FredrikSvanberg

2010 Player's Choice Best Villainous Arc
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  1. Add a reasonable amount of lethal damage and disorient to Teleport Foe. At least then it would do something even if it fails to actually teleport the enemy, and it would give the Teleport pool an attack power just like all the other travel pools.
  2. Now that the technology needed to create alternative animations and change colors on powers is finally here we can perhaps start reskinning powersets. Let me give an example:

    Assault Rifle:

    The idea here is to take all the powers in Assault Rifle and give them a new animation, similar to how Super-strength and Martial Arts now have alternate animations to choose from. The new animations should ideally turn AR from a weapon-based set into a non-weapons set. Yes, that's right: bullets, flames and grenades shoot from your hands (or cleverly disguised guns inside your arms - work with me here), a shoulder cannon, a back-mounted grenade launcher, or whatever. Imagine AR without redraw - a dream for many of us. The best part? With power customization we can choose to use a gun for some of the powers, and the alternate hands-free version for others.

    Fire Blast:

    "Whoa, why does fire blast need new animations?", you ask. Well of course it doesn't really need them, but how many times have we not wanted to be able to shoot these and other elemental powers from a staff or a wand like a wizard or classical Kirby threat? This would of course turn these sets into weapon-based sets which would demand redraw, but that's the price you have to pay for getting your own sweet fully customizable power focus. Other options would include crystal spheres, gems, strange devices, freaking rifles, a sci-fi handgun, etc etc.

    I'm sure we can all think of other ways to make our good old powersets seem like brand new sets just by adding more options to customize them. Let's hear your ideas.
  3. FredrikSvanberg

    my collection

    what the i don't even
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    That, and I refuse to be killed by a bunch of level 10 Hellions on a high-level character.

    They won't be level 10 Hellions. They'll be Hellions empowered by their demonic masters to be a reasonable threat to any hero, in exchange for the sacrifice of the people trapped in the burning building.

    Just like the Supa Trolls won't be level 15 anymore, they'll be mutated to the point where they pose a threat to any hero, while they are pumped up on Superadine.

    There can be believable in-game explanations for why all of these creatures suddenly are more dangerous than usual, if the devs just ask me for them. (I don't trust them to come up with something on their own, we'll just get another Doctor Brainstorm disaster.)
  5. I just want all the rezzes to make me untouchable for 15 seconds.

    What's the point of a self-rez which won't even finish animating - heck, sometimes it doesn't even have time to start animating - before I die again?

    Untouchable period for everyone, please.
  6. I'm pretty sure outdoor missions can be designed so they can't be stolen, griefed, camped or tampered with in any way by other players. It might limit the choice of possible missions a bit but that might be the price we have to pay.

    For example, missions to take out Archon X would have to be partially instanced so that only the mission holder's team can fight the target once he's been "flushed out".

    I wonder if it would be possible to create an instance on an outdoors map which would basically be a cube formed of war-wall forcefields. When you enter it, you are in an instanced part of the larger map where enemies only appear for you. Other players can't even see the forcefields and won't enter the instance spawned for you if they move into the same area. Hm. Difficult to explain but I hope the general idea is clear enough.

    If that is impossible we could get a small door mission instead, to take out the target. Basically just one room or so - preferably relatively unique and relevant to the mission. For example, if we are hunting down a Vahzilok who is kidnapping people we'd find him in a sewer room with cages filled with his still-living victims. If we're looking for a "rogue" Crey scientist suspected of experimenting on Rikti technology, we find him in a small laboratory map with lots of Rikti technology lying around. Etc.
  7. I think it sounds like a fantastic idea.
  8. All zones after Mercy/Atlas/Galaxy should have special events, and the enemies spawned by the events should use the invasion code so everyone could join in.
  9. If that's the only argument against this idea, then you should do it. Greater variety makes for a better arc, in my opinion.
  10. I think just some assymetrical patterns would be nice. But I would of course also appreciate other assymetrical costume pieces.
  11. Thanks for your review.

    I deliberately wanted to blur the line between real world and dream. That is why it's not more clearly explained. This is of course a "bad idea" since it may mean that nothing that happens in the story actually happens, which makes the story pointless - according to some people. However, since the dreamworld in this case is almost as real as the real world, the story actually happens no matter where it takes place.

    I can explain this though: when you first meet Conrad it is in one of your own dreams. After you get the dreamsand you can talk to him anywhere since the sands lets you interact with creatures who exist in dreams while you are still awake.

    Lord Ego is the Dreamlord's name. I used it in a few more places earlier but edited it out when it turned out to be confusing. I must have missed removing it from the souvenir. As for who the Dreamlord is supposed to be: he's a character of mine on Virtue. This is not exactly his origin story but it introduces some of the concepts and ideas I use when I play him.

    Thanks again for the review. I'll consider making the distinction between dream and real world clearer, even if I personally think it's just clear enough.
  12. Quote:
    Originally Posted by Protonic_Flux View Post
    Been awhile since I ran thru the old RWZ story arcs so I thought I would give them a pass again on a dark/dark brute.

    They don't give my controller any problem at all

    My elec/dark brute couldn't handle them either but then again he was /dark, so he couldn't handle pretty much anything. I deleted him at 50 because he was so squishy.
  13. I would actually prefer to be able to transform recipes into salvage instead. Recipes, IOs and normal Enhancements. They should all be able to be converted into Brainstorms, which can then be used to create salvage.
  14. Quote:
    Originally Posted by Golden Girl View Post
    Wouldn't this kinda make Ouroboros pointless?

    Yes, it's a win-win!

    I'd be all for self-exemplaring. It saves me the time I would have to spend making another character for farming DA.
  15. Quote:
    Originally Posted by Westley View Post
    DETENTION FIELD WILL BE BRIGHT RED.

    That is all.
    That is ingenious! Finally I can use that power.

    My first change is to take my character, Pink Devil, and turn her energy blasts the same pink color as her energy punches.
  16. Thank you very much for your review.

    Most of the typos and grammar errors are intentional, since they were supposed to be Desdemona's accent. In my mind she's actually putting up an act of being even more foreign and exotic than she really is.

    I wish I had your eye for details and typos. I'll put your work to good use cleaning up this arc when I inevitably have to fix it after i16 messes it up.

    Thanks again for the review.
  17. Thanks for your review!

    I don't really have much to say, I agree with most of your points and will keep your review in mind when I finally get around to do some extensive changes. I'll try to fix those strangely named glowies in mission 4 soon - I didn't know they showed up like that.
  18. Quote:
    Originally Posted by Talen_Lee View Post
    In essence, this is no longer Sidekicking. I therefore propose this system to be named as per what it evokes to me: Crossovering.

    (inhaler puff)
    Nerd.
  19. Thanks again. I'll get that civilian looked at, I didn't remember that they had info text. The blue text seems to be the "official" color for when a contact doesn't actually speak but is doing something instead. I wasn't perfectly pleased with it either so I'll see about changing that part.

    The Hedonist is a recolored Malaise. Malaise is a villain sometimes and a hero sometimes. This version was the only one that fit in the entire level range of my story (41-50); there is a 45-50 and a 35-47 range version too. The one I ended up using is a so called Boss Signature Pet or whatever they are called. They are supposedly somewhere between a regular boss and an elite boss in difficulty. That he ends up being designated as a "Hero" isn't something I can do much about right now.
  20. I've only got 4 reps so far, and only two comments. Only one was anonymous, the other was signed. It said:

    "nice avatar and a solid d00m post. +rep for you."

    So... yeah.

    My d00m post was about how the reputation system was bound to be abused so this is somewhat ironical.
  21. Quote:
    Originally Posted by biff10426 View Post
    But made into reality because CO has it. Whatever CO gets, CoX will sure to get shortly after!
    Or long before CO even gets released, like in this case.
  22. Thanks for the review. I've started fixing some of the stuff you've pointed out, and the arc is looking much better already. Once I'm done with the changes I'll ask for a re-review. Now to explain some other things:


    Quote:
    Originally Posted by airhead View Post
    First mission introduction doesn't explain Dreamlord. Is he good, or evil? What's his purpose? To hold back the critters in "dreamworld" from entering our world? Or more? Also, is The Conduit still in my dream when he's talking to me? I think so, since he says he's intruded, but on the other hand, I can see him here.
    Without going into too much depth about what I was trying to accomplish with the dream setting I'll just say that for all intents and purposes the Conduit is coming to you in your dream, and asks you to go looking for his mentor or whatever we should call him - the Dreamlord - when you wake up. The Conduit is stuck in the dreamworld until the Dreamlord returns, and that is why he's asking for your help.

    Quote:
    The Accept string is the default, perhaps could be "Awaken and do ... whatever" - clarifying I'm still asleep. The send-off does clarify I'm still asleep.
    I don't quite understand this part, but I've altered all the acceptance strings now so it's probably a moot point.

    Quote:
    "My worst nightmare" arrives. He's so... not. Looks like a mid-level Crey tank. Perhaps you could rename him (Childhood Nightmare?). Or use a Storm Elemental (if abstract is okay). Even the Rikti chief mentalist (reflection version) might be scarier, especially if you color it nasty...
    "Your Worst Nightmare"'s info should say that he might not be your worst nightmare ever but he's certainly the worst of the nightmares you are currently facing, or something like that.

    Quote:
    Once I enter the mission, a pop-up could explain The Conduit's connection to this abandoned office. Is he a bum here? He's not dressed like a bum.
    Aside - can you add an aura resembling reflection-events to The Conduit? Since he's a dream world creation?
    The Conduit doesn't have a connection to the abandoned office. The office just happens to exist "on top of" the Dreamlord's palace in the dreamworld. You might think of it as the palace being a reflection of the office in a dream, with typical palatial splendor which we can't see because we are in the real world. We can however see the enemies who are in the dream version of the place, since the Dream Sand lets us interact with dream creatures even when we are awake.

    The Conduit once used the Reflection Effect but it only seemed to be working when he was flying so I removed it. He's not a dream world "creation", he's a real person's dream-self, so making him look like one of the semi-real dream fragments didn't work so well for me either. I gave him a nice purple glow instead. Oh wait... you mean the contact version of the Conduit? Hmmm, yes, I might be able to use the Reflection Effect on him. I'll try it out.

    Quote:
    Perhaps The Conduit is an author's insert, who doesn't have reflection event aura, but for the sake of the story it'd be good for dreams-in-the-real-world to have that consistency.
    Not all dreams or dreamers are created equal so they don't all have to appear the same. The Conduit isn't the "author insert" in this arc, by the way; The Dreamlord is one of my characters on Virtue.

    Quote:
    It'd be best if you can create a custom group from all the level 41+ reflection events, so you rename the group. Not "Shadow Shard Reflections". Perhaps "Assorted Nightmares".
    It would if they weren't actually Shadow Shard Reflections, but they are.

    Quote:
    Great Clue - go bash 100+ carnies. We'll see how that works in AE.
    Returning to The Conduit, he mentions Arcadia. I assume that's another name for "dreamland" but I don't think that was defined anywhere. Hopefully it's not from an mythos of another comic company.
    If another game company has used that name it's because they ripped it off from somewhere else. Arcadia is a particularly pastoral area in Greece, and I think it's been used as a name for various paradise-like places at least since the 17th century. Arcadia is the name of the Dreamlord's part of the dreamworld, his "country" so to speak. This is not explained but it's not that important to the story, as long as people realize that Arcadia is in the dream. I'm making a few of these things more clear in my new version of the arc.

    Quote:
    Morpheus Heights - is that Peregrine Island? Could say so.
    It's a residential area that I made up for this mission to take place in, similar to how we are sometimes sent on missions to board a train and go somewhere. Morpheus is of course the god of dreams in Greek mythology.

    Quote:
    Send-off message suggests "better men and women than me" have been lured by the Carnies. Nobody is better than me! I'm level 50! (Just being facetious, but perhaps avoid that comparison, since the player in this game is encouraged to feel like the best thing since sliced bread).
    And what better way to make you feel better than to prove your contact wrong by not falling for the Carnies' tricks? I don't know, I just like this phrase so I'm keeping it.

    Quote:
    The mission has loads of Carnies hanging around. There's no patrol/boss messages indicating what they're doing (okay, it's a semi-permanent street party, but no harm in reminding me of that). And for such a big map, it's very repetitive. Perhaps include some things happening here that aren't critical to completing the arc. Destructible or defendable objects, Battles with law enforcement, muggings, just variant animations, anything at all.
    Noted. I've added a bunch of bosses, patrols, hostages and a street battle already in the new version of this mission, and I'll probably add more stuff as I go along.

    Quote:
    Found the Dreamlord. Capitalize Carnies in his description. He's dancing with the Carnies - the only non-standard animation on the map.
    This was the only non-standard animation in order to make it easier for the player to locate the important spawn. I know how much everyone hates to search for hostages and glowies on outdoor maps.

    Quote:
    Carnies call him Lord Ego, supposedly his new name since his powers were stolen by "his old conduit". I presume then it's not The Conduit that I met. If it is, then this is confusing.
    Conrad is the current Conduit. There have been others before him. Ego is the Dreamlord's name, but since this seemed confusing I've removed that from the new version and use Dreamlord all the time.

    Quote:
    Some good patrol text on entry, remind me of the Carnie's intentions.
    Oh. It's a single-glowie mission. I think it's a medium map, which is worthy of a bit more than one glowie. Instead of just changing to a small map, could add more depth to the storyline here. Any other objectives at all. Even just a random captive plaything being indoctrinated into the Carnies should deter players from stealthing the whole thing. Otherwise, I'd suggest dropping this mission as uninteresting.
    Ok, this and the previous mission might seem "uninteresting" but what I wanted here was really just a couple of missions where people would have a choice of either beating up a lot of Carnies for xp and tickets, or the option to bypass them quickly by stealthing or rushing. I like to consider gameplay as well as story and personally I like missions where I can choose to fight or not as it suits me.

    I have however made a few alterations to the warehouse mission in order to make things more interesting, and I'm planning a few more, so your observations here were most appreciated.

    Quote:
    So off to the finale. I think the armor concept is a little trite. It's described well as being non-standard, but just calling it armor is a bit pedestrian.
    *Shrug* It is his armor. I don't know what else to call it. I have always called it that when I've played him.

    Quote:
    Considering the grandiose theme of the arc. Perhaps it manifests as armor, but could be Imagination, or Positive Thinking, or Dream Will (the power to influence your own dreams), or something. But whatever it is needs to be integral to the overall plot - why is the Dreamlord losing at this time, perhaps because of the armor?
    The Dreamlord is losing because his old Conduit has stolen his armor, which contains a lot of his power. The Conduit has also performed various rituals to drain the armor of said power in preparation for his final attack on the dreamworld. The armor still contains a little power that the Dreamlord desperately needs, most importantly it holds the magical power which allows the Dreamlord to return to the dream.

    Quote:
    Okay, that's weird. The Hedonist showed up as Level 47 EB (since I'm level 1 difficulty, it's an EB) but I'm level 50 - so he cons blue! Looks like a custom, so shouldn't be level-constrained. I've never seen anything like this.
    That is weird. I've never seen anything like it either but I've not played this arc at level 50 yet. Perhaps it's because of the bugs which currently seem to affect the auto-sidekicking system. I don't really know what else it could be. The AV is actually Malaise with new colors.

    Quote:
    I found the Dreamlord. He appears to be already wearing his armor, but I guess there's no fixing that.
    You gave him the armor before he went back to the dreamworld and left a portal for you to follow through. The mission send-off text mentioned it. I've tried to make it more clear in my new version.

    Quote:
    The Hedonist has Shadow Shard allies. Another reason to fix the confusion on the Reflections guys' group name.
    Except that they really are from the Shadow Shard. The Hedonist has spent some time there making friends and taking control over a small army of reflections. I interpret them as dream-like creatures which The Hedonist learned how to take control of. Or perhaps it's worse than that. Maybe Rularuu allowed the Hedonist to think that he was in control when he was actually doing Rularuu's work for him, by finding a way out of the Shadow Shard through the dreamworld. Either way, they really are Shadow Shard Reflections and Soldiers of Rularuu so I see no reason to change their group names.

    Quote:
    Since the AV was unusually low level spawn, I didn't have much trouble beating it.

    Cheers, airhead
    Thanks again for the review. I'll let you know when the arc is ready for another go.
  23. Quote:
    Originally Posted by HacknSlash View Post
    No, I don't. Do you trust National Geographic commentary?

    http://www.youtube.com/watch?v=vcPr-AP1Vss
    I trust them when they say that the whips can break bones and fracture skulls. Those would be potentially lethal, I'm sure. There's just one problem with this terminology: those metal whips are more like flails than what most people (or what I'm convinced is "most people") think of when they think of "whips". Personally I think about the bullwhip.

    Quote:
    Originally Posted by DarkCurrent View Post
    I think the guy who shot the video of being hit with the steel whip died before he could post it to YouTube
    I didn't actually say that I wanted to see a person get hit. I would be fine with a wooden practice dummy or something like that. Just to give me an idea of how the whips would actually be used in combat. Cause all that spinning sure looks pretty but I can't help but wonder what happens when a spinning whip hits something and bounces back at the user, or whips around an enemy's weapon and again, hits the user.

    I would have imagined them to actually be used like rope-darts but they seem too short and heavy for that, so that's why I want a video of how they are used in combat and how they avoid the problems I mentioned above.
  24. My eng/eng blaster and all my future energy blasters concur.

    With the ability to change color energy blast is probably going to be my favourite powerset once again. Poor baby, daddy loves you, it's alright... there, there. *pets the powerset, dusts it off*