FireWyvern

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  1. Quote:
    Originally Posted by HelinCarnate View Post
    A WP brute not needing their tier 9 to do the same thing perhaps?
    What about an invuln brute who don't need it's tier 9 to do the same thing? =P
  2. Quote:
    Originally Posted by Da_Captain View Post
    That is like choosing death over life by skipping in on a Soldier (Bane speacially), I would honestly say that it is not a smart choice to skip it, I would gladly give up travelling for this power, and considering how many options there are for that it isn't much of a sacrifice.
    If the player doesn't die, then it's not a "not smart choice".



    Quote:
    It takes a level 50 villain to get a VEAT, if you get a villain to 50 and don't know what defense does, or how to look at stats on a power, I have no sympathy for you. This goes for first time players that get PLed to 50 without playing the game, no sympathy none. So this is an invalid excuse considering they have a big blue button that says "Click here to see power info" really it is idiot proof but not lazy proof.
    Except that the power is named almost exactly like an already existing power. Can you say you check every little stats on every single power of a set you'll play?
    For exemple, when i made my WS, i didn't bother checking the stats for the "tp friend". I knew what the power was like and i didn't care much for the recharge or endurance cost.
    A lot of people could do the same exact thing for maneuvers, but negatively.

    Also... having a level 50 (or many) doesn't mean you'll know all the numbers, mechanics and Mids. I know vets that played the game for a long time, are very decent player, but still asked me what was "soft capped def" or "ST". Some people build there characters and adjust with experience, without caring for the theorie.



    Quote:
    There isn't a good reason, honestly at level 10 that is probably the best choice. And Widows get it at level 4 power pools ain't even opened yet. What is the excuse?

    I would like to ask them, however, I want an intelligent answer.

    Overall, it vexes me when I see a soldier and to a certain a extent even a Widow without this power.
    That's just personal choice. On a lot of characters, i've skipped a power that people worship. Because it didn't fit my playstyle and i could get better with something else. Same with some people i've meet.

    So i have no doubt that any power can be skipped, for at least one person, and still be a good choice.
  3. FireWyvern

    Pets IO sets?

    Yep, that wasn't the answer i was hoping for, but it answers to everything. Thanks. =)

    Another question, i'm almost sure of the answer but... do the "aura" unique IOs affect the MM too? Or it just gives def/res to the pets?
  4. Quote:
    Originally Posted by Vitality View Post
    Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?
    Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.

    Me? I prefer unstoppable to SoW. When i'm using unstoppable, i'm 99% sure i won't die. And i've learned how to survive the crash. For me, the crash is well worth the power, since the crash is so easily bypassed.
  5. FireWyvern

    Pets IO sets?

    I'm new to MM and trying to figure out for when i'll be 30.

    What kind of sets exactly can you slot in your pets? I keep hearing you can slot every set one of the pet's power could technically slot, but it isn't written anywhere... Is it true?

    Also, what's the difference between Damage Pet IOs and Recharge Pet IOs? Can they both be slotted in MMs' pets or the recharge ones only go for temporary pets? (if so, does a lot of primary/secondary have temporary pets?)
  6. Quote:
    Originally Posted by Oedipus_Tex View Post
    Quote:
    Learn to separate fact from opinion.
    Harsh.
    Not really. What you said is an opinion. KB does make the enemie run back to you (most of the time), something that doesn't happen with KD or KU. Even if for you there isn't a difference, you can't state that it doesn't exist.
  7. Quote:
    Originally Posted by Lord_Thanatos View Post
    For Soldiers, I would really want to hear the really really really good reason a person would not take a 15% defense toggle and take something else, not to mention that it gives the defense to everyone else, I really would. So I could get a laugh before I /facepalm.

    Then go ask the people that skipped it. Maybe one of them will have a good reason! =p
  8. Quote:
    Originally Posted by Black_Marrow View Post
    They're called idiots. Just take it and use it and everyone will love you for it. Not to mention the Defense values are good fr you too.
    Obviously one choice in a game decides of someone's intelligence. *roll eyes*


    That topic is a beaten and re-beaten dead horse. Some people don't take X power in Y set and people wonder why.

    1) They don't know much about the power.
    2) They have a good reason to skip it and you should ask THEM, not random people on the forum. =p
  9. FireWyvern

    Make me a !!!

    While i wouldn't do it, i don't have a problem to seeing people ask for builds. I enjoy making builds and playing around with the numbers, but i know a lot of my friends who doesn't. Even a vet-ier friend then me often ask me to do is character in LARPs.

    What i hate is those who "ask" rudely for a build. Or those that totally forget to give any details. "Make me the best pvp build!" without saying wich sets he wants.... or "make me the best elec/WP!" without mention what he's planning to do with it. (solo/team, PvE/PvP, etc)

    If you want someone to work for you, you could at least be bothered to work on your demand so it's clear what you want.

    Another thing that i hate, while it's not totally related to the "build question", is when people ask for advice in a negative way. "why does X sets sucks" when the person admit in his post not knowing anything about the set.


    P.S. All those who attack the OP about him being too serious about a game.... that's exactly what you're doing. Except that you take it far more seriously then he ever did. =P
  10. Quote:
    Originally Posted by Siolfir View Post
    They're both bad at it, was what I was getting at (at least, if you just count the attacks themselves and not what you can add through procs). In that situation, DB will hit a plateau much earlier since most of its powers do similar DPA, but it actually has a slightly lower single-target DPS than Electric Melee, because the only two higher-than-normal DPA attacks are Ablating and Sweeping; BillZBubba's thread with the high recharge attack chains had these numbers - and keeping in mind that every other Brute primary except Battle Axe (@~187) in the thread got numbers around 200+:

    Brute Electric 169 4.69 EPS
    Brute Dual Blades 168.3 4.42 EPS

    In that thread, Dual Blades was dead last among Brute primaries in ST DPS - that particular thread also included using pool powers (notably patron powers, and Gloom in particular) in the attack chains. Note that just using SOs or common IOs and not using any pool powers, Dual Blades will outdamage Electric Melee in single target (Brute Dual Blades 134.8 3.5 vs Brute Electric 106.6 2.9 in the other set of calculations) because Electric Melee's only "good" DPA powers are Chain Induction and Lightning Rod (but I'm not going to count something with a base recharge of 90s as an attack chain power). But adding a lot of recharge doesn't help DB as much (note that at low recharge, FM has the highest damage followed by EM; with high recharge it's DM* (*assuming 10 targets for Soul Drain), then SM, FM, SS, and EM); the key to getting ElM up there is cycling Gloom and Chain Induction - the best DPA attacks available for the primary - as often as possible, and the chain used cycled each roughly every 4 seconds - this is one of the cases where not having redraw means that Gloom helps the chain a great deal since it has a higher DPA than any attack in either primary).

    So no, neither one is "good" for single-target damage, but Electric Melee can get slightly better DPS on a dedicated build for it as well as having a less-resisted damage.
    Ah! I was thinking without the PPPs. Obviously, any set that doesn't have re-draw gains greatly from gloom! And.... i did count on having Achille's Heel's proc, since it's one of the few sets that can have it. (compensate somehow for the lethal damage)

    I'll have to go check that CI-Gloom attack chain. o_o
  11. Quote:
    Originally Posted by Siolfir View Post
    [*]Solo/small numbers of enemies: ElM (uh... it's not lethal damage?), DB (similar damage capability to ElM, but a more resisted damage type).
    I'm curious about those two affirmations. What you seem to say is that ElM and DB are both horrible at ST damage? Or that they are both good....

    So... wich one is it? If it's the latter, how do you make ElM to be good at ST? I still haven't seen that....
  12. Thanks all for the answers, I'll keep that in mind. ^-^

    Quote:
    Originally Posted by Dispari View Post
    8) Earth Control colored red and green to make a blooming crystal flower with immob + hold
    Pics or it didn't happen! (seriously.... i'd like to see that, it must be so nice looking)
  13. I was away when it first came out, see i didn't see all the post about it in test or when it hit live, but i've heard about it. I've mostly made natural characters since i'm back so now it's time to have a really flashy character. But.... i always play on lowest setting and i'm color, so i have no idea when my graphics might be a little too much.

    Anyone know what kind of effects and what kind of colors are the most likely to give someone sickness? I don't want to incapacitate my whole team. =P
  14. Wrong forum, no brute primary is underpowered. =p
    Some will suck at some part of the game, but they are all good at something.

    I deleted my elec when i saw what LR was like, because i was now sure the set didn't have enough ST damage.

    Likewise, someone would hate DM and EM if he wants aoe.

    BA is the only set that have less damage capability, but it gives lots of mitigation (at least on paper, haven't played it yet)
  15. Quote:
    Originally Posted by Antoinette View Post
    ((...ok ok!!! sheesh...)) Well then i have to take those "buttcapes" from you!

    BTW there are hundreds of telepaths in that army, I'm pretty sure we know when you are planning any treacherous act. Don't mess with Arachnos we might just turn you into a real spider...

    You don't quit Arachnos, Arachnos fires you!

    ((FYI im not attacking anyone hahah...... or am I?))
    If Ghost Widow(the boss of all those telepaths) couldn't guess you'd turn on her or Lord Recluse didn't know you'd go kill his alternate self in another dimension.... i'd say you're safe just leaving peacefully. =P

    Don't worry though, there's no way i'm leaving the job of the cutest and strongest Mu girl ever open. =P Longlive Arachnos!
  16. Quote:
    Originally Posted by Antoinette View Post
    IMO VEATs shouldn't be able to switch sides. In fact Rogue Arachnos exist and they are more brutal/aggressive and against Lord Recluse's fair approach to things.
    If ever Arachnos switch, they will be against Arachnos and Heroes and there will be some new TF or new contact or a new patron from Marshal Blitz.
    Why do all "rogue" Arachnos would have to be in the same exact situation? If you decide to quit Arachnos, you could go with the Malta , the knives of Artemis, Freakshows, Hellions, Skulls, Vanguard, etc. You seem to imply that everyone who ever defected from Arachnos went with Marshal Blitz.

    Quote:
    Originally Posted by Antoinette View Post
    If you want to RP and be a hero Arachnos then make a claws scrapper. I doubt you want to wear Arachnos uniform cause if you walk around Paragon City the Heroes will attack you unless you are a shape shifter.
    Cool, i must have missed the APP that gives scrapper psionic attacks, maneuvers that are twice as good.... or crit from stealth.
    I must also have missed the mace set that hero can get, wich is a mix of melee and ranged attacks.
    Oh, and obivously they'd given ranged psy attacks to /SR scrappers!
    And i can't wait to make a blaster with mezz protection, shields and a back-pack. [/quote]

    Quote:
    Originally Posted by Antoinette View Post
    Correct me if I'm wrong though. But I am against the switching VEATs to hero side... :P
    If you ask so nicely, i,ll answer. Yes you are wrong.
    Just because you can't come up with an RP reason to play an Arachnos blue side doesn't mean the others won't.
    If you really want to fail-proof everyone's background so they match exactly with the game lore..... then why don't you start by showing the very detailed background of your characters. I'm sure someone could find a few errors that aren't 100% canon.
  17. Quote:
    Originally Posted by New Dawn View Post
    Scranking simply doesn't amount to tanking. Sure there will be people who say Tankers are over rated, but they're not the most knowledgeable of people. I guarantee it.

    It depends on the team make-up. On a "holy trinity" team, sure a tanker will be better then scranker....


    But with my playstyle, i'd choose a scranker anytime. =D
  18. Thrym, with ice/axe or axe/EA (colored white/blue pale, to look like frost ). He's the god of the frost giants.

    Suthur, BS/fire, the god of the fire giants.

    Aegir with mace/ invuln-WP , he's the evil god of the oceans.

    Üller, arch/ice manip or cold/arch, the god of the winter and hunt i think.

    That's the most easy to make that i remember from my old D&D tome of gods. =P

    Basically, axe, mace, broadsword, archery can all be very good for that. WP and invuln are the easiest to have no FX, but if you can costum EA for your need, everything will "deflect" on the god. You could always go with a squishy for some kind of mental trickery and fire to make Loki, but that's further from the Thor concept.
  19. FireWyvern

    Cant decide...

    I'd go with Claws/invuln or any/EA. While i love invuln, untill you get IOs, it would be really end heavy with WM and axe.

    All 3 primaries you mentionned offers good mitigation, so they'd all help EA. EA's endurance management tool would help a lot WM and axe.
  20. FireWyvern

    Hello Scrappers

    Quote:
    Originally Posted by FunstuffofDoom View Post
    Lusca doesn't run, but she deals a goodly amount of Toxic, I believe, which might be a problem of she lands any hits on you. There's also the whole Gotta-Kill-All-The-Arms thing.

    What're U'kon Grai's stats?

    Not the right place to ask that but.... can you add GMs in AE missions?

    Cause while U'kon Grai mean be do-able, the setting is just too horrible. You'd have an army of +4 riktis helping him, so a mix of slashing, energy, fire and psy damage. =/

    Anyone managed to beat one of the DE monster? With insps, it might be do-able, specialy since some of them have weakness IIRC.
  21. Quote:
    Originally Posted by Hyperstrike View Post
    Again, as I'm not running Unstop on my defense capped build...no crash.



    While tanking Romulus, and in the middle of a nictus spawn? While all your teammates are dead? Good luck.
    Well, i mentionned Handclap in the case of unstoppable crash. It's a very situationnal power. =P

    If i'm tanking Romulus, the nictus AV and his ambush.... that totally don't fallow my first affirmation.

    Quote:
    "As for the 3 minutes.... unless you're fighting multiple AVs, they don't often last that long against a team. =)
    Romulus + 3 Nictus = 4 AVs. Exactly in the exception that will last more then 3 minutes.
  22. Gratz! That's very impressive. Can't wait to have the time to check the first part of the video.

    As for everyone who's freaking out.... didn't ANYONE could do the crazy things regen could do? In this case, it's one person, with one of the best build, specialy costumized for that challenge that can do it. Unless anyone with a DM/invuln can start soloing 9 AVs, no reason to nerf it. =P (specialy considering all the post people keep making about "invuln sucks" or "DM sucks")
  23. Quote:
    Originally Posted by Hyperstrike View Post
    If something is pounding through you with 70% resists, bumping it to 90% isn't going to rectify the situation. If you're lucky, it'll just delay it another minute or so.



    About all I use Handclap for in my prime build is a Taunt Psi Proc mule. My defenses are already low enough. Knocking away my my aggro helps not at all.



    Try being the last man standing after a Romulus Ambush (or all the nictus spawns) and tell me that.
    1) Again, wrong context. He was talking about nrg/neg/fire/cold resistance. Going from 30%-ish to 90% is a huge difference. Though, like the others, the difference between 90% and 70% can be huge. Similar to having 45% def instead of 40%.

    2)If you crash, you won't be having your nice little defence. =P Using handclap just before you crash, should give you enough time to wait for your end to come up a little and pop DP.

    3) Romulus ambush, i can solo them. =P (Granted i'm a brute so i have the damage to help.) Nictus spawn.... i'll need insps, because of all the -rech stacked.
  24. Quote:
    Originally Posted by Hyperstrike View Post
    As someone who's played Invuln extensively in the last 16-ish months, I feel free to disagree with this.

    Unstoppable is an "Oh *BLEEP!* button". It's NOT meant to be regularly used.

    If it were, it wouldn't impose BOTH an End AND an HP crash the way it does.

    But again, only in highly emergent situations where you, hopefully, have a chance of either beating the opponent inside the 3 minute death sentence or being able to back out safely and have someone off-tank you during the crash phase.
    You're taking me out of context. =p The person mentionned that against EBs/AVs, invuln's resistance weren't enough. Those are exactly the kind of situation were you could need an oh bleep button.

    Even with the crash, i still manage to use unstoppable with a good rate of success. The HP penalty isn't that bad with DP, if you have mitigation in your other power set. (Handclap <3)

    As for the 3 minutes.... unless you're fighting multiple AVs, they don't often last that long against a team. =)
  25. Quote:
    Originally Posted by Lohenien View Post
    I've purposely left out IOs and pool powers because my argument is for an improvement that I don't "need"(my build on my invul is softcapped to s/l/e/n with one foe in range of Invinc) but that players who don't or won't IO out their toons. The missing survivability is easy to fix with IOs, and my invul feels incredibly tough with them. The whole point is, not everyone can or will be able to make up for their powersets unfair weaknesses.

    For balance issue, you have to take into account pool powers and insps, because that's the "normal" way of playing the game. Voluntarily imposing more penalities will obviously make things harder.

    And even with pool powers and insps, you technically aren't supposed to be able to beat an EB solo. The contact always warn you that you SHOULD bring friends.

    So, working as intented, you're not supposed to beat an EB solo. If you can do it, great, you're better then what is expected from the average player.

    If you can't do it....while posing even more restrictions on your character... then that's the results that should have happenned. =P

    edit: Oh, and if you insist on not using unstoppable, then you aren't really using invulnerability. It's like complainning that /stone is the worst set.... but skipping granite.