War Mace any good?


AbraKadaver

 

Posted

I've heard a few stories that war mace is the worst of the tank secondaries but been trying it out recently and have found it to be fun. Was wondering if it was any good at the higher levels (above level 30)?
also has the mace been redesigned I'm sure it used to be smaller?


 

Posted

Itll look different to whatever toon is holding it.

Its a nice set imo. I try for the life of me to break it up and find a bad balance to other sets with it and i cant 'overall' but in terms of certain areas then there will always be sets given a greater advantage over others. Treat it as an AoE set to gain the most from it but keep STs, get hasten and have your main attacks come together more often for much better dps. You have a chance to disorient with the attacks and they only count if they hit (so 2 acc or 1 acc + foc acc probably desired).

If anyone says "but your invuln/ss"

but i have played mace an all

Base Acc buff to clobber would be sweet


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Base Acc buff to clobber would be sweet

[/ QUOTE ]

Base recharge buff to clobber would be sweeter.


 

Posted

War Mace doesn't do anything to be exciting. Why would someone stick with it when everything else is either flashier or noisier. The closest analogue, Battle Axe, is so much more fun with it's constantly smashing bad guys to the floor (over and over and over...bwaaahahaha!), and the noise when you lump the sods is so much meatier.

War Mace gives you an awesome looking weapon...with a boring effect and weedy sounds to go with it. I don't think it has anything at all to do with the numbers, it's just a disappointment from the first moment you swing it. Kudos to those people who like it, but you'd have to be mad not to see why other people aren't taking it over the idea of Haymakering bad guys.

*click*
*shrrrk!*
"Oh."


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

Make a stone/mace tank, they pwn. . .


 

Posted

[ QUOTE ]
War Mace doesn't do anything to be exciting. Why would someone stick with it when everything else is either flashier or noisier. The closest analogue, Battle Axe, is so much more fun with it's constantly smashing bad guys to the floor (over and over and over...bwaaahahaha!), and the noise when you lump the sods is so much meatier.

War Mace gives you an awesome looking weapon...with a boring effect and weedy sounds to go with it. I don't think it has anything at all to do with the numbers, it's just a disappointment from the first moment you swing it. Kudos to those people who like it, but you'd have to be mad not to see why other people aren't taking it over the idea of Haymakering bad guys.

*click*
*shrrrk!*
"Oh."

[/ QUOTE ]
there's more to powers then just how nice they look (also i've pretty much done all the other tanker secondaries and i don't like the look of battle axe so much).


 

Posted

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there's more to powers then just how nice they look (also i've pretty much done all the other tanker secondaries and i don't like the look of battle axe so much).

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You can tell yourself that, but that doesn't make it any less true. War Mace is the Volvo of the secondaries, it functions like it should, but it ain't as fun to drive.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

I used to have a inv/mace, made it up to lvl24. The sound is squeeqing annoying, but as i teamed alot with a sonic, you still feel somewhat happy.

But the little ball on a stick dont give the feeling u are wacking with a (dunno?) 50KG spiked ball, bashing someone's brain.... ahum defeating someone with your 'strength'. Its kinda like the 'supersoaker' story of AR in blaster set.

So i moved to Axe, with alot knockdown/up, though no stun. The sound, the animations, the power.. i really love it. With every blow you actualy feel the axe slamming into your mob. Most powers are same as Mace, damage differ abit and different mez (stun vs knockup/down).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Eh, I've always had plenty fun playing mace - Jawbreaker, Shatter and Crowd Control are three attacks I could definitely point to and say "These are fun attacks". Throw in the nice generic flourish of Whirling Mace and you've got plenty to keep you entertained (although you need to get to a reasonably high level to experience the majority of those attacks). The lower level attacks are pretty bland in terms of animation and effect but a powerset shouldn't be judged on just the first few attacks.


Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen

In Soviet Russia, mission farm you!

 

Posted

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Eh, I've always had plenty fun playing mace - Jawbreaker, Shatter and Crowd Control are three attacks I could definitely point to and say "These are fun attacks". Throw in the nice generic flourish of Whirling Mace and you've got plenty to keep you entertained (although you need to get to a reasonably high level to experience the majority of those attacks). The lower level attacks are pretty bland in terms of animation and effect but a powerset shouldn't be judged on just the first few attacks.

[/ QUOTE ]However, apart for clobber<->beheader, battle axe has identical powers (apart for different secondary effects in few attacks, better ones in axe IMO), and higher or identical damage in all but one attack, which is slightly lower. And it has beheader, which is another high power melee attack.


 

Posted

You can break mace and axe down together and find out just how much disorient you get to an end point from comparing. The /Axe tank has less survivability than the /Mace and so needs to be more damaging to gain survivability out of lesser fight duration. In terms of xp/time comparisons will vary and whether or not its balanced depends on the player. I'd take disorients over kd, kb or ku anyday, i know that much. I cant believe clobber would do so little dam with so much disorient and I wouldnt give a monkeys about mathematical fairness if they changed it...for now Id like just to see frozen aura left as is.

Edit: changing clobber to the damage level of knockout blow would make Mace Godlike so maybe i just wouldnt within reason


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
Eh, I've always had plenty fun playing mace - Jawbreaker, Shatter and Crowd Control are three attacks I could definitely point to and say "These are fun attacks". Throw in the nice generic flourish of Whirling Mace and you've got plenty to keep you entertained (although you need to get to a reasonably high level to experience the majority of those attacks). The lower level attacks are pretty bland in terms of animation and effect but a powerset shouldn't be judged on just the first few attacks.

[/ QUOTE ]However, apart for clobber<->beheader, battle axe has identical powers (apart for different secondary effects in few attacks, better ones in axe IMO), and higher or identical damage in all but one attack, which is slightly lower. And it has beheader, which is another high power melee attack.

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I was talking more about the fun aspect of the powerset (i.e. how it feels to play the powerset) as I'm sure we're all aware that no one picks mace for high damage. You say Axe has identical powers to mace but do you mean identical in terms of damage numbers or identical in terms of animations + damage numbers? I'm personally not really all that concerned about what kind of damage another tank powerset is putting out - all I'd be concerned about is, am I enjoying playing this character? Personally I've always enjoyed playing Mace and I like a lot of the power animations and the visual aspects of the mace going through the power animations. Even if the Axe attacks animated the same as Mace it still wouldn't feel the same and to me Mace would still have its own little niche to fill with its own enjoyable playstyle. Personally, given the option I wouldn't change my /Mace tanker to any other powerset - I enjoy running around with my Mace out too much.


Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen

In Soviet Russia, mission farm you!

 

Posted

Mace is simly Stylish like Hell for me personell.

I Like the Moves, they feel "full" and right.
Damage is okay, and the Desorientate is just an wonderfull Control Tool for Survive.(just slot it and be happy about the Time it holds)
There are for sure much "better" choices for an Secondary,
But isnt Style all in that Game ?
For me it is, and so i woud never Change it.
Also ist nice to be an "rare one"


Braddack


 

Posted

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You can break mace and axe down together and find out just how much disorient you get to an end point from comparing. The /Axe tank has less survivability than the /Mace and so needs to be more damaging to gain survivability out of lesser fight duration.

[/ QUOTE ]Axe has KD, mace has stun, both increase survivability. KD is also just as effective on bosses as minions.


 

Posted

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I was talking more about the fun aspect of the powerset (i.e. how it feels to play the powerset) as I'm sure we're all aware that no one picks mace for high damage. You say Axe has identical powers to mace but do you mean identical in terms of damage numbers or identical in terms of animations + damage numbers?

[/ QUOTE ]AFAIK the animations are the shame, except for (obviously) wielding a different weapon.


 

Posted

[ QUOTE ]
[ QUOTE ]
You can break mace and axe down together and find out just how much disorient you get to an end point from comparing. The /Axe tank has less survivability than the /Mace and so needs to be more damaging to gain survivability out of lesser fight duration.

[/ QUOTE ]Axe has KD, mace has stun, both increase survivability. KD is also just as effective on bosses as minions.

[/ QUOTE ]

Mace has essentially one single target disorient attack that does zip damage and with recharge of 20 secs. No offense but thats not enough to promote mace's disorient aspect. I wouldnt call Mace disorienting set. Energy melee for instance basically has at least double as much disorient. Yet I see no one calling EM a 'disorient set'. The other mace attacks have far too low chance of disorient to be of value.

chance values:
clobber=100%
bash= 10%
pulverize=20%
whirling mace=30% and thats it.

Compare to energy melee:
energy punch = 30%
bonesmasher =60%
stun=100%
total focus= 100%
whirling hands=30%

With those numbers anyone calling mace a comparable 'disorient set' is blind.

(values provided by NoFuture)


 

Posted

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Edit: changing clobber to the damage level of knockout blow would make Mace Godlike so maybe i just wouldnt within reason

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Why not change it to total focus damage, which already does 100% chance of stun and with higher magnitude than clobber. Everybody knows how much damage total focus does.. (and this in addition to EM ALSO having stun which is identical with clobber)

ps. I make a point not to call nerfs on EM but Mace still needs buffing. Its (and Axes) unbalance compared to other sets is unjustifiable.

edit: and what on earth do you mean 'godlike'..


 

Posted

Mace is a lot like Martial Arts for Scrappers in my opinion in that it has one "primary" secondary effect (a few disorienting attacks + a guaranteed disorient) but also a few "secondary" secondary effects (a little knockdown/up, a little knockback). Personally I enjoy having a range of tools at my disposal with which to control the bad guys.


Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen

In Soviet Russia, mission farm you!

 

Posted

The difference of EM vs Axe/Mace, EM has pants damage all the way up to 35 where finaly ET en TF come into the scene. Although i only remember Axe, having beheader, chop, gasp and that heavy knockup, it can ditch out good damage allround. Biggest downside, against high SL resisted mobs (council robots, ghosts etc) this is plain annoying.

Yet if you take fire, ice stone SS into the scene, they are imho the weakest. The AoE of the whirling axe/mace is nothing compared to Footstomp, fault (tremor) and fire aoe's, it gets nasty. AoE of EM is small, but it has higher %-wise stun control. Ice has Icepatch, says enough.

If the sound would have been different (not that high screek sound), i would have been inv/mace. The sound of Axe just suits me abit better, thus i took Axe. Just like AR and Archery of blasters, Axe and Mace are mostly chosen due the 'fun' factor, not because they are uberish strong.

If they only would fix the 38 power (pendule and mace one), instead of a cone knockback, just give a knockdown or something.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

War Mace is not a 'bad' set, unless you dont like it, which is fair enough.

All I'll say, is that as a tanker, a PBAOE with a 30% chance to stun mobs around you, is extremely useful, and as its the War Mace, recharge is not too bad either.


 

Posted

I have made a quick overview chart of the tank attack sets. If its any help I don't know but here it is anyways
http://megabok.mine.nu/tanks.htm

Without recharge time, end cost and stuff like that it won't give you the full picture but it might help some. Attacks are not in the order they are recieved during level up but sorted by dmg number.
All numbers are taken from Sherksilvers latest update so make of them what you will.


 

Posted

its up to the individual really , but my first 50 is an ice / warmace tank , and yeah its not the most damaging of things to play with ,but i really enjoyed it. and remember a tank is really there to hold things off , the scrappers and blasters are the ones who do the damage