How do you live with the broken aggro control?


Angelstar

 

Posted

We have had the gauntlet bug for quite some time now. As far as I understand, Taunt now affects one target, gauntlet doesn't work at all, and the only way to keep the aggro of more than one is to switch targets constantly or use AoE.

At first, the reaction seemed to be shock and disbeleif. People didn't know of the bug, and when they learned of it they broke down. After that came a period of no tanks. Outside of the winter event, not a tank was to be seen anywhere. But now some of the tanks seem to be coming back. And they seem to get invites. The role of the tank has changed; it is no longer to lock all the aggro down; it is to take the alpha strike and then just pound away.

My experience with broken gauntlet is not that bad. Maybe because I prefer Fire Melee, where Combustion is still a great aggro holder. I managed to tank a Positron TF just fine with my lowbie Earth/Fire, and my lvl 44 Fire/Fire and 27 Fire/Ice both work reasonably well. Not as good as they used to, but well enough to play. My Ice/SS has, however, become completely useless, and I havn't even tried my Invul/Fire.

Still, the experience has not been all bad. Teams seem to catch on pretty quickly to what you can actually do. Don't read me wrong, I don't want this to continue, but its not as bad as I first tought it would be.

So, how do other tank players cope?


 

Posted

Actually, taunt works normally, and gauntlet and auras work normall on minions, but not on anything else.

Personally, I just don't play my tank


 

Posted

Consolidate aggro before the team attacks.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

This bug is the one that has p**sed me off more than any other recently. It is game-breaking for tanks and there really is no good excuse why it hasn't been fixed yet as it should get the highest priority. I've built my ice/ice tank with no damage and a ton of agro holding and self preservation powers to make her the ultimate agro holder and now i find she cant even do that half as good as she should.

Personally i like to get 2 taunts, EA and icepatch off before the team attacks, but unfortunately people just dont give you that chance, the second the alpha has passed they pounce and they completely ignore me using the "ready" button. I'm finding this very annoying as if people take agro or die i still feel responsible even if it was through thier own error. With this bug there really isn't any margin for error now, anything i haven't actively taunted and higher than a minion will instantly forget chilling embrace, icicles, ice patch and EA in favour of a fireball.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

I play my alts. Or use taunt


 

Posted

I die.

(I never play tanks. I play aggro magnets.)




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

shouldn't a problem much longer the devs should have a fix on test soon


 

Posted

Loose aggro? I scream personally.
Wondered what was up with Taunt.

Catz


 

Posted

[ QUOTE ]
the second the alpha has passed they pounce and they completely ignore me using the "ready" button. I'm finding this very annoying as if people take agro or die i still feel responsible even if it was through thier own error.

[/ QUOTE ]

I dont like to team with people with all the prowess of a starving rabied fox in a chicken coup and have absolutely no need to. If the fight resembled more of a chaotic **** and pillage of a village than a round up and arrest then i am not interested in being in the team. On villains its acceptable but on heroes i find it ugly. Itll be nice to have the healthbars extended so things look like they always have 5% hp left although defeated.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

One spawn at a time is fairly manageable but when you're on invinvible and a fair proportion of the mobs are LTs or bosses it's damned hard to keep them all locked down effectively.

I'm just hacked off that it hasn't been fixed and that I keep having to warn people in teams that it's bugged, and to be aware of it, because a surprising number of people still don't know.

Yes, it can be worked around but, honestly, why should we have to? Unless there's a lot more to the problem than meets the eye it should have been fixed by now.

And my response after a few nights of the frustrations of being able to tank reasonably effectively but not entirely to my satisfaction? I installed WoW


 

Posted

I've found it funny that my PB Dwarfie currently holds aggro better than my INV tanker.

Actually I've found it reasonably tolerable with my INV/SS tanker, having taken him from 32 to 50 in the past month or so. But it feels an awful lot like playing my Peacebringer Dwarfie all over again. I do run invincibility constantly with two taunt durations in it, but currently it's not 100% reliable even against minions.

I've got two recharge SOs in Taunt and Footstomp is now slotted for damage rather than taunt duration (which was my original intent). Perma Rage + Footstomp/Haymaker/KO blow does wonders for aggro control.

I wouldn't tank an AV without my recharge-slotted taunt though.


 

Posted

[ QUOTE ]
and my response after a few nights of the frustrations of being able to tank reasonably effectively but not entirely to my satisfaction? I installed WoW

[/ QUOTE ]

I am not too fussed cos as long as they have a taunt duration they are ok to start on (preferably holds etc). When it comes to aggro management all ATs are able to share in it in their own way and needing controllers that much more is a good thing. I still havent taken weave on my invuln despite seeing it as great for herding as everything i could want is usually "hopefully" in some defender or controllers set and as long as the team can play in a way that the defense sets can perform at best there is great chance of survivability. Tanks can be seen as in the driver seat on some teams but other peoples toons with their abilities should be considered key to success and what they are capable of doing and how it is they are capable of doing it matters. Teams can frustrate me tho ie "back up pls" but its great when they are working together on form. I do prefer things taunt controlled first.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I bowed to pressure and got taunt, Ice/Ice just didn't do the damage to grab aggro on lts and bosses the old fashioned way. I've found it to be less than game breaking tho. It's a really tricky think going tauntless, but it just means the team has to switch from slaughtering minions first to going after the others that can slip past the aggro aura. With Taunt however Chilling Embrace keeps the minions eyes firmly on me and I can work on taunting bosses and Lt's. Sure a few more break free and go after the squishies, but thats what scrappers are for surely, spare aggro grabbing, keeps em out of trouble


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted


So are we're saying we don't want it fixed or it's not that much of a big deal then?

Personally, I want it fixed. Yes, you can work with it and still tank but the current situation is less than ideal. On some teams it's not a problem at all but if the ATs are unbalanced then it can become a problem. "Why have an unbalanced team?" I may be asked, well...depending on who you're teaming with and what they have available that's just the way it turns out now and again. I could respec my tank to put taunt durations in my AoEs but then I have to sacrifice something else and with the aura slotted for taunt duration, and if it's working properly, you simply don't need them.

My gripe here isn't really the difference it makes to tanking it's knowing that it's not WAI and that it's hasn't been for sometime. Now, if Cryptic said they'd increased mob intellect so that bosses and LTs could ignore auras, all the time or some of the time, I'd probably moan but get on with the business of adapting accordingly. Meantime, I'd like it fixed.


 

Posted

[ QUOTE ]

So are we're saying we don't want it fixed or it's not that much of a big deal then?


[/ QUOTE ]It's already fixed, the patch (Which supposedly brings 'other goodies' as well) just hasn't passed internal QA yet.


 

Posted

[ QUOTE ]
[ QUOTE ]

So are we're saying we don't want it fixed or it's not that much of a big deal then?


[/ QUOTE ]It's already fixed, the patch (Which supposedly brings 'other goodies' as well) just hasn't passed internal QA yet.

[/ QUOTE ]

Well in that case I'll stop moaning.

Thanks for info though.


 

Posted

I have been relying on spamming Taunt and running Icicles to keep the agro of the Lts and above. I run in a trio with a couple of mates and we know how each of us works to a great degree (until the fire blaster gets tired and stops waiting for me to gain agro)

Fortunately the patch is hitting the US test server now, along with a complete overhaul of base rent (will now be calculated by plot size)


 

Posted

Added provoke next to taunt to my INV/SS tank (lvl35) and slotted taunt with 2 recharge, 2 taunt durations and the temp. problem can be overcome, but more than happy with the fix :-)

Any1 knows how effective provoke is compared to taunt btw (except the autohit, slotted provoke with +ACC)?

Tx


 

Posted

IIRC Taunt needs a little bit longer to activate, has a slightly better range (60' compared to 70') and has more than four times the duration of provoke. Otherwise it´s basically the same.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.