FireWyvern

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  1. FireWyvern

    Fury fears.

    Quote:
    Originally Posted by Sideline View Post
    For those that don't like the change, and I say this with respect and no bashing intended, but have you considered playing a scrapper? They have a higher base damage and you still get that SMASH! feeling when a high damage attack crits. True you don't get acess to sets like Energy Melee and Super Strength but most of the other sets cross over well. With GR now things like hero and villian are transitory so picking a scrapper isn't the blue side forever like it used to be if you prefer red side content.
    You've hit one of the two points. Scrappers still don't get stone, energy, SS, warmace and battleaxe. The other thing is that not everyone get to lvl 50 in a week.

    Presently i have 3 brutes at 50, two of wich are SS and warmace, so i can't reroll them.
    And the two other set i want to try, energy and stone aren't available.

    But yeah, i've considered playing a scrapper. I've been playing them even before the change in fact, cause even for my crazy min-maxing self, there wasn't much difference. =P
  2. Quote:
    Originally Posted by Bright Shadow View Post

    The number of top-tier Brutes running around was much larger than the number of top-tier versions of any other Archetypes; yes, even more than Scrappers.
    Cool, i didn't know there have been a study on that. Care to share the numbers for top-tier in every ATs?
    (and if you really think there was more top-tier brutes then there was troller farmer or MMs that could beat anything, there's a huge a problem with your perception)

    Quote:
    Because if you decided to spend 2 billion inf. on a Scrapper build, you'd be better off to spend that money on a Brute. Cause in the end, the Brute would be better (exceptions apply). Same for Tankers.
    Because if you decided to spend 2 billion inf. on a Brute build, you'd be better off to spend that money on a *insert def, cor, MM, troler, blaster*


    Quote:
    So the priority in one specific challenge in the game determined how balanced the AT is? Scrappers are less survivable than Brutes and Tankers. That's how they were designed (exceptions apply).

    And Tankers are obsolete to people who roll all Defender/Controller teams. Not to the average player playing with an average PuG.
    The priority of one of the hardest challenge showed what was really at the lowest end for most. If you want to use +0 papermissions, then a petless MM is balanced with a brute, since both will rarely be refused.
  3. Quote:
    Originally Posted by Bright Shadow View Post
    [FONT="Trebuchet MS"]
    That's what the change was directed at: The high-end Brutes that made Tankers and Scrappers obsolete; e.g. Your Brute.
    But my brute was IOed with purples. I though those didn't matter in balance?
    Take a scrapper with that much budget, and he'd do the same thing. Actually, wasn't it a scrapper that soloed 9 AVs at once, without any insps or temps? Oh right... it was.

    What about all the crazy corr/def/troller builds that are survivable enough to survive AV or GM aggro without help and damaging enough to solo them? Guess they are making the whole team absolete.


    From when i started playing (the issue just before WP and DB), CoX have always been about that. Any role or AT can be made obsolete. It's just sad that brutes were the one that got hit, specialy when they aren't even the ones that did the craziest thing.

    Quote:
    On the low-end side, I (and some people I know) not only do not notice any changes, but we also see improvements. We no longer have to worry so much about keeping Fury up, and now we see a use for Scrappers and Tankers.
    Scrappers were already the last choice for MoSTF. If there wasn't any use before, they don't have any more use, specialy now that there is corr, MM and VEAT blue side.
    Tankers were already obsolete, since all the def/troller-only team.

    In a way, the change only made brutes less usefull in top end content, where they were already less usefull then force multiplier like corr, mm and some VEATs.
  4. Quote:
    Originally Posted by Bright Shadow View Post


    GASP! Say it ain't so! Please tell me deliberate changes to Brutes' damage potential had absolutely no effect on Brutes' damage potential! Please!
    Go back and read all the posts where people said they didn't see any difference.
  5. Since i answered in the other thread and it got nuked... here's my opinion about the fury change.

    I don't care about the damage cap being lowered to 750%. The change to fury on the other, makes a huge difference in my case. Being stuck at 70% fury instead of 85%. (while fighting one enemy)

    Since i solo a lot, i definitively see a difference in my damage. I tested against a pylon and it took 35 minutes instead of 20 like before.

    I'll survive and keep playing my brutes, but it's a change i'd have voted "no" if i had a chance, since it's a nerf in my case.
  6. Quote:
    Originally Posted by Lady Arete View Post
    Anyone know how long the shield of Rularuu stays off, until its back up again and the cube minions are attacking us?
    People said it was one minute and that sounds about right.
  7. Quote:
    Originally Posted by EmperorSteele View Post
    and AV, who, btw, is currently bugged and somehow manages to attack through his shield, giving the players a rather unfair (though interesting) disadvantage.
    I didn't even notice it was a bug. =P I assumed it was WAI, just like LR and his towers, the new winter event or hydra in the sewer trial.
  8. Quote:
    Originally Posted by Lady Arete View Post
    I hope the Devs NEVER will make it a Mo-CoP Trial. IF they do plan to do it, may it be just before the game gets shelved. Cause no.. no please for all that is good... Don't even consider it!

    A normal TF.. sure you have only 8 people to worry about. In a Raid with up to 24 people? No.. no no (repeat this word alot).
    Funny, but i've found CoP to be a hell lot easier then LRSF or STF. Might have been cause we were all crazy IOed characters....but we were only fighting 52s enemies. And the one tough enemy...we're 24 on him. A lot easier then dealing with multiple AVs or the towers.
  9. Two new badges available for most people! =D

    Master Thief, that's only been available for a short while
    AND
    Pain Killer, wich seens to be totally new.

    You just need to finish CoP to get both. (and possibly choose the temp power +6 merits for rewards, instead of 10 merits.)

    Now we just need to figure out if there's a MoCoP. *shifty eyes*
  10. The biggest thing i'd want is: uniformity in weapon elemental sets!

    So every attack (except maybe BoF) in fire melee would have a flaming sword animation and a not-sword animation. Same for ice melee with the ice sword and stone melee (a malet animation for all and a fists in stone one for all)

    For radiation blast. A "bubble" animation for all and a laser animation for all.

    A non-tech animation for the medecine pool.

    It probably wouldn't be too popular...but a "no fx" option for all the elemental armor sets as well. (all except shield basically)

    Aside from that, i don't have any particular preference. But more choice is always good. =)
  11. FireWyvern

    Can it be done?

    Just get cloak of fear with 3 fear IOs and 3 acc IOs. He'll be something to fear. =P

    What kind of budget you want and what will he be using the brute for mostly? ( solo, team, farming, tanking, AV-soloing, PvP, etc)
  12. FireWyvern

    Brute as damage

    Quote:
    Originally Posted by Valkyrie_EU View Post
    Ah ok, so every other AT has to function in both their roles and otherwise they will be kicked but your brute can neglect his secondary, ignore aggro management completely and play like some kind of stalker... nice one... and then you even dare to tell me I'am the one which dosnt know how to play his AT... ignorance at its finest
    Brutes' secondary is defense. The same as scrapper, tanker and stalker. It's NOT aggro management. Sure, for some, one power give that fonction. But it's like saying sonic blast's role is putting enemies to sleep, all the blaster's secondary (except EM) is to immob an enemy or FF's role is to make enemies intangible.
  13. FireWyvern

    Brute as damage

    Quote:
    Originally Posted by Valkyrie_EU View Post
    Then why team up when everybody just plays for themselves? During leveling only very few squishys are able to manage a situation where ~80% of a full eight man spawn is comming at them because the brute dosnt care about aggro and prefers to do some "dueling" with a random Lt. If I want to kite enemies in circles across half the map because nobody is holding aggro I dont need a team... I just need to log on my lvl30 Blaster and set the difficulty to x8 -.-
    There's a huge difference between a 80% eight man team and his normal share of aggro. Saying that the brute either hold 100% aggro or 20%, is like saying that if your squishy can't survive 100% aggro, then he can only survive one lts.

    Quote:
    So... if an AT is capable of this what reason is there to let this potential go to waste?
    My friend's corruptor can tank the last LRSF mission. Why let this potential go to waste? He deserves to have fun too and get some aggro.

    Everyone is supposed to be able to solo by himself. So each player should be able to handle 1/X of the enemies. (X being the number of player.) Sure the brute can pick a double or tripple share. That still leave 5/8 for the 7 other teamates, wich is more then enough to deal with that aggro.


    And if your team is fighting multiple purple bosses at lvl 30 and can't get by...maybe that's cause the difficulty is too high? Blaming the brute is as stupid as trying to start a RWZ raid with just lvl 5s, and blame the "support" characters cause they dont keep the team alive.


    edit: Forgot, you asked why team if everyone can solo. Maybe cause i want to play with friends and have someone to chat to while fighting? Maybe cause there is a few things where you absolutly need more then one person to start and finish? Skiing or snowboard is a "solo" sport, yet a lot of people go with some friends. The share the pleasure together. Just because i dont care for babysitting teamplay doesn't mean i hate being in team.
  14. Quote:
    Originally Posted by Lord Mordeth View Post
    Probably is, at that.. but can't bend the concept, as no NPC Widow uses Mu powers/lightning.
    No NPC Widow uses the Soul Mastery PPP either. =P

    I'd take gloom over mu lightning anyway. The DoT really isn't a problem if you're fighting more then one enemy, or if the enemy is tough. (boss or higher) You'll only waste the DoT if you're fighting a single minion or lts.
  15. One thing to remember is that it's a lot easier for melee characters then ranged to get high s/l. Thanks to Kinetic Combat. On ranged character (and specialy cause you'll want to stay away), ranged is easier thanks to thunderstrike.

    The ice APP and Scorpion's shield gives s/l def, so if you go for one of those, you're better with s/l.... past 41.
  16. Where did the dev(s) said that we had total freedom? =O
  17. Quote:
    Originally Posted by Tongz View Post
    The POINT is: There is no mechanical reason to play or recruit a Scrapper *instead of* a Brute.
    There is no mechanical reason to play or recruit a non-IOed character instead of a IOed character. Yet i've never seen someone ask "ITF starting, LFM IOed characters."

    And yes, there is a lot of mechanical reason to recruit a scrapper instead of a brute. fire/shield scrapper will put a lot more damage then a axe/EA brute. It's only in "what you play" that it will really make a difference, because you'll be making (more or less) the same exact build for both. But even then, like a lot of people mentionned:

    1) Scrappers start at full speed, brutes don't.
    2) Scrappers can take breaks, brutes will lose the fury.
    3) Scrappers are better at poping a huge burst damage at the beginning of the fight. There damage start at full speed and BU is more effective for them.


    Yes brutes might be tougher then scrappers. But you just need to have enough survivability. Same reason why a lot of people think brutes are better then tankers. Tankers might have better survivability, but it's often wasted. The same could be said about a brute's superior protection compared to scrapper.

    You can argue all you want that brutes are mathematically superior to scrappers. I'll point out that 149,6 instead of 149,5 is still just a 0,07% difference. And mathematically, close enough to zero to be ignored. (you really want to invite someone over another for the abilitie to do 1 more damage over 10 secondes? assuming the two never overkill a target.)
  18. Quote:
    Originally Posted by Tongz View Post

    Is a scrapper's base damage higher than a brute's, then? How do the AT's damage compare at different levels of brute fury? I myself don't have a brute, so I have no idea how common it is to stay at 90% fury.
    Yes scrapper have higher base. That means BU and buffs are more effective on them. But they have lower cap. There's really no way to easily say who have the most damage. 90% is insanely easy if you're soloing an AV. If you have to go from mobs to mobs, it will get lower, specialy when you're low level and not fighting armies. If you have lots of teamates, you might have to fight to keep fury high. It depends a lot on the primary too.

    Quote:
    I'm just thinking, as a TF leader, if they both did about the same amount of damage, why take the squishier scrapper? Because it has a sword?
    Same as you already do for ITF and LGTF. ANd don't forget that just because brutes do more damage then scrappers, that's only with the same powersets. From the results are in 2, scrapper claws do more damage then brute warmace. Shield and FA will benefit more to scrapper. And when you invite, you never know how much IOs the other will have.
    Brutes and scrappers, be it SOs or IOs are all a good addition to the team. You should just take whoever ask first.
  19. 1) The "big" difference in damage is in average, only 3% if i remember correctly. And that's assuming almost full fury, wich isn't always true in normal play.

    2) Some people hate fury, some hate the randomness of crits.

    3) With GR, scrappers will probably get gloom too, wich is one of the things that make brutes far superior now.

    4) Yes brutes have better caps, but the same number. For defense, it doesn't matter, everyone softcap at 45%. For resistance, it only matters for godmode or the set's niche. (fire for /FA or nrg for /elec)

    5) In PvP, both are lols. Granted i don't PvP much, but if it's like when i last heard of it, melee characters get eaten by ranged ones. Also, even the meleers know to kite a brute, so building fury is not easy. Brutes will only get advantage in fight-club style of duel, wich doesn't happen that often.

    6) Absolutly no AT will magically becomes obsolete when GR hits. Everyone have different preference and the big proof is that "this" topic pops in every single AT boards. So less doom crying. =P
  20. Quote:
    Originally Posted by HelinCarnate View Post
    Don't need HOs for mind link. IOs will work as well to enhance recharge. Just need seperate sets of Def/Recharge and you are set.
    Nice to know, if i ever make a widow.
  21. FireWyvern

    My first solo AV

    Quote:
    Originally Posted by ShockSniper View Post
    This might be a goofy question, because I've never tried to solo an AV (not yet). But, did you solo her at even con level, and are most AV solo's I hear about done at even level?
    Pretty sure it's yes. I've asked a while back and nobody really tried to go higher then +0/+1 AVs. Not with meleer at least.

    edit: Argh, i'm uber rude! I just answered the question. Congratz! =D
  22. Quote:
    Originally Posted by Deus_Otiosus View Post
    You're correct, and I probably overstated the support focus.

    The fact that TT: M & ML increase your own survivability is what has m baffled on why anyone would want to justify skipping it.

    It's fundamentally a very powerful, and endurance efficient way to protect yourself - it also happens to do the same for the rest of the team which is what makes it so amazing.
    True, but the same can also be said for invincibility and i didn't need to for a very long while. Or with AS, but i've seen a stalker without it that contributed more then anyone else on the team (and a lot more then all the stalkers that just AS-hide-AS-hide) So i'm sure someone could have a reason to skip it.

    Actually, it's a lot more for TT:M then ML that i aggree. ML, until you can use hami-o have a pretty crappy recharge. So it's very situationnal and i prefer powers that you can use a lot. Until 47, i could easily see someone skipping ML.
  23. Widow have only 3 out of 7 support powers.
    Nightwidow have 5 out of 13. If you count vengeance...but since someone else as to die. it's 50-50 selfish/team power.
    Fortunata have 5 out ofr 12. If you count vengeance.
    Soldiers have 3 out of 8.
    Crab have 3 out of 12.
    Bane have 3 out of 12.

    That's not what i'd call "support" secondary. It's a mix of self-defense and support. Just like dom's assault set are a mix of melee and ranged attacks, or an invuln is a mix of resistance and defense.

    It's not my place to make an effective build that doesn't have TT:M. I'd take it. But i believe someone could, if that's what he wanted for his character. Just like i skipped the "important" power on some character.


    Since you mentionned RTTC with WP, i'm pretty sure you think the same of invincibility for Invuln? I skipped it, for two years. For my playstyle, it wasn't needed. I can still do insane damage and i've soloed bunch of AVs without any insps or temps. Does that mean i'm not usefull for a team? I'm doing exactly what any scrapper without a taunt aura would do.
    Seems "gimped builds" have a lot more to do with expectation then what someone actually brings to the team. If you say a brute's role is to tank (not merely take alpha), it's not clearly what the community believe. Half people say they are like scrapper, the other half like tanker.

    But since i declared in big cap letter that i'm not a tank in my search comment, i guess i'd be okay with your upfront policy. =P

    (Now that i have invincibility, my character is actually weaker in 1 vs 1. On the other hand, i might be able to solo more then one AV at once. Wich is the only reason i took it. =p)
  24. FireWyvern

    Singularity

    Oki, that's what i was hoping. Thanks a lot. =)
  25. FireWyvern

    Singularity

    Quote:
    Originally Posted by Carnifax_NA View Post
    It uses End to summon but once summoned doesn't use any of yours, it has its own pool of End but should never get close to using it up. It can be attacked and killed, it's fairly resistant to attacks but can certainly die. It cannot be healed but slowly regens health itself.
    I know he wouldn't use MY endurance. =p It's his endurance i was wondering. I've stayed there watching him attack and he didn't seem to use any. Maybe i just didn't wait long enough...

    Who have the highest threat between me and Singularity? It seems they always attack me, but that might just be because he's a lot slower then me.