GavinRuneblade

Legend
  • Posts

    3209
  • Joined

  1. There is only one reason to use Red Fortune: 5 slots for the recharge bonus. If you're doing 4 slots like you have in Hover, Maneuvers, and Scorpion Shield then you're shooting yourself in the foot pretty bad.

    Compare at three copies each:
    4 Serendipity:
    12% Regeneration, 2.25% HP, 12% Accuracy

    4 Luck of the Gambler:
    30% Regeneration, 3.39% HP, 27% Accuracy

    4 Gift of the Ancients:
    6% Recovery, 7.5% Fire Resist, 5.4 bonus endurance,

    4 Red Fortune:
    6.6% Immobilize Resist, 3.72% Fire/Cold Resist, 6% Damage Bonus

    And of that list, you went with Red Fortune? /em BOGGLE

    If you're not going for the set bonuses, then just use the Def/End from each of those sets.

    For Hell on Earth, use one of the Recharge-Intensive Pet Sets. You want the recharge. You really, really, really want the recharge.

    It looks like you went with 5-slots of Miracle in your heals for the AoE defense, but I'd recommend Doctored Wounds. Save yourself about 150 million because Miracles are all about 10 million a pop, and the pure heals are 20+. Also the recharge bonus on Doctored Wounds is going to help you more than the AoE defense.
  2. Per Xfire, Champions is rated #187 and still dropping. CoX is #98 and pretty stable. Best Champions ever pulled was to be the 25th most popular online game among Xfire users. CoH pulled #10.

    Since you've been gone our wonderful developer team has actually grown. Not the sign of a company that is dying by any stretch.

    on the higher-than-50 thing, be glad our developers are smarter than that. Think about it, which do you prefer:

    Option A: Twice a year everything you currently have and all your past accomplishments negated and taken away from you forcing you to redo them all, just with bigger numbers, but 99.999999999999% the same actions. If you do not throw away all your shiny toys that you worked so hard to get and work so hard to get new ones, you are not capable of playing with 99.999999999% of your friends who are doing this.

    Option B: New content comes out 3 or 4 times a year. All you characters from brand new to oldest and most powerful can enjoy it immediately. Your characters never stop getting more powerful if you keep investing in them and tweaking them. But even your weakest can accomplish virtually everything solo, and absolutely everything in a team. But nothing ever becomes obsolete and you are never forced to scrap it all and start over.

    Our dev's give us Option B and I'm very grateful for it. Red pill, or blue pill? chocolate or vanilla?
  3. Quote:
    Originally Posted by OMGWTFLOLPWND View Post
    Membranes are tohit buff/rech enzymes are tohit and def debuff / end reduction they add def debuff resist in active def. Mine is at 89% when its stacked with enzymes slotted.
    I'm not sure but I think it has something to do with a bug the devs keep threatening to fix but haven't yet. Dunno. Just know that I've seen a few builds posted with membranes in the power. Mine's not 50 yet so I can't experiment for myself.
  4. I am hoping this is a temporary drop rate just to seed the market as it were. Otherwise, these things will be A. Vendor trash, and B. a problematic new source of inflation because of being vendored.

    On the other hand, my lowbie controller is loving it since he has more options than the Revolver, Bat, and Hammer to round out his attacks =)
  5. Quote:
    Originally Posted by McCharraigin View Post
    No, I don't think so. I have been through it all. First I lost my mouse pointer, then my paid version of AVG decided that the new updater was the enemy and refused to allow the game to load, then I could not see what levels of enhancements my test server toon was slotted with so I could replicate the build on live.

    And most recently, my toon's powers have reverted back to the original color.

    Shafted??? No.

    This playerbase pulled together, pooled its knowledge, and helped those of us who are not real computer literate.

    <snip>

    Have a good weekend everyone
    Lisa.
    Seriously this. Look into the mac forum for a perfect example. People having issues and trouble, and poof, there's the community, I tried this it worked for me, I tried that it didn't. Hey what about this other idea here... Granted, about 4/5 of the solutions are from CuppaManga but even so, the community is helping each other. And just from looking through the forum posts, I don't see any more threads than usual with a new issue.

    Love this community, love the game, love the devs for the work they do.
  6. Stuff moves slow, but it does move. I have so many characters I play so seldom I don't care if it takes a month to move. I'll still log in to see money =) I post what I get. And if someone has it for sale, I'll buy a level 41 over a level 50 anyday. In fact, I'll save so much money I'll buy three level 41s over one level 50 =).
  7. Ah but blasters and doms have active mitigation. Take my 49 sonic/em blaster. It's rare that anyone ever gets an attack off against her except bosses. She could have straight 0 defenses and it wouldn't matter. PowerSurge, Aim, Sleep. Then stack stuns on the toughest enemy. kill it. Buildup + Sleep just for safety. Stun one sleeper. Kill it. Stun one Sleeper. Kill it. If anyone gets out I have three stun powers, and sleep is up every 17 seconds. Defense? Who needs it!

    My three doms have no set-based defense higher than 8%, and what they have is only by accident, not intent. But all are more resilient because of the aoe holds, earthquake, sleep, confusion, etc.

    But in both cases if I did I could build them for hover +ranged Def.
  8. Quote:
    Originally Posted by FrankDaTank View Post
    Is it possible to do most of the content PVE side with not investing in IO sets?

    I am a lvl 50 Kat/SR and have seen alot of posts talking about these sets but i see they are rather expensive and i am more of a casual player that has no interest in hard to find loots or min/ maxing but am i letting my team down in TF or 8 man if im not min/maxed?
    I have a couple builds that are spectacularly built and IOd. And watching me use them is a bit like watching a teenager behind the wheel of a Bugati Veyron, or Ferrari Enzo. Sure I can make it move. But I can't do with it what it is supposed to do. And on the other hand I have characters with total garbage builds that have done wonderful things on teams and for teams.

    In the end, I have fun and my friends enjoy having my on the team with my junk builds and with my amazingly IOd out builds both. And that's what is important.

    Just for the record, Katana is one of the most user-friendly primaries, and /SR is widely regarded as the second most user friendly secondary nearly tied with willpower. So *insert Raiders of the Lost Arc voice* You chose Wisely *end Raiders of the Lost Arc voice*

    As others have said, it comes down to patience and choice. Looking for your AoE powers, sure the "best" set is Obliteration, and it costs 30 million per slot. However, any double (Acc/Dam) from level 24 or higher, and any triple (Acc/Dam/End) from level 20 or higher gives the same or higher bonuses as a level 53 SO. So if you can find anything on the market from level 25 and up, for less than 60k (and if you look you can find level 30+ Multistrikes and Cleaving Blow for 15,000), and if you can get the salvage cheap (and you can as long as it is not a rare), then for the same price as one SO, you can have sets.

    Recently I bought two PBAoE set enhancements for 85k from cleaving blow and multistrike including crafting cost and salvage. But getting a Scirroco's Dervish (not as good as obliteration but still an in-demand set) was just over 1 million. Really, there's not a big enough difference to justify the cost. You will be fine with Cleaving Blow and Multistrike. If a scirroco's drops for you, then craft it and slot it. If not, don't worry about it. And if an Oblit drops, craft it, sell it, and then you can afford your whole build using the cheap sets =)

    If you're just looking for common IOs, you want level 35+ I often find the best deals are level 45s which people need to craft for badges, but min/maxers all want level 50 IOs instead so the 45s sell for between 100k and 400k each if you are patient. One level 50 SO is about 60k so you should be able to afford these easily as it's not too much of a markup.

    Since we have dual builds these days, what I like to do is to have my Build A be all the cheap stuff. SOs that dropped, some cheap sets etc. Then my Build B is my "dream build that is way too expensive for me to afford". I play build a. As things drop by luck and as I get money I slowly fill in Build B. It's kind of amazing how much faster than you expect you can get a Build B finished. And this way, you always have a working, good and fun build to play with.

    But you're already ahead of the curve having chosen a good primary and secondary for SOs.
  9. Quote:
    Originally Posted by Kioshi View Post
    With combat Jumping on and Hide Suppressed, 27% def to all. Good Luck getting that on a shields toon with SOs before Weave (and you'll have to get Phalanx also besides CJ), and I doubt you'll fit Aid Self on a /SD unless you gimp attacks because those are tight builds.
    Rule #1 never, never, never, never use SOs on any character at any level ever. Unless you're just piling on Accuracy at low level into the fewest possible slots = exception that proves the rule. =)

    Level 20 Def/end IOs = cheaper than SOs, can be slotted at level 17 instead of level 22, and two of them give a higher bonus (40% compared to 38%) than +3 SOs without ever expiring. If you do triples (acc/dam/recharge, dam/end/recharge, acc/dam/end etc) for your attacks, the level 17 IOs can be slotted at level 14 and give a higher bonus than a +3 SO. You can reliably buy these from the vendor-trash sets for less than 40k on the black market even as crappy as it is, or run a couple AE missions and roll them with tickets.

    Seriously, the cost to SO one slot from level 22 to 50 is over 200k. You can get a higher bonus starting at level 17 instead of 22 for 40k to 90k. Crafting a memorized level 30 common IO (gives more than an SO) is about 70k including salvage. And the 35s are almost the same price. Never use SOs.

    In fact that's part of my nin's problem. He's on SOs varying from 0 to -4 (or worse) and a few expired. Keeping them fresh is an issue. He's a very old character from when I was new and hasn't received the IO love other later characters have. As a result, most of my younger characters have higher numbers AND more money. SOs really suck. Pay more for less, woohoo. Go team.

    Anyway, my shield has phalanx, toughness, and weave at 36. She has aid other but not aid self yet. Don't forget the -dam/+dam aura that shields get also. My nin has just his secondaries plus combat jumping. No maneuvers, no tough, no weave. But at that point we're arguing builds not secondaries. See below.

    Quote:
    In the nin build, add Maneuvers and you're at 30.5%, 33.5% with the steadfast unique, enough to softcap with 1 small purp and still having the second best self heal in the game (1st is Healing Flames, second is Kuji in Sha and Reconstruction, not taking Dark Regen in to account here because it depends on mobs and is an end hog). /Shields has no heal and with similar setup but more powers (toggles, CJ, Phalanx, Weave which unlike Maneuvers need boxing and Tough first) can get the same numbers, probably at a later level because of build tightness and Weave prereqs.
    really, most of that is moot (and for my money the top two heals in the game are in order Stygian Circle and Dull Pain). Assuming equal primaries, equal pools and equal slotting. Killing them faster AND reducing their damage beats stopping my attacks to heal. And that's why nin is squishier than shields. I can say that with a -damage aura and one defense toggle, my /sd has better staying power than my /nin with just a defense toggle. Against any given attack, that's where it really is. One toggle giving you defense against that position. Well, the nin has hide which shields doesn't, but all else can balance out. The nin has toys, the shield has a +dam to me -dam to them aura.

    Pretend both have combat jumping, weave, tough, and maneuvers. What then is the difference?
    nin = one defense toggle, hide, heal
    Shield = one defense toggle, -dam/+dam aura, phalanx

    That's the difference right there. all the rest is probably attributable to slotting and primary.

    Quote:
    But yeah, I thought 'man which primary could he possibly have to find /nin underwhelming?' and first one that came to mind was Spines. Not a good boss killer, little mitigation compared even to Ma, worst ST ever. Not that I find Spines a bad primary, but I'd say it may be the least survivable (the only one good at aoe with elec tho).
    Once I found the forums, I started researching and got very sad. According to The Results Are In on the scrapper forums, 100% of my melee toons are in the very bottom of the damage dealt, and on top of that I don't even use the right attack powers.

    Quote:
    But as I said, if your heal is not recharging in 30 secs and your defs aren't 27% w/ Hide suppressed before level 25, you built it wrong, even with SOs.
    Remember, SOs expire and drop as low as 18% bonus at -3 level. SOs suck. Really, really, really bad.
    My status is not recharging because one of the two recharges slotted in it is expired and the other is low level.
  10. Quote:
    Originally Posted by Smurch View Post
    I'm going to have to look at my build on my claws/regen, because I have zero problems with survivability and I slotted for regen, recharge, and recovery (in that order) with defense being a nice to have, but not a priority.
    Generally you want the order to be recharge-hp-regen. But it's not really a big deal, certainly easier to hit the hp cap on a stalker than a scrapper =) But that is a for sure goal if you're doing regen. Get both the +hp accolades, and make sure you're capped on hp. Makes a much bigger difference than adding more regen set bonuses because it multiplies the effect of all your heals and your regen both, while adding another regen bonus just adds a tiny amount of hp/sec one time. If you have enough to cap your hp, then it's all regen and recharge. Def is nice, 15-20% vs S/L makes a very noticeable difference all around.

    Quote:
    I don't understand why people have so much trouble with regen. Most mobs (even at +3) can't damage me faster than I can heal, and even most EBs are only a threat if I'm asleep behind the wheel. If they don't kill me in the first 30 seconds, they never will.
    It's clicky. When my regen is down, it is always because I forgot to use my clickies or because I used them wrong. On average I have 3 of them up and ready to be used when I faceplant. Regen is a skilled set. The more skill you have the better you can do with it. That said, at full tilt my scrapper pulls in 152 hp per second after my most recent rebuild. That is why I can afford to be sloppy with my clickies =)
  11. GavinRuneblade

    Soulbound Proc

    Quote:
    Originally Posted by anonymoose View Post
    I'm told that Soulbound doesn't proc in anything but the top pet, in this case demon prince.

    explanation - it's a lvl 50 IO, and you summon demon prince at your lvl, demons at your lvl-1, demonlings at your lvl-2.

    Haven't personally tried it in anything but the top notch pet.
    That was patched quite a while back (roughly near i15), but it was a long-standing bug.
  12. Quote:
    Originally Posted by DrMike2000 View Post
    I've also considered making characters with different material skins, e.g. activating a costume change to steel or flesh when they trigger Temp Invulnerability. But, the practical upshot is that you spend the entire mission in steel form, and then revert to flesh afterwards.
    My very first character is a BS/Regen scrapper who turned herself into a giant bunny. Because she doesn't like getting blood all over her clothes before every mission she takes them off and puts them back on again after. Of course, for a giant bunny, clothes just means the mini vest and a scarf anyway...

    And I had a stone/elec brute who would swap to the stone armor costume before entering missions.
  13. Quote:
    Originally Posted by Nethergoat View Post
    any mouthbreather playing a random crummy AT at level 50 makes that.
    I really should have gone and posted my results in those threads. I don't always make that much. Trips back from the hospital really cut into your earnings per hour. So does waiting for rest to recharge after every spawn. I do have level 50 builds this bad. Multiple.

    I have a cold/cold defender who hasn't finished a radio mission in under an hour solo on 0/x1 for months. I'm looking forward to seeing what the new vigilance does for him.

    I also have a fire/kin who makes about 20-30m/hour on a good day. That's because I have no idea how to use it properly, the build is capable of much more. Heh.
  14. Quote:
    Originally Posted by Substrate View Post
    Wow awesome thread makes me want to roll a warshade.

    Anyone got a Common IO only build? I tend to avoid sets in that sort of it will happen if it happens sort of way. I don't plan my builds around having them. I do slot common level 25IOs asap and stick to that until I gain access to common level 45IOs.
    I recommend looking into the cheap sets. As I mentioned in another thread, I picked up a level 25 acc/dam for 85k. Oh sure if you want one of the expensive sets they're in the hundred thousands or millions. But you can buy the vendor-trash sets and get much nicer bonuses than the common IOs. And even an SO at 25 will run you 30-40k. A common accuracy at level 25 is probably 200k if you buy it already crafted, and uncrafted you need a luck charm. But pull down vendor trash? You can sometimes get those for 500. not k, just 500. Plus crafting fees and salvage.
  15. So far I only see minor tweaks:

    Stamina, I know the performance shifter proc plus endmod, plus a generic, gives more than three generics. Does the proc plus endmod give more than two endmods? If not, go two generics, no reason to pay more for one set IO when two generics will be identical. If it does, go proc plus endmod.

    World of Pain, Save yourself 1 billion Inf: Use a Titanium Coating Res/Rech instead of the Gladiator's Armor. Both go to level 50 and you're not stacking Glad's in that power, so there's no reason to pay the premium. Not to mention you'll be lucky enough to find two glad's available at all unless you already have the contacts.

    Looks like you did a good job though. Nice build! I might make a cheaper version of this myself.

    Just a shame you can't slot the purple confuse set. Get a bit of everything you want in one place. Recovery, recharge, and the highest ranged defense in the game. though depending on how going rogue turns out, might be able to run heroside, and swap out provoke for world of confusion. =)
  16. GavinRuneblade

    Stupid-er AI?

    Quote:
    Originally Posted by Aoleleb View Post
    It's not that he gets hit more, it's that he runs into melee range despite being a ranged pet.
    Ah. So he got the Arsonist/Medic AI. Good for him. Sort of.
  17. GavinRuneblade

    Soulbound Proc

    The proc checks with every attack of the critter it is slotted in AND it checks on you every time you summon the pet. However, it only buffs the one pet, not all of them when it goes off. It is also short duration, typically only buffing one attack.

    Three Tier-1s make more attacks per second than two Tier-2s. You also resummon the Tier-1s more often for the buff on yourself (if that even matters to you, it probably doesn't).

    However again, a % increase on the Tier-2's larger base damage may mean a higher damage increase over time.

    All this is a bit beyond my ability to work out statistically.

    How fast to the tier-2 demons attack compared to the tier-1s and how much harder do they hit? It should be pretty close either way. You pretty much do not want it in the tier-3.

    Keep in mind that often adding more damage will work better than the proc. But if you're at the ED cap anyhow, it is a great way to slip some more in.
  18. Quote:
    Originally Posted by bAss_ackwards View Post
    Ehh, still not interested in chains. Haven't been doing them all (6) of these years and I still don't need to. That may change with the challenges coming with the Incarnate levels, so I will review my stance on "whack a mole, but with attack powers" at the appropriate time.
    I only care for one reason: I have the reflexes of a bowl of jello. So going 1-2-3-2-1-2-3-2-1-2-3-2 is really easy =)

    Quote:
    Oh, you wanted two Miracles and 2 Numina's. That difference is acceptable.
    Yes Miracle heal/rech, heal/end/rech, numina heal/rech, heal/end/rech. Faster, heals more, plus gain recovery and regen. Only lose a touch of endurance per activation, but I think over the course of the recharge time, the extra recovery pays for itself. I think. Not sure on that but I will lie to myself and say it is so.

    Quote:
    I like having tools for the right situation. Should I fight Knives of Artemis, Arachnos, or whatever, I will be prepared with the always-on bonus. I am not against using inspirations to fix the problem, but I would rather not rely on them the same way I would not want to rely on using blue inspirations if somehow I ran down my blue bar. That is why I ponder keeping Consume at the cost of a percentage point and change on Smashing/Lethal Defense that I could have had from Perfect Zinger.
    Very solid thinking.

    Quote:
    The extra recharge is about 2 1/2 seconds out of 45 seconds. I would practically have to use Build Up for a quarter of an hour non-stop to see a difference of one missing use. That is a drop in the bucket for me and I have a hard time seeing it as otherwise.
    Because you're missing the real reason. Going perception, tohit/rech, rech, frees up one slot. Put that slot into fireball and get 5 posi's.
    Lose: your buildup's tohit and less than 3 seconds of recharge. possibly but not guaranteed a bit of damage and recharge on fireball
    Gain: global 9% accuracy, global 6.5% recharge. Note that this negates the losses on buildup and enhances every other power you have. The actual loss of damage on fireball should be small.

    And you can keep the perception IO if you don't care about the tohit io. So that's all good.
  19. I'm pretty sure that WP, Regen and Dark can all completely outshine shields if you're up against pure psionic enemies. Since most of shield is positional, and quite a few psionic attacks have no positional aspect and no crossover to an existing position (if there was a lethal attack with no position who'd care, you get some from your melee defense bonuses anyway).

    and, all three have heals, which shield doesn't. So shield will get hit more, and can't recover from the hits either.

    Or am I off-base on this?

    Also, every set except for Sr and Shields can recover from death faster since when you go down you lose your status protection until it recharges but the rest can toggle up and go. At low level, your click-based status protection isn't even permanent, whereas all the other sets are. I loathe and despise click-based mez protection. I'd love to hire the russian mafia to go to paragon studios and find whoever came up with the idea and kick them in the jimmies until they can't talk.
  20. not shabby. Stacking some decent regen onto a defense build like that is very helpful.
  21. Well, it is useless SOLO, but teams appreciate it on tougher enemies. For instance those who run on +4. And I know I love having a Rad on the team when I join a Mothership raid because we always have people with bad slotting.

    I just started a rad/mm of my own this week too. =) Looking good so far. I'm at 14 and got bids out for some procs.

    How worthwhile is it to slot out the tier one on rad? I'm thinking that it's mostly a proc-delivery tool or a set mule. Is there a cookie-cutter buildout for the power?
  22. I've been poking through the AE Developer's Choice missions lately since they drop real salvage not tickets, including purples. Looking for Carnies, Banished Pantheon and other arcane. Haven't found a good one yet.

    Has anyone else found one that's nice? Carnies would be great for claws/sr since they are vulnerable to lethal. The downside is a few of the bosses have psionic attacks with no positional aspect, so if your psionic defense isn't up there, the Ring Mistresses might give you some grief. then again, they do take bonus damage from lethal so if you kill them fast enough it won't matter. And it is only the psionic attacks that are the problem.
  23. GavinRuneblade

    This blows!!!!!!

    Quote:
    Originally Posted by Techbot Alpha View Post
    2 months? PFAH!

    I spent 15 months getting my first Hero to 50, and longer for my Villain. Did I enjoy getting them then? Hell to the yes? Do I wish they had kept it at 50? Hell to the NO. Why? Because getting to 50 for some people takes a long time. I remember 47-50 especially was absolute murder, mostly because I really wanted the EATs by that point. And I dont think perfectly decent ATs should be locked away so far as that.
    I agree 100%. Took me over a year for my first hero and also longer for my first villain. And I'm glad the newer players get them sooner than I did.
  24. One of my friends has a really cool werewolf as a sonic/traps corrupter. Has costume binds linked to a few key powers only uses sonic attacks in wolf form only uses traps in human. Roleplays it that he loses his brains in wolf form.

    I also had a friend with a broadsword/sr scrapper that was a shapeshifter and had a complex bind set to cycle pseudo-randomly through his costumes everytime he used either buildup or whirling sword. this was before the costume change emotes. He doesn't play anymore unfortunately. It was pretty cool to run missions with him and strangers and see them react to the visuals.