How to Buff the Buffer
Yes Please !
Both changes would make alot of sense for Forcefields.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Sleep protection would be very nice.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Give FF to Corrs, then you can pair it with Fire.
The Melee Teaming Guide for Melee Mans
I can't be sure of course, but I think it's by design that defense debuff resistance is only available in self only powers.
Sleep protection?
Oh yeah! I've never understood why this was there, and its a major annoyance.
Defence Debuff Resistance?
It would certainly be nice to not have my main contribution neutered by Earth Thorn Casters for the 5 levels they appear. Could there be problems in giving DDR to characters who already have some defence eg softcapped Blasters or Shield users? Nahh, I doubt it, since FF is going to push them so far over the cap it doesn't matter anyway.
So this one is good for the bread-and-butter SO-using team with an FF-er.
Yes to both.
I can't be sure of course, but I think it's by design that defense debuff resistance is only available in self only powers.
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Interestingly enough, the wiki entry doesn't mention it, but Mid's and the game both do... it offers defense debuff resistance to everyone within 15'.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
So it does. Both its recharge debuff and defense debuff resistance are granted to teammates in the area.
I wish they had an ally version of personal force field. A toggle that super charges their defense and resistance, but doesn't let them attack. Put it on a really long recharge and short-ish duration so you can't abuse others with it.
Mew
I can see why Defense Debuff Protection wasn't included in the original version of Force Field. In the game we have today, though, its absence is glaring.
I also think Repulsion Bomb's cast time needs either a serious reduction, or the damage and stun chances upped to compensate for its glacial pace. I'd also accept the power creating a mini knockdown-field after landing, with a chance to continue knocking enemies over for a period of time after the "bomb" lands in place of a change to animation speed.
Force Field has some of the greatest defensive buffs in the game. I feel there a few things that should be added to it to make it a more wanted set. There are 2 main things I would love to see, defense debuff protection and sleep protection from the Dispersion Bubble. What do you guys think?