The Costume Creator NEEDS Asymmetry!


AzureSkyCiel

 

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I know that with the launch of another certain game, there's been a lot of differing opinions as to what people prefer what within WHAT game. Unfortunately, I'm part of those people.

I've noticed one pivotal thing while browsing the character creator for this rival game: Asymmetry.

This Asymmetry opened up, to me, a new level of customization that made my Superhero feel unique and truly 'mine'.

Now, don't get me wrong, I love the options that CoX has presented us throughout the years, and I'm truly glad to see that the list of options is ever-expanding, but I'm so very awe-struck by how good it makes me feel to just make a character who wears heavy armor over one arm, and light leather over another! It makes me feel not only like I've put more thought and creativity into this character, but like it's one-of-a-kind.

So, please, Paragon Studios, Developers, and all you great guys out there;
Divide costume arms/leg pieces into two sections, have a little default box that, when checked, will change both gloves/shoulders/boots/whatevers at once, but when unchecked, the left/right shoulder/gloves/boots/whatevers can be edited on their own.

Oh! And it would also be awesome if you could contract some of the options. Shoulder options like Chains could include a sub-menu to work with how they'll appear, rather than having a completely separate option in the main menu.

Thanks for reading. Have a blast, guys.



 

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(Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.)


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Sure, four years I suggest asymmetry costume.
Team Positron have need a scientist to understand that.


 

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Rotten want! Rotten beg!


 

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Quote:
Originally Posted by AzureSkyCiel View Post

(Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.)
You go straight to level 50 and gain Incarante Origin for that

Ahhh, Mordecai. -Snigger-


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Quote:
Originally Posted by Hero_EX View Post
Sure, four years I suggest asymmetry costume.
Team Positron have need a scientist to understand that.
Because making ill-educated insults of their intelligence and abilities -really- gets results. /sarcasm

I'm all for the idea though, and considering we're now getting power customisation, there's a little extra hope for it. A little.


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then you hope.


 

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I wouldn't mind seeing it.

That said, even with the existing costume pieces, there are issues with pieces not really having anything work well with them except others of that set (or a very, very limited subset of pieces.) If it can be done in a way that looks good both within and external to the set, giving a great deal of variety, I'd be even happier.


 

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Quote:
Originally Posted by AzureSkyCiel View Post

(Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.)
I like you. On a topic-related note, some more asymmetric costume options would be great. Right now we have Robotic arms, eyepatches, and, um... something else? That I can't think of off the top of my head? Yeah, we need more. Heck, just being able to offset patterns would be nice.


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Asymmetry? Sure. They'd need to completely redo the costume creator, though.

I remember reading that there are only so many costume nodes available. A new category would use up one of these nodes. I think they have... two of them left, and to use more would need extensive work.

Seeing as no new categories have been employed, save for Weapons, I think they've been doing just that sort of work, probably for GR.

That would open up much more than just separate shoulder options. Collar items, arm items (pouches, armour), thigh items (holsters!), you name it.


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/signed

It's one of the reasons I love to use the chain 2 option over the chain 1 option.

Belts that sit off loosely to one side on a toons hips, also wanted by me.


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Personally, asymmetry would do almost nothing for me. We already have a few asymmetrical options, like the Shoulder Cape, Gladiator Shoulders and the various one-arm robotic arms, and in five years I've used those a grand total of once. It just doesn't do it for me.

That said, I cannot argue against the ability to do so, as I fully agree it is a very good thing. I wouldn't go overboard with it, but being able to select gloves, boots and shoulders separately for left and right, as well as having the ability to mirror single-arm robotic arms is definitely something I want to see.


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Originally Posted by Arcanaville View Post
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I like the idea. More options is almost always a good thing. Although some asymmetrical costume pieces exist, it would be nice to make any pattern/option assymetrical. Besides, it would help me get over my OCD issue when I try to match the existing options with power animations.

Another option along the same lines that would be nice (but probably way too much work) would be to be able to select your hero's dominant hand. Holding weapons in the other hand would add an extra touch of personalization to the game.

That being said, all of these ideas are merely cosmetic, not really effecting gameplay.


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Quote:
Originally Posted by Star_Engine View Post
Another option along the same lines that would be nice (but probably way too much work) would be to be able to select your hero's dominant hand. Holding weapons in the other hand would add an extra touch of personalization to the game.
I would love that. Doubt it's going to happen because then you would need alternate animations for many powers.


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Quote:
Originally Posted by Lyrik View Post
I would love that. Doubt it's going to happen because then you would need alternate animations for many powers.
I've often wondered if it's possible to simply flip all existing animations and add them to an alternate package of reverse animations for the same thing. This means opposite foot forward, left-handed broadsword, right-handed katana and so on and so forth. Technically, this wouldn't need NEW animations, but I'm not sure how possible it is to mirror existing animations in their entirety.


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Quote:
Originally Posted by Samuel_Tow View Post
I've often wondered if it's possible to simply flip all existing animations and add them to an alternate package of reverse animations for the same thing. This means opposite foot forward, left-handed broadsword, right-handed katana and so on and so forth. Technically, this wouldn't need NEW animations, but I'm not sure how possible it is to mirror existing animations in their entirety.
I'm trying to remember if 3D Studio Max let me mirror bone structures back in those animation classes. I don't think so. I guess it wouldn't matter if it did, since Back Alley Brawler might be using a different software for animation, but still, it'd be nice to know.

Anyway, it wouldn't be too difficult to mirror animations manually (not in 3DS Max, anyway), but it'd be a terribly time-consuming process if ever there was one, and the result wouldn't be nearly as spectacular as Power Customization. I wouldn't hold my breath for alternate-handed animations until BAB and his assistants have a lot of time and not a lot to do with it. Which is kind of too bad, it'd be a nice feature.


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Quote:
Originally Posted by Memphis_Bill View Post
I wouldn't mind seeing it.

That said, even with the existing costume pieces, there are issues with pieces not really having anything work well with them except others of that set (or a very, very limited subset of pieces.) If it can be done in a way that looks good both within and external to the set, giving a great deal of variety, I'd be even happier.
I'll admit, Bill, there are very few shoulder pieces currently in the game that I think would look anywhere good asymmetrically... But then again, there aren't many pieces I think look good in general until I see someone who had a slightly different perspective, and rocked those certain costume pieces in a way that really surprised me.

I mean, sure, maybe add a few new pieces, like some new gloves, some new boots, shoulders, etc, but it's not a priority. I think once Asymmetry is in, peoples' creative juices might get flowing a bit more.



 

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Quote:
Originally Posted by Techbot View Post
You go straight to level 50 and gain Incarante Origin for that

Ahhh, Mordecai. -Snigger-
Cool, does that mean my katana scrapper can get focus and shockwave as katana powers as well as change his damage type to lethal/psionic or lethal/energy?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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I agree with the OP. PLEASE HEAR OUR CRIES, DEVS!!!!


 

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Quote:
Originally Posted by Star_Engine View Post
I like the idea. More options is almost always a good thing. Although some asymmetrical costume pieces exist, it would be nice to make any pattern/option assymetrical. Besides, it would help me get over my OCD issue when I try to match the existing options with power animations.

Another option along the same lines that would be nice (but probably way too much work) would be to be able to select your hero's dominant hand. Holding weapons in the other hand would add an extra touch of personalization to the game.

That being said, all of these ideas are merely cosmetic, not really effecting gameplay.
I'm not knocking this post and I do realize that to this poster costuming doesn't affect his gameplay and that's cool, but for me, it does! Making a character that I like visually helps with the role play. Mind you, I don't want to take away from the combat content, but this is a superhero MMO and costumes are a big part of that genre! IMO a couple of costumes here and couple of microtractions sets there are simply not enough.

Champions have opened up a whole new level of costuming choices for their players and they plan to keep those options coming and asymmetrical options are very key to that. So far I've been able to make some very interesting costume over in Champions that I wish I could make here in CoH/V.