Fleeting Whisper

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  1. No, it doesn't affect rewards, other than getting badges for completing enough challenges. The same applies to TF challenges; the only reward is a badge for "Master of X" runs.
  2. Fleeting Whisper

    Halloween event

    1. No idea.
    2. Not as far as we've heard. I suspect the devs are too busy finishing up the Incarnate system and other I19 goodies to add stuff for Halloween.
    3. It's unlikely. The Magic super booster can give you some nice Haloween-themed costume pieces, but that was released quite a while ago.
    4. I don't know about the zone events, but I hope they at least give trick-or-treating to Praetoria. Even if they don't, my Mastermind needs to add to her [Rock] collection
  3. Quote:
    Originally Posted by Morbid Star View Post
    to the OP, in a purely RP atmosphere, this is a great way to work it in a non offensive manner ...

    Frack : made famous on the BattleStar Galactica series
    Frell : made famous on the FarScape series
    Pardon my Klingon, but your kriffing karking list of swear words makes frunging roleplayers embleer sound like zarking belgium. Roleplay can be more blitznak fun if you petaqpu' make up your own gorram curses, and zentraidon tell your friends' characters qi'yah what you flurking want to d'arvit say. The frinxing thing about this crukking strategy is that it kallalale really only tupping works for shef'th characters from other bowbing planets or slagging time periods. It does make for sithspawn interesting e chu ta conversations, though!
  4. Fleeting Whisper

    Cutscenes

    Quote:
    Originally Posted by Rajani Isa View Post
    Issue arises if some but not all want to skip the Cutscene.
    Guild Wars solved that problem by not skipping the cutscene until all members of the party press the 'skip' button.
  5. Quote:
    Originally Posted by MagicFlyingHippy View Post
    Under the very specific and difficult circumstances you describe
    Double Rage and saturated Fury is difficult to achieve...?
  6. Quote:
    Originally Posted by Phair View Post
    Extended Aggression Management (At lv 50 adds up to +8 to Agro Cap)
    LV 20 Adds +2 to Agro Cap
    LV 30 Adds +2 to Agro Cap
    LV 40 Adds +2 to Agro Cap
    LV 50 Adds +2 to Agro Cap

    Extended Control Management (At lv 50 adds up to +8 to Control/Hold Cap)
    LV 20 Adds +2 to Control/Hold Cap
    LV 30 Adds +2 to Control/Hold Cap
    LV 40 Adds +2 to Control/Hold Cap
    LV 50 Adds +2 to Control/Hold Cap
    The powers system doesn't work like that.
  7. Quote:
    Originally Posted by Rodion View Post
    It's not as nice as you might think: it suppresses ALL powers, including Sprint.
    It doesn't suppress Walk!


    (But seriously, I feel compelled to turn on Walk every time I go into the Praetorian trading house thinger. I guess I'm just not quite so bothered by such a thing.)
  8. Quote:
    Originally Posted by Steelclaw View Post
    Wizard of Oz is public access for parody now.
    Parody is fair use anyway.
  9. You seem to be confusing KB resistance and KB protection a little bit with how normal mez protection/resistance works. Just to be sure, let's make it clear--

    Normal mez: Protection reduces magnitude by a flat value, then Resistance reduces duration by an inverse percentage (1 / [1 + X]).
    Knockback: Resistance reduces magnitude by a percentage (1 * [1 - X]), then Protection reduces magnitude again by a flat value.

    Now on to the real question. The actual answer is that it depends on the AV in question. For example, if you look at Johnny Sonata's Soul, his base KB resistance and protection are both 0, but his PToD KB resistance is 90% and his protection is mag 100. Now comes the interesting bit: Johnny's PToD power cycles every 75s. The KB resistance offered by his PToD lasts for 99999s, while the KB protection lasts 70s.

    Look at a different AV. The Radio has 100% KB resistance and mag 100 KB protection all the time; he's designed to be a stationary AV, so the game won't let you move him (100% resistance reduces your KB to 0, then 100 mag protection becomes redundant). Nemesis has 90% resistance for 99999s every 75s just like Johnny, but his mag 100 protection lasts 72s instead of 70s. Stheno's protection lasts 73s. Dr. Vahzilok's KB resistance is only 50%, and his protection lasts 72s.

    So, let's look at Vahzilok, the weakest I've listed so far. He'll always have 50% KB resistance (his inherent resistance power activates every 75s, and his KB resistance lasts for 27 hours, 46 minutes, and 39.99 seconds), so cut the magnitude of your Force Bolt in half. Then, for 3 seconds out of every 75 second cycle, he has no KB protection. During that window, you can knock him down, easy (req: KB <= 1.5), and you should be able to knock him back a short distance (KB > 1.5). The rest of the time, you would need more than mag 200 knockback to even knock him on his butt.

    Now Johnny Sonata, a higher-level, more average AV when it comes to KB. 5s in every 75s cycle, he has 0 protection, but still 90% resistance. You can KD him simply (KB <= 7.5), but you still need 7.5 or more to actually make him move (in Johnny's case, he'll probably be in the air, too, so KB has a smaller actual effect). However, during the larger 70s portion of the cycle, you need more than mag 1,000 to even make him flip in the air.
  10. Quote:
    Originally Posted by Krogoth View Post
    No AT has ever been needed for anything in this game.
    I agree. [Rock] is overpowered.
  11. Fleeting Whisper

    So... rularuu

    Quote:
    Originally Posted by Person34 View Post
    Any tips on dealing with these guys? Having played villains exclusively I've never had to deal with them.
    Quote:
    Originally Posted by Necrotech_Master View Post
    to be specific one of the arcs that has rularuu in them is from technician naylor, the other couple mishs with them is from efficiency expert pither, and i think one of the mishs from scirocco's patron arc
    Doctor Forrester also has one or two missions with Storm Elementals, another Rularuu enemy type, though they're listed as a different enemy faction (Lanaruu rather than Soldiers of Rularuu).

    Quote:
    Originally Posted by Feign View Post
    Purples will be your friend much more than oranges, and kill the Brutes absolutely first (they are buffers/healers as well as main damage-dealers). If you can toss a Confuse at them, Brutes and Noble Brutes are your bestest pals ever.
    The eyeballs make defense almost useless. They have inherent +tohit, and their attacks give -def. On the other hand, Brute minions buff damage, Brute lieutenants heal, and Brute bosses debuff. The wisps deal psionic damage and all of them have some form of mez. And even if you're a melee character who has mez protection, the wisps constantly run out of melee range (actually, they use the old 5ft melee range, so if you manage to stay at 7ft they won't run).

    I don't think anybody has touched on the Natterlings yet. The Natterlings aren't especially powerful on their own, unlike the others (though Natterlings buffed by a Brute can suck), but they're still annoying because they always scatter around. And the minions can merge into a lieutenant (of course healing all the damage you've dealt), and IIRC the lieutenants can split into two minions as well.

    The Storm Elementals are tame by comparison, basically just draining endurance with recolored electric attacks. The Cyclone Elemetals (bosses) have a PBAoE stun which does heavy endurance drain, and that's the biggest threat... but the real problem with the Lanaruu Storm Elementals is that it's very difficult to tell the ranks apart by their appearance.
  12. List of obsolete ATs:
    Blaster
    Brute
    Controller
    Corruptor
    Defender
    Dominator
    Scrapper
    Tanker
    Stalker
    Peacebringer

  13. Quote:
    Originally Posted by Dark_Respite View Post
    I just feel... kinda extraneous.
    That's just The Artist's Curse talking. All artists have it. It's that self-doubt that your work isn't good enough. You've consistently put up excellent work, while the official videos have only really been anywhere near that level for I11 and I18.
  14. Quote:
    Originally Posted by Gilia View Post
    The Cottage Rule first came up in Issue 5.
    Castle coined the term around the time changes to Defiance were made. That was December 11, 2007, the first patch after Issue 11, not Issue 5.
  15. Quote:
    Originally Posted by Socorro View Post
    Would not 90% of the Player Base be satisfied with that?
    No
  16. Fleeting Whisper

    Soda....

    Quote:
    Originally Posted by Knightfox View Post
    It's vile.
    Quote:
    Originally Posted by Agonus View Post
    23 kinds of vile.
    Heretics! Throw them into Tartarus!
  17. Quote:
    Originally Posted by Caligdoiel View Post
    This was a triumph...
    I'm making a note here:
    HUGE SUCCESS.
    o.o
    What's that noise?
    Is that a gun?
    Where are we going?
    Oh~, what's in he~re?
    Who are you~?
    What is that?
    Oh, what's that?
    What's that?
    What is THA~T?
    Ooh, that thing has numbers on it!
    Oh, look at THAT thing! No, that other thing.
    Ewww, what's wrong with your legs?
    Where are we going?
    Are you coming back?

    Oh hey, you're the lady from the test! Hi~!
    What's that noise?
    -----------------------------------------------
    Praetor Keyes: Look at me still talking when there's science to do... I've experiments to run, there is research to be done, on the people who are still alive!
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    How long have you had "Waffles for the Blood God" in your sig? I love it!
    I only added it this past weekend. It's the first picture of Chaos-chan, drawn by Mr-Culexus. He's also got a few pictures on DeviantArt that make a sort-of short comic. How Chaos-chan serves Khorne. Where the waffle-eater comes from.
  19. Quote:
    Originally Posted by SenseiBlur View Post
    I don't find that badass at all unfortunately. In fact I find it quite silly. The way I see Naruto is basically Dragonball Z pretending it's a "ninja".
    Clawing your way through earth when you should be near-dead or at least unconscious, just to give your opponent the biggest uppercut of his life... You have an extremely different view of badass than I do.

    Overpowered supergod characters like Hellsing's Alucard are cool, and made cool by their personality, appearance, and the destruction porn their battles produce. The badasses are the ones who will have three broken limbs and still drag two people to safety. Badass isn't blowing up a building. Badass is having a building fall on you, then crawling out and punching the guy that did it.
  20. Quote:
    Originally Posted by SenseiBlur View Post
    There, now that single-label stereotypes are out of the way.... kindly go **** yourself
    I am reminded of a passage from the Bygone Bestiary, a supplement to the World of Darkness line of roleplaying games, adding information on a variety of natural and supernatural creatures. It even had rules for player characters as the greater beasts, with "roleplaying hints" for each species.

    The roleplaying hints for the Cockatrice:
    Quote:
    Originally Posted by White Wolf Publishing
    You are your own bird. If others don't like it, they can **** themselves — preferably with a sword. You won't be told what to do by Saracens, whores, fops, blackguards, hermits, syphilitics, simpletons, dandies, Moors, buggers, lack-wits, wenches, scrofulous beast-men, leeches, troglodytes, lepers, princes or kings, and you haven't the slightest intention of mitigating a single goddamned word for their timid little ears.
  21. Quote:
    Originally Posted by Father Xmas View Post
    Hello Lady!
    That's no moon...
  22. Fleeting Whisper

    Almost gone?

    Quote:
    Originally Posted by Lord_Nightblade View Post
    The mods aren't around on weekends, so threads that would ordinarily be swiftly locked/deleted get a two day immunity. It expires Mondays.
    Well, the immunity starts Friday evening and ends Monday morning, so it's more like 3 days, with the 3rd day split between Friday and Monday.
  23. Quote:
    Originally Posted by Roderick View Post
    How can you tell if the use of a power will suppress stealth?
    You need to look at the stealth power to see what will cause it to suppress. For example, Arctic Fog will suppress in PvE only when you click a glowie (MissionObjectClick). In PvP, it will suppress when you use an attack (Attacked), when you're hit with damage (HitByFoe), or when you click a glowie.

    Stealth, on the other hand, suppresses when attacking or being hit, even in PvE. Group Invisibility doesn't suppress at all!

    Clicking a glowie and getting hit is fairly straightforward, so then the question is what constitutes an 'attack'? AFAIK, anything which affects an enemy is an attack, unless the offending power is flagged as unnoticeable.
  24. Quote:
    Originally Posted by mr_elotes View Post
    Try confusing the healing nictus in the ITF to make things that much easier...
    Do you have experience doing this? Because all 3 Nictus orbs in the final encounter of the ITF should have mag 500 confuse protection (fear/stun/hold, as well).
  25. Fleeting Whisper

    Counterattacks

    Quote:
    Originally Posted by Shred_Monkey View Post
    I find that odd since that's a very common D&D concept.
    Yup, never before D&D has anyone used an opponent's attack against them. Ever.