The Costume Creator NEEDS Asymmetry!
(Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.)
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Sure, four years I suggest asymmetry costume.
Team Positron have need a scientist to understand that.
Rotten want! Rotten beg!
(Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.) |
Ahhh, Mordecai. -Snigger-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Sure, four years I suggest asymmetry costume.
Team Positron have need a scientist to understand that. |
I'm all for the idea though, and considering we're now getting power customisation, there's a little extra hope for it. A little.
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Max: "Me too."
Stuff
then you hope.
And yeah, the OP is a good idea.
@Golden Girl
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I wouldn't mind seeing it.
That said, even with the existing costume pieces, there are issues with pieces not really having anything work well with them except others of that set (or a very, very limited subset of pieces.) If it can be done in a way that looks good both within and external to the set, giving a great deal of variety, I'd be even happier.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
I think just some assymetrical patterns would be nice. But I would of course also appreciate other assymetrical costume pieces.
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Asymmetry? Sure. They'd need to completely redo the costume creator, though.
I remember reading that there are only so many costume nodes available. A new category would use up one of these nodes. I think they have... two of them left, and to use more would need extensive work.
Seeing as no new categories have been employed, save for Weapons, I think they've been doing just that sort of work, probably for GR.
That would open up much more than just separate shoulder options. Collar items, arm items (pouches, armour), thigh items (holsters!), you name it.
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It's one of the reasons I love to use the chain 2 option over the chain 1 option.
Belts that sit off loosely to one side on a toons hips, also wanted by me.
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Personally, asymmetry would do almost nothing for me. We already have a few asymmetrical options, like the Shoulder Cape, Gladiator Shoulders and the various one-arm robotic arms, and in five years I've used those a grand total of once. It just doesn't do it for me.
That said, I cannot argue against the ability to do so, as I fully agree it is a very good thing. I wouldn't go overboard with it, but being able to select gloves, boots and shoulders separately for left and right, as well as having the ability to mirror single-arm robotic arms is definitely something I want to see.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I like the idea. More options is almost always a good thing. Although some asymmetrical costume pieces exist, it would be nice to make any pattern/option assymetrical. Besides, it would help me get over my OCD issue when I try to match the existing options with power animations.
Another option along the same lines that would be nice (but probably way too much work) would be to be able to select your hero's dominant hand. Holding weapons in the other hand would add an extra touch of personalization to the game.
That being said, all of these ideas are merely cosmetic, not really effecting gameplay.
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@Lyrik
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've often wondered if it's possible to simply flip all existing animations and add them to an alternate package of reverse animations for the same thing. This means opposite foot forward, left-handed broadsword, right-handed katana and so on and so forth. Technically, this wouldn't need NEW animations, but I'm not sure how possible it is to mirror existing animations in their entirety.
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Anyway, it wouldn't be too difficult to mirror animations manually (not in 3DS Max, anyway), but it'd be a terribly time-consuming process if ever there was one, and the result wouldn't be nearly as spectacular as Power Customization. I wouldn't hold my breath for alternate-handed animations until BAB and his assistants have a lot of time and not a lot to do with it. Which is kind of too bad, it'd be a nice feature.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
I wouldn't mind seeing it.
That said, even with the existing costume pieces, there are issues with pieces not really having anything work well with them except others of that set (or a very, very limited subset of pieces.) If it can be done in a way that looks good both within and external to the set, giving a great deal of variety, I'd be even happier. |
I mean, sure, maybe add a few new pieces, like some new gloves, some new boots, shoulders, etc, but it's not a priority. I think once Asymmetry is in, peoples' creative juices might get flowing a bit more.
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I agree with the OP. PLEASE HEAR OUR CRIES, DEVS!!!!
I like the idea. More options is almost always a good thing. Although some asymmetrical costume pieces exist, it would be nice to make any pattern/option assymetrical. Besides, it would help me get over my OCD issue when I try to match the existing options with power animations.
Another option along the same lines that would be nice (but probably way too much work) would be to be able to select your hero's dominant hand. Holding weapons in the other hand would add an extra touch of personalization to the game. That being said, all of these ideas are merely cosmetic, not really effecting gameplay. |
Champions have opened up a whole new level of costuming choices for their players and they plan to keep those options coming and asymmetrical options are very key to that. So far I've been able to make some very interesting costume over in Champions that I wish I could make here in CoH/V.
I know that with the launch of another certain game, there's been a lot of differing opinions as to what people prefer what within WHAT game. Unfortunately, I'm part of those people.
I've noticed one pivotal thing while browsing the character creator for this rival game: Asymmetry.
This Asymmetry opened up, to me, a new level of customization that made my Superhero feel unique and truly 'mine'.
Now, don't get me wrong, I love the options that CoX has presented us throughout the years, and I'm truly glad to see that the list of options is ever-expanding, but I'm so very awe-struck by how good it makes me feel to just make a character who wears heavy armor over one arm, and light leather over another! It makes me feel not only like I've put more thought and creativity into this character, but like it's one-of-a-kind.
So, please, Paragon Studios, Developers, and all you great guys out there;
Divide costume arms/leg pieces into two sections, have a little default box that, when checked, will change both gloves/shoulders/boots/whatevers at once, but when unchecked, the left/right shoulder/gloves/boots/whatevers can be edited on their own.
Oh! And it would also be awesome if you could contract some of the options. Shoulder options like Chains could include a sub-menu to work with how they'll appear, rather than having a completely separate option in the main menu.
Thanks for reading. Have a blast, guys.