Fleeting Whisper

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  1. Fleeting Whisper

    Counterattacks

    Quote:
    Originally Posted by Jade_Dragon View Post
    Even if you break up activities and schedule them to take place "at the same time", something called multithreading, the CPU STILL can only do one thing at a time. So it'll still slow you down
    That's true for a subscalar CPU, without instruction level parallelism. Just about every modern CPU (even single-core CPUs) have ILP, which will at least bring them up to scalar level in the general case, barring pipeline stalls.

    Superscalar design adds a dispatcher on top of the ILP, which, as the name suggests, improves upon the ILP of a scalar model. Superscalar isn't expecially new, either. The Intel P5 Pentium was superscalar for integer operations, and the P6 was superscalar for both integer and floating point operations. The P6 microarchitecture was introduced in 1995. The Intel Core microarchitecture is descended from the P6, and is the basis for most of the actively used Intel CPUs.

    Multi-core processors simply add on top of the ILP. Essentially, multiple CPUs acting in concert as one, which increases simultaneous instruction processing even further. Of course, in all of the above, a poorly written instruction sequence can stall the whole operation regardless.

    A friend of mine is doing research development on many-core processors, on the order of 40,000 cores (apparently, there's some government computer with approximately that many). A quick glance at Wikipedia says there's the Ambric Am2045 available on the market now, with 336 cores.

    My computer only has 2.
  2. But yes, the streakbreaker does work for both players and for critters. Fortunately, most critters have lower than a 90% chance to hit
  3. Ouch, yeah that would be a significant difference, and it would ruin some builds. I assumed "ally only" meant that in the sense as it already exists in the game: affects players and pets allied with you, but not necessarily on your team.
  4. Quote:
    Originally Posted by DJ1 View Post
    You could've just mentioned Battlefield Earth and been done with it. I mean really once you have reached the nether depths of movie crapdom there's no were to go except up.
    Manos: the Hands of Fate, sans MST3K

    Quote:
    Originally Posted by Shadowclone View Post
    Primer
    It's an excellent movie on time travel and it's consequences. Oh, and it will blow their minds out. You won't get two reports the same.
    I was going to recommend 12 Monkeys, also a great time-travel mind-bender. It's a bit over the length limit, at 127 minutes. (Actually, cutting off the last ~17 minutes and getting the students to write about it, and then showing the last ~17 later could be interesting, as the ending can totally change your perception of the story.)

    A Beautiful Mind is another good one (unfortunately 135 minutes). The story also leaves you guessing until near the end (that is, unless you know the biography of John Forbes Nash Jr.).
  5. Not quite 'monologue' (and definitely not 2 minutes), and delivered by a female character, but since Shadowclone has found something he likes, I don't feel bad adding it:

    A trip is most fun before one sets out. A dog is most frightening when he barks. And women look their prettiest when viewed from behind. Your fantasy may be gone if you uncover the hood casually; I could not do something like that to you.
    -- Holo, the Wise Wolf (human form), Spice and Wolf
  6. Quote:
    Originally Posted by Dark_Respite View Post
    Yes, I backtalk to NPCs all the time, either in /team or /local.
    I occasionally respond in /broadcast if I'm in a mission and the response deserves shouting.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Nobody has Walk animations "by default," Tech. All animations are specific to the rig a particular character is using, and as far as I'm aware, only Male, Female and Huge have it. True, a lot of NPCs conform to these, but not all do. Specifically, I'm pretty sure White/Black Dwarf doesn't, and I'm not sure the Freakshow Tank Halloween costume does, either.
    I believe Tech is referring to the fact that the costume toggles replace your character with a critter's model, and said critters do walk, albeit not with our walk toggle animation.
  8. Quote:
    Originally Posted by BlackArachnia View Post
    Or when they say they hope their child grows up to be just like you...

    And you are playing a Kheld or alien race.
    Or a Rogue/Vigilante?
  9. Those trackball-on-the-top mice things freak me out, though...
  10. Quote:
    So here's a random question
    Rutabega?
  11. Quote:
    Originally Posted by Vox Populi View Post
    A couple changes I would like (but I realize many wouldn't) is to buff the Leadership Pool, but make it Ally-only
    I wouldn't complain about Leadership buffs, I use it all the time (and my Fortunata has all three Leadership toggles twice). RO would get even more ridiculous than before, too

    But changing the Leadership toggles from teammate-only to ally-only doesn't make a very big difference. Maybe in the Rikti and Hami raids, and a few GM fights (Lusca comes to mind as common for multiple teams, and of course the Winter Lord), but beyond that it seems like a pointless change.
  12. The mayhem you get is based on your level, not on the zone you're in.
  13. Quote:
    Originally Posted by Derangedpolygot View Post
    Oh, I do. I just don't find Procs in PT worth it.
    The thread was created because damage procs are no longer especially useful in PT. Due to a (now fixed) bug, damage procs in PT against a large group of enemies was, essentially a nuke.

    PT summons a pseudopet when triggered by an enemy. So that the proc enhancements will work, the proc is passed to the new pseudopet. However, the bug was that PT summoned a gas cloud pseudopet for each enemy in range, instead of just summoning one. 16 critters in range, created 16 new pseudopets, each with multiple damage procs (was it 3 procs at the time?), plus all those enemies were held so they couldn't escape the next proc tick.

    Now, PT always summons a single gas cloud, so damage procs are no longer so godly amazing in it.
  14. Of course, Succubi only exist redside. Also, I only find Death Mages to be a problem in melee range (see: Chill of the Night). The lieutenant mages are never really a problem, and in the 40+ range, the Thorn Casters can't do anything special. (But Earth Thorn Casters in the 35-39 range suck.)
  15. Quote:
    Originally Posted by Jade_Dragon View Post
    I'm not sure Bruiser Fury works the same way as a Brute anyway. The Bruiser's attacks don't have a Fury rating assigned to them according to City of Data. They may build Fury by attacking some other way, and I can identify the power that builds Fury as they are attacked, but it doesn't seem to work as the player version does.
    Did you try checking Mastermind Pets.Thug Boss.Fury, Mastermind Pets.Thug Boss.Fury Buff, and Mastermind Pets. Thug Boss.Rage Dampen? That's the Bruiser's version of Fury.
  16. Quote:
    Originally Posted by GuyPerfect View Post
    t3h S00p4rFr34k! is an Elite Boss empowered by a shard of Merulina's coral. I think you mean Super Stunner, which is the new Freakshow boss.
    fix't
  17. Fleeting Whisper

    I love my pet

    Fluffy! Fluffy's PBAoE has the second best -tohit available to players or their pets losing only to Blackstar, a nuke. (Fluffy ties with Fallout, which requires a dead teammate.) Also, Fluffy's -dam, -tohit, and +heal means that on my /Dark Mastermind I can pretty much ignore taking care of my henchmen for the majority of the time.

    Second Place: Arsonist. If only you could still hit an unlimited number of targets with Fire Bomb...
  18. Quote:
    Originally Posted by Airhammer View Post
    Is it official yet ??
    Never expect a Mids' release before the patch/issue reaches the Live servers.
  19. Quote:
    Originally Posted by Ironblade View Post
    There is no Forum Cartel.
    You know where you're seeing those words under the names? Well, it's all in your head.
    There is no Forum Cartel. It is not cunningly concealed among the apparently carefee forumgoing socialites of CoX, its trolls and lurkers. No one would suggest that its members have a political agenda within and beyond the forum. Nor would anyone believe, should it be whispered, that the Forum Cartel collects vast sums of money and favors in order to further the goals that it doesn't have. Moreover, an organization that does not exist certainly cannot have the influence or talent pool to develop its own subtle, social martial arts style.

    Conversation Judo does not combine common, everyday movements with potent manipulations of internet tempers and stress veins in a devastating and nearly invisible manner. It isn't one of the Forum Cartel's many sources of secret power. It never sees use at the discussions, arguments, and flame wars of the forumites. People to not /quit from it, occasionally silently and occasionally ranting, days or weeks after not encountering it.
  20. Quote:
    Originally Posted by Kailure View Post
    The largest concentration of players, in my experience, is the Cap market.
    Yeah, even for players not using the market, that area is a redside hub since the mid-upper level ferry is there, and the university is there. The zone also has the lower level ferry, the black helicopter, and access to Bloody Bay.
  21. Quote:
    Originally Posted by UnSub View Post
    There are plenty of people out there who rate NCsoft as the worst MMO company ever because they keep shutting down MMOs like Auto Assault and Tabula Rasa. It's a big wheel of h8.
    In 13 years, NCSoft has shut down a grand total of 4 boxed games (not sure about their webgame stats): Auto Assault in 2007, Tabula Rasa in 2009, Dungeon Runners in January, and Exteel (which isn't even an MMO) just a few weeks ago.

    And honestly, if you had followed the development cycle and launch of Tabula Rasa, you shouldn't be surprised in the least. Lineage, now 12 years old, is still running.
  22. Quote:
    Originally Posted by Rodion View Post
    Really, you're just making an argument for the devs to fix the "exploit" that allows buffers to double-bubble characters.
    True, resolving the issue with zoning would remove that argument. But it's a fundamental flaw in the way zoning works that the game loses track of who cast what; not something easy to fix. Even Mastermind pets, which in theory have circumvented this problem, still bug out and lose track of who their master is. And they have a much closer tie to their original caster than ally buffs do.

    Quote:
    Originally Posted by Rodion View Post
    Rather than increasing the duration of bubbles across the board, another possible implementation would be to provide a new duration enhancement for buffing powers. If you want to increase their duration you would have to sacrifice something (slots, recharge, end usage, defensive value) in order to get the longer duration.
    A given effect can be enhanced for either magnitude or duration. IIRC, the choice between the two is made by the effect definition, not the enhancement. In other words, Castle could in theory modify Char such that a Hold enhancement increased its magnitude, while all other hold powers merely had duration increases as they currently do.

    In short: you can't have a defense magnitude enhancement and a defense duration enhancement. The powers system doesn't allow for it.

    The only alternative I can think of would be to make two defense effects; one allows magnitude enhancement and the other allows duration enhancement. With 56% enhancement, that would get you 1.28x the base defense value for the base duration, and then 0.5x the base defense value for 0.56x the base duration.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    I wonder if Walk's allowed because it, too, shuts everything off.
    In a roundabout way, yes. The power suppression areas put you in Disable_All mode (much like Vengeance puts you in Vengeance mode, flashback/TF restrictions can put you in Disable_Temps mode, Bright Nova puts you in Peacebringer_Blaster_Mode, etc.). Walk also puts you in Disable_All mode. If Walk were disallowed in Disable_All mode, Walk would shut itself off instantly.
  24. Quote:
    Originally Posted by NuclearToast View Post
    As a lefty, I normally can't use fancy mice because they only seem to come in right-hand versions. The right-handed ergonomics quickly turn your left hand into a numb claw.

    I use symmetrical mice on my computers. <shrug>

    --NT
    As a lefty, I've learned to use right-handed mice with my right hand since I first started using computers
  25. Quote:
    Originally Posted by DarkGob View Post
    I must be the only person who had little trouble against Protean on a melee toon who didn't even bother to avoid the Siphon. Just popped some insps and kept on a'poundin'. He was a ridiculous joke on my Blaster and Mastermind, took him down like a pathetic Hellion only with more HP.

    So I agree with the OP. That fight was extremely unfair -- for him.
    I first fought Protean with an Inv/SS Tanker... I didn't realize there was anything special about him. Yeah, some words popped up on my screen, but then nothing seemed to change in the fight except some flashy lights, so I kept pounding him.