So, would you rank S/L the most useful def to build for in mids?


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Posted

Seems as if there is only so many attacks that S/L wouldn't help against; fire control's char, mind control's dominate, ranged debuffs with acc checks, elemental blast sets, etc

If you can get capped S/L and then whatever else into ranged it seems like you'd be well covered.

Opinions?


 

Posted

Well, squishies and rangers might prefer ranged and AoE defense, but S/L does cover a lot.


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Posted

I'd try for melee/range/aoe defense myself. Or at least ranged/aoe and try to avoid melee.


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Posted

On my squishies I tend to go for Ranged defense first, AoE second and then hover out of melee range for the most part. It tends to be much cheaper to build for ranged than Smash/Lethal anyway and most squishies (except for blasters barring /Dev) have tools to keep large groups out of melee.


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Posted

It is believed that around 70% of all attacks have s/l components, so focusing on s/l isn't a bad thing. In the long run I really think it all depends on your power selections. If you have powers that give you positional defense, build on your strengths. If you have powers with typed defense, aka s/l, build on that.

Sets that give you s/l defense typically give bonuses in 3-4 slots compared to positional defense bonuses that typically come in 5-6 slots. There are certainly some sets that don't follow this exactly, but it's still fairly typical. If you're going for positional defenses from scratch you can't cover all three positions, but can do pretty well in one or two positions.

Whatever you do, don't sacrifice playability to try and eek out as much defense as possible.


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Posted

Quote:
Originally Posted by Wuigly Squigly View Post
elemental blast sets, etc
I think it's worth noting, though, that many elemental blast sets have a smash or lethal damage component in their blasts. For example, every single attack in Ice Blast, Sonic Blast and Energy blast have a Smashing component to them, making S/L Defense effective against them.

Even some Psychic Blast attacks have a Smashing component. Fire Blast has Smash in Fire Ball and Inferno, but IIRC they don't check against S/L Defense.


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Posted

What about debuffs? I assume if anything is going to protect against Sappers, Carnies, Longbow Nullifiers, etc. it would be AoE defense. Is that correct?



 

Posted

Generalities are just that. General.

Trying to get Smashing Lethal Defense on a positional defense toon is really horrible.

I also stand to believe that getting defensive bonuses on toons that are not primarily defense based, or have no DDR to begin with (Elec, DA) are going the wrong way. People in the present IO days are too focused on getting high amounts of defense. My personal opinion is that if you do not have the DDR to back up your defense, it is better to go for +HP instead. This might be that my first defensive toon was an SR toon, so anything sub 90% DDR is 'Squshie'. However It drives me mad when my defense drops like a rock in a pool. I would rather be able to take more hits with extra HP than spend lots of money on defensive bonuses that will drop as soon as I get debuffed.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
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Posted

Quote:
Originally Posted by _Pine_ View Post

I also stand to believe that getting defensive bonuses on toons that are not primarily defense based, or have no DDR to begin with (Elec, DA) are going the wrong way. People in the present IO days are too focused on getting high amounts of defense. My personal opinion is that if you do not have the DDR to back up your defense, it is better to go for +HP instead. This might be that my first defensive toon was an SR toon, so anything sub 90% DDR is 'Squshie'. However It drives me mad when my defense drops like a rock in a pool. I would rather be able to take more hits with extra HP than spend lots of money on defensive bonuses that will drop as soon as I get debuffed.
I have to disagree with this.

I have a Broadsword/Dark Armor scrapper with gobs of positional defense. Before I got that defense on him I was frustrated to the point of considering deleting the character. I was dropping so frequently that Soul Transfer wasn't recharging fast enough.

Yes, lack of DDR is occasionally a problem, but he no longer uses Soul Transfer as part of his attack chain. I have 40% to ranged and AoE, and I can keep melee well above the softcap with Parry. And even if defense debuffs strip my defense away, I still have my resistance to fall back on, and if that doesn't work I have the best self heal in the game. It's not like I'm giving up my resistances in favor of defense, they're still there, with defense on top of them.

Resistance and HP are great when you're a tank, not so great when you're a scrapper, since scrappers' HP cap is so comparitively low. Before getting defense on my BS/DA I tried surviving with pure resistance, and found that Dark Regeneration was not recharging fast enough to keep me alive, and even when it did recharge fast enough I frequently died during the animation. Also, Dark Regeneration uses a LOT of endurance, when I was forced to rely on it heavily I found my end bar dwindled quickly.

Adding defense to a resistance based set just makes the set that much better. Resistance reduces the amount of damage you take from any given attack. Wouldn't it be beneficial to reduce the number of attacks it has to reduce the damage of?


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Posted

Quote:
Originally Posted by _Pine_ View Post
I also stand to believe that getting defensive bonuses on toons that are not primarily defense based, or have no DDR to begin with (Elec, DA) are going the wrong way.
Quote:
Originally Posted by ClawsandEffect View Post
I have to disagree with this.
I disagree as well. Defense allows my tanker to do the things you see in the video. Even Cimerorans don't threaten me because with a single small purple inspiration, I have pseudo-DDR on the order of 100%. On a team with even minimal defense buffs, I don't even need that.


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Posted

One thing to remember is that it's a lot easier for melee characters then ranged to get high s/l. Thanks to Kinetic Combat. On ranged character (and specialy cause you'll want to stay away), ranged is easier thanks to thunderstrike.

The ice APP and Scorpion's shield gives s/l def, so if you go for one of those, you're better with s/l.... past 41.


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Posted

A lot of people (myself included) for for smashing/lethal defense on squishies simply because the APP defense shields give s/l defense, not positional.

Blasters can go with Ice Shield, Controllers can go with Ice or Stone Armor, Corrs, MMs and Doms can go with Scorpion Shield, etc.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I disagree as well. Defense allows my tanker to do the things you see in the video. Even Cimerorans don't threaten me because with a single small purple inspiration, I have pseudo-DDR on the order of 100%. On a team with even minimal defense buffs, I don't even need that.
I agree that defense on a resistance based set goes a long way, DDR or not.

Not all enemy groups have defense debuffing attacks, but in the rare cases they do, a purple inspiration is my remedy for cascading defense failure as well.

On my Spines/Dark Armor I have noticed a significant increase in survivability by simply investing in IO set S/L defense bonuses. Not only has my survivability gone up but my endurance usage has gone down. I no longer rely on Dark Regen as often to stay alive. Willpower is great example of how effective this type of layered mitigation really is.

To the OP, S/L defense is a great investment to just about any toon lacking native defensive capabilities. Well worth it as long as you don't sacrifice your inherent abilities through under-slotting.


 

Posted

I always go for S/L on every one of my builds except in a few cases.

Why S/L I have tested on a number of builds on my characters, and on my wifes and are survivability is much better going S/L every time. Its so funny now to see my wifes squishy on a speed ITF right there in the thick of things with no problem at all. Yes we also do get some decent ranged and aoe defense but we soft-cap S/L.

Next its much easier to soft-cap S/L over positional for 2 reasons.

1. All the APP/Patron Armors give S/L defense.
2. Most of the S/L you can get with 4 slots over 6 for Melee etc...

The only reason that I can see going for positional over S/L is if powers in your primary/secondary give you positional defense instead of typed.

Those are Shield defense, Super Reflexes, Ninjitsu, Cold Domination (arctic Fog only gives Positional which I think is already bugged)


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Posted

Quote:
Originally Posted by saltyhero13 View Post
Not all enemy groups have defense debuffing attacks, but in the rare cases they do, a purple inspiration is my remedy for cascading defense failure as well.
I'm not sure if I'd call defense debuffing rare... I think it's both more common and more severe than people tend to realize. Any time you see a non-pistol gun or blade, it probably has -def on it, and that covers a lot of enemies right there. Longbow seems to be one of the worst about that, since most of their troops have assault rifles of one sort or another--I monitor defense on my /elec brute, and it's rarely above -40% against Longbow. Ironically, some groups seem to get less defense debuffs as they get higher level, thanks to their mooks with guns getting replaced.


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Posted

Quote:
Originally Posted by Kelenar View Post
I'm not sure if I'd call defense debuffing rare... I think it's both more common and more severe than people tend to realize. Any time you see a non-pistol gun or blade, it probably has -def on it, and that covers a lot of enemies right there. Longbow seems to be one of the worst about that, since most of their troops have assault rifles of one sort or another--I monitor defense on my /elec brute, and it's rarely above -40% against Longbow. Ironically, some groups seem to get less defense debuffs as they get higher level, thanks to their mooks with guns getting replaced.
I must be playing a significant amount of AE these days.

With regards to pre-made dev content, outside of the "Roman" Traitors, I never found the ~10sec duration defense debuffs to be as much of a problem as people make them out to be. Most require a to hit check to take effect anyway.

In cases where debuffs are a problem and your set has no DDR, purple "skittles" are the solution.


 

Posted

Quote:
Originally Posted by saltyhero13 View Post
In cases where debuffs are a problem and your set has no DDR, purple "skittles" are the solution.
Depends on the set, but generally, yeah. I've still run into quite a few situations where I have to pop 3-4 small purples just to get back to 0% defense on non-defense sets. Having enemies debuff you to -50% defense hurts.


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Posted

Quote:
Originally Posted by Fulmens View Post
I'm with Dechs and Claws. "ten times tougher, most of the time" will do you better than "1.2 times tougher, all the time".
You can also count me in on this as well. Additionally if you are able to get yourself to the soft cap it makes it that much harder for the attacks with the -debuff to land in the first place. And the harder it is for them to land, the less likely you'll be getting so much debuffs right off the bat, etc.

But again, I'm not saying going for defense is in the best interest of every toon or player out there. I just know that it helps my characters survivability when I add in enough.


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Posted

Quote:
Originally Posted by Kelenar View Post
Depends on the set, but generally, yeah. I've still run into quite a few situations where I have to pop 3-4 small purples just to get back to 0% defense on non-defense sets. Having enemies debuff you to -50% defense hurts.
You have to use the purple inspirations proactively, that is to say, before you get debuffed. Using them reactively only recoups the defense lost, leaving you at the softcap and at the mercy of the next lucky shot which is bound to come. You can rarely ever recover from a cascade failure once it starts.

However, if you're talking about a character that doesn't have any defense (sets or otherwise) then you're pretty much hosed. You need to pop purples until you're at 55% or better to have a cushion of defense before you start to suffer cascading failure.

The other softcap (-45% defense) is brutal. When my tank goes from 45% to -45%, the sustainable DPS drops from about 10k to 500.


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Posted

The biggest problem with S/L defense on squishies is that the one type of attack they most need to defend against is the type least likely to have a S/L component... namely mezzing attacks. Melee stuns usually are at least partly Smashing, but ranged stuns are sometimes Energy and ranged holds are almost always Psi or one of the exotic damage types. Since holds and stuns are the single greatest threat to most squishies that makes Ranged defense more important than it otherwise would be. Not to say S/L defense is bad, but it's not going to keep a Chief Mentalist or Master Illusionist from ruining your day.

On characters with mez protection, S/L defense is probably the most useful single type since it covers over half of ranged and melee attacks. Of course the biggest factor is what sort of defense you can get... if you already have positional defense you're better off adding more than adding typed, while if you already have typed defense you gain little from adding positional. If you have no defense outside of pools and set bonuses, you aren't going to softcap anyway (at least not without crippling your damage) so go with whatever you can fit in your build best and carry purples. That's why S/L defense is popular with Blasters... you can softcap it by taking Weave and the Ice epic but you can't softcap Ranged without totally gimping yourself... on the other hand, 30% Ranged can be safer than 45% S/L if there are lots of mezzers around.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
You have to use the purple inspirations proactively, that is to say, before you get debuffed. Using them reactively only recoups the defense lost, leaving you at the softcap and at the mercy of the next lucky shot which is bound to come. You can rarely ever recover from a cascade failure once it starts.
True, but when fighting groups like Longbow, where every single spawn can do substantial amounts of -def, softcapping yourself with purples before every fight usually isn't an option for a character with no native defense. That's a lot of purples. On those groups, I usually rely on my powers to keep me alive and burn purples before hard fights or during fights that turn out to be harder than they looked as damage control. The latter case is really what I was referring to above, suddenly realizing I'm taking a ton more damage than I expect and noticing that my defense is at -40%.


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Posted

Quote:
Originally Posted by Kelenar View Post
True, but when fighting groups like Longbow, where every single spawn can do substantial amounts of -def, softcapping yourself with purples before every fight usually isn't an option for a character with no native defense. That's a lot of purples.
Which is exactly what I meant when I said "if you're talking about characters without defense, you're pretty much hosed."

Softcapping from nothing or almost nothing with purple inspirations is a non-option. Load up on reds and just kill 'em before they get you.

The point I'm trying to argue for is "You don't need DDR to make a softcapped build useful." Purple inspirations are exceedingly effective at maintaining a softcap around defense debuffers.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Which is exactly what I meant when I said "if you're talking about characters without defense, you're pretty much hosed."

Softcapping from nothing or almost nothing with purple inspirations is a non-option. Load up on reds and just kill 'em before they get you.

The point I'm trying to argue for is "You don't need DDR to make a softcapped build useful." Purple inspirations are exceedingly effective at maintaining a softcap around defense debuffers.
In that case, we're pretty much agreed. I do usually try to keep 1-2 purples up on my softcapped /Shield scrapper against enemies with -def, since being able to take an extra shot or two before dipping below the softcap makes all the difference in the world.


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Posted

Quote:
Originally Posted by Fulmens View Post
"ten times tougher, most of the time" will do you better than "1.2 times tougher, all the time".
Well said. It's also very easy to stay at the soft cap even without any DDR. All you need to do is use your purple inspirations intelligently.


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