Self-Revive power disparity


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Posted

By the time the rez is available to scrappers you shouldn't be dying that often to care

None of my SR scrappers have a rez. In the rare occasions that I might face plant, a skittle will do.


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Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Untouchable period for everyone, please.
The untouchable period is for rezzes that are explicitly designed to be activated in a crowd of enemies, because they do something to enemies: namely, Rise of the Phoenix and Soul Transfer. The untouchable period is there to make suicide a viable strategic use of these powers. The other rezzes confer no benefit when activated in a crowd, and so aren't designed to be activated in a crowd.

I can see why you'd want to have an untouchable period on all rezzes, but all rezzes that don't have an untouchable period can also be activated for full benefit when there are no enemies around - and there's a simple way to ensure that no enemies are around when you rez, even when soloing.


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Quote:
Originally Posted by RunAwayJack View Post
Regen, on the other hand, is probably dead mid-animation, though Willpower could easily share that fate with a large enough spawn.
Yes...I unfortunately came to that conclusion on my Regen scrapper. I've been redefeated with it on my Willpower scrapper too, but less often. Not that I should really be needing to rez in the first place, but eh, it happens.

Now Rise of the Phoenix...THAT'S a rez.


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Can a regen/willpower revive, hit mire and then nuke? Nope? Warshades can

I dont look at a single power, i look at a power and see what combinations make that power awesome.

Also Dark Armours revive has the added bonus of stunning its opponents.


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Regen can revive and then hit MoG and Dull Pain right away, and then trash everything around them with their primary... I've done it many times on my Fire/Regen.


 

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Quote:
Originally Posted by SpittingTrashcan View Post
The untouchable period is for rezzes that are explicitly designed to be activated in a crowd of enemies, because they do something to enemies: namely, Rise of the Phoenix and Soul Transfer. The untouchable period is there to make suicide a viable strategic use of these powers. The other rezzes confer no benefit when activated in a crowd, and so aren't designed to be activated in a crowd.

I can see why you'd want to have an untouchable period on all rezzes, but all rezzes that don't have an untouchable period can also be activated for full benefit when there are no enemies around - and there's a simple way to ensure that no enemies are around when you rez, even when soloing.

In the case of Soul Transfer you HAVE to activate it in a crowd of enemies or it does nothing.


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Quote:
Originally Posted by RunAwayJack View Post
In short, it has the exact same power as Regen, with no downsides, and plenty of extras. If it's going to have that, then there should be less heal to it, or a longer recharge. That, or regen's should be given something to make it comparable in power, but not in effect.
Willpower also has a tier 9 power that has essentially no downside: you just lose some endurance at the end of its duration and its recharge cannot be increased either.

Ostensibly the reason for this and the self-revive is that WP has no self heal. All it has is the regen from Rise to the Challenge and the extra hit points from High Pain Threshold.

Regeneration is still living down its history as the über scrapper secondary. I agree that Revive should have a slight buff, but there are other things that the devs should focus on first.


 

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Quote:
Originally Posted by Tatmia View Post
Because it has to be said:

"People take the rezzes?"
I have a /DA brute. Solo, the rez doesn't get used a lot.. In a team, if my brute is buffed and still managed to die in the middle of a mob, that HUGE stun keeps things from going from bad to worse. I'd rather not have to use it, but when I need it, it changes the course of a fight for my team.


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Meh, Resurgence isn't so hot. You get the rage crash, and WP is toggle defenses. You're going to have time getting eaten by clicking stuff back on. Regen is only, what, click back on Integration and you're good to roll again? I tried resurg, got rid of it for better powers. Best to just NOT die, which my WP is pretty good at doing.

Rise of the Phoenix is my favorite self revive. Lord knows my Wet Paper Sack Aura scrapper used it enough, what with fire armor being a wet paper sack. You TOTALLY blow your corpse up and stun/KB everything with a phoenix raising up. It's awesome. I'd die *just* so I could use it.


 

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Quote:
Originally Posted by ClawsandEffect View Post
So all the rezzes are slightly different from each other.

That, to my line of thinking is a good thing.

I'll never understand why people want everything to be the same across different sets. If all the sets played the same except for different animations and graphics it'd be.....well, boring.
I'm not asking for the same, or really asking for anything, just venting, and pointing out something that I thought was unfair. Variety IS great, but the variety in this case is that one powerset gets a vanilla version, and the other set gets the vanilla version with extras.

In all other cases there's trade-offs. Dark gets a god-like stun that can top them to full health and endurance with enough enemies near, but only if there's something near, and if there's only one person near they get piddly returns (heath/end-wise). Fire Armour gets a rez that's essentially a nuke and a stun in one. It doesn't require enemies near, and it only gives you half health.

I think that's the spirit powers should be made with, and it seems that in pretty much all other cases they have been. People have long pointed out exceptions and asked "why is this one buggered?" So I'm doing that here. Revive, given Willpower's utterly dominant version, should have it's own merits that make you say, "Same, but different. Interesting." Well, okay, maybe not, since it is a rez after all. Heck, I'd settle for low health, but untouchable, or low-health, but added resistance (or healing) for 15 seconds or whatever. That's the spirit that powers seem to have been balanced around. If it was 'Does this make the set unbalanced'? then they'd probably go nerfing fire's build up and buffing Elec's (blasters).

As for movie examples, btw, you could also attribute the barely alive and moving, but stumbling to their feet as willpower. They're moving through sheer guts, but not exactly moving well.

Anyway, long-winded as that is, maybe it explained the position better than the past attempts. I don't buy the 'you balance around sets, not powers' argument, because a self-rez doesn't make you uber. maybe if you're a fire-tanker who makes a habit of using Self-Destruct everytime it and Rise of the Phoenix is up, but if that's the case you'll probably get kicked alot because of the 10-second animation that your team just died during.

I suppose I should leave this alone now. No one seems to care or see my point of view, and I ditched my self-rez anyway, and would likely not get it from anything other than fire.

P.S. Westley, can you activate those while in the standing up animation? That's where I have my problems with rezzing.


 

Posted

I tend to take the self-rez as the last power, too.

In terms of flavor, I really like the look of Rise of the Phoenix and the Peacebringer Rez. (In my mind, the Peacebringer Rez is the visual that should occur when a human and Kheldian merrge for the first time.)


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
So all the rezzes are slightly different from each other.

That, to my line of thinking is a good thing.

I'll never understand why people want everything to be the same across different sets. If all the sets played the same except for different animations and graphics it'd be.....well, boring.

The Regen rez isn't meant to be used in combat, if you try, you will probably be eating pavement again. Willpower on the other hand is the "never give up" set, so it makes sense to be able to rez and be a little tougher for a minute or so while you stomp a mudhole in whatever it was that dropped you. Classic scenario in movies where the hero gets his butt kicked and then jumps up all pissed off to beat the snot out of the villain. Regen doesn't work quite the same, you just....heal, and stagger to your feet after you've healed enough.

Thematically it makes sense for Willpower to have a better rez because it involves getting angry and determined.
My Elec/Regen wishes he had my DM/WP stalker's self rez too. WP's rez is just nice all around. I don't mind dying on a WP because I get a tasty buff getting back up. Even better on a team where, when the team starts (or does) to wipe, he can stack Vengeance on top of it.

But regen's isn't so bad. He can hit Revive then instantly (if the enemy isn't looking right at him) click MoG. Then it's a hide/integration/placate/skip away from killing something.

I do like Vanden's suggestion to make Regen's revive recharge faster. Like 200sec or maybe even 150sec although I doubt anyone would need it that often.