR Blaster by firing the M80 and then Full Auto, which kept hitting them as they stealthed out of sight. After that, however, I was SOL until they came back into sight. Even with an accuracy inspiration fired, I could not target them when they were right in front of me.

    If you're talking PbAOE, not every powerset has those, and it's a bit iffy to design mobs with that in mind.
    Actually I was talking about everything. If there is only one then you have to use things like sleet, Ice Storm, Rain of Fire, blizzard, etc. As well as PBAoEs that don't require a target.

    But if there are two+ they tend to stealth out of synch and they tend to group up unlike Longbow eagles who flee and spread out. So always attacking the visible one with any AoE you get one or two of the stealthed ones as well. The larger the group the more likely one or two will be visible to target. Of course that also means the more likely several will be pounding on you.

    Overall I have mixed feelings about them. I loathe the cheats that game designers use to make things "harder" such as the level slider. Running against family at +4 levels is boring. Yes they hit more often and harder and I hit less and not as hard so my chance of defeat is higher. But it's not "harder" it is more grindy. I do the exact same thing more times that is the ONLY change when you alter the difficulty level. Against enemies like this, the game is harder. You have to alter your strategy, slow down, and work for the win.

    THIS is exactly the sort of thing I want more of. Rularuu, Malta, Carnies, Resistance, Ghouls these are some of my favorite enemies.

    That said, I'm with you 100% that their stealth numbers are a bit too high. I'm ok with them having stalker PvP levels of stealth so you can only see them from 10' away. Fine, there is a precedent for that. The total stealth they have is in my opinion a cop-out. Another cheat no different than just giving them more HP and calling that "harder". And I think the uptime for the stealth is a bit too high. Maybe it's ok for a lieutenant, but not for minions.

    Quote:
    In the end, this design is a lot of stuff that people don't like facing already in small bunches (Illusionists, Night Widows, Malta, Nemesis with Vengeance stacked, etc.). When people complain about those, I can note that tactics need to change and that it's a challenge. This is far enough along beyond those mobs that I have to question how these are designed.
    I think I have to agree here. When people complain about illusionists or widows or malta, I chalk it up to whining that the game isn't a boring cookie cutter one-strategy fits all. I alter my tactics and I have fun. When it goes t the point that there really isn't any way to overcome it, you have to suck it up and grind it out, that's not cool.

    I think toning down the stealth magnitude a few notches and either increasing the recharge by 3-5 seconds and/or dropping the duration 2-3 seconds would go a long way.

    I know those seem like small times, but it is enough for 2 attacks per cycle. That's a big shift.