Forbin_Project

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  1. Forbin_Project

    Santa = villain?

    Santa keeps a racially/ethnically pure enslaved work force in a forced labor camp.
  2. Quote:
    Originally Posted by Twilight_Snow View Post
    lol, I did read. Well, technically, yeah, most of them don't say no explicitly. They talk about other games transfer fees are more expensive, so ours are relatively cheap. I think it's implicitly saying no, at least not very supportive.


    I didn't say $10 is unreasonable. My post above just said that they might be able to make more money if the fee is even lower. I won't say making unnecessary transfers are frivolous, probably just not very good from a managament point of view.
    The reason I mentioned what SWG did is because we all (myself included) sometimes take what we have here for granted. We are very lucky that NCSoft doesn't treat us as poorly as other companies treat their customers.

    My use of the term frivolous was meant to describe someone that wants to bounce his or her characters from server to server frequently. The problem as I understand it lies in how the transfer feature works. I believe they remove all trace of the character from the original server before placing it on the destination server. So if the tranfer feature crashes because too many people are trying to use it at the same time some or all of the characters could be lost.

    Now they can probably restore the characters from a back-up, they've done similar things in the past, but things will be missing because the back-ups aren't current.


    I didn't mean to imply that you felt the fee was unreasonable, I was just explaining that there were other reasons than making money for the $10 dollar fee.

    Sorry for any misunderstandings.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I actually think I'll break character and NOT run a character against his grain this time around. I already have a bunch of good-guy demons and a bunch of bad-guy good-guys, so I think it's only fitting to make a vampire a villain. I don't have enough concepts I can actually make villainous anyway, so I don't want to recycle the only obvious villain I have as a hero. I might make him a Rogue, though... But for the moment, that limits me to villain ATs.
    Hey Sam have you given any thought as to the vampires concept? If not may I offer this suggestion. Your vampire character is the Rogue Islands ecumenical leader. A cardinal or bishop that feeds on his flock, and corrupts them spiritually with his twisted interpretations of the faith, leading them away from the light into everlasting darkness.
  4. Quote:
    Originally Posted by GrinningSpade View Post
    Thorny, I think you are overreacting a bit here. I doubt that the OP tried to blame the Dev's for anything here. He probably noticed the issue and imagined that some people could indeed blame the Dev's for this.

    If I were you, I would wait for someone to pop up and claim:

    What, no WL in PO and mercy? This is an outrage, how da.....

    [insert rant of choice here]

    ...... cancel my account now!

    That would be a good target for your earlier post.
    Just my two cents.

    This is the Interwebz, not the real world. People always overreact and assume the worst. People will have no dealings with rationality and common sense here.

  5. Forbin_Project

    Winter Lord

    The Winter Lord doesn't seem to leave once he is spawned. I went to Faultline to grab presents and start collecting CC's and there was a Winter Lord spawned down near the dam. I ran the circut for about 2 hours and he was still there at the same spot when I logged off.
  6. Quote:
    Originally Posted by Twilight_Snow View Post
    Since this is rathma's first post and everybody says no, I'll be the weirdo here and say yes.

    Regarding people saying that $10 is cheap, actually if the fee is just $1, I'm pretty sure that some people will transfer 10+ times and NCsoft ends up earning more.
    I think you need to actually read the posts because of the four people that posted before you, only one can be interpreted as a "no" response.

    Agg couldn't think of a Tolkein joke.
    M_B said it wasn't necessary.
    I said I wasn't against the idea but don't bet on it happening
    Techbot only commented on my example of SWG's policy.

    And just so you know there's a reason they set the fee at $10 bucks. It's just low enough that everyone can afford it if they feel they really want to make a transfer and just high enough to discourage people from making frivolous transfers all the time.
  7. Quote:
    Originally Posted by Dispari View Post
    Was it uphill both ways in the snow, Grampa?
    That's right. And we were so poor we had to get up to go to work a half hour before we went to sleep.
  8. I can remember pre I9 when heroes were selling spots on teams when they had badge missions.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    -Asplodes-

    I can see why people got mad with them fast O.o

    To be fair in SWG's defense, it's my understanding there was a period of time (I don't know how long because my information is incomplete) where they allowed free transfers off of those now defunct servers.

    I stumbled across the announcement I quoted in August-September when I was responding to a forum complaint that our transfer fees were too expensive.
  10. My 50 Mastermind used to charge a fee to join pugs. He was a mercenary and evil. He also preferred soloing and the fee was to compensate him for having to put up with other people.
  11. Quote:
    Originally Posted by rathma View Post
    hey, i dont know if anybody else has thought of this at all but i did just thinking about having to pay 10 bucks just to transfer a toon that you have worked hard on and since we already pay for our accounts why not be able to have a lil bit of a freebee here and there. so i was thinking

    as a vet reward:
    every 12 months the ACCOUNT is issues ONE server transfer tolken to transfer ONE character for free.

    so not have like a server transfer for each toon like you can do with the vet powers (eg sands of mu) but this one is rewarded to the account, so it can only be used once.

    so everybody give me feedback i wanna know what you all think of the idea

    We do appreciate your concern and as this is your first post on the forums let me say that this has been brought up before. Don't get offended if you get what may seem as negative feedback by some people because there are those among us that can be less than diplomatic.

    <.<

    >.>

    (grins sheepishly)

    I'm one of them.

    Just to confirm what someone else has said we do in fact have one of the lowest transfer fees on the market. other MMO's charge $25, $30, and even $50. per character.

    For example just a month ago Star Wars games shut down 12 servers and forced it's customers to transfer their characters to the remaining servers. Here's the stunt they pulled. (this is an excerpt of what they told theie customers)

    Quote:
    Dear Star Wars Galaxies™ Account Holder,

    We want to inform you that on October 15, 2009, at 5:00 PM PT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:


    Corbantis
    Europe-Infinity
    Intrepid
    Kauri
    Kettemoor
    Lowca
    Naritus
    Scylla
    Tarquinas
    Tempest
    Valcyn
    Wanderhome

    What happens if I am not able to transfer my characters from these servers before October 15th 2009, can I move my characters after October 15th 2009?

    Beginning October 16th, 2009 at 12:01 AM PT you will be able to contact Customer Support and for the standard Character Transfer fee of $50.00 you will be able to schedule a transfer for your character, eligible structures and inventory.

    Please be aware that the Character Transfer Service from closed servers does not guarantee that all inventory items will be transferred. Due to the unique nature of moving a character from a closed server, the Character Transfer Service may take additional time to process.

    Now imagine you have taken a break from the game, as many players here do, and when you come back you find that not only is the server you like playing on has been shut down but you are expected to cough up $50. per character if you want to continue playing them. $10. bucks is a blessing.

    Don't get me wrong I'm all for more freebies and 1 token a year isn't asking for a lot, in fact it's a reasonable place to start negotiating. It's not greedy and has precedent. I'm just saying don't be surprised if you don't see this idea being implemented.
  12. I'm sorry you missed out on some temp powers. I'm a temp power collector myself so I do feel your pain, but Ouro is working exactly as they intended so nothing needs to be fixed.
  13. Quote:
    Originally Posted by Aggelakis View Post
    Because the devs have a very heavy leaning toward heroic content, even on the villain side story arcs.
    Ok, that's fair reasoning.
  14. Tray 1: Ranged attacks
    Tray 2: Melee attacks/secondary powerset

    (Trays 1 & 2 attacks get switched if the character is a scrap/tank/brute/stalker)

    Tray 3: Buffs/Debuffs, toggles, pet summoning (MM), Self Destruct, Magic pack Buff, ancillary powers like leadership, concealment

    Tray 4:
    1. One of the sprints/Ninja Run
    2. Jump Pack
    3. Travel Power
    4. - 8. all my various vet reward teleports
    9. Vet Buff Pet
    10. Rest
  15. Quote:
    Originally Posted by Zyphoid View Post
    Jerks are every where. Seemed like the problem was his, and you are most likely better off that you are on his ignore list.
    This.
  16. Quote:
    Originally Posted by Aggelakis View Post
    I would rather the villains attempt to take over a hazard zone or two (or three... or...), and turn it into a contested area. Wrest control back and forth for good/profit! But no actual PVP, just PVE stuff that gives bonuses/penalties based on who's winning at the time.

    I'm OK with one more co-op zone (low-level, please!), but just not interested in turning EVERY hazard zone into more cooperation. I want my villains to be villains, not forced to do heroic/semi-heroic stuff in a hero zone (RWZ, I'm looking at you, you have NOTHING for my villainous villains.... only for my wannabe redemptioners).

    Why do you assume that the villains would be forced to do heroic things? They could just as easily make it so that heroes are forced/tricked to do some villainy in order to accomplish what they think is some greater good.
  17. Personally I'm Chaotic Hungry, while my characters tend to be Chaotic Lawful.
  18. Quote:
    Originally Posted by rian_frostdrake View Post
    just wante to respond to this, again, i suspect we are going to have to break aside on the idea of wanting to see other players in the zone that we are, but spreading out a modestly sized population over an increasing number of zones only extends the perception that the servers are dead,furthermore, do players currently have a lack of zones to explore? we already have twice as many zones accessable redside, the smaller side, than co has, comparing blueside just makes the comparison more ludicrous.

    But heres the issue, the blueside hazard zones, which are what people are usually talking about when we discuss redos, lack any real purpose. outside of silly hunt missions or the occasional missions that throw you in there, when is the last time you have been to boomtown? outside of farming for magic salvage, when is the last time you went to dark astoria? these zones have the feel of being half finished.

    Now redside could use new zones, no argument there, and we know we are getting more zones with going rogue, but it just seems like the hazard zones are going to continue looking that much more dated and neglected over time. those same new players who stumble into boomtown and see nothing to do outside of hunting , are they going to be impressed, or are they going to take away the impression that coh is a shoddily put together game with junk zones? I'm not against adding new zones if they have a reason to be, but new zones to just be new zones is a mindset that seems wasteful, especially since most of those zones do carry an interesting story that has been utterly forgotten.

    I had been talking about smoothing out the population between servers but I see your point about having too many zones. One question tho, how many zones is too many? If there are too few, like redside, then players will get the impression that the game is too linear. Too many and a server can seem empty.
  19. Quote:
    Originally Posted by Westley View Post
    Correction: NONE. Not one single person has taken the challenge yet. Just stating the challenge must make them rethink their position. That's what I'm going with right now at least.
    Thanks for chiming in. I didn't want to say no one accepted the challenge because I'm not privy to your private messages, and it was possible someone contacted you that way.
  20. Quote:
    Originally Posted by Flashfox View Post
    Hmm... you state that we might not have enough "servers" but what I see on a regular basis is that on some "servers", there are very little players and teaming is not easy. You know that there are "servers" which are teaming with players while others are sparsely populated. I started over 63 months ago on Guardian. Since then, I have toons on more populous servers (Freedom, etc.). I would like to move my toons from Guardian but at $9.99/toon it's not worth it (after all, it is just a game).

    So "if" we are short on "servers", then perhaps some load balancing is in order? Time will tell if it's the best way to go, but CO's approach makes it super easy to move from one "server" to another.


    I'm not saying your experiences are incorrect but there are a lot of forum members stating that their experiences are quite different when looking for teams. They come out of the woodwork every time someone drags out the server merge dead horse.

    Westley even has a thread down in General Discussions where he stated he is willing to make himself available to anyone that asks and help them form teams on any server. Strangely very few if any of the people that claim they can't find teams have taken him up on his offer.

    Also please don't make the mistake of assuming a dip in the number of players online means there is a coinciding dip in subscriptions. As a 63 month vet you have seen that every year at this time there is an annual dip as players reschedule their lives around the start of the school year. We see the same fluxuation at the beginning of the summer vacations.

    Then there's what I call the "seasonal" players. They are the ones that only activate their accounts when a new issue, or new game is released. They only stick around until the new wears off and then they go back to their main games, so we see a burst of activity for a bit that slowly dies down.

    These players also work for us in the reverse. Many of us went to CO to check it out when it was released in September and as the free time expired we came back here. We also went to check out Aion, and we'll be going to check out STO when it comes out. At no time did we cancel our subscriptions here tho.

    Then there are the players that take occasional breaks from the game to play other games because they want to prevent burnout, or they share various gaming interests with their real life friends. I myself have accounts in 5 different games. If STO is any good and they offer lifetime subs, I'll have an account there as well.



    Now as to the "Load Balancing", I'm assuming you mean forcing transfers onto people to equalize the number of players on each server. Well here's why that won't work. (thanks to Memphis Bill from whom I am stealing this)

    1. Just because one player likes living in New York City doesn't mean others can't like Kansas. That means some players prefer to play on low pop servers while others like crowded servers. Best case scenario will be that the players moved will simply say screw the devs and either pay to transfer their characters back, or they will simply start brand new characters on the servers they were forced off of. Worst case scenario and most likely, they will say screw NCSoft and cancel their accounts.

    2. Each server has it's own personality and communities. Aussies/NZ have a server they prefer, There are Brazilians/spanish speaking players that have their own home server etc. Splitting them up will have the same results. Players will either go back to their preferred server or cancel their subs.

    3. Supergroups are also small communities. breaking them up and causing many of them to lose their bases they worked so hard to build will cause a lot of cancellations.

    4. Unique names. Forcing people to move to other servers will cause a huge problem with names. No one is going to be willing to give up their characters name or their SG name just because they were forced to play on another server. Bill isn't going to give up his names because he didn't want to be moved in the first place, and Ted isn't going to give up his names because he was on that server first. There will be even more cancellations over naming issues.

    5. Then there's the issue of character slots. What happens to a players characters when there are no slots left on the server they are being forced onto? Now you are forcing them to buy extra slots on a server they didn't want to be on in the first place. Even more cancellations if that happens.



    Now don't get me wrong, I'm sorry you can't afford to pay to have your characters transferred but "load balancing" isn't the answer.




    And again I remind you that Champions only has one server.
  21. Quote:
    Originally Posted by Flashfox View Post
    Suggestion 1: There are too many servers on CoX and not enough players on many of them. I am considering moving my toons to more populated servers but I balk at the $9.99/toon fee. CO uses a different approach where you can jump servers at will. It's a different architecture and I wonder if the slowness I see at times is not due to this fact (too many users online). In any event, if one is stuck on a low-use server, it does get lonely.

    Suggestion 2: I have many toons and there should be an easy way to move influence between them. The only way now is to enlist a trusted friend to act as an intermediate. I don't see why PS cannot offer this (for a fee - like a certain % of influence, etc.)
    Suggestion 1: I'm sorry but I must disagree with you on this. We don't have enough servers. In fact we need to combine the EU and NA server lists so everyone has 15 servers.

    CO doesn't have multiple servers. Everyone there is on the same server. What they actually have is multiple shards. Just like we have when zones get overpopulated during a special event.

    Here you'll occasionally see Atlas Park 1 and Atlas Park 2. In CO you'll see that all the time. They also keep the shard population cap a lot lower than we do. I think it's 100 per shard.

    Suggestion 2: Despite the fact that we've been asking for this for 5 years the devs have remained firm about not putting it into the game. We can only hope that our constant requests for it will one day change their minds.
  22. Quote:
    Originally Posted by Riley_Delacroix View Post
    There's not much reason I can think of not to merge the server lists. It's not a server merger (with all the chaos and doom associated with them) but merely a bookkeeping convenience. I say merge them lists! /signed.
    For a short time they allowed people to transfer between the EU and NA servers. So they could offer the EU players that want to get away from the OP a free transfer to the NA servers.
  23. Quote:
    Originally Posted by EU_Greg View Post
    hmmmm have we slightly deviated from the OP?....yet again?
    How can you deviate from a rhetorical question? The OP knows darn well that the game isn't going to stop working if he doesn't buy GR.
  24. Quote:
    Originally Posted by Nightphall View Post
    Some of them remain unimpressed from what I've read, but deep down inside, they are jealous.....
    I know. I saw a few responses when someone linked the You Tube demo and their envy was palpable before the thread got deleted.
  25. Quote:
    Originally Posted by BashfulBanshee View Post
    I kind of like the ability to be flying to the next miss an idea hits me and aI can go straight into Eidt mode while far from AE. I was in my base the other day and the same thing happened.
    Believe me we've all asked for an AE terminal in our bases. Especially since the base raids and CoP are down indefinitely. I wish they'd let us use the base raid teleporter as an AE terminal/entrance.