GavinRuneblade

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  1. Quote:
    Originally Posted by Roderick View Post
    Ice? On a brute? How do you propose he does that?
    I don't know how, but as soon as he figures it out, I'd be really appreciative if he tells me. =)
  2. GavinRuneblade

    Inf in storage?

    Quote:
    Originally Posted by Grouchybeast View Post
    I think you'd need to include bids on other items, like low-level PVP procs -- real items which are ludicrously unlikely to ever fill, to the point where they might as well be in a non-existent IOs. I store my spare inf in 200 million inf bids on the lowest level (10?) of the +3% def IO, and I'm far from the only person with bids in there.
    Not just the low-level ones or unlikely to fill, there is a huge amount of inf on real bids for high demand items. Lots of the PvP IOs have bids in the 400+million range on multiple levels. Some of them have multiple 1b+ bids. Same with purples, tend to be a lot of existing bids sitting on Wents in the multi-hundred-million range. Even the Kinetic Combats and Numinas tend to have over 100 bids each in the +/- 100million range, and there's quite a few IOs of that sort out there. Lots of Hami-Os are sitting over 100m on the bids with more than 50 showing.

    As for myself, I have about 40 characters with an average of 190m on each. Which is a hell of a lot more inf than I actually thought I had now that I think about it. =) Zero in storage Wents, Zero in email. I have about 200m in active bids on Wents.
  3. My low level characters are about as addicted to the -kb buff as Trolls are to their superdyne.

    The others are fun.
  4. How do you have your AoE's slotted? Do you use 1 or multiple damage procs?
  5. Quote:
    Originally Posted by Djeannie View Post
    so where does your idea of -def leave builds that are totally reliant on defense for protection and don't have any real defense debuff resistance such as the VEATS?

    The devs could probably cap how low a resistance debuff could take you to prevent excessive damage I'm guessing.
    Well, the VEATs are interesting because of their flexibility. While you have the choice to build as a pure melee powerhouse, you don't have to. All of them have some form of mitigation that is not based on personal statistics (summoning pets, hard controls like holds and stuns etc).

    My own fortunata has way better defenses than any of my Dominators for instance, and still packs the controls and blasts to put out damage. Stackign DDR on top of that seems unnecessary. Especially once teamed when I've reliably been sitting at over 150 defense to all positions thanks to stacked leadership and VEAT leadership buffs.

    That said, I do think that some level of DDR would fit into the builds. Definitely not the 95% that SR can build for, but maybe 25% to 30%. My point of view is that not every build and every AT needs to be able to solo at +4/x8. DDR is mostly needed against very large groups solo. It is extremely helpful in other circumstances, but usually in an 8 man team, Aggro is spread out and/or you have buffs. 1 melee VEAT and 7 blasters is not something I've ever actually seen, and even then it's hard to believe cascade failure would kick in before everything was dead. So VEATs right now fit into the "if it ain't broke" category for me.

    If some anti-def techniques start cropping in, I can definitely see the argument for giving them a DDR power, possibly added to one of the auto powers, possibly one of the others. Maybe 10 to 20% base DDR before enhancement.
  6. GavinRuneblade

    Painfull Altism

    and I'll back up Seebs and Memphis Bill. That really is the best advice. If you are having fun then ignore the levels.

    Obsessing about how many level 50s you have and are they IO'd out etc is all just ePeen ego arrogance bragging rights etc.

    Play to have fun now. The levels and the gear will come or not. And if not, but you're still having fun, play armchair psychiatrist and ask yourself why you care.
  7. Quote:
    Originally Posted by FredrikSvanberg View Post
    Instead of having every enemy be "smart", how about having a few smart enemies? Maybe 25% of the mobs have the "smart" AI and get aggro from healing/buffs/debuffs/ugly costumes. That way the current dynamic isn't completely lost but a new element of surprise is tossed in the ring. It might spice up fights a bit.
    This is a good one. Another one that I've seen in some much older games was to manipulate the aggro list. The enemy normally focuses everything on the top of the list, you have aggro or you don't. But in a few older games the enemy would occasionally toss one attack at an enemy in the 2-4 range, then go back to the top of the list. If this was implemented in such a way as to keep them from running back and forth or losing a lot of tine with redraw it might spice things up some.
  8. I've never managed a gold on any character and I spent about 10 or 20 hours trying between all the years I've been trying so far. Only three silvers too. I just don't have the reflexes for it.

    I hear inertial dampening from a /kin is far more helpful than speedboost, but I can't say from personal experience =) Ninja run hasn't helped me any so far this year =).
  9. Quote:
    Originally Posted by Oldeb View Post
    There is no possible way to explain the Crucible that doesn't start with, "We ran out of time so here's what the intern did."
    "My son wrote this, and I know he is only 8 but if you don't implement it in the live game I will fire you all"

    "So, I don't really remember much about last night. Did we get as stoned as I think we did?"

    "If you didn't code this, and I didn't code it who d... Wait did BABS slip this in before he left? Is THAT what he was laughing about?"

    "You know, when I bet you $20 buck the players would accept it, I didn't mean for you to put it live"

    "What do you mean Jack still has a password to the development environment?"
  10. Quote:
    Originally Posted by Quinch View Post
    Ah, 'tis the grindiest season of all, when my new alts tromp around Faultline and Galaxy in search of two hundred presents each... but the best part of all is the candy canes, wherein I need to figure out a way to get several hundred canes I need for the holiday badges that doesn't involve running the same damn mission a hundred times or fighting off temptation to turn to the gold farmers on the off chance I can afford the ones listed for half a million each.

    Anyone have an idea?
    To the people who posted, the OP specifically asked for solutions that DON'T involve farming or buying them.

    So the best advice that was given was buy them during the off season for 50k each. I stocked up 2,000 at 30-50k and have sold them all for between 150k and 600k, but I also used up quite a few getting the hat and jingle jet and snowflake emote for many characters.

    The second best advice is the Winter Realm teams. You get the present badge, some merits, and some canes too. But that might feel like farming for you.

    Other than that you really are looking at farming or paying. Rare salvage is going for 3-5 million right now, if you have a solid AE character you can make a lot more inf now than people were during an exploit since there's more demand and less competition. which might help you afford them, and you can do lots of different maps/stories rather than just farm one over and over.
  11. Quote:
    Originally Posted by Father Xmas View Post
    Since 2004 it was easier for the devs to give us events that didn't require such extensive changes.

    Maybe they can consider a localized event some year around some of the larger ponds with a WL springing up a freezing over the nearby terrain.
    If nothing else I'd love it if they used Croatoa since they already have snowy versions of the tileset used on some of the custom maps.
  12. Quote:
    Originally Posted by Arcanaville View Post
    A similar thing happens on the offensive side: far more people take recharge buffs than damage buffs in the invention system, because its a lot easier to build a high recharge build that can focus on its best attacks than to try to stack up a ton of damage buffs to generate a similar offensive output. But I don't see people asking for the devs to devalue recharge so building for more accuracy is an equal choice.
    Well it's not just that it is easier, it is in many cases more effective because the recharge multiplies the full damage of an attack, while a damage bonus only multiplies the base damage. Meaning if I have an attack that deals 50 damage base and with slotting 100. doubling my recharge nets me 200 damage in the same time. Doubling my damage nets me 150.

    And then there is the more subtle side in that high recharge is far more flexible than high damage. For instance, if you have an attack that deals 50 damage in 1 second, and I have an attack that deals 100 damage in 2 seconds (assuming activation time is the same and the limit is how fast the attacks recharge), in a team, most often, your attack is superior to mine defining "superior" as very often I'll still be waiting on recharge when you kill the enemy making my attack un-necessary. Also you have a chance to kill the enemy before their attack lands much more often than I will. Something that I feel a lot on my Broadsword and spines characters compared to katana and claws, for example. Making the high recharge far more valuable than the slow hitting high damage even when both do the exact same amount over a specific unit of time.

    Though it does get complicated with the ability to have multiple attacks benefiting from the higher damage bonus cutting down the need to wait for recharge, etc. Which is where I lose track of it myself. But then they need more slots consumed to make them all viable attacks.
  13. I expect to see a few more using -def debuffs rather than just the +tohit options. -def is not nearly as hard on /SR or /Shield since they have debuff resistance and builds who only use IOs do not. The Cims are a good example of new-ish content that makes it harder but not impossible on merely IO-based defense.

    I also expect more challenges like the battle maiden fight where attacks are total balancers (IE autohit irresistable). No build has any advantage over any other against the fire patches. With the exception of some earth builds being at a disadvantage due to the speed penalties.


    And I agree with Je Saist in that I'm pretty sure the Alpha Slot was deliberately designed to support builds with innate powers over those with IO-based bonuses.

    Quote:
    Really though, a big part of the problem is that the current IO sets allow for building high defense, but building high resistance isn't nearly as easy. I'm not sure what the thinking was with this and I'm not even sure if they plan on releasing more IO sets (I haven't heard the slightest hint regarding this) so building RES will always be difficult.
    If I remember they have stated the thinking. Having capped both Def AND resistance was too powerful. So they implemented mechanics to make it easy to do one but not both.

    Additionally it seems (as in I have never heard anyone say the dev's stated this outright) they chose defense over resistance because defense debuffs are "safer" than resistance debuffs. In giant groups, there is little difference, but if you imagine the circumstanse of three enemies vs 1 hero, and the enemies debuff the hero. in the case of a defense debuff, the attack rate vs the hero isn't particularly high, most enemies have clear pauses between attacks. Even if defense debuffed into the negatives damage will be faster than before the debuff, but it will be spread out over time based on the enemy attack rate. With a resistance debuff there is a chance for the hero to be one-shotted. This is an enormous difference in the feel of the encounter and I'm pretty sure the devs thought about the ramifications of all sides of def vs resistance when they chose to let us only have defence bonuses in any quantity. I for one am grateful for the direction they chose to go.
  14. Quote:
    Originally Posted by Glowworm_Nexus View Post
    What is the Lord of Winter event, anyway? I was on earlier and saw the Lady Winter option and the Snaptooth option from Father Time but I didn't see anyway to start a Lord mission. Is the contact/whatever in a different location?
    When you click boxes in any city zone randomly winter horde mobs appear to attack you if you are naughty. I forget if it is the box or defeating the mobs, but eventaully the lord of winter (Giant Monster) appears.

    Defeating him spawns a giant box. You need two+ full teams or one really, really dangerous team for the next bit.

    clicking the box takes you to a timed winter zone where you can fight a super winter lord. He is surrounded by light balls that have peacebringer-style blast attacks and more get summoned throughout the fight. Additionally three times (at 25%, 50% and 75% health) he summons a new Giant Monster (winter guardian) that phases him out until the new monster is defeated.

    So it is a really cool drawn out battle. I particularly enjoy it.
  15. This is PvE.

    So, I've frankenslotted with cheap sets while levelling and finally got myself to level 50 last weekend. My attacks vary from 81% to 92% damage and from 42% to 69% accuracy.

    However especially on single targets I'm really just plinking them. Against anything with significant s/l resistance (crey tanks or freakshow are the worst offenders) impale and ripper do less than 100 damage. Against common enemies like longbow and arachnos I'm hitting for low 120s. When lieut's have 860hp+ and bosses 2600+ it's really making me feel like a joke.

    with my first i19 respect I grabbed assault (because I team often enough that the leadership powers often get stacked) and that helped a bit. I'm going to get both the endurance/range and the damage alphas this weekend and play with them to see which I like better.

    Any recommendation on slotting for spines in general? Should I heavily drop procs into all attacks? Is there a good way to get the achiles heel into a spins/nin build?
  16. GavinRuneblade

    Painfull Altism

    Quote:
    Originally Posted by Jade_Dragon View Post
    Or a robot that always uses Self Destruction when Unstoppable is about to crash. (That's one I came up with recently and really love doing )
    I keep hoping that one of my characters will get hit by the burn self-damage bug, but it's never happened. I wanted to have a character that doesn't know how to use his powers properly. Also, it would let me use rise of the pheonix to reset my endurance. But alas, the game actually works. Much sadness.

    Cool idea on the self destructing robot.
  17. Quote:
    Originally Posted by SkyRocker View Post
    Thanks guys, I *NEVER* saw that convert tab before. Dunno how I missed it, but thanks for pointing it out Red and Techno. And because I like to use binds for just about everything I know that toggle's gonna come in handy as well, so thanks for that Master B!

    Happy hunting Heroes, and thanks again!
    You never saw it before because it didn't exist until the i19 patch. So don't feel bad about missing it!
  18. Quote:
    Originally Posted by Solarius_NA View Post
    I'm currently leveling a DP/Traps Corruptor, and he's rapidly becoming one of my favorites. Even with FFG and Scorpion Shield, though, I'm anticipating problems down the road in terms of softcapped defense. In addition, this build lacks all the single-target and AoE potential that I know DP is capable of. The problem is that I can't take adequate powers (like Pistols, Empty Clips, Trip Mine, etc.) because I can't pull slots away from essential powers to make them worthwhile. Thus, I ended up with lots of "placeholder" powers that can function on their inherent slot.

    I'd love any advice on how to improve this build--S/L/E defense and +Recharge are paramount here, though +Acc and +Recovery are always nice.
    As recommended by everyone who has rune the numbers, mine uses fire ammo non-stop. It does make a VERY noticeable difference. None of the other ammos are worth it.

    As far as single-target, I do dual shot-executioner's shot-dual-shot-bullet rain-repeat. I'll splash in some caltrops as needed. If haste is down I have to make do with a few fillers now and again. But it works fine. Vs bosses, I typically have to spam traps just to keep them from running away.

    I STRONGLY recommend you put the Lockdown +2 mag hold into poison gas trap. It's spectacular.

    Also, the Absolute Amazement proc is bugged and is not firing, so it is a wasted slot just now.
    I'd swap boxing and maneuvers. If it is just a pre-req and not going to be used, put boxing off and give yourself a few more levels of maneuvers when you exemp down. Expecially now with so many other people taking leadership toggles due to i19 you are very likely to have a chance to stack with someone.
  19. Quote:
    Originally Posted by Jade_Dragon View Post
    No, no, you groan at puns, instead of laughing at them. That's what I meant, I thought it was funny.
    Always remember a good pun is it's own reword.

    **runs and hides**
  20. Dominators are spectacular. However be warned that the Cold primary lacks a solid alpha mitigation tool so you have to be more careful than other dominators who have a good hold, stun confuse or both to open with.
  21. Quote:
    Originally Posted by Deacon_NA View Post
    Thanks for lesson on stuff I knew. Well, at least I know the part of your post that's correct. I can't say I know the part that's incorrect, that there's a reduction for Manticore, Katie Hannon, Ice Mistral, Twilight's Son or Tesseract. Citadel, Renault and Hess get reduced by a whopping 6.5%. As for the lowbie tfs/sfs, if having stun duration lowered affects your completion time by 1 second, I'd say there's something off with the team.

    Sorry, one of my pet peeves is when someone jumps in with a know-it-all "This is 100% false" and then proceeds to tell a lot of falsehoods.
    Fair enough. That's also why I included the mention of Oro and joining teams with friends where group AoE damage is often less important and controls more so. Good call to both who pointed out the level error I'd made.

    Still my overall remains, the stun will do something even if it is only a little bit, the proc will do nothing.
  22. Quote:
    Originally Posted by Deacon_NA View Post
    Feel free to send all your AA Procs to me. I've only ever used it to get the 5th slot, since the Stun only enhancement puts you so far over ED, it's almost as much of a waste.
    This is 100% false if you ever decide to run Posi, Moonfire, citadel, Hess, manticore, synapse, sister psyche, twilight's son, Katie Hannon, lazarus, Tarikoss, silver mantis, renault, tesseract or Ice Mistral's task forces.

    Also false if you exemplar for oro missions or to join friends. Such as doing the newer mid-level missions that got added with i19 or any others that get added in the future or going badge hunting etc.

    When you exemplar not only do you lose some set bonuses, but the % bonus your enhancements provide are also reduced. While the set bonus for a purple set is immune to being shut off, the % bonus is not immune to reduction. This reduction kicks in BEFORE ED, so overslotting helps you maintain your damage, stun, hold, accuracy, etc at while at lower level.

    It's not something to deliberately build for unless you exemp down very often. However given a choice between 100% useless and 85% useless, I'll take the 85%.
  23. The word "memorial" means to preserve the memory of, as well as in memory of. In both cases, all that is required is that the event or thing be in the past it in no way shape or form requires the thing or person to be dead.
  24. Quote:
    Originally Posted by Genetic Freak View Post
    I've decided to slot any procs that I can at this point, however, because I want Thunderstrikes, I have to wait until 27 anyway.

    Thanks for the quick replies folks!

    GF
    I find that waiting while using DOs and SOs is not very fun. Instead, I slot cheap disposable IO sets. Specifically, I hate it when I am using DOs or SOs and level up and suddenly all my accuracy or recharge is gone for the rest of the mission. As a result, last year I pretty much stopped using them, and I exclusively slot IOs starting at level 7. Past level 30 I'll slot an SO if it drops and I have a spot for it, because you level so much slower at that point. But in the low levels, I basically refuse to touch TOs, DOs or SOs anymore because of the expiring in mid-mission.

    As was mentioned many off-type sets (stun, sleep, slow, hold) have pieces (Acc/End, Acc/Rech, Acc/end/Rech) that can be slotted into blasts and are extremely affordable. I know I pickup the recipes for around 5k each and often get the salvage for free while running missions, or just buy the one or two that is missing off the market. Slow sets also have one or two with a damage component that is very handy.

    When I need damage getting ruin, salvo, farstrike etc. doubles and triples are cheap and a very effective way to make your leveling go smooth.

    For your melee attacks, if you plan to run Kinetic combat, start out with smashing haymaker instead because it is very affordable and still gives a decent bit of defense, and then just swap out as you get the money.

    I used to slot things with recovery bonuses (Paralytic in the holds, Razzle Dazzle from stun, etc) but now with inherent stamina I don't need that and can just use whatever is cheapest.

    And, for those who "wait until they are 50" here is a quick cost comparison for you, compliments of Catwhoorg:
    At level 25, 30, 35, 40, 45 and 50 buying a single ACC SO at each 5 level increment (so no 'greening up') = 266,112 inf
    Crafting from memory including buying the salvage at a reasonably patient (ie overnight cost) is ~60,000 inf.

    It is cheaper to never use SOs and only go with IOs if you're patient and are willing to craft yourself. But crafting takes less time than running to the store every 5 levels.
  25. Use a really big outdoor map and select the "defeat a boss" object. Set the boss's group and select your AV from it. I'm not sure but I think the largest maps allow 50+ boss fights.