Villain Farm Mission


all_hell

 

Posted

Hi, I'm looking for a good villain farm mission for my shield brute. I have the Liberate the Television mission and the Search nemesis army base mission which were both recommended however the stacked vengeance is giving me a bit of problems from time to time. So, I was wondering if anyone could recommend a good farm mission for my shield brute that doesn't contain nemesis. Thanks in advance.


 

Posted

the 2nd mish from tavish bell is a good farm map (although it depends on what kind of possessed scientists are in the mish)

theres also the snake farm from operative grillo, although this is prolly the toughest farm out there unless you have a LOT of toxic resists and/or buffs to support you


 

Posted

I like the Gank Woodsman mission from Von Grunn. Those DE Rocks are total wusses, there's a bajillion of them, nice open map, and when you kill them they often spawn minions for a smidge more inf.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I like the Gank Woodsman mission from Von Grunn. Those DE Rocks are total wusses, there's a bajillion of them, nice open map, and when you kill them they often spawn minions for a smidge more inf.
i dislike fighting DE in large groups (especially the rock guys) because of all the cairns they summon (each one gives them 50% resist to all, and 3 cairns will cap them all at 90% resist)

most poeple that i know if they do want to kill them use the investigate freaks mish from the tv (the one where you lead the 2 poeple out and kill the nemesis)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the 2nd mish from tavish bell is a good farm map (although it depends on what kind of possessed scientists are in the mish)
This one! Be sure to have decent immobilize resists!
The scientist often have gravity powers. (as well as kinetics and fire blasts).
Being a boat map with glowys, its a really simple to use map with arcane salvage to boot.




currently reading: A Mighty Fortress (David Weber)

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i dislike fighting DE in large groups (especially the rock guys) because of all the cairns they summon (each one gives them 50% resist to all, and 3 cairns will cap them all at 90% resist)

most poeple that i know if they do want to kill them use the investigate freaks mish from the tv (the one where you lead the 2 poeple out and kill the nemesis)
Hmm, I never have a problem with it, just hit the cairns themselves as the center of an AoE, they go down fast enough. I would prefer the shrooms and weeds but htey stop showing up in the mid 40s. Beating down the rocks is a easy way to farm on a character with weak defenses.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

There's a pretty big Council warehouse map I used for a long time, and for a lot of my testing of drop rates last fall. It's in Abyss's second arc, and I think the mission title is something like "Retrieve Void Hunter Rifles for Abyss".

I like that Council drop both tech and magic salvage.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the 2nd mish from tavish bell is a good farm map (although it depends on what kind of possessed scientists are in the mish)
Lots of negative defense in that one I'm looking for a good farm mission for an elec/shield


 

Posted

Quote:
Originally Posted by CrankYanker View Post
Lots of negative defense in that one I'm looking for a good farm mission for an elec/shield
Shield defense has a ton of defense reduction resistance. In fact Shield Defense is one of the best powersets to bring against the Cimerorans for that specific reason. If you're build right you shouldn't have any problem with defense reduction.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by CrankYanker View Post
Lots of negative defense in that one I'm looking for a good farm mission for an elec/shield
when i got that mish on my fire/shield brute, it didnt have any earth control guys in it, the LTs were mind/emp and the minions were fire based i think, i know there werent any earth control guys in it.

this mish seriously varies on what kind of possessed scientists are in it, some combos will make that much harder and some will be easy as pie

if you dont mind fighting DE then i would use the investigate freaks mish from the TV (it has mostly DE and freaks in it with 1 mob of nemesis)


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Shield defense has a ton of defense reduction resistance. In fact Shield Defense is one of the best powersets to bring against the Cimerorans for that specific reason. If you're build right you shouldn't have any problem with defense reduction.
Im farming solo, I have no external buffs and I'm on +3 x8 with bosses. You make it sound as if defense debuffs have little to no effect on a shield brute. So what specifically would you do to make sure it is "built right" so I am impervious to defense debuffs?


 

Posted

You can slot HOs (forgot the specific name) into Active Defense that increase your defense debuff resistance.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

nemesis doesnt really do any defense debuff (ive tested this), however, the nemesis vengeance DOES give them +tohit (and a good bit of tohit as well), and with the huge amount of stacking vengeance they can get, they get get enough tohit to hit through soft-cap defense, so you would have to have more than soft cap defense to be able to get around their +tohit

an easy way to take care of that is to try to kill the LTs last

playing on +3 will only make their vengeance even more noticeable even with 1 application of it


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
You can slot HOs (forgot the specific name) into Active Defense that increase your defense debuff resistance.
Oh wow I didn't know that. That should help but when fighting on a map set for 8 on +3 solo with foes that have def debuffs I will still die which is why I was looking for a map without foes with def debuffs. So, if we could change to subject back to mission suggestions that would be cool. Enzymes are the ones you were referring to.


 

Posted

Quote:
Originally Posted by CrankYanker View Post
Im farming solo, I have no external buffs and I'm on +3 x8 with bosses. You make it sound as if defense debuffs have little to no effect on a shield brute. So what specifically would you do to make sure it is "built right" so I am impervious to defense debuffs?
Read this thread to see some of the best in the scrapper forums discussing how to prevent cascading defense failure. Complete with discussing how to make shield builds that can simply stand in the middle of a swarm of romans:

Quote:
Okay, I just tried this with a group of 52s on the Wall. Sadly, no bosses were present, but I had 3 Lts, the rest minions of mixed types.

Results: I left my character surrounded by them for 5 mins. She did not die. She did have defense drop as low as 29%, but it didn't stay there very long. More often, the defense would get to 42% but never lower than that. She did drop in hitpoints to 1500 or so (she has close to 2050 or something like that), but regened it back every time.

I'm fairly sure I could've left her there for another 5 mins and not died. It would probably be different if there were bosses present since the crits would hurt.

DDR as I monitored it stayed consistently at 69.98%, never falling below or getting higher than that even when I hit hasten.

I'm not sure what's different on my build than yours. She has 2050 hitpoints, pretty good regen, 85% global recharge, soft capped to all positions.

Barring bosses, I don't think I could die against that group. I didn't pick that particular group to purposely try to skew the results, I just picked the first bunch of 52s that had spawned on the Wall on Virtue.

In previous encounters with the Romans, it's always been a string of crits from the bosses that did me in, not defense failure.
Also, I believe that it is Membranes not Enzymes that you want. The key is building a bit over the softcap. The debuff only lasts a short time. Between your debuff resitance and higher defense you aim to stay above 30% while the debuff lasts. It's not immune, but it is dang close. Again, see that thread for specifics. Fury also posted some great fire/shiled and elec/shield builds in a thread currently near the top of the scrapper forum.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
There's a pretty big Council warehouse map I used for a long time, and for a lot of my testing of drop rates last fall. It's in Abyss's second arc, and I think the mission title is something like "Retrieve Void Hunter Rifles for Abyss".

I like that Council drop both tech and magic salvage.
I have this mission and for some reason they changed the map this issue??? why I have no idea....


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Also, I believe that it is Membranes not Enzymes that you want.
Membranes are tohit buff/rech enzymes are tohit and def debuff / end reduction they add def debuff resist in active def. Mine is at 89% when its stacked with enzymes slotted.


 

Posted

Quote:
Originally Posted by OMGWTFLOLPWND View Post
Membranes are tohit buff/rech enzymes are tohit and def debuff / end reduction they add def debuff resist in active def. Mine is at 89% when its stacked with enzymes slotted.
I'm not sure but I think it has something to do with a bug the devs keep threatening to fix but haven't yet. Dunno. Just know that I've seen a few builds posted with membranes in the power. Mine's not 50 yet so I can't experiment for myself.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by CrankYanker View Post
Im farming solo, I have no external buffs and I'm on +3 x8 with bosses. You make it sound as if defense debuffs have little to no effect on a shield brute. So what specifically would you do to make sure it is "built right" so I am impervious to defense debuffs?
3-slotting Active defense with def/rech HOs, getting grant Cover. Or just get Active Def since its a tight build and use purples when your def drops a little.

Insps rain on farms. They even rain soloing at x4 when you're So'ed.


 

Posted

I farm AE arc # 1012 for Purples