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Posts
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Joined
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I've found force bubble to be very useful but you'd probably be alright skipping it. Force bubble is very useful for baddies that do lots of melee damage (Arachnoids. freakshow) also using it to get a boss stuck in a corner is a good way to reduce damage.
Personally I don't see any point in slotting the protector bots heal as you can't speed up the recharge time and it heals most of a bots health with no enhancements, also tactics isn't going to be enough you need at least 1 acc SO. -
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No that was 'send in fire/fire tanker, go afk and when u get back u get 5 bars of exp'-tankingThen ago, also the time Blizzard was stupidly lousy
But do agree, fire should get a bity more resist.. they are pretty wussie now.
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fire tanks are in no way wussie, i've lasted longer then some granite tanks (healing flames and stupid amounts of damage ftw)
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i remember doing stuff like that was great fun, the eden task force was where i could really shine herd everything around the crystal titan then just let the blasters nuke'em all
I miss it a lot but looking back i can see how it might be a tad overpowered (what i miss more however was having fire shields look like that)
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AR/dev is the most different you can get from the other blaster sets, almost feels like a different AT. they're better at solo'ing if a bit slower (however you can just spam web nade and ignite and get through things quickly but gets kinda repetitive) and watching enemies running into your traps (or bouncing from one mine to the next) is always fun.
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I have lots of fun with my devices blaster, you do have to think more then other sets but you can have a lot of fun (its safer as well).
Something i've found fun is bouncing baddies from one trip mine to another, does lots of damage and is fun to see how many you can chain together (most i can do is 5 but any baddies that can survive more have knock back res)
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Kheldians naturally thrive off the energy and essence of their teammates. WarshadesÂ’ absorbing nature allows them to draw on the power of their teammatesÂ’ power to increase their own. Your Damage Resistance will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage will increase for each nearby Scrapper, Stalker, Brute or Blaster teammate. Finally each nearby Controller or Dominator teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.
Kheldians naturally thrive off the energy and essence of their teammates. PeacebringersÂ’ metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate. Finally each nearby Controller or Dominator teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.
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since heroes and villains will be teaming together in I10 the inherent have been updated. -
I would guess so, my ill/rad can only just get by with stamina (don't have many powers slotted with end reds however). i think just using the illusion side you might be able to do okay but rad is a horrible end hog.
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on my bots/ff MM i don't really have any need for stamina and can get on fine without it, running all my toggles and attacking when needed.
I did pick it up in the end as i had enough space in my build and i liked being able to rebuff all my bots mid fight to speed things up a bit. -
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War Mace doesn't do anything to be exciting. Why would someone stick with it when everything else is either flashier or noisier. The closest analogue, Battle Axe, is so much more fun with it's constantly smashing bad guys to the floor (over and over and over...bwaaahahaha!), and the noise when you lump the sods is so much meatier.
War Mace gives you an awesome looking weapon...with a boring effect and weedy sounds to go with it. I don't think it has anything at all to do with the numbers, it's just a disappointment from the first moment you swing it. Kudos to those people who like it, but you'd have to be mad not to see why other people aren't taking it over the idea of Haymakering bad guys.
*click*
*shrrrk!*
"Oh."
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there's more to powers then just how nice they look (also i've pretty much done all the other tanker secondaries and i don't like the look of battle axe so much). -
I've been able to solo AV/hero's on my bots/FF.
Is pretty easy with the high defense bonus, probably the least active way to solo an AV.
Need to make sure your assault bot doesn't run into melee range with the AV/hero however. -
I've heard a few stories that war mace is the worst of the tank secondaries but been trying it out recently and have found it to be fun. Was wondering if it was any good at the higher levels (above level 30)?
also has the mace been redesigned I'm sure it used to be smaller? -
If you've got space i'd like to join
Fire Bomb lvl 50 fire/ice tank. -
way i think about it is a Pb starts of better then a WS (more damage better res) but a WS has powers that lets it be a lot better then a Pb for a period of time, basically Pb is more simple then a WS.
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i respec'd out of it so i could get tp but will be picking it up again at level 49 hopefully can be a very useful power at times and can lead to some funny moments.
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anyone know if the bug is meant to be fixed? used a respec today and it let me slot forms before i got them but i didn't have any problems afterwards.
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i think the main difference between controller and defender holds is duration, not sure but i think it's something like 85% for trollers and 75% for defenders (85% of what i'm not sure just saw those numbers somewhere)
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i've found 3 dmg and 3 recharge to be very effective in PVE as long as your using BU and aim at the time.
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i'll help would like to get this badge out of the way.
level 44 bots/ff MM
global fire bomb -
i have stamina on my AR/Dev blaster but unless i'm fighting an EB i don't really need it i can get through missions easily using very little end. wouldn't want to try it with any other sets myself but could probably be done.
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there is a tactical use for decorations if you get enough and make you base look REAL pretty you can distract the enemy and while their back is turned looking at your modern art you can stab 'm in the back
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shouldn't a problem much longer the devs should have a fix on test soon
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I've been using ice patch+burn on my level 50 fire/ice for ages now, used to be a lot more effective but is still very useful today and since the changes to burn that let you buff it with build up has become the main way i get rid of foes again.
not sure how easy it would be to level these days but at level 50 mine is very good. -
as far as i know anything that gives knockback defence is 100% (or very close to) never been able to knockback harder targets in PvP myself but have had no problem with softer things like doms and masterminds
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finally almost got my MA/regen scrapper to level 41 and want some info on Weapon Mastery as i can't find any guides about it.
i know most go body mastery but i don't PvP much and for concept reasons like the look of this set but i know very little about it -
anyone else think this is all those fire/kin trollers fault?