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Spoiler Warning.
Also in the villain level 50 morality mission "me myself and my other self" aka "learn where your master plan went wrong" you and frostfire sort of repeat the journey of Statesman/REcluse with the well and both gain divine power. Time travelling twice the current you doing the mission teams up with two future versions of yourself and kill a heroic forstfire. But as a villain the future you goes increasingly mad over time eventually destroying everything and being the only thing left in an empty universe, whereupon you repent and send a warning back in time to do it differently by letting Frostfire get all the power instead of splitting it (assuming that as a hero he wouldn't go insane), causing the events of the mission. However your past self (the you doing the mission) has other plans... -
Quote:Agreed. You gotta layer on defense and with our hit points you do feel the hits more. Especially because it's not capping resistances to anything, unlike say electric with caps energy resist. Fully slotted you're only high-40s against negative with dark and with tough added on you're in the mid 50s vs lethal/smashing.It is primarily a resist set..which aren't as good for stalker. FOR a stalk, not 'on' a stalker. Other than the cloak being auto, the values are the same.
Although with the changes to AS, you could make it work easier, since you dont have to rely on defence (and hide)for AS to work.
Resist sets definitely work better on brutes/tanks then scrappers and stalkers last. But once IOd with defense added they come out very strong. I'm quite interested to see how the i24 IO set bonus changes play for my stalkers, far more than for any other characters I have. -
my dark/dark stalker is my favorite stalker I've played yet. Even before I respecced and was missing critical powers *cough-Iforgotmurkycloud-cough* and only had 24% def to S/L and less than 10% to anything else, I was able to hold entire spawns on TFs when the party wiped and have held nictus rommy with 3/4 nicti essences for 2 minutes while everyone else hosp'd and got back.
Post respec, I'm not sure I could solo him, but I'm really, REALLY sturdy.
Personally, I'm a fan of the fear aura over stun, Arcannaville made a really good argument for having both of them (shortened short version is they mostly target different enemies due to the way they select targets so having both doesn't double hit a few, it increases your total coverage in large groups). I just like that the fear stops fleeing enemies after a few seconds whereas the stun makes them wander away. And I really hate chasing them down.
End consumption is not very bad outside of the heal. Even levelling before inherent fitness I didn't have a significant problem. Granted as a primary darks' actually pretty easy on the endurance so you might bump into that more than I did on Staff.
Dark has one of the better self-rez powers. I sometimes detoggle and die just so I can fire it off. The Mag 30 autohit stun can shut down some AVs for a not insignificant period of time, and anything else is just out of the fight period. If you slot a couple sun/recharge IOs into it (I just use common recharge currently) you can keep minions and lieuts stunned for stupidly long periods of time. -
or level to 5 then use the "find contact" option.
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Quote:Can I add some thanks to all the dev team who made this happen? This sort of community support from you guys is exactly why I love City and why nothing has been able to pull me away from it in the last several years.To Andy, Jessie, Kevin, Matt, John, Ryan, Sean, Tim.. and the many others I bugged about for lore questions when writing this you have my deepest and truest thanks.
Quote:So for those who enjoyed my story, I thank you. For those who didn't, and felt it was a slap against the game, again, I thank you for at least reading it and sharing your honest feedback.
From the bottom of my heart, thank you. You are all the best, and I did it for you!
AJ "Arbiter Fabulous" Mayall -
Fom what I'm reading I'm sad I won't be able to attend any of these. It's too bad people are grouchy about it, but I'd rather have a limited event that has the Devs actually RPing than a code scripted random re-touched rikti invasion. So, glad it was done this way, hope the kinks get worked out, hope everyone who can make the listed times enjoys it, and thanks for giving this a shot devs.
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A slow and steady way if you have any incarnates is to collect empy merits. Once you unlock all the costume stuff, about the only valuable thing to do with empyrean merits is buy purple and pvp recipies. Due to the price difference (the best pvp IOs are double the price of most Purples, but only cost 50% more empy merits) I tend to buy the 3% def PvP IO with my empys.
Also, astral merits are a good source of money. 2 of them and you can buy an ultimate super inspiration. These sell reliable for over 10million each for a value of about 5m inf/astral merit. For 32 Astral Merits you can get any rare recipe (the same as the hero merits Adeon recommended). About the most you'll earn with a rare recipe is 130m inf, and sometimes prices on the top stuff dips down into the 90m range. But if you're patient, you can get a reliable return of a bit over 4m inf per astral this way.
Just an FYI, all of Adeon's recommendations can be done at basically the same time. You earn converters as you kill things and can use them on drops or stuff you buy. And you earn merits (including hero merits) by playing. So it's not a case of pick one and do it, you can do all of them at once. -
Bill (and others), you know the lore better than me but what about this thought:
Nictus cysts are crystals and we use crystals in a fair bit of our technology (I have a watch that uses a really crappy ruby, and quartz is still used very commonly as a time regulator), and crystal-based sci-fi tech is very common. We know that the nictus at least can survive inside a cyst crystal. In theory at least, it would seem reasonable to me that the right crystal-based technology would allow a kheldian to not only merge but get the same lifespan benefits as when they merge with humans or other living beings.
I'd assume it would need more than a liquid crystal display, but having crystals for data storage or processing, might be all it takes.
At a minimum, something like this is close enough for me that I'd hand wave away the rest. -
Thanks Kangstor!
I also thought it might be helpful to the OP and others with the same question to point out, before you make the T4 you have to make two T3s anyway. Make the far right and far left (all buff and all doublehit but neither of the two that give a little of both).
Then test them for yourself and see. You don't waste a single thread doing this and you will know for your build and your play style which one works better.
The way I tested was I oroboros'd the final mission from Max's DA arc using each version. There's so much fighting in that mission, plus an EB at the end, that you'll know pretty quick which one is helping more. -
Just tossing out, having tested T3 of both on broadsword, claws, and dual pistols... the fact that double hit (radial) is energy damage and those all do lethal (so core is boosting lethal not adding a new damage type) makes an enormous difference. Even on claws (fastest attacks of the three sets) against most enemies I had more bonus damage from double hit than core. Ban Pan, Carnies etc core all the way, but malta, freakshow, and most everything else with high s/l resist, the double hit was performing better. It was especially noticeable against bosses/elites taking as much as one-and-a-half less rotations through my attack chain against EBs like the Keres or a high lethal resist boss like a Zeus Titan.
Granted, I'm not the best player out there, so I'm sure most could maintain more stacks on the core side that I did (I also understand that damage auras help the stacking a lot and I don't have any on my lethal damage characters). But all my smashing/lethal characters are packing radial now based on how it impacts my playstyle. For my fire/fire dom the core was significantly more helpful than doublehit.
Also, can anyone tell me if I understand total damage buffs correctly?
My understanding is that slotted (and alpha) damage enhancements are subject to ED, but the after-ED amount, plus set bonuses, buildup-style effects, outside buffs (fulcrum shift etc) all combine and that is the max % you can benefit from. So, say 125% slotted after Alpha, then 100% with buildup active, 25% sets, 10% passive hybrid assault, 100% from the base power damage itself. If I'm on a scrapper with a 500% damage cap, I only have 150% potential buff remaining (Ie coming in from teammates and active hybrid core, assault, etc) before anymore is wasted yes?
I bump into this situation from time to time as I have a lot of teammates who love defenders and corrupters, and who also love leadership (and often one or two VEATS with double assaults). In the right team if double hit can get me bonus damage while I'm at the damage cap when core would just mean over-cap-thus-wasted damage buff, that's something I'd consider on some of the characters I play mostly teamed that currently have core. -
So I'm trying to upgrade my old spines/nin. He's still languishing with a build that is pre-inherent fitness. My goals were: no haste, yes to waterspout, and going for softcap to all positions. After that, get as much damage as possible. I went with intuition over muscle because I really like the range bonus (I'm currently using cardiac for end/range and the difference is very noticable on throw spines and impale). I only marked the two accolades that I have (the others are close enough to impossible to get redside that I ignore them, I have no way to get to all of the mayhems, been trying for 4 years and still missing more than half, etc).
I pretty much achieved this but I think I'm light on knock protection, and I don't trust that I didn't do something stupid. I know lunge and barb swipe are going to be tweaked but from what I understand neither will really replace the impale-ripper-throwspines-AS chain.
Anyway, any advice would be greatly appreciated you really don't want to know how bad the build he's currently using is.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery
Hero Profile:
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Level 1: [Empty] Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
Level 1: Hide SW-ResDam/Re TP(A), Ksmt-ToHit+(7)
Level 2: Ninja Reflexes LkGmblr-Rchg+(A), GftotA-Def/EndRdx(7), GftotA-Run+(9), GftotA-Def(9)
Level 4: Danger Sense LkGmblr-Rchg+(A), GftotA-Run+(13), GftotA-Def/EndRdx(13), GftotA-Def(15)
Level 6: Assassin's Impaler SStalkersG-Rchg/Hide%(A), SStalkersG-Dmg/Rchg(15), SStalkersG-Acc/Dmg/Rchg(17), SStalkersG-Dmg/EndRdx/Rchg(17), SStalkersG-Acc/Dmg/EndRdx/Rchg(19), SStalkersG-Acc/Dmg(19)
Level 8: Build Up GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit(25)
Level 10: Caltrops Ragnrk-Knock%(A), Posi-Dmg/Rchg(25), Posi-Dam%(27)
Level 12: Placate RechRdx-I(A)
Level 14: Boxing Empty(A)
Level 16: Kuji-In Rin RechRdx-I(A)
Level 18: Impale Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg(31)
Level 20: Kuji-In Sha Panac-Heal(A), Panac-EndRdx/Rchg(31), Panac-Heal/Rchg(33), Panac-Heal/EndRedux/Rchg(33), Panac-Heal/EndRedux(33)
Level 22: Tough GA-3defTpProc(A), S'fstPrt-ResDam/Def+(34), Aegis-Psi/Status(34), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36), S'fstPrt-ResKB(36)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 26: Ripper Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg(39)
Level 28: Combat Jumping LkGmblr-Rchg+(A)
Level 30: Recall Friend Winter-ResSlow(A)
Level 32: Throw Spines Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Posi-Dam%(42)
Level 35: Water Spout Achilles-ResDeb%(A), LdyGrey-%Dam(42), JavVoll-Acc/Dmg/End/Rech(42), JavVoll-Dam/End/Rech(43), JavVoll-Dam/Rech(43), JavVoll-Dam%(43)
Level 38: Spirit Shark Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
Level 41: Spirit Shark Jaws Lock-%Hold(A)
Level 44: Summon Guardian BldM'dt-Dmg(A), BldM'dt-Acc(45), BldM'dt-Acc/Dmg/EndRdx(46), BldM'dt-Acc/EndRdx(46), BldM'dt-Dmg/EndRdx(46), BldM'dt-Acc/Dmg(48)
Level 47: Blinding Powder SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50), SipInsght-Acc/EndRdx/Rchg(50), SipInsght-%ToHit(50)
Level 49: Smoke Flash Acc-I(A)
Level 1: Assassination
Level 1: Brawl Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(11)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Intuition Radial Paragon
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It's actually wose than useless it is activey harmful. The overwhelming majority of the time it does kick in, you find yourself on a trial that has failed and people are bailing out of. This breeds hard feelings and encourages people to stop using it.
I've seen many, many requests to change the function to kick in when a trial is below max, and have never seen a dev statement why it doesn't work that way. -
Quote:Good to know. Thanks!Ted in the summer event was using Moment of Glory, which is not Absorb-the-mechanic at all. It's just a huge defense bonus, and pops up "Absorbed" when it avoids an attack, like how Invulnerability shows "Deflected" and Super Reflexes shows "Dodged". If you track your Last Hit Chance stat, you'll notice that your hit chance plunges when he uses it - your attacks acted like they were missing because they WERE missing.
You can see an actual absorb effect on Nega Pendragon in the Magisterium trial, and you can hit him just fine. -
Quote:Is it really after resistance? I ask because during the summer event the security chief (ted) in the casino heist used absorb, and it seemed to kick in after the to-hit check (like you could miss him) but before the "hit" was registered. Specifically if you were using dual blades you were unable to build combos. As a stalker you couldn't get charges for assassination. With streetjustice, no combos. For Katana and broadsword, parry/divine avalanch never granted +def. For defenders and corrupters and controlllers and MMs, debuffs didn't apply while absorb was up. As near as I could tell from my experiences, while he had absorbed an attack all mechanics other than streakbreaker treated the attack as a miss.Yes, absorb happens after resists and defense.
Each power gives a certain amount of absorb, as a percentage of your health. I'm not sure if it's base health or total health. So Ablative Carapace is 30% absorb, which is more like 60% once you count slotting.
It's definitely a useful mechanic, but it doesn't seem particularly overpowered or anything. It's effectively just a heal that has to be used before taking damage instead of after.
Based on what we're seeing on beta, you needn't be too worried about Bio's durability.
Now I'm not expecting the player version to be this nice, but how close to what Ted had are we getting in terms of when the absorb triggers? -
Quote:Actually been thinking about taking a forum break anyway and so see y'all in december unless I see you in game.I want you to go AFK for a little while and clear your mind. Then, come back and read that and realize you're not fixing anything, and using an idea like "Do it like they do in Anime!" makes me wonder about something; how would they implement that in a game like CoX?
Please do me a favor and re-read what I said as I didn't say "do it like they do in Anime" quite the opposite. I gave an example including naming the tech to use of how to implement it in the game and simply said the effect would be similar to one used in anime.
And I like adding -res to placate, especially if AS is less dependent on it, that would make it more friendly for any other big attack. -
Quote:*SPOILER*Isn't Dra'gon a mutated Lost? I seem to recall some of his in-combat text at one point including a line about how he wasn't a weak human anymore, or some such.
I think Dra'gon's dialog you are referring to is:
Human Hatred Origin: Former Personal Humanity
Lots of the Rikti have similar quotes not because they are lost but because they are born human even on their homeworld. Check out the Borea mission to take out the Rikti Leader regrouping his forces. Most often he makes a comment when you appear about hating his "birth form". -
Quote:I disagree here completely. We can do exactly that.When I first heard "Stalker" back before City of Villains went live, I didn't imagine what we got; a gimmicky, crappy Brute (Scrapper now.) I was expecting something... 'graceful'. In so much that it took some thought, but with that proper thought you'd make Scrappers and Brutes blush at your display of WTFPWNERY.
I realized some time later that wasn't possible in the core design of City of Heroes; you really can't do something like that. What you CAN do is give Stalkers a 'unique' trait, in so far as unique as Assassin's Strike/Focus can be with the new system, and try to find a way to make it more 'rewarding' in utilizing it properly.
Look, the game design rewards AoE, on this we all agree. If stalkers could 1-shot any level 54 enemy up to and including bosses with every attack including the T1s and T2s with no buildup, and if all of our attacks animated in less than 1 second, then that would be WTFPWNERY over most scrappers and brutes. It would also still be weaker than a SS/Fire/Mu brute or a fire (or electric)/shield scrapper in terms of farming. Despite that, it would be pretty broken.
On the other hand, there is a point where our attacks could all be faster than anything a scrapper or brute has, and still do somewhat more damage. Enough that we are dropping spawns via rapid single-target attacks about half the speed of someone who does 2 AoEs then polishes off the lucky lieut and the two bosses. That would still be competitive and viable to teams. It would be awesomely in demand for hard single targets like a barracuda with no mm/defender or a MO Lamda.
This makes us a lot like scrappers, just single-target focused and really, really good at it.
So another way that works more stalkery would be to replace the chance to crit unhidden with a chance to hide and make it a global placate with a 120 target limit (like the incarnate buffs). So we hit, hide, hit hide. stick and run. abuse the AI almost like those teleporting enemies so popular in Anime but without a teleport. I'm here, now I'm there, now I'm here again. They almost have me, ooh clutch placate I shed all aggro and have time to lick my wounds. Combined with the proposed change to AS, this would be a devastating amount of single-target damage.
I'm sure the group can think of many more ways as well, that all preserve the difference between scrappers and stalkers better than anything I can think of. There were some great ideas in Evil's thread from last week.
The short of it is, that somewhere there is a line above which our single-target damage is high enough that we are valuable to teams as a blurry buzzsaw of death. The devs can put us there any time they want. -
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Quote:One of my favorite adds from the Cape is about that! For the Rogue Islands Pet Shelter. I don't remember the whole thing but a bit of it:Actually, we need a Super Dog Pet! It's like the normal dog, except it has super speed, a "super bark" ranged sonic attack, and has laser beam eyes.
Poopsie now reaps the benefits of a case-hardened titanium exoskeleton. There's a gleam in her eye from more than just the infra-red optics. She's ready to take on the world... And win, decisively. -
Quote:As mentioned the 4 riders would likely also count, and I would consider U'kon and Dragon as Rikti supers as well.Rikti society is largely hegemonical; distinguishment for personal gain or just for distinguishment's sake is almost literally incomprehensible, and the closest thing they've got are ranks for the Lineages of Science and War...and its one of the reasons why the Rikti have trouble profiling Hro'Dtohz.
Basically, Hro'Dtohz is the closest thing the Rikti have to their own 'super'.
And of course, currently there is also Honoree. (Though I'm really hoping that is temporary, I still get a pretty emotional reaction to the LGTF because of him).
Given the nature of the Rikti relationship to magic, the Magus's might also fit the bill (even though on some mothership raids it feels like there are a bajillion of them) at least in the same vein as paragon protectors and PPD Peacebringers. -
Azerbaijan. On a date with Eddie Izzard.
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?This gets asked about once a week, the usual answer is that it checks on every jump.
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Quote:I forget which recipe it was, but there was one last month with about 50 for sale, over 30 bids, and average sale price for 4m in the last 5 showing only one day worth of data. I posted one ( had two from ticket rolls) for 1 inf and it sold for 300k. Then I posted the second for 800k and it sold in less than 20 minutes for 4m.I have noticed this before on other items but recently it is realy bad. I have had a recipe listed at 9,000,000 for over a week. Every time I check that toon's listings I see that recipe sold 5 times that day at 10,000,000.
Now having bought and sold a boatload of stuff on real auction sites, that just makes NO sense. Every person that paid 10,000,000 was potentially gipped by 1,000,000. Who is to say that there are not 30 more people sitting at 9,000,000 just like me? This is apparently a high volumn recipe with some 200+ listed and well over 100 bids evey time I check. Is the Auction house WIA, or is this a bug? If WAI what is the screwball explanation of what seems to be a system that will guarantee artifically supported prices?
Jak
There were 30 people with lowball bids of below crafting price that will probably never fill. And 50 people with unknown prices. Someone could have gotten mine for just 1m, but most bidders were blindly following the last 5 and just bidding 4m because all the other prices were 4m. -
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Well, I'm certainly interested to see how this works out.