Self-Revive power disparity


Bill Z Bubba

 

Posted

Be warned, this is more of a rant post, though it does have some (un)pretty numbers in it. I had a few frustrating experiences using Revive on my Peacebringer, and wanted to see how other powersets differed on this same power.

The powersets being compared are: Willpower, Regeneration, Fire Armour, Dark Armour and Warshade. Peacebringer's have the same rez as Regeneration.

Commonalities are a 300 second recharge, and debt protection for 90 seconds.

All powersets except Willpower have a 15 second immobilize placed on the character. Willpower may have this, but it isn't mentioned in either Mids or the game.

Fire, Dark, and Warshade do damage to enemies within 25 feet radius, and have 15-seconds of total invulnerability (untouchable status).

HP% End% Effects
Willpower 80 50 +200% Recovery, +21% ToHit, +28% Dmg, +100% Rech
Regeneration 75 50
Fire Armour 50 50 (25' radius): 14.9 sec Stun (4 mag), 333.7 Dmg, KB 8.31
Dark Armour 21.6 30 (25' radius): 11.9 sec Stun (30 mag), 62.6 Dmg
Warshade 27 30 (25' radius): 47.3 Dmg

Untouchable also means that you can not be healed by an outside source, but you also can't be hurt. Think intangible.

Willpower bonuses are for 90 seconds, followed by 45 seconds of: -21% ToHit, -28% Dmg

Dark Armour and Warshade require an enemy within their radius, or no resurrection occurs

Conclusions would be that Willpower is vastly superior to Regeneration. Not only do you get a bigger heal (compounded by their auto power adding 20% more hit points, it's actually 96% if you took High Pain Tolerance), but you get extra recovery, recharge, and a minor build up for 90 seconds. After that you enter semi-wimpitude, but the enemies are probably dead by then anyway.

Regen, on the other hand, is probably dead mid-animation, though Willpower could easily share that fate with a large enough spawn.

The other three could well be laughing for 15 seconds. Of course, Dark Armour's spent all that time just getting it's toggles all going again, but one shot from it's heal will have topped up it's hit points. Fire is probably already healed and roasting it's opponents. Warshades will only be at full health if they had 3 opponents, and hit on their heal attack (Essence Drain).

The only thing to really say, after all this, is:

NERF REGEN!

Er, sorry, I meant to say NERF REGEN!

Damn, I'd better leave it at that....

(or, y'know, give em the Willpower equivelant of that power....)

(ooh, or a 15-second spurt of instant-healing goodness)


 

Posted

Because it has to be said:

"People take the rezzes?"


My Characters

 

Posted

I'd take the Willpower rez, mostly because I love Mutation so much. The other sets I tend to look at the rez as a lv49 power


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Tatmia View Post
Because it has to be said:

"People take the rezzes?"
My Dark Armor Brute has Soul Transfer, which I took on a whim because this was before I could figure out a way to work Tough into my build (and remain Endurance-viable). I kept it after figuring it out because it amused me. I also have Revive on one Regen Scrapper, and the Willpower Revive on another Scrapper (admittedly, that character is a monster, and very rarely needs it, but for those rare occasions...)


Quote:
Originally Posted by Venture View Post
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
New Judgement suggestions
PPD Mastermind

 

Posted

What's the point of the OP? Different sets get different rezzes. Regen gets more regen than WP. Warshades will always be superior to PBs because WS's rely on enemies while PBs are selfsufficient. Dark and Fiery lack KB protection. PBs and WS get dwarf form to get them out of mez.

So you don't like your self-rez? Ok. Don't take it.


Be well, people of CoH.

 

Posted

Remember: Powers aren't really balanced with each other, sets are. Formulas are used to standardize powers a bit, but that's generally more so only used when changes are already needed to be made, or a new set is being constructed.

Point being, you can't simply compare powers in a vacuum without taking into account the rest of the set. You might be able to make the case that Regen's self rez could stand for a little buff to help you from being killed during the animation... but even so, it's still useful if you're not solo (i.e. someone else to take the aggro), or the enemies aren't within aggro range.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

You compare different sets and their strengths/weaknesses (all of which are irrelevant during the resurrection), and that's what each of these rezzes have, except for ONE. Regeneration, and by extension, the Peacebringer copycat.

I'm fine with variations to a power, but not when another powerset takes the identical power, with the identical cost, and then takes away the downsides, and adds bonuses to it. And by that, I'm referring to Willpower having no apparent Immobilization (a downside of Regen's revive), while having greater health and multiple beneficial side-effects.

In short, it has the exact same power as Regen, with no downsides, and plenty of extras. If it's going to have that, then there should be less heal to it, or a longer recharge. That, or regen's should be given something to make it comparable in power, but not in effect.

Would you object if it was an attack? Identical end cost and recharge, but one does 10% more damage, and has 3 hard-hitting beneficial side-effects, while the other one has none?


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Remember: Powers aren't really balanced with each other, sets are.
This. End of thread.


 

Posted

Quote:
all of which are irrelevant during the resurrection
But they are before and after the resurrection, you can't ignore that.

Quote:
Would you object if it was an attack? Identical end cost and recharge, but one does 10% more damage, and has 3 hard-hitting beneficial side-effects, while the other one has none?
You mean, how they balance every other power in the game? They don't take powers individually, they take powersets as a whole. This is what we already told you.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I like my WP tank. I dont' think I've ever been defeated after lvl 20 or so, except for inept AE farms.


 

Posted

You know, it does seem like people with regenerative powers are far more likely to come back to life than people who just want to really bad. It certainly would be thematic for Regen to have less of a vanilla rez. Personally I think it should be expressed with a much faster recharge.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Think of it in terms of snipes and Nukes. They're all relatively the same. Certain trade-offs. Some do less damage because they're ranged, some (fire) have extra damage as their side effect, while others will drain endurance. Those powersets aren't equal to each other, yet powers that are of the same sort are pretty much balanced by certain rules, even if the powersets don't all seem terribly well balanced compared to each other


 

Posted

@ Vanden;
I can see it's Vandal who's getting duked, but which power set is that? Or is it customised? Very cool, but cannot think what the hell it is! XD


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
@ Vanden;
I can see it's Vandal who's getting duked, but which power set is that? Or is it customised? Very cool, but cannot think what the hell it is! XD
Looks like the alternate animations for Super Strength to me.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Looks like the alternate animations for Super Strength to me.
Vanden has had his avatar for long before I16 was on the table. It's Super Strength, "as it should have been".


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Vanden has had his avatar for long before I16 was on the table. It's Super Strength, "as it should have been".
Well now I never said that.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

My apologies. You explain it then


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Vanden View Post
Well now I never said that.
Some of us did.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Remember: Powers aren't really balanced with each other, sets are. Formulas are used to standardize powers a bit, but that's generally more so only used when changes are already needed to be made, or a new set is being constructed.

Point being, you can't simply compare powers in a vacuum without taking into account the rest of the set. You might be able to make the case that Regen's self rez could stand for a little buff to help you from being killed during the animation... but even so, it's still useful if you're not solo (i.e. someone else to take the aggro), or the enemies aren't within aggro range.
Stole my post. 100% agreed.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Vanden has had his avatar for long before I16 was on the table. It's Super Strength, "as it should have been".
Ah, I'd always assumed it was SS before (never looked close enough to notice until this thread), so I'd just assumed he remade it for i16 with the alt animations.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Unless the debuff in question is the -tohit from The Fool, or the Vahzilok Wasting Disease.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I think the Curse of Weariness sticks around, too. The Crey Narcotic definitely does.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

So all the rezzes are slightly different from each other.

That, to my line of thinking is a good thing.

I'll never understand why people want everything to be the same across different sets. If all the sets played the same except for different animations and graphics it'd be.....well, boring.

The Regen rez isn't meant to be used in combat, if you try, you will probably be eating pavement again. Willpower on the other hand is the "never give up" set, so it makes sense to be able to rez and be a little tougher for a minute or so while you stomp a mudhole in whatever it was that dropped you. Classic scenario in movies where the hero gets his butt kicked and then jumps up all pissed off to beat the snot out of the villain. Regen doesn't work quite the same, you just....heal, and stagger to your feet after you've healed enough.

Thematically it makes sense for Willpower to have a better rez because it involves getting angry and determined.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.