Fire/Fire Needs Help


bAss_ackwards

 

Posted

So, I'm looking to burn my freespec before I17 gives me a new one that won't stack. I've got a junky build that I have no idea what to do with. I'd just been sticking in what dropped and filling out sets because back when I played this character I didn't know that actually having a goal with set bonuses was a good idea. =)

I still have no idea what to do with her. Anyway, here's what she's sporting. I would like to keep fly for the travel power, and I prefer fast activating powers so I'm thinking of dropping fire breath unless it's decent as a set mule. She's currently mid-30s which is why this isn't finished.

FireSword: Smashing Haymakerx4 Bonesnap x1
Cremate: Touch of Deathx2, Bruising Blow, focused Smite
Buildup: Adjusted Targetx2
Breath of Fire: Detonatex2, airburstx3, Posi proc
FireSword Circle: Eradicatex4, Multistrikex2
Incinerate: Smashing Haymakerx4
Greater Fire Sword: Smashing Haymakerx1, Focused Smitex1

Fire Shield: Impervium Armorx3
Healing flames: Doctored Wounds x5
Plasma Shield: Steadfast protection x3
Consume: Efficiency Adapterx3
Blazing Aura: Multistrikex1, cleavingblowx1
Fiery Embrace: recharge

Swift: empty
Health: healx2
Stamina: endmodx4

Hover: empty
Fly: Flyx3
Haste: rechargex2


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

<QR>

I... I don't know where to start.

I mean that too, and not to be mean or rude, I simply don't know where to start.

You ask for help (which is a good thing) but it's nearly impossible to tell how you're slotted. Saying you have X amount of Y set slotted doesn't give enough information on just exactly WHAT ones you have slotted. I can't tell how much Acc, Dam, End Reduct or Rech you actually have since specific enhancements (and their levels) aren't listed.

However, I will point out some things I see and help out where I can. I am nowhere near the best source for build help, but there are basics that are easy enough (even for me) to grasp.

You don't have Acrobatics, but I see you have the full Steadfast Protection set which gives you at least 4 points of KB protection. If you are using Hover as a workaround for getting KB'd either slot a fly speed in Hover so you'll move around somewhat faster, an End Reduct so it uses less end or if you're lucky/rich enough put in the Blessing of the Zypher or Karma KB protect IO. Since Hover is currently empty, any of those will be a plus.

Fly speed caps these days with 1 or even possibly 2 SO fly speed enhancements. Add a fly speed enhancement to Swift and I think with the 1 in Fly you'll be capped, or at least really close, saving 2 slots from Fly.

You have 4 slots in Stamina. Unless one of them happens to be the Performance Shifter +End Proc, you've wasted a slot there as well. Slotting anything past 3 SO's (or the equivalent) is a waste.

Your shields seem under slotted as well, but it's difficult to say for sure. No, I take that back, I can say with absolute certainty that Plasma Shield at least is under slotted since the KB protection IO gives no damage resist bonus.

Those are just the things I can see right off. I can't say what build would be good for you since everyone likes something different. Perhaps someone else will come who has a little more knowledge than I and can give a build example.

I hope that I've helped and I truly hope I didn't come off as rude or condescending, as that was not my intent.


Losing faith in humanity, one person at a time.

 

Posted

Quote:
Originally Posted by Ynaught View Post
<QR>

I... I don't know where to start.

I mean that too, and not to be mean or rude, I simply don't know where to start.

You ask for help (which is a good thing) but it's nearly impossible to tell how you're slotted. Saying you have X amount of Y set slotted doesn't give enough information on just exactly WHAT ones you have slotted. I can't tell how much Acc, Dam, End Reduct or Rech you actually have since specific enhancements (and their levels) aren't listed.
Well, this isn't really a build per-se, this is just a quick list of where the character is right now. I have no idea how I got there. The character is over 16 months old and only mid-30s so you can imagine I'm not terribly familiar with it.

At the time I had no idea how builds worked. Someone gave me the advice to "start by making sure each power worked on its own" so what I did was look through what sets drops, what was capable of being put into a power, and just getting as many from those sets as I could into powers that could take them. There was no thought farther than that. Now I know a bit better, but really my build-skills are very sad. So sad that it is more like "near-suicidal with grief". I figured the actual %s were not as relevant as the fact that the character has no focus and maybe the sets would help find focus.

Quote:
However, I will point out some things I see and help out where I can. I am nowhere near the best source for build help, but there are basics that are easy enough (even for me) to grasp.
That's more than I have to work with so very appreciated!

Quote:
You don't have Acrobatics, but I see you have the full Steadfast Protection set which gives you at least 4 points of KB protection. If you are using Hover as a workaround for getting KB'd either slot a fly speed in Hover so you'll move around somewhat faster, an End Reduct so it uses less end or if you're lucky/rich enough put in the Blessing of the Zypher or Karma KB protect IO. Since Hover is currently empty, any of those will be a plus.
Actually, I seem to recall taking hover for the defense factor since I knew I wanted to fly. Don't worry about cost. If I get a build that is too expensive, I just use a junk build on primary, and the expensive one on secondary, and I fill it in over time. Gives me a goal. =) Just no PvP IOs, those are very slow to pick up and I already have two characters I'm trying to get them for.

Quote:
Fly speed caps these days with 1 or even possibly 2 SO fly speed enhancements. Add a fly speed enhancement to Swift and I think with the 1 in Fly you'll be capped, or at least really close, saving 2 slots from Fly.
I *THINK* that the idea with three slots in fly was for Zephyr.

Quote:
You have 4 slots in Stamina. Unless one of them happens to be the Performance Shifter +End Proc, you've wasted a slot there as well. Slotting anything past 3 SO's (or the equivalent) is a waste.
That was the goal, I haven't gotten it yet. Right now the four end mod IOs are level 10, level 20, and two level 25s so I haven't even hit the ED cap.

Quote:
Your shields seem under slotted as well, but it's difficult to say for sure. No, I take that back, I can say with absolute certainty that Plasma Shield at least is under slotted since the KB protection IO gives no damage resist bonus.
I agree, just dunno what kind of slotting to go for with fire/fire. I'm guessing aim for S/L defense of 35%+ and AoE/Ranged as close to 20% (or over) as I can. But then I know Fire is all about recharge for the heal. So dunno.

Quote:
Those are just the things I can see right off. I can't say what build would be good for you since everyone likes something different. Perhaps someone else will come who has a little more knowledge than I and can give a build example.

I hope that I've helped and I truly hope I didn't come off as rude or condescending, as that was not my intent.
Not at all. Honestly, you could try looking through some of my posts, No one has yet said anything about my play or builds that is worse than what I have said myself. =)

On play style, I play more like a brute than a scrapper. I will occasionally rush a mob when some of my toggles are still down and I have little to no end, in the assumption that someone will kill something and I *might* either get a blue or something I can combine into a blue, before the mob kills me. If not, I usually have a wakie. I'm more about killing them before they kill me, but Rise of the Pheonix is pretty much going to be mandatory for this one. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

On Fire/Fire what are the best choices for AoE damage? I'm not happy with Fire breath, so it's looking like Sword Circle + is there anything in the epics? Or am I really just piling on the recharge for sword circle?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I tried messing with something in the online builder. Some export bug is screwing with the build a tad. Buildup is empty because a bug won't let me put Gaussian's in it.

Any advice? Did I totally screw something up with the set bonuses? Best recommendations for fitting in Rise of the pheonix (concept power) or where to pull a slot to add some speed to fly? Worth moving powers around?

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Scrapper
Primary: Fiery Melee
Secondary: Fiery Aura
+----------------------------------------------------------------

01: Fire Shield => Titanium_Coating(1), Titanium_Coating(3), Titanium_Coating(3), Titanium_Coating(5), Titanium_Coating(5), Titanium_Coating(7)
01: Scorch => Touch_of_Death(1), Touch_of_Death(7), Touch_of_Death(9), Touch_of_Death(9), Touch_of_Death(11), Touch_of_Death(11)
02: Cremate => Touch_of_Death(2), Touch_of_Death(13), Touch_of_Death(13), Touch_of_Death(15), Touch_of_Death(15), Touch_of_Death(17)
04: Healing Flames => Doctored_Wounds(4), Doctored_Wounds(17), Doctored_Wounds(19), Doctored_Wounds(19), Doctored_Wounds(21)
06: Build Up => Empty(6), Empty(23), Empty(23), Empty(25), Empty(25), Empty(27)
08: Hasten => Recharge(8), Recharge(27)
10: Hover => Luck_of_the_Gambler(10), Luck_of_the_Gambler(29)
12: Swift => SpeedFlying(12)
14: Fly => Blessing_of_the_Zephyr(14)
16: Plasma Shield => Titanium_Coating(16), Titanium_Coating(29), Titanium_Coating(31), Titanium_Coating(31), Titanium_Coating(31), Titanium_Coating(33)
18: Health => Numinas_Convalesence(18), Numinas_Convalesence(33)
20: Stamina => Performance_Shifter(20), Performance_Shifter(34), End Mod
22: Fire Sword Circle => Obliteration(22), Obliteration(34), Obliteration(34), Obliteration(36), Obliteration(36), Obliteration(36)
24: Consume => Efficacy_Adaptor(24), Efficacy_Adaptor(37), Efficacy_Adaptor(37)
26: Incinerate => Touch_of_Death(26), Touch_of_Death(37), Touch_of_Death(39), Touch_of_Death(39), Touch_of_Death(39), Touch_of_Death(40)
28: Blazing Aura => Multi_Strike(28), Sciroccos_Dervish(40), Sciroccos_Dervish(40)
30: Boxing => Kinetic_Combat(30), Kinetic_Combat(46), Kinetic_Combat(46), Kinetic_Combat(46)
32: Tough => Reactive_Armor(32), Reactive_Armor(42), Reactive_Armor(42), Reactive_Armor(42), Reactive_Armor(45)
35: Fiery Embrace => Recharge(35), Recharge(43)
38: Weave => Luck_of_the_Gambler(38), Luck_of_the_Gambler(43), Kismet(43)
41: Char => Basilisks_Gaze(41), Basilisks_Gaze(50), Basilisks_Gaze(50), Basilisks_Gaze(45)
44: Melt Armor => Analyze_Weakness(44), Shield_Breaker(45)
47: Fire Ball => Ragnarok(47), Ragnarok(48), Ragnarok(48), Ragnarok(48), Ragnarok(50)
49: Temperature Protection => Steadfast_Protection(49), Steadfast_Protection(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I too have a respec to use and a level 50 Fire/Fire with whom I am not happy with.. Strange thing is I was a ton happier with her when I built for acc, recharge, and endurance.

Since I got the fighting pool, and some defense bonuses, she feels, different...sort of fragile instead of stronger as you would think she would be.

I am tempted to use my respec, and my second build, and make her the pure resistance based toon the Devs designed her to be..and which is how I leveled her to begin with.

Anyways, as I am sure a lot of people are going point this out, Melt Armor is something you can happily exchange for Rise of The Phoenix...which is more than a concept power....it is a must have....in my book at least

Good luck
Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Do you use Mids Hero Builder? That would help out a lot if we could see something you have in mind and then go from there with modifications. It is a very important tool around here.

Resistance is futile, but when you add Defense on top of it you get something that will withstand even the Borg. (Yes, really. I just said that.) What I like to do is add Melee Defense to my Fire/Fire/Fire. If you're good at coaxing enemies to go into melee instead of shooting it out at you, you can become very survivable and incredibly destructive. Here is my build with Fire Sword Circle and Fireball. Your very own nuke when you've got Build Up and Fiery Embrace up.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I'm on a Mac so Mids doesn't exist for me. Can you post that out longform? My only tool is suckerpunch's online planner.

Thank you!

Also, how well do you find melee over S/L working out? I know with the resist-based sets it is pretty easy to go either way, though Melee does come in bigger chunks, it takes more slots.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Drats. Lets get those guys that brought over CoH to the Mac to port over Mids as well.

Melee Defense is working out great for me, but I've heard in general S/L will have a little bit more survivability. Obviously that changes in Melee Defense's favor when what you're fighting can be brought into melee and kept there. Either way, it'll do great to bolster Fiery Aura's survivability. There are other ways of course, like getting enough global Recharge to make Healing Flames come up faster.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Sacred Fire: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
  • (42) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge
  • (15) Titanium Coating - Endurance/Recharge
  • (15) Titanium Coating - Resistance/Endurance/Recharge
  • (36) Titanium Coating - Resistance
  • (46) Titanium Coating - Endurance
Level 2: Cremate
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Chance of Damage(Negative)
Level 4: Healing Flames
  • (A) Harmonized Healing - Heal/Endurance/Recharge
  • (5) Miracle - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Combat Jumping
  • (A) Defense Buff IO
  • (9) Kismet - Accuracy +6%
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance/Recharge
  • (17) Titanium Coating - Endurance/Recharge
  • (19) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
Level 22: Fire Sword Circle
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Incinerate
  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 28: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (29) Titanium Coating - Resistance/Recharge
  • (29) Titanium Coating - Endurance/Recharge
  • (31) Titanium Coating - Resistance/Endurance/Recharge
  • (31) Titanium Coating - Resistance
  • (34) Titanium Coating - Endurance
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Greater Fire Sword
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Detonation - Damage/Recharge
  • (48) Detonation - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Consume
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Interesting slotting on healing flames. Nice to see something other than doctored wounds all the time. Heh.

Swapping hover and fly for combat jump and super jump is pretty straightforward.

But which of the later ones to pull for rise of the pheonix?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Interesting slotting on healing flames. Nice to see something other than doctored wounds all the time. Heh.

Swapping hover and fly for combat jump and super jump is pretty straightforward.

But which of the later ones to pull for rise of the pheonix?
I didn't want to put in the full 6 slots on Healing Flames so I got as much enhancement out of it as I could with 4 slots. I was equally interested in Heal/End/Rech so the triples from the top sets was the only way forward with that.

You could swap Consume with Rise of the Phoenix.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Good point, Pheonix doesn't really need much slotting.

Kind of a shame to lose the end help from consume but it looks like that's more of a help than a crutch.

Thank you!

I'll give this a shot and see how it goes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

You're very welcome. Doesn't ever seem to be many people that play Fire/Fire Scrappers, so I am happy to help out any that would join the cause.

Some day I hope the Immobilization and Knockback status protection holes are removed.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

In general, people dislike the matching power sets across all archetypes. More people want to mix and match. Combine that with Fire/ being top damage and /fire being squishy and you won't see a whole lot of them.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Here's one with 40% smash/lethal & 31% melee:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(43), B'Snap-Acc/Dmg(50)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), B'Snap-Acc/Dmg(15), F'dSmite-Acc/EndRdx/Rchg(48)
Level 4: Healing Flames -- Tr'ge-Heal/Rchg(A), RgnTis-Heal/Rchg(15), H'zdH-Heal/Rchg(40), Mrcl-Heal/Rchg(43), Tr'ge-Heal/EndRdx/Rchg(45)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Hurdle -- Empty(A)
Level 10: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 12: Build Up -- Rec'dRet-ToHit(A), RechRdx-I(21), Rec'dRet-ToHit/Rchg(46), RechRdx-I(46)
Level 14: Super Jump -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45), P'Shift-End%(46)
Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(29)
Level 24: Consume -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), F'dSmite-Acc/EndRdx/Rchg(34), B'Snap-Acc/Dmg(50)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 30: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(43), B'Snap-Acc/Dmg(50)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- Empty(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 32.4% Defense(Smashing)
  • 32.4% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 23.3% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 100.4 HP (7.5%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 20.4%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 5.5%
  • 1.5% (0.03 End/sec) Recovery
  • 4% (0.22 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
------------
Set Bonuses:
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Cremate)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Triage
(Healing Flames)
  • 4% (0.22 HP/sec) Regeneration
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Reactive Armor
(Temperature Protection)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike
(Consume)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)


 

Posted

Hrm. Wonder if there is a way to get good S/L Defense while having Fireball still decently slotted.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Hrm. Wonder if there is a way to get good S/L Defense while having Fireball still decently slotted.
I would have some serious reservations about running this, particularly without the END accolades with such low recovery. If you had the cash I would invest in a Numina unique for health on this build to help with that. Overall, it has about 40% S/L defense and a 5-slotted fireball.

Cheers
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15)
Level 4: Healing Flames -- Tr'ge-Heal/Rchg(A), RgnTis-Heal/Rchg(15), Mrcl-Heal/Rchg(43), Dct'dW-Heal/Rchg(45)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 12: Build Up -- Rec'dRet-ToHit(A), RechRdx-I(21), RechRdx-I(42), Rec'dRet-ToHit/Rchg(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(29)
Level 24: Consume -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/Rchg(34)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 30: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(42), F'dSmite-Acc/EndRdx/Rchg(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42), RctvArm-EndRdx(48)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(39)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), RechRdx-I(50)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

You get more end/second out of stamina if you run the perf shifter proc +endmod +emdmod than if you go three endmods.

You can pull one recharge out of buildup and put it in health and go with either numinas, or miracle unique plus heal, or both uniques.

Can swap one of the heal/recharge in healing flames for the miracle heal/rech/end and get the recovery set bonus there.

Those would help a touch.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Also, there's only 4 red fortunes in weave, so you're not getting any important set bonus there. Swap to Gift of Ancients Def/End, Def/End/Rchg (2% recovery), and Kismet Accuracy, Def/End (recovery 1.5%) you'll get better defense and end reduction into Weave, plus 3.5% recovery and the accuracy IO.

Also, since you're never going to use Fireblast for the damage, and the t-strikes aren't giving you anything, might as well move those two slots somewhere useful. for instance, two extra slots puts Gaussians into buildup. You lose 0.5% S/L defense, but gain A LOT of other bonuses in the trade off.

Putting Oblit into Consume gives you better recharge and nets you 1% more S/L def, and really, you don't care about the end cost of consume anyhow. Unlike blazing aura where I'd keep the multistrike.

You're never going to use Greater Firesword to attack (if you do you're only reducing your damage output) so it's just a setmule for Kinetic Combat. Pull two slots. Use them to turn one reactive armor into Titanium coating. That's 1.5% HP AND an extra .25% S/L defense, plus higher total resist on whichever power you use.

Of course, if we argue about this long enough, Umbral or Fury or one of the others will eventually show up with a build that can solo two GMs at once with infinite endurance. But hey, it's all good.

Detonation isn't really giving you much. Go Posi's in Fireball unless you can swap up to purples there. That's another 2% recovery, plus recharge and accuracy.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I actually made a few changes to my Fire/Fire last night, getting him pretty close to the build I posted above. Main difference is I don't have the Obliteration set yet, and am just using Multistrikes in FSC. So I only have 39.25% def to smash and lethal instead of 40%.

I ran several missions on an 8 man team last night. Holy cow, I was tougher than the tank! Malta, Family, and Freakshow were complete jokes. I was generally going 1 direction by myself, or maybe with a brave blaster while the other 6 or 7 teammates were heading their own direction. I think generally fighting 52's for an 8 man team while I was 50. Something I definitely couldn't have done before. Endurance wasn't even a problem last night as it had been on my Fire/Fire before. I think I'm running around 1.15 end/sec, and all my attacks have about 60% end reduction in them.

Now the Hydra things that hit you with toxic damage are still a pain in the **** and we had to use actual teamwork for those.

But outside of that, I felt incredibly strong on my fire/fire.

Good thing I picked up 4/5 sets of Kinetic Combat back when AE was all the rage. They're expensive now. Also lucky that the last set I needed went into boxing, so I really didn't care about the level of the enhancements or what they were actually enhancing. I just put 4 of the cheapest ones I could find in there, lots of level 20's. I'd say that set was close to 50mil.


 

Posted

Yup, if you're just set muling might as well use the proc and any random off-level you can find cheap.

Also, I find that while waiting, I can get smashing haymaker in easily, reliably and cheaply as a placeholder. Not as good, but better than nothing.

With kinetic combat, sometimes it's not the price that's the issue but availability.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

So I've put this together. Kind of hijacking the thread to see what others think of the build I put together for myself.

It has 90% of what I want out of a Fire/Fire/Fire, plus the numbers for Melee Defense and Smashing/Lethal are reversed now so that the latter is near soft-capped. I could get 1.2% more for Smashing/Lethal Defense if I swap out Consume for Confront and put Perfect Zinger in there, but I kind of want to keep Consume in there to combat any endurance drain/debuff I may encounter. Would that 1.2% make a world of difference, or can I go with Consume? Here is the build:

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Sacred Fire: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Harmonized Healing - Heal/Endurance/Recharge
  • (5) Miracle - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Combat Jumping
  • (A) Defense Buff IO
  • (9) Kismet - Accuracy +6%
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
Level 12: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (13) Rectified Reticle - Increased Perception
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Reactive Armor - Resistance
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
Level 22: Fire Sword Circle
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 28: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Consume
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 44: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 47: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge
Level 49: Fire Ball
  • (A) Detonation - Damage/Recharge
  • (50) Detonation - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run



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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Greater fire sword is really just a set mule. You won't be using it, so either trade the power for blazing aura with oblits, or pull the mako's.

Put the slots into plasma shield, tough, or fire shield and get one set of Titanium Armor. Health bonus plus more S/L than Reactive Armor gives.

On Healing flames, pull the harmonized healing and doctored wounds and instead do the heal/rech from Miracle and Numina. Slightly better up times and you get nice set bonuses. Really the end isn't so bad on healing flames.

I would use the reticle tohit/recharge instead of perception. Unless this is for PvP, which I don't think it is. Then I'd move one slot from build up to fireball and go with 5 posi's.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I won't be using Greater Fire Sword? Are you kidding me? [Edit] Ohhh, I see. You're talking about attack chain, huh? Never been interested in that honestly. I use whatever is up, and if the big hitter is up I'll use that over the small ones.

Titanium Armor is the same amount of Smashing/Lethal Defense bonus. Moving two slots for only one set, just to get 20hp isn't going to have much impact on the character.

I could see going with the Healing Flames change, but either way seems like an insignificant change.

I'm more interested in covering a hole that Fiery Aura has with the Perception bonus. Enhancing the ToHit is a mere side effect of getting the set bonus I want.

Thanks for the feedback.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Anybody else care to weigh in? C'mon, this set has to be more played than this.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it