Willpower / Mace
On the whole, a not a bad build, though I would certainly not recommend putting off Jawbreaker until 18 and Clobber until level 30, even in a respec. You are going to want them--especially Clobber, the most damaging attack in the set--if you ever exemp. Maneuvers can definitely be delayed until later (much later, IMO) in order to take Clobber when it becomes available.
I also think that Build Up would be a better pick than Tactics, since it has +damage as well as +tohit. But whether you change to BU or stick with Tactics, IMO the Gaussian's set is a poor use of slots. The bonus for 6 slots is relatively small, and you need S/L defense more than E/NE or F/C. So I'd recommend switching to two Rectified Reticle plus a slot or two for recharge. (If you get build up--for Tactics you'll want end reduction since it's a high cost toggle.) The +percep IO is available if you want more +percep than is available in Heightened Senses.
That would free up some slots--Crowd Control in particular needs one, though a fifth slot in Bash would be good too.
Here's what I would do with your build, I also added a couple of slots to Taunt to get the 5th and 6th slot bonuses from MB.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(5), Numna-Heal:50(7), TtmC'tng-ResDam:50(11), TtmC'tng-ResDam/Rchg:50(34), TtmC'tng-ResDam/EndRdx:50(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(34), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Acc/Dmg/EndRdx:50(31)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/EndRdx:40(5), Mrcl-Heal:40(13)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(50)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(9), Taunt-I:50(13)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(45), Mocking-Rchg:50(45)
Level 12: Quick Recovery -- P'Shift-End%:50(A), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod:50(43)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-EndRdx:40(25), S'fstPrt-ResDam/Def+:30(40)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 22: Combat Jumping -- DefBuff-I:50(A)
Level 24: Kick -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 28: Whirling Mace -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 30: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(37)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33), RctvArm-ResDam/Rchg:40(46)
Level 35: Shatter -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Erad-Dmg/Rchg:30(37), M'Strk-Acc/Dmg/EndRdx:50(45)
Level 38: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), M'Strk-Dmg/EndRdx:50(46)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 47: Stone Prison -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50), Dev'n-Hold%:50(50)
Level 49: Quick Sand -- Slow-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;764;1528;HEX;| |78DAA5545B53126118FE965D446009105144455114014199B23CD43453EAE48C367| |8A86E2A67D34D484262B7A9EEFA015E34D34517D55517F5179AFE4E274AAB3FD0D0| |7BF8301A2EDB619FE7FB9E7DF63DCD7EAC3D5ED485787A5128FAE5B26159DB5B466| |5DFACB9AE1AF6C39A51EEBC6458C5E552B9EC124244F8D9F6A279D7AC5866EE06E8| |D58347662D2C1FAC996513640356C68E195CA914CD9A59B173CD855E383828E7564| |DA35AAAECF968B35CDA2BDAB0F3371FED9A35AB58AAEAF2A95D312DAB6BA95ADAC9| |2D1935BB08912DDBAC3D89403D33707F740328708B8653ACC3222FB44DA28E6B449| |E1C513C43944813CD7884BC1A9A28008D08C73A51608328BE4994DA15683FEB9139| |C0AEFC63EF60BB87ED31B67F869A54AEC9A15E814552684B44FA0AD1173038A5C11| |9A08A86C344F9DF200E8AAF607029E868A82EEEA3939BEBE4E6F43C659A85C2DC5C| |98D35D74A0142811C5EF11A5F68926CB4CF789EAF08A57A6F7BE20A9E71951FA90E| |813187C6CD07C312AF9D408539C28324A94EC55B0DA7350855F8EC7CFE3E9E1F144| |783C491E4F96C7F30DA20765FA2077DFD5CDC44398877821192FC4F1BA395E37C71| |BE778531CAF07BECD30C713E118490E907A3982E88D92A482D4C72EB58F7B8A724F| |D121A2016E6D0192F7CBE4FD7507F637704C14FB4E347A4494B629EC9C0737DCCCE| |04B07161E7B4594C890E108BA1D62833AC4798739D330A7CF72FAF31E6C89F38ED4| |5B338D72FA04A79FE4BC17C03E26ED636C1F67C338BF95E4B7B20FC8AE41F71372E| |6133CF314CF3CCD330F8221230D19364C8598D8F05C1522271BCDBDA1A0F9B74CEF| |88EAF03F322D673E3D45D2807672CCE00797586D551680345514B493D325141E5A4| |A3B39D5FF75BDD79B71DC1B78E4B7100A789AAFE3EA26C22DDCDEC69581AB3B083B| |B86D7CD09BC5FA67B1A03984798405847000E0109D2E2F80174147F0219C42F0230| |41042085184D7080D37BCAC72D38D634C293F60254B03F8D12A4D90F4B3554A90F4| |AB55E2833CDD36F2749B926F53CEB429A7DB94BF53FD0351EB2154| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thank you for the comments. Some great advice
On the whole, a not a bad build, though I would certainly not recommend putting off Jawbreaker until 18 and Clobber until level 30, even in a respec. You are going to want them--especially Clobber, the most damaging attack in the set--if you ever exemp. Maneuvers can definitely be delayed until later (much later, IMO) in order to take Clobber when it becomes available.
|
I also think that Build Up would be a better pick than Tactics, since it has +damage as well as +tohit. But whether you change to BU or stick with Tactics, IMO the Gaussian's set is a poor use of slots. The bonus for 6 slots is relatively small, and you need S/L defense more than E/NE or F/C. So I'd recommend switching to two Rectified Reticle plus a slot or two for recharge. (If you get build up--for Tactics you'll want end reduction since it's a high cost toggle.) The +percep IO is available if you want more +percep than is available in Heightened Senses.
|
That would free up some slots--Crowd Control in particular needs one, though a fifth slot in Bash would be good too.
|
New Build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(48)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(31)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal(13)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(45), Ksmt-ToHit+(48)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Taunt-I(13)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod(43)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(25), S'fstPrt-ResDam/Def+(40)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(45)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Hold%(43)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(50)
Level 47: Quick Sand -- Slow-I(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;770;1540;HEX;| |78DAA5545B4FD36018FEBA16C6B68E6D8CC1388D0D06830D3A16451134260A44123| |0E3A0DEA8A44265D5652CEB8C7AE70FE0C2C40B2F0C571AE52F18FF8E2714D43F60| |E67BF836677669B33ECFD7B74F9FF7D07E5B7BB2A80BF1ECB250F4AB45D371B6B7C| |CD243ABE2BE6E561F55CC62C715D3292CDBC5A25B0811E57BDB8BD67DABE458C62D| |8897F71F5B9588BCB166152D089BB03277ACD04AA96055AC52D5A82F02F9FDFDA2B| |16A99BB56C529D8653F5D2FDB7B85AA5DDAD3EB77CB8D8B65BB5AB21CA76BA96CEF| |184B66A55A0067A76A559E46A19E59383F7A00143845AD4DACC32227B44DA2F61B4| |45E832891214AA68966BD421E354DE48146846B9D28B84194D824CAEE0A949FF3CA| |1C2057FE91B7B3DCCBF218CB3F434D2AD7E452AFC12225B425227D85E80B08DA58A| |0B605A9A27837D1548428FB1BEE0D89AFA0732B0AE9DCDC4E07F7D8C13DEA394A38| |07F579B83ED5537061286813251E104D15898E41E49385F95E52A8E73951FA80E81| |308FC2CD0FC31AAB573842941141D254AF52A58DF79C81B907309F05CBA782E5D3C| |971E9E4B94E7F20DDC43327D88DBEEE6B6BBB9ED79F00B4BBF30FBC5D82FC97EE3E| |C9762BF107C9411E91761BF49F69B643F17087AD94FF4D6E0102A44FAE4E4FBB8C1| |7E6EB07F986890FB5C804A06642503C72E6C76F09428F69D68F484285DA54A7AC07| |6886DC510E73E816687E53B19E64C71F68E73C2694E78D18B1D71A691E366EF514E| |98E484539CE912C8C7A4ED18CBC75930CE4FA5F8A917AA1013AC734DBCA64727DF1| |1A58F88C2507246BEEACC2B170E7EFA90E988BE85EC5BA2DC1BFE74E05FC290A334| |B2E4A081C38C1CFF0C8F3FC7E3CFF10806B5C62E831F8E7FB539B200A4A922AF353| |69750325CA9D6D8D4FF75BCD7EB3E9E0DDCF15B0879DCCC3771751BE10E5EDEC595| |89AB7B083B7859FBA0D78B0DCC61411710E61116102241800354BA7D003E041DC18| |FD089104008228411FA110E116A1E7858E5A66BA798527E3CCA340DE04773688242| |3F9B43490AFD6A0EF1769E691979BA25926B899C6D899C6989FC9DEA1F5ECE256C| |-------------------------------------------------------------------|
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I originally had both of those 5 slotted (same way you did) and poached the extra slots for the 6 slotting of Tactics. By changing some things around I was able to recover one of the slots. With the Nerve alpha slotted, Crowd Control is still capped vs. +4s even with just the 4 slots, so I put the 5th slot back in Bash (which I should likely spam in an AV fight for bruising). I wanted to keep the 3% HPs your build lost, which is why the changes were made as follows:
|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here's what I'm working on for mine.
Though the Tactics thing might be a better choice for a constant accuracy and I'd probably go with that.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;773;1546;HEX;| |78DAA554C952534114ED97BC10324012429887048210869014A00C0E0BC1120AAAC| |2206E542AC4363C898F54920271E507B8D2850BB5DCFB0796BFE30482BA578CF7F6| |79095665E9ABE49CEE9B7BEFE93EAF3B2B8FE7BD423CBD2634EFF55CBA58DCDA489| |BBBB2E05849678D4C685EEE1BA60C6F4A332BCD8C0C0F19C999985308D186B4AD79| |F9409A4519BF6DE472F9BD035908593FACC89CA4709A46E98C0C2C9A3BB220CD52B| |C32F0A6F6F672F16599CE1B66B6414D6E18D99D12CD7C959FEECB4271C7C807D47C| |D1DC378AC6B691334A87C185BC91892F98B2903DA4FEC5922C1CB6D1AAA6E8FBD14| |5A0D157941D62920649319C002541B7148DAE82D6154DB985F550558AA84FD85641| |6B8A1AD7413789BA456C51D167D2D2A0A56B9BAAD118BA8FA3FBF8558DF3C6A3826| |79748C46E89D821A2434487481D44EA20E285C8171271404438CE54E82B859C4AB8| |6C7342B01E82F5D8CE274A70A1C6EEEAA3C1A070F7807A1585238A5AE85D7A9067F| |38454A9B75951D2AF48A384062C593494E911768AF8AC121FFCF5C35FFF84A263D2| |0E580901F46C42CF26F49C251B82960D41D8D00C1B9A614304364461C3206CD0493| |764B50DA16D0BDAB6A0ED11E9B65A09AD2F6D1C6A7B0E7AA1E822E9B65BBAEDD0ED| |806E0774C3D08D4037B2A4688EAA3A51A5779EDA38D47504FAA6A8E74451B8A4DEF| |18C9B275845F76B1BEFB4E7156844259CD0327B2D477B5BD5F1B8EC66592CAC0F12| |FDC72048F44322FA4475881E28BA42550356D54059EDF0021F2FA25F98FD5634780| |6FAA32840360E592E0DC1C6186C8CC1C6696A3B82B6F69187AA66F491A2B15D90A1| |E82D49C5AD7DC4B1B577745212D6494D2CA903D6A557EF157DF8FC2CD74452BA756| |129A2A9484CAFDEE1FF7ADE7B2B7D5C6B7CC137185204DA268FEE30DCE5E93D1EA5| |79B4CD90E169F983B7B252DF342F68866196618E21E42778C6994E0F8187C1CBD0C| |0D0C8E063F03304193A18DE30945DFEEA5F41F9D45DFD17B1F6FFBD26F2E33C62D3| |70E393B8F149DCF89FFF96E0F4276A9C1EAE89246B22933591899AC8B9C37F014A7| |A3960| |-------------------------------------------------------------------|
Looks like you're ignoring Rise to the Challenge's -acc. Doesn't that could as sort of a general +def?
And indomitable will probably only needs 2 luck of the gamblers. Unless you realy need that bonus to accuracy. You can move 1 to combat jumping for the 10% Regen and equip one of your attacks with 2 pounding slug fests for 8% Regen.
And I've never found much use for taunt if I need to pull I'll use any ranged power be it a; ancillary power, vet power, Even a temp(rock throw :P ). And by the time I notice one of me teem mates needs help it's probably to late.
Looks like you're ignoring Rise to the Challenge's -acc. Doesn't that could as sort of a general +def?
And indomitable will probably only needs 2 luck of the gamblers. Unless you realy need that bonus to accuracy. You can move 1 to combat jumping for the 10% Regen and equip one of your attacks with 2 pounding slug fests for 8% Regen. And I've never found much use for taunt if I need to pull I'll use any ranged power be it a; ancillary power, vet power, Even a temp(rock throw :P ). And by the time I notice one of me teem mates needs help it's probably to late. |
The To hit debuff in RttC is very small, slotting for it is wasteful, IMO.
The third LotG in IdomWill gives me a HP bonus which is much more improtant to me than more +regen. I do indeed need the +tohit of the Kismet as well. It allowed me to short slot accuracy and still be capped to hit +4s as an incarnate, but also allows me to EX and still hit well (normally when Exing I face even cons to +2s).
I like Taunt. I tend to notice my teammates are about to get in trouble and Taunt is one of many tools that can help me prevent it. I also fight AVs a fair bit.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
StratoNexus, just working off of your lastest build and tweaking a few things...
How about 3-slotting Aegis in HPT for a bit more F/C def?
The 3 Gaussian's in Tactics for a few more HPs... worth it? I'd move 2 of them into Taunt (leave the To Hit/End, tho you can use a cheaper Adj Targeting) to 6-slot Mocking Beratement for more F/C def & the 7.5% rech bonus. You end up w/a 43.4 F/C def right now, before Nerve, which caps it.
I would also remove the slots from Stone Prison, just leaving in an Acc IO for when you want an Immob or -Fly, and use the 2 slots for CC (Oblit A/D/R) and... something else. Or, just 6-slot either Shatter or Whirling Mace w/Oblit, since you're far over the softcap for E/N anyway. W/that, you end up w/47.2% S/L/E/N (higher w/Nerve, obv) and better recharge & damage numbers, though you sacrifice a bit of HPs.
I know you want to go for high HPs, and you should, but I think the higher F/C def (near cap, capped w/Nerve) and higher recharge will serve you better. In fact, I wouldn't even go Nerve, but Spiritual for the higher regen #s, since you're already softcapped or nearly so to almost all types. Spiritual Core boosts your regen from 79.75/s to 90.39/s, even w/the lowered HP w/my tweaks, not to mention CC, Clobber & WM will all recharge faster.
An Offensive Guide to Ice Melee
My WP/Mace is only mid-level, and I rarely play tanks.
All your builds have a huge emphasis on Accuracy/toHit/Perception. Is that a Mace thing or a Tanker thing?
My WP/Mace is only mid-level, and I rarely play tanks.
All your builds have a huge emphasis on Accuracy/toHit/Perception. Is that a Mace thing or a Tanker thing? |
As a weapon set, WM actually has slightly higher base accuracy than most other tanker secondaries, so I don't think it's a War Mace thing.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
With the introduction of inherent fitness as well as the Alpha slot, I have an impetus to respec and slot this tanker build. I plan on slotting the Nerve Radial in the Alpha slot.
Any advice or suggestions are welcome.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(31)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal(13)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(45), Ksmt-ToHit+(50)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Taunt-I(13)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod(43)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(25), S'fstPrt-ResDam/Def+(40)
Level 16: Combat Jumping -- RedFtn-Def(A)
Level 18: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25)
Level 20: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(43)
Level 30: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(45)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Hold%(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Quick Sand -- Slow-I(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.