Mastermind Endurance Question...
Not needed at all. I run...
Assault
Tactics
Dispersion Bubble
Hover
Scorpion Shield
... and still use Force Bolt, Pulse Rifle Blast, Web Envelope, Web Cocoon, Aid Other and Aid Self intermittently.
Granted I can't constantly spam said additional powers, but I barely need to. Plenty of +Def
on my bots/ff MM i don't really have any need for stamina and can get on fine without it, running all my toggles and attacking when needed.
I did pick it up in the end as i had enough space in my build and i liked being able to rebuff all my bots mid fight to speed things up a bit.
I have been playing with a Necro/FF mastermind recently and it's the first one where I haven't felt the perceived need to get Stamina. I will admit to being left gasping after I've done all the summoning and buffing but once the gang is up and running, my endurance hardly budges. Rebuff once in a while and then on to the next spawn.
Admittedly, he's not too high level at the moment but aside from the set up, I can't see the need for stamina to be honest.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
On a whim I threw together a quick Necromany/Force Field Mastermind (mostly because I haven't seen that combo in-game as of yet) and have a question:
If I don't plan on using my own attacks, do I really need stamina to keep Leadership Toggles going? I'd love to avoid stamina if I could, but didn't want to get too far in the build to find out much later that Stamina is practically required if you want to keep two or so such toggles going.
-jared