Finduilas

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  1. Actually, I'd suggest a lot more changes than just adding the four slots. Your build is currently very sub-optimally slotted, especially for end reduction. In addition, using Red Fortune in Weave and Maneuvers is a not a good choice for E/NE defense since it takes six slots to get the bonus. Spending those slots on attacks would be a much better alternative.

    Here's your build reslotted so it still soft-caps S/L/E/NE, but the attacks are slotted much better. Personally, I would not slot Consume like that--it needs end mod, not damage--and I'd probably take a ranged attack (Hurl Boulder or LBE would do) and slot Thunderstrike in it for the E/NE def bonus.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), GA-3defTpProc:50(13)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(7), KntkC'bat-Dmg/EndRdx/Rchg:30(9), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(27)
    Level 4: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(42)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(9), LkGmblr-Def:50(50)
    Level 8: Hasten -- RechRdx-I:50(A)
    Level 10: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(15), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 14: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(19)
    Level 16: Boxing -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
    Level 18: Burn -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(25), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(31), C'ngBlow-Dmg/Rchg:50(34)
    Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:30(21), RctvArm-ResDam:40(37)
    Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
    Level 24: Consume -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Rchg:30(33)
    Level 26: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(33)
    Level 28: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(42)
    Level 30: Fault -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt:50(45), Mocking-Acc/Rchg:50(45)
    Level 32: Rise of the Phoenix -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36)
    Level 35: Tremor -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), C'ngBlow-Acc/Dmg:50(40), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Dmg/Rchg:50(48)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(42), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(46), BasGaze-Acc/Rchg:30(46), BasGaze-EndRdx/Rchg/Hold:30(46)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- P'Shift-End%:50(A)
    Level 47: Taunt -- Insult-Taunt:20(A), Insult-Taunt/Rchg:20(48), Insult-Dsrnt%:20(48)
    Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- EndMod-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(34), P'Shift-End%:50(43)
    ------------
    Set Bonus Totals:
    • 31% Defense(Smashing)
    • 31% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 31% Defense(Energy)
    • 31% Defense(Negative)
    • 6% Defense(Psionic)
    • 18.5% Defense(Melee)
    • 19.44% Defense(Ranged)
    • 6% Defense(AoE)
    • 9% Max End
    • 27.5% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 154.6 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 14.3%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 4.5% (0.08 End/sec) Recovery
    • 40% (3.12 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% RunSpeed

    Code:
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  2. Quote:
    Originally Posted by FlashDance View Post
    k. still trying to figure out how to put my build from city of heroes into mids. is there a way to transfer it in or do you have to do it manually?
    The Titan Network (cohtitan.com) has a great tool called Titan Sentinal which will actually transfer your live build into Mids'. Unfortunately, Titan is down ATM, but you could try later tonight or tomorrow.
  3. I'll echo what the others have said; you have way too much end reduction in your toggles and none in your attacks. In general, your attacks are poorly slotted. Also Focused Accuracy is a huge end hog; I'd drop it, Stun and Recall Friend for the Fighting Pool.

    Here's a quick common IO build for you. I added just one set IO, and that's the Steadfast +Def. With that and Weave, and your other defense powers fully slotted, you can get to 32% defense, which is within a small purple of soft-capping with one in range of Invinc.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- EndRdx-I:50(A), ResDam-I:50(3), ResDam-I:50(3), ResDam-I:50(5)
    Level 1: Barrage -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(17), Dmg-I:50(17), Dmg-I:50(21), Dmg-I:50(42)
    Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(7), Heal-I:50(7), Heal-I:50(9), Heal-I:50(9)
    Level 4: Bone Smasher -- Acc-I:50(A), EndRdx-I:50(23), RechRdx-I:50(23), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(34)
    Level 6: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(34)
    Level 8: Unyielding -- EndRdx-I:50(A), ResDam-I:50(11), ResDam-I:50(11), ResDam-I:50(13)
    Level 10: Taunt -- RechRdx-I:50(A), Taunt-I:50(46)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(15)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Whirling Hands -- Acc-I:50(A), EndRdx-I:50(34), RechRdx-I:50(36), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(37)
    Level 18: Invincibility -- EndRdx-I:50(A), DefBuff-I:50(19), DefBuff-I:50(19), DefBuff-I:50(21)
    Level 20: Resist Physical Damage -- ResDam-I:50(A), S'fstPrt-ResDam/Def+:30(50)
    Level 22: Boxing -- Acc-I:50(A)
    Level 24: Tough -- EndRdx-I:50(A), ResDam-I:50(25), ResDam-I:50(25), ResDam-I:50(27)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(29)
    Level 28: Weave -- EndRdx-I:50(A), DefBuff-I:50(29), DefBuff-I:50(31), DefBuff-I:50(31)
    Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 32: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 35: Energy Transfer -- Acc-I:50(A), EndRdx-I:50(37), RechRdx-I:50(37), Dmg-I:50(39), Dmg-I:50(39), Dmg-I:50(39)
    Level 38: Total Focus -- Acc-I:50(A), EndRdx-I:50(40), RechRdx-I:50(40), Dmg-I:50(40), Dmg-I:50(42), Dmg-I:50(42)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(45), Heal-I:50(45), Heal-I:50(48)
    Level 47: Resist Energies -- ResDam-I:50(A), ResDam-I:50(48), ResDam-I:50(48)
    Level 49: Resist Elements -- ResDam-I:50(A), ResDam-I:50(50), ResDam-I:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(43), Heal-I:50(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(45)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)

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  4. Quote:
    Originally Posted by boppaholic View Post
    Thanks for the suggestions. Theft of Essence process should've been obvious and is an oversight on my part. As for the defense IO set bonuses, it should be pretty obvious that I went for S/L defense. I don't think I can softcap anything else...
    It's not really that obvious, considering that you use sets that have more melee defense than S/L.

    Gravity Blaze mentioned Dark Regen, but slotting Oblit in Death Shroud is a very poor choice as well since it's a high-end toggle. I'd use a combination of Eradication plus a slot or two from another set for sufficient end reduction. Energy damage is Dark's weakness, so IMO it's important to get your Energy defense to at least 32.5%.

    Also, I'd recommend using four slots of Reactive Armor in DE, MC and Tough for the S/L and E/NE defense bonuses. The F/C def bonus in Aegis isn't nearly as useful.

    What is your reasoning for taking the whole Leadership Pool? The values for a tank are pretty pitiful and the three toggles are quite costly, end-wise. I can see taking Maneuvers for the defense, but the others don't add much to the build, IMO.

    And even though you want to specialize in Stuns, I think taking one of the Mallets instead of a Leadership power would be a better choice. You can move the slots from Boxing so you don't lose the Kin Combat bonuses.

    Here's the sort of thing I would do with your build. I dropped Tactics for Heavy Mallet (though my preference would be to drop everything in Leadership but Maneuvers) and reslotted many of the powers. You'll find this much better on end use. I also took Gravity Blaze's suggestion and switched to Mu Mastery instead of Mace Mastery.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Sciroc-Dmg/EndRdx:50(48), Sciroc-Acc/Dmg/EndRdx:50(48)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Hectmb-Dam%:50(33)
    Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(50)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(43)
    Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(9), S'fstPrt-ResKB:30(33)
    Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Numna-Heal/EndRdx:50(37), Theft-+End%:30(40), Numna-Heal/EndRdx/Rchg:50(40)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(15), Mocking-Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27)
    Level 12: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Dam%:50(31)
    Level 14: Boxing -- Acc-I:50(A)
    Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
    Level 18: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def/EndRdx:50(19)
    Level 20: Fault -- Amaze-EndRdx/Stun:50(A), Amaze-Stun/Rchg:50(21), Amaze-Acc/Stun/Rchg:50(21), Amaze-Acc/Rchg:50(23), Amaze-ToHitDeb%:50(23)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), Ksmt-ToHit+:30(34)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(50), LkGmblr-Def/EndRdx:50(50)
    Level 26: Oppressive Gloom -- HO:Endo(A)
    Level 28: Maneuvers -- LkGmblr-Def/EndRdx:50(A), HO:Enzym(29), LkGmblr-Rchg+:50(29)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Soul Transfer -- Dsrnt-I:50(A)
    Level 35: Tremor -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(37), FrcFbk-Rechg%:50(37)
    Level 38: Seismic Smash -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(39), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43)
    Level 44: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Cardiac Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cimeroran Radial Superior Ally
    Level 50: Barrier Invocation
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal:50(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(43), EndMod-I:50(46)
    Level 1: Brawl -- Acc-I:35(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 23% Defense(Smashing)
    • 23% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 8% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 5.4% Max End
    • 3% Enhancement(Immobilize)
    • 75% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 5% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11.55%
    • 12% (0.2 End/sec) Recovery
    • 74% (5.78 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% RunSpeed

    Code:
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  5. Though not much of a roleplayer in-game, I do enjoy writing fanfiction in various fandoms. (My pen name is Finduilas88 on fanfiction.net if anyone would like to check out my other stories.)

    I've had this story idea rattling around in my head for some time and finally decided to make it into a real fanfiction. It involves several of my and my daughter's characters, but I also wanted to write a story that would explore life in Paragon City for the non-super residents as well as the heroes.

    One caveat: there will be romance, so to anyone who is allergic to such things, consider yourself warned!

    Hope you enjoy it--comments welcome, of course.

    -----------------------------------------------------------------------

    Chapter 1

    Elena learned that a new tenant had taken the vacant apartment when she noticed a neatly printed label reading “W. Halstrom” on the mailbox below hers. She sighed in frustration. She had really wanted that apartment; it was a two bedroom where hers was one, and since it was on the ground floor it also had a small, fenced-in garden. But unless she got a promotion, or found a better paying job, Elena knew she just couldn’t afford it on her salary. Maybe after this tenant leaves, she thought wistfully, and then chuckled ruefully at her own optimism. With her luck, “W. Halstrom” would turn out to be another Mrs. Goodfield, her elderly—and inquisitive—neighbor who had lived in the building for over twenty years.

    Whatever else W. Halstrom might have been, over the next few weeks he or she proved to be a quiet and elusive neighbor, with far different hours than Elena’s, for she never laid eyes on the new tenant. Typically, it was Mrs. Goodfield who finally provided more information.

    One day a few weeks later, when Elena was helping Mrs. Goodfield bring her groceries in from the hall, she remarked on something that had piqued her curiosity, “Mrs. G, maybe I’m imagining things, but there seem to be a lot fewer trolls in the neighborhood lately. I think it’s been over a week since I had to take the long way to the tram station. Did you see any on your way back from the market?”

    “Oh yes, Elena, dear, I’ve noticed the same thing; I didn’t see even one between here and the store,” Mrs. Goodfield responded. Her voice dropped and she glanced around dramatically. “I probably shouldn’t be telling you this, but I think I know who’s responsible.”

    Elena, after making sure that her friend’s cat, Horatio, didn’t make good on his usual escape attempt through the open front door, turned to her in surprise. “Who’s responsible? You think someone scared them away?”

    Mrs. Goodfield nodded gravely. “Mr. Halstrom.”

    Halstrom. The name sounded familiar, but she couldn’t quite place it. Finally, Elena remembered. “You mean the person who rented the apartment on the first floor? Is he a policeman?”

    “Oh, no,” the older women responded, “he owns a store of some kind in Founder’s Falls; it sells antiques, I think. Lovely man, I’m surprised you haven’t met him yet. But then,” she amended, “you’d have already gone to work by the time he leaves.”

    Elena looked at Mrs. Goodfield in amusement. “You seem to know a lot about him already. Why do you think…” She stopped, alarmed that her friend might have fallen in with a charlatan. “Wait a minute, did he tell you that he was responsible for getting rid of the trolls?”

    Mrs. Goodfield snorted derisively, “Elena, of course not! He’s far too well behaved to go bragging about something like that. As a matter of fact, I’m sure he would deny it if you asked him. Such nice manners,” she added approvingly, “and always so well dressed, unlike these young men you see nowadays with their pants half off.”

    Feeling thoroughly baffled by this point—an all-too-familiar experience when dealing with her friend—Elena asked, “But then, why…”

    Obviously pleased to be given an opportunity to tell her story, Mrs. Goodfield began, “Walter—Mr. Halstrom—sometimes walks me to tram station if we’re leaving at the same time. The first time he did, I was telling him about the neighborhood and all the different routes you can take to avoid the trolls—just in case he needed it. Well, let me tell you, he was quite shocked and distressed that we have to worry about such things, and said someone should do something about it. Of course, I told him that we were used to it, and not to mention other neighborhoods in Paragon City have much worse than the trolls here in Skyway.

    “But then the very next day I noticed that none of the trolls were at their usual spots, and there have been almost none between here and the tram station since then. So he must have had something to do with it—it’s too much of a coincidence otherwise!”

    Trying not to let her skepticism show on her face, Elena responded neutrally, “Hmm, maybe so.” Then, trying to change the subject, she added, “But I’m glad you’ve found a friend you can spend time with.”

    Mrs. Goodfield rolled her eyes. “Don’t be silly, dear; he’s not that kind of friend! He’s far too young for me, even if I was looking.” She eyed Elena appraisingly. “But he’s just about the right age for you, though. And he’s plenty tall.”

    Elena groaned inwardly, easily recognizing the warning signs that her friend was in ‘matchmaker mode’ again. She had been looking for a tall man for the younger woman ever since Elena had begged off being set up with Mrs. Goodfield’s nephew because he was too short. (Which was truthfully one reason she didn’t want to date him, though not by any means the only one.)

    “Mrs. G., I thought you’d agreed that to let me find my own dates, especially after the last time.”

    “Elena, how was I to know that man I met in the grocery store was an Arachnos agent?” Mrs. Goodfield asked indignantly. “I was as surprised as you were when they showed his arrest on the news!” She sighed, “He seemed like such a nice man.”

    Elena gave Mrs. Goodfield a meaningful look. The older woman must have seen the resolution in her eyes, for she said. “All right, all right, Elena, no matchmaking. But it’s your loss—I’m sure you’d like Mr. Halstrom!”


    -ooo-


    One evening a few days later, Elena struggled with her mailbox in growing frustration. Over the past few weeks the lock had become increasingly more difficult to open—she had to put the key just far enough but not too far—and she kept forgetting to ask the custodian to fix it. Even worse, in a burst of optimism she had decided to tackle the lock while holding the bags of groceries she had just purchased; a choice she was now deeply regretting.

    She swore under her breath and had reluctantly concluded that she’d have divest herself of the grocery bags, when she sensed rather than saw that someone—or something—large was standing behind her. Instantly, Elena’s mind flashed back to a morning a few months before when she had come downstairs to discover an extremely unwelcome surprise in this very place; a huge, angry “Supa-Troll” had somehow wandered into the foyer and was stuck, like a fly in a bottle, between the inner and outer doors, too drug-addled to find its way out. In her rush to get to work she had her hand on the door to the foyer before realizing the troll was there. She had stopped in time, but she still had nightmares about what might have happened if she had not.

    With a shriek of fear, she dropped the groceries and recoiled against the bank of mailboxes, her heart racing. It was only then she realized that whoever she had felt standing next to her had retreated to the opposite side of the foyer and was addressing her in perfectly understandable—if slightly accented—English.

    “Miss, I am so sorry!” the voice was saying earnestly, “I assure you I meant no harm; I only intended to offer my assistance. Please accept my profound apologies for startling you.”

    Elena groaned to herself, what a ridiculous overreaction! With her cheeks blazing, after her heartbeat and breathing had slowed to something approaching their normal rate, she forced herself to glance up to see the would-be Good Samaritan who had unwittingly frightened her. He was a tall, broad-shouldered man in his mid-thirties wearing an elegant and well-tailored suit that she would have bet money was custom-made. And despite currently looking worried and dismayed—for which she could hardly blame him—he was quite handsome, with wavy dark hair and a matching beard, both short and neatly trimmed.

    He had blue eyes behind wire-framed glasses and watched her with some consternation. “Are you well, Miss Samuelson?” he asked after a moment of hesitation, “Is there someone I should call?”

    Elena’s fear, which had been subsiding, surged back in that moment, “How…how do you know my name?” she stammered.

    Alarmed by her distress, he hastened to reassure her, “I don’t know it, I merely guessed.” The man gestured to the mailboxes behind her, where her keys were still dangling from the one labeled ‘Samuelson’.

    Not certain whether she was more relieved or chagrined to have misjudged the situation again, she explained, “Oh, you must think me a complete idiot! I’m so sorry, I shouldn’t have screamed like that. It’s just that a few months ago something happened here that frightened me—I ran into a Supa-Troll that had gotten into the foyer…or rather, I almost ran into it…” Elena shook her head and smiled in apology, “Good lord, now I’m just babbling.”

    “A Supa-Troll? Those huge, deranged creatures that appear sometimes in the neighborhood? I can certainly understand why meeting one in close quarters—or even almost meeting one—would be terrifying. Again, I am very sorry I startled you…you were struggling with your groceries and I wanted to help.”

    Reminded of her possessions which were now distributed across a wide swath of the floor, she heaved a sigh and knelt down to begin collecting them.

    “Please, let me assist,” the man said, approaching cautiously—obviously concerned that he might set her off again. “It’s the least I can do after frightening you.”

    “Well, that’s no excuse for shrieking like a banshee when you were trying to help.” She gave him a wry smile, “You must have thought I was the one deranged.”

    He returned her smile, a glint of humor in his eyes, “I must admit that it was not the typical reaction I receive when I meet someone.”

    I just bet not, especially if that someone is a woman, she thought to herself as he knelt beside her to help gather the scattered groceries.

    “I’m Walter Halstrom, by the way,” he said, offering her his hand, “your downstairs neighbor.”

    “Oh, of course, I should have guessed!” Elena exclaimed as she shook his hand, “Mrs. Goodfield told me about you.”

    “And she has mentioned you to me on a number of occasions,” Mr. Halstrom replied.

    “Has she? What did she say?” Elena was accustomed to hearing the latest news on the other tenants, but she had never considered that information might flow both ways, mostly because she had never thought of her activities as particularly newsworthy.

    “It was all highly complimentary. She told me how kind and helpful you are to her, and how hard you work, among other things. She also mentioned that you are unmarried—” he added in a voice of dry amusement, “several times.”

    Elena felt her cheeks redden, “I’m sorry about that. She really does mean well.”

    He smiled reassuringly, “I know, and she obviously cares for you very much.”

    They had finished gathering her groceries, and both moved to stand. Mr. Halstrom offered her a hand to assist her, even though he had also somehow managed to collect all the grocery bags. Now that he was standing closer to her she realized that Mrs. Goodfield was right—he was quite tall, at least a half-foot taller than her own five foot eight.

    “You are in 2C, is that correct? If you will unlock the inner door I will take these to your apartment,” he said briskly.

    “Oh, you don’t have to do that!” Elena protested, making an ineffectual grab at the bags which he avoided easily.

    “Yes, I do” he said firmly, “I insist.”

    Realizing he had no intention of yielding the point—or the bags—she unlocked the door to the stairs and followed him through. “I’ll just leave these in front of your door, Miss,” he said as he strode energetically up the stairs.

    She watched his retreating back and blew out a long breath. Besides the fact that her new neighbor was very handsome and obviously in excellent shape, there was something about him… His accent, though still present, wasn’t as pronounced now as it was when she had first heard him speak, probably because he was no longer stressed by having to placate a hysterical female. It sounded vaguely Eastern European, though it was too faint for her to place more specifically than that. But in addition to the accent and his extremely formal English, everything about him said very clearly, ‘not from around here.’ But in a good way. A very good way, she thought as she watched him return from his errand.

    “Thank you so much, Mr. Halstrom, that was very kind of you,” she said when he rejoined her.

    “I am pleased I could be of assistance, Miss Samuelson,” he responded with a smile, ducking his head in what could only be considered a bow in her direction. “Oh, and in case you ever need anything else, please take my card.” He pulled a card case from the inner breast pocket of his coat and removed one, commenting, “The printed phone number is my shop, but I’ll give you my cell number too.” He quickly wrote a number on the face of the card and handed it to her with a flourish.

    Elena noticed that he didn’t specify what that ‘anything else’ might be, but she didn’t feel the least bit inclined to question him on that point. She considered whether she should offer him her phone number, but didn’t want to make her interest too obvious, and besides she was certain that Mrs. Goodfield would take care of that detail, if she hadn’t already. So instead, she met his eyes and returned his smile, “Thank you, Mr. Halstrom; but please, call me Elena.”

    His eyes widened in surprise and his smile broadened, “I am honored…Elena. A lovely name, and it suits you,” he added. “Mine is less lovely, but I would be pleased if you would call me Walter, or Walt, if you prefer. I am less fond of Wally.”

    Elena could understand why; she had never met anyone less like a ‘Wally’. “Of course…Walter,” she replied, trying not to blush, “I…I should go put my groceries away.”

    “Then I won’t keep you any longer, Elena,” he said, “but I hope we meet again soon.” He reached for her hand, and given his courtly manners she wouldn’t have been the least surprised if he had kissed it. But he merely clasped her hand briefly in a firm grip before releasing it.

    She turned toward the stairs and replied, “I would like that, Walter, and I promise not to shriek at you next time.” He gave her a warm smile and waved farewell, but stayed where he was and watched her go up the stairs. She snorted in amusement; no doubt he would wait until he was sure she was safe in her apartment before returning to his own.

    Elena dragged the groceries from the hall into the kitchen, and only after putting them away she collapsed on the couch to think over the events of the evening. She pulled the card Mr. Halstrom had given her out of her jacket pocket and examined it for the first time. There was an address and phone number in the Founder’s Falls neighborhood, and as well, it said:

    Walter Halstrom
    Specializing in Fine Antiquities and Magical Artifacts
    By Appointment Only

    Her eyes widened, Magical Artifacts? Oh my. Then the neatly hand-printed number on the card caught her attention; she smiled to herself and thought, now all I need is a good excuse to call him.
  6. You haven't done Dark/Mace yet--or any Dark tanks that I can see--you should try it, it's a great combo.

    Though my sig doesn't reflect it, my Dark/Mace my most recent 50 tank. My next highest is a 40-something Shield/Electric, but I also and a 30-something Ice/Axe and a 20-something Fire/Kin, plus several others. Too many tanks and not enough time!

    P.S. My next new one will probably be a SR/MA since I tried that combo on Beta and liked it, but SJ looks tempting too...
  7. Finduilas

    Invincible?

    The Mids' purple option is hideous and hard to read against Hero blue, IMO. IME the light blue and Fruit Salad options look good and are easy to read against either background.

    As Fireheart mentioned, your Invul build delays some key powers that you absolutely do not want to delay. I agree with his order on the whole, though I think ResEn can easily be delayed until the end of the build with ResEl.

    Another big problem I see is your set choice and slot distribution. Sets like Titanium Coating, Red Fortune and Obliteration are poor choices for Invul since they give primarily positional defense rather than typed defense, which is what Invul has. Also, as a rule resistance and defense toggles do not need more than 4 slots, and passives no more than three. In your current build, UY, Weave and CJ are very overslotted, especially CJ since it has a relatively low base value and uses very little endurance.

    KB is NOT a friend to Invul; Invul depends on having enemies close to increase the defense available from Invinc. I'd ditch both Repulsing Torrent and replace it with Focused Burst, and get rid of the KB slotting in Quick Strike--slotting with KB IOs will change the KD in that attack to KB.

    Also, Gloom is a much better attack than Soul Tentacles, so I'd drop ST for Gloom.

    Other slotting issues:

    You've got the right idea by slotting Reactive Armor in TI, but you've way overslotted for end reduction. Drop the fifth slot--the F/C def bonus is not worth slotting for--and use the four resistance pieces. Slot UY and Tough the same way. This will free up three slots, so put them in DP, which is currently very underslotted.

    The Miracle and Regen Tissue uniques are a poor choice for DP since they'll only be active when DP is. Put them in Health instead. I like slotting DP with five Doctored Wounds--everything but the Heal/End/Rchg. With level 50 IOs that will put you near the ED cut-off for both Heal and Recharge.

    Most of your attacks are underslotted; you need to use them for defense bonuses whenever possible. Depending on your budget, you can either slot your ST attacks with four Smashing Haymaker or four Kinetic Combat--KC's S/L def bonus is twice as large but is much, much more expensive. In either case, add a fifth slot that provides some additional accuracy and damage. I like the Mako's quad, but any high level IO that has accuracy and damage will do.

    The Mocking Beratement set in Taunt is a good choice, but if possible, try to free up two slots so you can get the fifth and sixth slot bonuses as well--F/C defense and a 7.5% recharge bonus.

    As I mentioned, Combat Jumping is very overslotted. I would go with 2-3 slots at most. The slotting you currently have in Invinc would be perfect for it since it needs no end reduction.

    The Imperv Armor slotting in RPD is doing very little for you since Invul has no Psi defense or resistance to build on, unlike defense to other damage types. Once UY, TI and Tough are well slotted, you won't need more than two slots in RPD to hard cap resistance. I recommend using the Steadfast +Def and a defense common.

    if you're not going to use Kick it makes no sense to spend money on a Hami-O for it. Use a common IO or leave it empty.

    Invinc is your primary defense power really needs to be fully slotted. I recommend either 3-4 LotG or 3-4 Gift of the Ancients, depending on your budget and bonus preferences. Weave can be slotted in the same way, though make sure it has at least 40% end reduction since it's a relatively high-end toggle.

    Two Rectified Reticle are a good choice for Power Siphon, since you get a 1.88% S/L defense bonus with just two slots. If possible, add a recharge common or two as well.

    LotG or GotA work well for Tough Hide as well, though you can more easily drop down to 3 slots since it needs no end reduction. I also like putting a Kismet +Acc in TH for a "always on" ToHit bonus.

    As I mentioned, Obliteration is a poor choice for Burst. Instead, use 3-4 Eradication and 1-2 IOs from another AoE set; I prefer Multi Strike or Scirocco's Dervish. Just make sure you get enough end reduction since Erad has very little of it.

    I wouldn't bother with the RA set in Unstop, it doesn't need that much slotting. Put a common recharge or resistance IO in the base slot and move the extra slots elsewhere.

    The Taunt set is Concentrated Strike...not a good choice. Slot it with another set that gives S/L def if you need it, and if you don't, five Crushing Impact are a good choice.

    If you get Focused Burst and Gloom--and I suggest that you do--slot them both with 3-4 Thunderstrike for the E/NE bonus.

    Darkest Night is a good power but a very high-end toggle. I'd recommend frankenslotting it for ToHit and end reduction.

    Finally, if you have the slots, you can three-slot ResEn and ResEl with either Reactive Armor or Aegis, depending on what you need most. (Soft-capping E/NE def should be a higher priority than F/C.)

    Here's your reworked build. I reordered everything and swapped out Repulsing Torrent and Soul Tentacles for Focused Burst and Gloom. It's soft-capped to S/L/E/NE and has 35% F/C def. I kept everything relatively inexpensive--the costliest items will be the LotG +Recharges and the regen/recovery uniques. The next big step up pricewise would be to replace the Smashing Haymaker sets with Kinetic Combat, which would free up at least one attack to be slotted for some other bonus.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Invincible Woman: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Kinetic Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9)
    Level 1: Quick Strike -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(15), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Rchg:50(5), Dct'dW-Heal/Rchg:50(46), Dct'dW-Heal:50(46)
    Level 4: Smashing Blow -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(27), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21)
    Level 10: Taunt -- Mocking-Acc/Rchg:40(A), Mocking-Taunt/Rng:50(13), Mocking-Taunt/Rchg/Rng:40(29), Mocking-Taunt/Rchg:40(29), Mocking-Taunt:40(31), Mocking-Rchg:50(48)
    Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(23)
    Level 14: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(15)
    Level 16: Kick -- Acc-I:50(A)
    Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(23), GftotA-Run+:40(36)
    Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(33), RechRdx-I:50(37)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 24: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(25), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(40)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(37)
    Level 28: Burst -- Erad-Dmg/Rchg:30(A), Erad-Dmg:30(40), Erad-Acc/Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(45)
    Level 30: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam:40(46)
    Level 32: Unstoppable -- RechRdx-I:40(A)
    Level 35: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(40)
    Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(39), C'ngImp-Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/Rchg:40(42), C'ngImp-Acc/Dmg/EndRdx:50(42)
    Level 41: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(48)
    Level 44: Dark Obliteration -- SipInsght-ToHitDeb:40(A), SipInsght-Acc/ToHitDeb:40(45), SipInsght-Acc/EndRdx/Rchg:40(45), SipInsght-Acc/Rchg:40(50), SipInsght-ToHitDeb/EndRdx/Rchg:40(50)
    Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DampS-ToHitDeb/EndRdx:50(48), DarkWD-ToHitdeb/Rchg/EndRdx:50(50)
    Level 49: Resist Elements -- ResDam-I:40(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:40(A), Numna-Heal:40(17), Mrcl-Rcvry+:40(36)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:40(A), P'Shift-EndMod:40(19), P'Shift-EndMod/Acc:40(34), P'Shift-EndMod/Rchg:40(34)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 18.63% Defense(Smashing)
    • 18.63% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 16.13% Defense(Energy)
    • 16.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.81% Defense(Melee)
    • 9.56% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 7.2% Max End
    • 23% Enhancement(Accuracy)
    • 32.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 9% FlySpeed
    • 168.7 HP (9%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 10.5% (0.18 End/sec) Recovery
    • 42% (3.28 HP/sec) Regeneration
    • 6.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 24% RunSpeed
    • 2% XPDebtProtection

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  8. Finduilas

    Ice/SS Help

    You need to do a non-legacy build; with inherent Stamina you'll have four more powers to play with and will definitely have room for a travel power if you want one.

    Just glancing over what you have so far, note that the following powers should be taken ASAP since you'll want to have them if you ever exemp:

    KoB
    Rage
    Energy Absorption
    Foot Stomp

    Of the powers you've taken early in the current build, Icicles, Boxing, Tough and Weave could all easily be delayed until later if you need the room.
  9. Finduilas

    Ice/SS Help

    It would be helpful if you could post your current build to give people something to start with. If you don't have it in Mids' already, try using Titan Sentinel to export it to Mids' and then post it here.

    Also, if you have some specific goals for the build, or specific powers you do or don't want, knowing that would be useful too.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    I like Nucleolus Hami-Os for that. They were pretty expensive last I checked though.
    I've never understood the appeal of them for this purpose. Most of the damage enhancement is eaten by ED, so all you're really getting is additional accuracy. A level 50 Acc/Dam IO from any set will give you close to the same amount of accuracy at a fraction of the cost.

    And if you don't feel you need all that accuracy, (and I usually don't) why not slot something like the Mako's quad that gives you some additional recharge and end reduction as well?
  11. The problem with using lower level IOs is that you can end up underslotting important powers. In the posted build, I think RttC, HS and Weave all need another slot, and HPT could use some resistance slotting.

    If you like to exemp, why are taking Haymaker so late? I'd rearrange the build so you can take Haymaker much earlier.

    Use the Mako's quad with the KC sets instead of the Acc/End/Rchg. That way the attacks will be fully slotted for damage.

    I also think you're putting too many slots and too much effort into Psi defense. Slotting Reactive Armor or Aegis instead of Imperv Armor in your resistance powers would give you more wiggle room to reach the soft-cap for S/L/E/NE/F/C, and might make it possible to drop the GA +Def altogether. I'd pull at least one slot from IW, if not two, and pull the sixth slot from Foot Stomp.

    This is the sort of thing I'd do; there's less Psi def, but it's soft-capped to S/L/E/NE without the GA +Def and close to it for F/C. By the way, there's a def common in Maneuvers because it's over the Rule of 5 for 10% regen bonuses if you slot an LotG there.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Canadian Guard: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(5), Numna-Heal/Rchg:35(7), ResDam-I:50(7), S'fstPrt-ResDam/Def+:30(48)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(33), RctvArm-ResDam/EndRdx/Rchg:35(40), RctvArm-ResDam:35(43)
    Level 4: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(34), LkGmblr-Rchg+:35(37)
    Level 8: Rise to the Challenge -- Numna-Heal:35(A), Numna-Heal/EndRdx/Rchg:35(23), Numna-Heal/EndRdx:35(43), Numna-Heal/Rchg:35(46)
    Level 10: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(11), Numna-Heal/EndRdx/Rchg:35(11), Numna-Heal/Rchg:35(43)
    Level 12: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 14: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:35(19), Mocking-Taunt/Rng:35(23), Mocking-Taunt/Rchg/Rng:35(29)
    Level 16: Quick Recovery -- P'Shift-End%:35(A), P'Shift-EndMod:35(17), P'Shift-EndMod/Rchg:35(17)
    Level 18: Heightened Senses -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(21), LkGmblr-Def/EndRdx:35(21), LkGmblr-Def/EndRdx/Rchg:35(48)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
    Level 22: Boxing -- Acc-I:35(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(25), RctvArm-ResDam/EndRdx/Rchg:35(25), RctvArm-ResDam:35(40)
    Level 26: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(27), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx/Rchg:35(42)
    Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 30: Maneuvers -- LkGmblr-Rchg+:35(A), HO:Enzym(31), DefBuff-I:50(31)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:35(34)
    Level 35: Strength of Will -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam:35(42), Aegis-ResDam/Rchg:35(42)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(39), Sciroc-Dmg/Rchg:35(39), Sciroc-Acc/Rchg:35(39), Sciroc-Acc/Dmg/EndRdx:35(40)
    Level 41: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(45), LkGmblr-Def/Rchg:35(45)
    Level 44: Conserve Power -- RechRdx-I:35(A)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:35(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:35(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(15), RgnTis-Regen+:30(36), Mrcl-Rcvry+:40(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(19), P'Shift-EndMod/Rchg:35(29)
    ------------
    Set Bonus Totals:
    • 13.94% Defense(Melee)
    • 24.88% Defense(Smashing)
    • 24.88% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 12% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 372.5 HP (19.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.2%
    • 2% (0.03 End/sec) Recovery
    • 98% (7.65 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 15% RunSpeed

    Code:
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  12. Mauk, KB protection on an Invul tank? Why on earth is that needed? IMO it would also make more sense to put the Cytos in Maneuvers and Weave since they have a much higher end cost.

    To the OP: I'm going to base my suggestions on your original build, though mauk's build is definitely heading in the right direction.

    The biggest problem I see is one of set selection. You should be building for typed defense, but many of the sets you are using (Red Fortune, Titanium Coating, Obliteration, Mako's Bite) give primarily positional defense, not typed.

    I'd also recommend dropping Maneuvers and picking up Shadow Maul. SM provides some much needed AoE damage, and Maneuvers is a very end-costly way to get a defense boost. CJ proves slightly more defense at a fraction of the end cost.

    Personally, I wouldn't bother with Hover or Afterburner, but if you really want to keep AB, consider dropping ResEl or Unstop for CJ. The problem with Hover is that you have to 'hover tank' to get the defense benefit, and I've never been a fan of that. Up to you, though.

    ResEn and ResEl can be taken way later than you have them. I'd move them to the very end of the build and take the Fighting Pool earlier.

    Slotting issues:

    Temp Invul is way overslotted and Titanium Coating is a poor choice for Invul. Four slot it with Reactive Armor instead; you get the same S/L def bonus and an E/NE def bonus in just four slots instead of six.

    The Kinetic Combat set in Shadow Punch is a good choice, but it needs a fifth slot for accuracy and damage. I prefer the Mako's quad, but any IO with accuracy and damage will do.

    There are better ways to get E/NE defense than Mako's Bite. Replace the MBs in Smite with another KC set plus a fifth slot.

    Aegis is a nice set, but F/C defense is a low priority compared to S/L/E/NE. Four slot both UY and Tough with Reactive Armor sets.

    As mauk mentioned, Oblit is not the best choice for your AoEs since the def bonus is small and it's underslotted for end reduction. Slot both Shadow Maul and Soul Drain with a combination of 3-4 Eradication and 1-2 Multi Strike or Scirocco's Dervish so the attacks have sufficient end reduction. I show both slottings in the build below so you can decide which you like better. Just make sure you're not going over the Rule of 5 for any bonuses.

    If you're going to keep Hover, use it as a mule for a LotG +Recharge. If you're going to actually *use* Hover, throw an additional slot or two in there to enhance it for defense.

    Way too many slots in Invinc; four slots from just about any defense set will get you to the ED cut-off. You can use the extras to make sure Tough and Weave are four-slotted. I like 4 LotG or the LotG +Recharge and 3 Gift of the Ancients, but pick the bonuses you like best and can afford. Weave can be slotted the same way as Invinc.

    Slot the Steadfast +Def in RPD. If you're not going with the Cardiac Alpha, you'll need another slot in RPD to reach the S/L resistance cap, presuming TI, UY and Tough are all fully slotted.

    I played around with the slotting in Siphon Life so it gives you a place to put the Theft of Essence +End, which should be useful.

    Dark Consumption is way overslotted for end mod. I'd slot another three Eradication set there, plus a couple of end mod IOs if you can spare the slots.

    In combination with the three RA sets and the S/L def bonus in Taunt, a third KC set will put you at the soft-cap even without Hover, so I'd put another set in Midnight Grasp.

    If you can spare the slots, try 3 slotting RA in ResEn and/or ResEl for a little additional E/NE def.

    Use a Numina Heal in Health instead of the Heal common for the 12% regen bonus. I'd also slot a Perf Shifter +End in Stamina.

    Here's your build with my recommendations. It's soft-capped to S/L and at around 44% E/NE without Hover, well over the soft-cap with Hover. Since that's the "once in range of Invinc" number, you should be over that most of the time.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Canadian Guard: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(5), Numna-Heal/Rchg:35(7), ResDam-I:50(7), S'fstPrt-ResDam/Def+:30(48)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(33), RctvArm-ResDam/EndRdx/Rchg:35(40), RctvArm-ResDam:35(43)
    Level 4: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(34), LkGmblr-Rchg+:35(37)
    Level 8: Rise to the Challenge -- Numna-Heal:35(A), Numna-Heal/EndRdx/Rchg:35(23), Numna-Heal/EndRdx:35(43), Numna-Heal/Rchg:35(46)
    Level 10: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(11), Numna-Heal/EndRdx/Rchg:35(11), Numna-Heal/Rchg:35(43)
    Level 12: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 14: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:35(19), Mocking-Taunt/Rng:35(23), Mocking-Taunt/Rchg/Rng:35(29)
    Level 16: Quick Recovery -- P'Shift-End%:35(A), P'Shift-EndMod:35(17), P'Shift-EndMod/Rchg:35(17)
    Level 18: Heightened Senses -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(21), LkGmblr-Def/EndRdx:35(21), LkGmblr-Def/EndRdx/Rchg:35(48)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
    Level 22: Boxing -- Acc-I:35(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(25), RctvArm-ResDam/EndRdx/Rchg:35(25), RctvArm-ResDam:35(40)
    Level 26: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(27), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx/Rchg:35(42)
    Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 30: Maneuvers -- LkGmblr-Rchg+:35(A), HO:Enzym(31), DefBuff-I:50(31)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:35(34)
    Level 35: Strength of Will -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam:35(42), Aegis-ResDam/Rchg:35(42)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(39), Sciroc-Dmg/Rchg:35(39), Sciroc-Acc/Rchg:35(39), Sciroc-Acc/Dmg/EndRdx:35(40)
    Level 41: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(45), LkGmblr-Def/Rchg:35(45)
    Level 44: Conserve Power -- RechRdx-I:35(A)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:35(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:35(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(15), RgnTis-Regen+:30(36), Mrcl-Rcvry+:40(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(19), P'Shift-EndMod/Rchg:35(29)
    ------------
    Set Bonus Totals:
    • 13.94% Defense(Melee)
    • 24.88% Defense(Smashing)
    • 24.88% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 12% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 372.5 HP (19.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.2%
    • 2% (0.03 End/sec) Recovery
    • 98% (7.65 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 15% RunSpeed


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  13. Quote:
    Originally Posted by Grimilmoli View Post
    i wasnt trying to be mean about it >.> just wanted somthing with axe and fast
    Could you explain why it's so important to you to have high recharge? Recharge is usually a means to an end, not an end in itself.

    I wouldn't describe Axe or Mace as particularly fast secondaries, and it has nothing to with recharge times.
  14. Skipping Rock Armor makes absolutely no sense to me if you're planning on playing any outside of Granite, since S/L damage is far the most common. And if this is a Granite-only build, why take Crystal or Minerals?

    Personally, I'd drop Maneuvers and pick up RA; you should be able to soft-cap outside of Granite with RA and CA without Maneuvers.

    I'm not surprised that you're having endurance problems, Mud Pots and all your armors are under or unslotted for end reduction, which is a particular problem for MP, Weave and Maneuvers.

    Slotting the Kismet +Acc in Granite is a bad idea, IMO. It doesn't provide any defense enhancement, it only works when Granite is on, and arguably SS doesn't need the additional ToHit anyway.

    Picking up Rock Armor will allow you to drop one of the KC sets, which I think is a good idea despite the loss of the run speed bonus. Note that using the KB proc in attacks with KD like Punch and Haymaker will change the KD to KB when they hit, not good if you're in Granite.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    Depends on how dedicated one is.

    Want to run Alignment missions regularly, run the SSA, and generate some capital on the market to convert RMs to AMs? You can do it in a month or two.

    It can be viewed as more of a "long term" goal too.

    3 a week from Tips/Alignment
    1 a week from SSA
    You should be able to generate at least one a week (on a high level character) via TFs and inf.
    So about 6 weeks.
    That's still a heck of a lot of time and effort for a single IO, especially on something like an Invul tanker that can soft-cap fairly easily without it.

    Personally, I don't think it's worth it, and don't recommend it my sample builds unless the person already has it or has expressed a willingness to get one and knows what it takes to do it.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    If you can build for better endurance efficiency, go for Spiritual. I find that the Radial T4 is a slightly better value than the Core since it also gives a +Heal/Health boost.

    One thing, Foot Stomp is REALLY badly slotted for EndReduction. Every time you hit it you're going to watch your end bar sink precipitously. It's actually one of the powers I'd recommend ignoring set bonuses for and frankenslotting the crap out of. This is your AoE bread and butter baby!

    Take a look at this-un and compare it to your original:

    Capped Plus S/L (at Incarnates-level softcap with 7 foes in range).
    Roughly equivalent E/N (.9% higher). You'd need a PVP teleport IO to get you to cap.
    Higher F/C damage.
    Resting endurance consumption goes up only .06/sec.
    Better endurance management across attacks (of the attacks left, you shave off nearly 13%)
    Slightly higher recovery.
    Slightly higher regen.
    MUCH higher +ToHit
    Slightly higher global recharge.
    If the OP wants it, it's easy enough to get higher end reduction in Foot Stomp; replace the Multi Strike and the Erad Damage with a Scirocco's Dervish Dam/End and an Acc/Dam/End which gives over 60% end reduction and a regen bonus to boot, at the cost of the Erad HP bonus. That's certainly a reasonable option.

    However, I don't think it's worth losing the E/NE soft-cap to go from 60% end reduction to 80%, and IMO it's *certainly* not worth spending 2+billion on a PvP IO that you don't otherwise need.

    Also, all that additional ToHit strikes me as overkill on a SS tank with Rage, and I think the slots in the Gaussian's set could be put to better use. However, if the OP wants additional ToHit, slotting the Kismet +Acc is a good option.
  17. First off, you need a Steadfast +Def. Get one and slot it in one of your resistance powers.

    Hurl, LBE and Energy Torrent seems like a bit of overkill to me. I'd drop one--Hurl makes the most sense, IMO, and pick up CJ instead for a easy 3% defense. It also gives you another place to slot an LotG +Recharge.

    I don't think the Hami-O's are a particularly good choice as a fifth slot for the KC sets; it way overslots them for damage and gives no additional end reduction or recharge. I prefer the Mako's quad, which is, incidentally, a heck of a lot cheaper.

    If you don't need the RA set bonuses (and you can slot so you don't) there's no need to slot RPD so heavily. The Steadfast +Def plus a defense common will take you over the S/L resistance cap if everything else is slotted adequately. By the way, you don't need to take RPD or ResEn so early if there's something else (Hasten, CJ) like you'd like to take pre-20 instead.

    There are some great set bonuses available in Taunt sets. I recommend slotting Taunt with a full set of Mocking Beratement, which gives nice S/L & F/C defense bonuses plus a 7.5% recharge bonus.

    Flight speed is capped without a Flight Speed IO, so slot Fly with a Winter's Gift Slow resistance instead.

    It's not necessary to use Boxing a set mule for Invul, so I'd pull the KC and set and use the slots elsewhere.

    Invinc and Weave are unslotted for end reduction, which is particularly a problem for Weave. The LotG set bonuses are quite good, so I'd four slot Invinc and Weave with LotG and 3 slot Tough Hide.

    I don't understand the rationale behind your KoB slotting. I'd go with 4 Crushing Impact and 2 Basilisk's Gaze, which has twice the E/NE def bonus of the Pounding Slugfest.

    Slotting a full set of Eradication leaves Foot Stomp underslotted for end reduction. I'd go with 4 Eradication, 1 Multi Strike for some additional end reduction, and the Force Feedback +Recharge proc.

    Pulling the slots from Boxing freed up a few, some of which you can use to better slot Stamina and Health.

    I'm surprised you took the Energy Mastery Pool and didn't take Physical Perfection, which is the reason why most people choose that epic. If you start having end problems and don't want to go with the Cardiac Alpha, consider dropping Unstop or ResEl for PP.

    Here's your build slotted with my recommendations. It's soft-capped to S/L/E/NE and has around 40% F/C defense. You'll find that the end use is better too.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Sentinel 1: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(21)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
    Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(7)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(13), Mocking-Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Acc/Rchg:50(36)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 14: Fly -- Winter-ResSlow:50(A)
    Level 16: Boxing -- Acc-I:35(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx/Rchg:50(37)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(42), BasGaze-EndRdx/Rchg/Hold:30(43), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
    Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx/Rchg:50(37)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(29)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 30: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(46)
    Level 32: Unstoppable -- Aegis-EndRdx/Rchg:50(A), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(37)
    Level 35: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36)
    Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(50), Aegis-ResDam/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(33), P'Shift-EndMod:50(40)
    ------------
    Set Bonus Totals:
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 12.38% Defense(Fire)
    • 12.38% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 12.06% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 3.6% Max End
    • 48.75% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 41% Enhancement(Accuracy)
    • 9% FlySpeed
    • 182.7 HP (9.75%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.08 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 19% RunSpeed

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  18. Finduilas

    Willpower / Mace

    Quote:
    Originally Posted by Papaschtroumpf View Post
    My WP/Mace is only mid-level, and I rarely play tanks.
    All your builds have a huge emphasis on Accuracy/toHit/Perception. Is that a Mace thing or a Tanker thing?
    Not sure what you're basing that on. I haven't looked over the builds in this thread in a while, (it IS several months old, after all) but the one I posted doesn't strike me as having an unusual emphasis on accuracy or perception. I put a Kismet +Acc in pretty much all my builds, and a Rectified Reticle if there's no +perception available in the primary.

    As a weapon set, WM actually has slightly higher base accuracy than most other tanker secondaries, so I don't think it's a War Mace thing.
  19. Finduilas

    Stun master?

    Quote:
    Originally Posted by MustachedHero View Post
    It is now extremely tempting to fit in the Fear aura together with the fear from the power pool. The latter is lousy with very long recharge and high end cost though, but PBAoE mag 4 fear combo on top of all the stuns and -ToHit thrown in sounds sweet, even though not practical and costly: 3 power picks (AoE taunt, st fear, AoE fear). The taunt I can use, but the st fear will get no use.
    Ugh. I really, really don't think it'd be worth it. Provoke is very inferior to tanker Taunt, and having to take yet another power you won't use is a huge drawback, especially if you're planning to take Fighting.

    My 'stun tank' is a DA/WM, which I love. WM has only one very reliable stun power, (Clobber) but IMO WM is so much better than EM that I think that would be a better choice.
  20. Quote:
    Originally Posted by Fireheart View Post
    Eep! Please excuse me!

    Be Well!
    Fireheart
    Absolutely not a problem, Fireheart.

    A Tolkien fan might guess from the name, but in general I don't expect people to know.
  21. Hmm, well, still needs some work, IMO.

    First of all, why did you get Stealth? Is it just meant to be a mule for a LotG +Recharge? Personally, I don't think it's worth taking since half the defense suppresses in combat, it slows you, and you can get stealth easier and for zero endurance with a stealth IO. I think Maneuvers would be a better pick if you're going for defense since although the base defense is lower it doesn't have the drawbacks of Stealth.

    Is the KB protection IO in SoW a mistake? WP doesn't need additional KB protection but it does need the Steadfast +Def. Slot that in SoW instead.

    Your attack slotting needs a lot of work. IMO you should definitely slot up Scorch, now that tanker T1s have Bruising, they're worth taking and slotting. Put another Kin Combat set there. The KC sets in FS, Incinerate and GFS need accuracy and *damage*, not Taunt. Add a fifth slot to each and use any IO that has both accuracy and damage.

    Quick Recovery is overslotted by 2, if not 3 slots. Pull at least two slots and use them elsewhere.

    Using a Taunt set in Combustion is a bad idea--Combustion is a good AoE and slotted with MB leaves it totally unslotted for damage. I'd move the Oblit set to Combustion since it has a lower end cost and slot FSC with a combination of Eradication and Multi Strike for the E/NE defense.

    Drop the RA End/Rchg in Tough for a Res/Rchg so it's fully slotted for resistance.

    I'm not sure I see the point of slotting two Thunderstrike and four Devastation in Fire Blast. Go with three TS instead, for the E/NE def bonus.

    Here's your build reslotted so it's soft-capped to S/L/E/NE and with better slotted attacks.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    EagleFire: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery
    Hero Profile:
    Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam:40(21)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(9), Numna-Heal/EndRdx:50(9)
    Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx/Rchg:50(13)
    Level 10: Fly -- Winter-ResSlow:50(A)
    Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(15), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(36)
    Level 14: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Numna-Heal/Rchg:50(37), ImpArm-ResDam:40(39), ImpArm-ResDam/EndRdx:40(43)
    Level 16: Combustion -- Oblit-Dmg:50(A), Oblit-%Dam:50(17), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Rchg+:50(43)
    Level 20: Boxing -- Empty(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(27), LkGmblr-Def:50(43)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam/EndRdx:40(31), RctvArm-EndRdx/Rchg:40(31)
    Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), HO:Enzym(36)
    Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), M'Strk-Acc/Dmg/EndRdx:50(34)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(45)
    Level 32: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(42), Zinger-Dam%:50(42), Zinger-Taunt/Rchg:50(46), Zinger-Taunt/Rchg/Rng:50(46), Zinger-Acc/Rchg:50(50)
    Level 35: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 41: Char -- UbrkCons-Acc/Hold/Rchg:50(A), UbrkCons-EndRdx/Hold:50(42)
    Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(3), Mrcl-Rcvry+:40(19)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(7), Efficacy-EndMod/Rchg:50(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 25.5% Defense(Smashing)
    • 25.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 11.13% Defense(Energy)
    • 11.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.06% Defense(Melee)
    • 7.06% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 27% Enhancement(Accuracy)
    • 53.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 372.5 HP (19.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 13.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 17.5% (0.29 End/sec) Recovery
    • 86% (6.72 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 5% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  22. Okay, this is going to be quick because I have a plane to catch. I'll post more later if one of the other Dark experts doesn't chime in.

    Death Shroud--way too late. It's a key power and you should take it by the 20s at the latest. Glad Armor is ridiculously expensive and the bonuse aren't even that good; slot it and your other AoE with a combo of Eradication and Multi Strike or Scirocco's Dervish to get sufficient end reduction. I think DS needs at least 60% end red.

    Use Reactive Armor in your res toggles instead of Aegis--S/L and E/NE defens is far, far more important than F/C. I recommend aiming for a at least 32% S/L/E/NE def if you don't want to soft-cap.

    To that end, slot your ST attacks with 4 Kinetic Combat plus a fifth slot for accuracy and damage. I like the Mako's quad, but any IO with acc and damage will do.

    No Steadfast +Def--get it and slot it in one of your resist toggles.

    No KB protection! Hover is a very poor substitute. I'd drop Hover unless you're planning to Hover Tank and add 1-3 KB protection IOs.

    Dark Regen is very underslotted for end reduction. It's a high end power and I'd recommend at least 60% end red. Also be sure to pick up the Theft of Essence +End proc.

    Cloak of Fear is also a very high-end toggle. If you're going to take it (and there's no compelling need to for a Dark/EM) you'll need to give it at least 3 slots and frankenslot it to have sufficient accuracy and end reduction.

    Op Gloom and Soul Transfer are overslotted; both do fine with 1-2 slots at most.

    That's it for now!
  23. Quote:
    Originally Posted by Baelrath View Post
    Now that is a major helpfull reply.

    I am afraid i certainly dont have building. I jsut went from the stuff i have on my current build and then started playing in mids. SO that extra 3% is out. Had also no idea that those kinetic combat io where expensive so may have to change that.

    Anyway youre input is very much appreciated.

    To be honest i was already afraid of the oblit sets.

    Maybe i should just stick to my current somewhat decent build that still had to pick stamina the old way. It has about 40% melee defense on top of 70% resist for smash and lethal and over 90 ofcourse for fire. It does mis out on fireball since i went for earth mastery to keep mobs in burn.
    An option you should consider is to drop the Glad Armor +Def and switch the Kinetic Combats to Smashing Haymaker. You'll still have over 32% defense to S/L/E/NE, so you'll be within a small purple of soft-capping and it will save you a TON of influence.

    I do think that building for S/L/E/NE is a better choice than just melee, since S/L/E make up around 75% of the damage you'll meet in game, far more than melee only. You won't have to slot Boxing, either, which will free up some slots for other purposes.

    Here's the build:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    a: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResKB:30(40)
    Level 1: Scorch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-Rchg:50(13)
    Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
    Level 6: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(37), LkGmblr-Def:50(50)
    Level 8: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(23), Efficacy-EndMod/Rchg:50(40)
    Level 10: Super Jump -- Winter-ResSlow:50(A)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
    Level 14: Boxing -- Acc-I:50(A)
    Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:30(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(33)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(21), RechRdx-I:50(33)
    Level 22: Weave -- S'dpty-Def/EndRdx:40(A), RedFtn-Def:50(34), RedFtn-Def/EndRdx:50(34)
    Level 24: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dmg/EndRdx:50(36)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 28: Fire Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
    Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(40)
    Level 32: Taunt -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:21(42), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Taunt/Rng:21(42)
    Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(43), S'ngH'mkr-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(45), S'ngH'mkr-Dmg/Rchg:35(45), S'ngH'mkr-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 41: Char -- Acc-I:50(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Posi-Dmg/Rchg:50(48)
    Level 49: Maneuvers -- RedFtn-Def/EndRdx:50(A), S'dpty-Def/EndRdx:40(50), S'dpty-Def:40(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(13), Mrcl-Rcvry+:40(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(15), EndMod-I:50(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 18.63% Defense(Smashing)
    • 18.63% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 18.63% Defense(Energy)
    • 18.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.63% Defense(Melee)
    • 10.81% Defense(Ranged)
    • 3% Defense(AoE)
    • 7.2% Max End
    • 9% Enhancement(Accuracy)
    • 17.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 84.33 HP (4.5%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 6% (0.1 End/sec) Recovery
    • 44% (3.44 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)


    Code:
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  24. Quote:
    Originally Posted by Fireheart View Post
    That looks good, Finduilas. My only argument is that, if you Must take Boxing (and you really should) then you should slot it and Use it.

    I swap it in for Energy Punch, even though that means I give up a little damage. Saves a power-pick, which I can use for some 1-slot power.

    Finally, I subscribe to CMA's observation that a Defense-built Invulnerability Tanker really has no use for Unstoppable, so they don't have to suffer the crash. Your experience may differ.

    Be Well!
    Fireheart
    Eh, not a fan of Boxing. It does less damage than Barrage, so anything that you use it to replace would do more damage. I suppose if you really need an additional power pick it makes sense to use it and slot it, but IME, with inherent Stamina you can usually fit in what you need.

    In general I agree about Unstop not being necessary if you're soft-capping. However, since the OP didn't seem to be to the point of considering IO sets and soft-capping yet, I thought it would be safer to leave it in the build.
  25. The first problem I see is that delaying Temp Invul, Unyielding and Dull Pain to take the resistance passives early is NOT a good idea. RPD and ResEn are certainly worth taking, (ResEl is a lot more marginal) but you're better off delaying them until the 20s or even 30s and taking TI, UY and DP right away. TI and UY provide much higher levels of resistance than the passives, and UY is your mez protection besides.

    Also, taking the Fighting Pool will do much more for you than the Leadership pool. Tough will allow you to hard cap S/L resistance, and Weave provides a lot more defense than Maneuvers at a lower endurance cost.

    You have a pool open, so you also might want to consider dropping ResEl for Hasten. As I mentioned, ResEl is the most skippable of the passives, since it provides resistance to a relatively rare damage type and its secondary effect, slow resistance, is nice but not essential.

    The "how many slots" question depends a lot on what you're going to use to slot it--the recommendations are a little different depending on whether you're going to use SOs, common IOs or set IOs. In general, for SOs you want 4 slots for armor toggles, 3 for def/res and 1 for end reduction, passives should get 1-3 slots. Attacks should be either 5 or 6 slotted, recharge only powers like BU and Hasten 3 slots each. Dull Pain should be 6-slotted with Heal and Recharge.

    Here's a quick SO build with the changes I recommended; RPD and ResEn much later, the Fighting Pool instead of the Leadership pool, and Hasten instead of ResEl. Slotting for a common IO build will be similar, though you'll be able to get away with 2-slotting level 50 commons in some cases instead of 3 SOs. Set IOs are a whole 'nother kettle of fish, and for that recommend looking at Call Me Awesome's guide for soft-capping Invul tankers in the guides section.

    Hope that helps!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- EndRdx(A), ResDam(3), ResDam(3), ResDam(5)
    Level 1: Barrage -- Acc(A), EndRdx(17), RechRdx(21), Dmg(23), Dmg(23), Dmg(50)
    Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(7), Heal(7), Heal(9), Heal(9)
    Level 4: Energy Punch -- Acc(A), EndRdx(27), RechRdx(33), Dmg(33), Dmg(33), Dmg(34)
    Level 6: Bone Smasher -- Acc(A), EndRdx(34), RechRdx(34), Dmg(36), Dmg(36), Dmg(36)
    Level 8: Unyielding -- EndRdx(A), ResDam(11), ResDam(11), ResDam(13)
    Level 10: Taunt -- Empty(A)
    Level 12: Fly -- Empty(A)
    Level 14: Combat Jumping -- DefBuff(A), DefBuff(46)
    Level 16: Whirling Hands -- Acc(A), EndRdx(37), RechRdx(37), Dmg(37), Dmg(39), Dmg(39)
    Level 18: Invincibility -- EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(21)
    Level 20: Resist Physical Damage -- ResDam(A), ResDam(46)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25), ResDam(27)
    Level 26: Tough Hide -- DefBuff(A), DefBuff(39), DefBuff(40)
    Level 28: Weave -- EndRdx(A), DefBuff(29), DefBuff(29), DefBuff(31)
    Level 30: Build Up -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Unstoppable -- RechRdx(A), RechRdx(48)
    Level 35: Energy Transfer -- Acc(A), EndRdx(40), RechRdx(40), Dmg(42), Dmg(43), Dmg(43)
    Level 38: Total Focus -- Acc(A), EndRdx(43), RechRdx(45), Dmg(45), Dmg(45), Dmg(46)
    Level 41: Hasten -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Conserve Power -- RechRdx(A), RechRdx(48)
    Level 47: Physical Perfection -- Heal(A), EndMod(48)
    Level 49: Resist Energies -- ResDam(A), ResDam(50), ResDam(50)
    ------------
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(13), Heal(15)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(15), EndMod(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
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